You attempt to disarm the trap on the iron strongbox...
You barely have time to register a faint click before a blinding flash explodes around you, and you find yourself being hurled half-senseless through the air!
You are stunned!
As the fireball threatens to blossom further, you ineptly clutch the strongbox close to yourself!
I understand that this was implemented to prevent people from blowing boxes in crowded rooms on purpose, but is it supposed to do that even when you are alone?
Extra box damage on 06/20/2008 05:26 PM CDT
Re: Extra box damage on 06/20/2008 06:54 PM CDT
>I understand that this was implemented to prevent people from blowing boxes in crowded rooms on purpose, but is it supposed to do that even when you are alone?<
Yes, it's supposed to do that if you don't have any business disarming or picking through that particular trap. The way it detects this for disarming is a little screwed up but that will be fixed relatively soon.
-Z
Yes, it's supposed to do that if you don't have any business disarming or picking through that particular trap. The way it detects this for disarming is a little screwed up but that will be fixed relatively soon.
-Z
Re: Extra box damage on 06/20/2008 08:53 PM CDT
Re: Extra box damage on 06/20/2008 09:48 PM CDT
<<Yes, it's supposed to do that if you don't have any business disarming or picking through that particular trap.>>
picking thru ain't the problem. i get it on the harvesting step. the other steps aren't a problem. ALthough i'd much prefer the "self-inflicted" box on the poison gas traps rather than getting a warrent.
<<Because it's a gigantic can of worms. Eldritch, necrotic, squamous worms, writhing in a vile stew of coagulating ichor, crushed from the living gullets of a thousand infant puppies, ululating in wordless terror. - Lorz>>