Re: Darken and Dampen on 06/09/2011 12:29 AM CDT
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I'd just like to echo that I agree with the below statements. Thanks.

_______________________

>>Honestly shops are one of the biggest offenders here, ironically. I had Smirk/Smirk <self> in my stealing scripts sub for awhile, and I think something like 60% of the shops I was in were neutral or lower. And I mean shops in Theren/Muspar'i/Shard. Big towns.

>>Same for Crossing. I BUGged it in game and brought it to the boards several months ago. A good number of them are complete wilderness.
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Darken and Dampen on 12/17/2010 06:58 PM CST
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What'll happen with these khri after the skill combine?
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Re: Darken and Dampen on 12/17/2010 07:22 PM CST
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The same thing that's going to happen to Flight? There's no reason to have two buffs for the same skill, or a buff for a skill that no longer exists.
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Re: Darken and Dampen on 12/18/2010 01:42 AM CST
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>>What'll happen with these khri after the skill combine?

That is a fantastic question.

Oh, you wanted an answer? Ich spreche kein Englisch.

--

"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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Re: Darken and Dampen on 12/18/2010 06:17 AM CST
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<<Oh, you wanted an answer? Ich spreche kein Englisch.>>

Bitte, eine frage.

Was will sein eine zwei Khri "darken" und "dampen", bitte?








You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

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Re: Darken and Dampen on 12/18/2010 09:52 AM CST
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lol

::clears his throat::

Ok, jetzt, dass wir es so machen, dass eine gute Frage ist entschieden. Ich würde denken, dass die khri würde immer noch funktionieren. Da die Pirsch und versteckt wird noch da sein. Zumindest technisch.

>>Ok, now that we decided to do it this way, that is a good question. I would think that the khri would still work. Since the stalking and hiding will still be there. At least technically.

Zugegeben würde ich denken, sie müssten die khri auf diese beiden vor allem kombinieren, da sie kombiniert werden umzuschreiben. Gleiche mit "Blick" und "sicher". Da sind sie unsere Box Khri. Wie wäre es am Ende wird, ist eine gute Frage. Ich hatte nicht darüber nachgedacht. Nicht wirklich. Aber jetzt Ihre goin, mich wundern. Heh.

>>Granted I would think they would have to rewrite the khri to combine those two in particular since they are being combined. Same with "sight" and "safe". Since they are our box Khri. How it would end up being, is a good question. I hadn't thought about it. Not really. But now your goin to have me wondering. Heh.


Jim
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Re: Darken and Dampen on 12/18/2010 12:09 PM CST
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I was really hoping no one would notice, and they'd get automatically converted over to "Stealth" bonuses so we'd have 2 different stackable 100ish rank bonuses to Stealth.

Would have been a fun couple of days.
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Re: Darken and Dampen on 12/18/2010 09:00 PM CST
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I guess we'll wait and see for the Magic 3.0 Thief list. Likely everything will be changed.

Nikpack
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Re: Darken and Dampen on 12/19/2010 02:57 PM CST
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EDIT: This post has been edited to follow posting guidelines. Please don't stab me, Pomae.

>>I guess we'll wait and see for the Magic 3.0 Thief list. Likely everything will be changed.

I'm kind of wondering where that is. A few days ago someone posted (not in this folder...general discussions I think) that they didn't know if we still had an advocate. The last post in the announcement folder from our advocate was 6 months ago (two about slip and one about the Fade weapons within a month of each other), with Muspar'i a few months before that. I emailed Tiesse a few days ago asking about it, and I received no response. I'm not getting warm and fuzzy feelings about how the changes are going to affect us.
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Re: Darken and Dampen on 12/19/2010 03:04 PM CST
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>I'm not getting warm and fuzzy feelings about how the changes are going to affect us.

It really would be nice to hear from someone regarding Thieves and the 3.0 changes.

-Reverend Gidien



"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."

~Miyamoto Musashi
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Re: Darken and Dampen on 12/19/2010 03:43 PM CST
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Personally I am not too worried about the changes. I think it will be good. Almost every time things change in a kind of major way everyone freaks out. Everyone states how horrible it is going to be and how they might just have to quit playing after 10+ years because the changes suck so bad. All in all it always ends up being a good change once people get used to it.

Mujaki, paladin of the people.
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Re: Darken and Dampen on 12/19/2010 04:03 PM CST
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>>Personally I am not too worried about the changes. I think it will be good. Almost every time things change in a kind of major way everyone freaks out. Everyone states how horrible it is going to be and how they might just have to quit playing after 10+ years because the changes suck so bad. All in all it always ends up being a good change once people get used to it.

I'm not quitting. There have been several points in time where I feel we've been hit with the nerf bat of doom, but I keep playing (or coming back at least). I'm just not feeling good about it.

I do think it's a bit sad that the 'OMG TEH SKYZ R FALLING!!1!!6!!!ONE!!' folks have kind of hijacked things for those of us who are just concerned. I find it harder and harder to express concern without someone thinking it has something to do with quitting.
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Re: Darken and Dampen on 12/19/2010 04:05 PM CST
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It's not so much about freaking out, and mostly about hearing anything from a GM about Thieves and development. It's been a while since we have seen any activity for Thieves as well.

-Reverend Gidien



"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."

~Miyamoto Musashi
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Re: Darken and Dampen on 12/19/2010 04:10 PM CST
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>>It's not so much about freaking out, and mostly about hearing anything from a GM about Thieves and development. It's been a while since we have seen any activity for Thieves as well.

I believe Thieves currently lack a dedicated guild advocate. That's pretty much why. I believe Warrior Mages are in the same boat.
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Re: Darken and Dampen on 12/19/2010 04:13 PM CST
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>>I believe Thieves currently lack a dedicated guild advocate. That's pretty much why. I believe Warrior Mages are in the same boat.

It'd be nice to hear that from an official source so that we know for sure.
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Re: Darken and Dampen on 12/19/2010 04:33 PM CST
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Oops, Tiesse is still Thief Advocate. I got my wires crossed somewhere.
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Re: Darken and Dampen on 12/19/2010 08:28 PM CST
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i'm not one of the "sky is falling", i'll play it by ear, and see how my characters wind up post-change.In all probability, which character i wind up playing the most will be those that change the least, or get hit the least in terms of effectiveness.

I do know that when the guild reqs change took place years ago for quite some time i didn't play a few <most notably my prime paladin> that had to make up hundreds of ranks, although i did continue to play schvartz at that point. if things become too different though, i may very well end up trimming my accounts down though. I am adaptable to change on the job. I don't want to have to be so adaptive at leisure activities.




You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

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Re: Darken and Dampen on 12/19/2010 08:37 PM CST
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>Everyone states how horrible it is going to be and how they might just have to quit playing after 10+ years because the changes suck so bad. All in all it always ends up being a good change once people get used to it.

I did quit when they introduced the combos into combat and I was gone for 4 years. That was one change that took the fun out of the game for me. Even since returning I have only ever used the ATTACK command because I still do not like the combo system. Hearing that they are being removed in Combat 3.0 brings tears of joy to my eyes.

I am optimistic about these changes though, and looking forward to seeing how things turn out for the guild.
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Re: Darken and Dampen on 12/19/2010 09:39 PM CST
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>>Hearing that they are being removed in Combat 3.0 brings tears of joy to my eyes.


Not from me. I've gotten so used to the draw/sweep/slice/chop/parry combo's. It just seems better than, attack/attack/attack/attack/attack.

I feel that my character is doing exactly what I want him to do when I type it. Yes, I can type attack/attack/attack and it would default to the jab/draw/sweep/slice. But its not the same feel.

I don't like that its all going away. I would rather it stay, and still have the "attack" default upon command. But thats me.


Jim
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Re: Darken and Dampen on 12/19/2010 11:15 PM CST
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I think the biggest thing here is knowing some information (because we want to keep you in the loop) about a new system or system rewrite, but not knowing it all (due to the obvious), and thereby becoming confused or concerned for weeks or months with some fear or complete hysteria over something which may or may not ever come to fruition (and almost never does -- certainly not in the same shape as it tends to form in people's minds).

As to an advocate, Tiesse is still your advocate.

As to development, that would come from Team Survival on the systems development side of the house which is not a team currently so much as it is me. I am currently trying to fix broken systems for Rangers and you guys as well, of which Rangers have many more. This is more important right now than new stuff.


- GM Sithix

If you'd stop finding bugs I could code Companions 2.0.
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Re: Darken and Dampen on 12/19/2010 11:24 PM CST
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From what you said I'll infer Zeyurn is no longer survival lead?

Kaxis



>Ghendil glances out the window absently. "There are tales of a lost gold mine to the west of here, beyond the Lion's Jaws. Just old stories, though.

>Nobody who has gone out there to search has ever returned."
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Re: Darken and Dampen on 12/19/2010 11:30 PM CST
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I'm the Systems Lead, which is a couple steps above Survival Lead. There's no official 'Survival Lead' at the moment.

-Z
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Re: Darken and Dampen on 12/20/2010 12:37 AM CST
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>>I think the biggest thing here is knowing some information (because we want to keep you in the loop) about a new system or system rewrite, but not knowing it all (due to the obvious), and thereby becoming confused or concerned for weeks or months with some fear or complete hysteria over something which may or may not ever come to fruition (and almost never does -- certainly not in the same shape as it tends to form in people's minds).

Understood, and I personally appreciate the response. A post now and again with 'Yeah, we're working on your stuff too' would be kind of nice. Haven't seen anything in announcements from the advocate in 6 months, so some of us were beginning to wonder.

>>As to an advocate, Tiesse is still your advocate.

Cool. Wasn't even sure if she was still around. Checked the human folder a few days ago and haven't seen anything by her there in a while either. Hope she's doing alright.

>>As to development, that would come from Team Survival on the systems development side of the house which is not a team currently so much as it is me. I am currently trying to fix broken systems for Rangers and you guys as well, of which Rangers have many more. This is more important right now than new stuff.

Again, understood. That's all kinds of cool. Always glad to see things get fixed, and glad it's happening for our brother rangers as well (Survival primes gotta stick together!).

The only reason it concerns some of us (namely me since I'm the only person I'm posting for here, but I have to assume some of the others) is that there are some HUGE things going on, and we haven't heard from our advocate on the subject. While I would love to know the gritty details, I do understand that you guys can't come out and tell us, and that the GMs get too busy to be really responsive in these folders. I love this guild (and hate playing just about every other guild...just preference) and want to see good things happen for us. We're hearing about skill combinations and splits, TDP recalculations, and all sorts of nifty things that you folks are hoping to have done by the end of Q1 if I understood everything properly (I think that's a little ambitious, but it's all good). Even a single line of 'We're discussing what to do with Thieves and I want you to know that we've got you in mind!' would have been cool with me.

I'm still going to ask for sneak peeks at what's planned with the new stuff, but cool without it now that I feel like someone is working behind the scenes on things.

TL;DR:
I'm worried we're being overlooked in all this. Just a quick note to say hello would work wonders to shut me up. Now that I've got that, I'm shutting up about that.
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Re: Darken and Dampen on 12/20/2010 04:55 AM CST
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>>Personally I am not too worried about the changes. I think it will be good. Almost every time things change in a kind of major way everyone freaks out. Everyone states how horrible it is going to be and how they might just have to quit playing after 10+ years because the changes suck so bad. All in all it always ends up being a good change once people get used to it.

I quit almost ten years ago because of negative changes and the lack of positive development in the Thief guild. And I stayed gone for eight and a half years. So yes, it happens, and no, change is not always good.
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Re: Darken and Dampen on 12/20/2010 12:41 PM CST
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>I am currently trying to fix broken systems for Rangers and you guys as well, of which Rangers have many more. This is more important right now than new stuff.

Music to my ears! Finally someone willing to fix broken stuff insted of creating shiny new stuff while systems that could be great stay broken for years. Thank you, thank you, thank you!
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Re: Darken and Dampen on 12/20/2010 03:23 PM CST
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Out of curiosity, what do you think is broken on your side of things? :D


- GM Sithix

If you'd stop finding bugs I could code Companions 2.0.
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Re: Darken and Dampen on 12/20/2010 03:32 PM CST
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Ambush clout, and backstabbing with certain LE weapons that app as "well suited" but give the "awkward but usable" message.

Oh, while we have your attention, can we get a ranged disabler please?

-Reverend Gidien



"Under the sword lifted high, there is hell making you tremble. But go ahead, and you have the land of bliss."

~Miyamoto Musashi
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Re: Darken and Dampen on 12/20/2010 03:36 PM CST
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This is probably not in your sphere of things, but I wish thieves could learn voice throws from someone other than another player, say a guild leader. Wouldn't be a big deal in other guilds, but outting yourself to learn a circle ability is a big no-no for thieves. Plus it's not always easy to find a bard who will teach them.

In other news:

Backstab experience. When the attack gets nerfed I'm hoping experience gets uptweaked. I also hope after the nerf a better name for it won't be the Backscratching Skill hah


Kaxis



>Ghendil glances out the window absently. "There are tales of a lost gold mine to the west of here, beyond the Lion's Jaws. Just old stories, though.

>Nobody who has gone out there to search has ever returned."
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Re: Darken and Dampen on 12/20/2010 03:40 PM CST
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<<Out of curiosity, what do you think is broken on your side of things?>>

Urban/wilderness settings for guild areas, buildings and towns. Shard is the biggest offender here.

Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
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Re: Darken and Dampen on 12/20/2010 03:47 PM CST
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Khri with new disability/armor construction.


Thats a big one that I've noticed, not sure if its plat side only or game wide. Been talkin to Kodius about it, and I can repeat it at will when necessary if I time it JUST right.


Contact fix is charging 100x markup for fixing stuff. Going to the store is 37 lirums, our contacts are charging upwards of 3 silver. Which no big deal, but wow, huge % hike for dropoff and delivery, per piece, per delivery. So 6 silver total per piece once dropped off and returned with a contact. Where Ask shopowner about repair all, straight 37 lirums, Kamze in this example.

We could use an NPC for VT or even guild leader taught the first time, and make it like slip once you learn it, everytime you get something new at a new circle, its automatic, and not have to be where you have to go and find someone to teach it, specially on the plat side of things...heh..


Urban/wilderness settings at Yamcer suggested. THere are also a few spots in Rossman's that are the same way. Least one would think. Heh.


Jim (Dalkin in plat)
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Re: Darken and Dampen on 12/20/2010 05:32 PM CST
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FLEE FEIGN


Nikpack
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Re: Darken and Dampen on 12/20/2010 07:19 PM CST
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Lack of backstab exp from backstabbing. Currently ambushing > backstabbing. Maybe thats more of a combat thing though.
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Re: Darken and Dampen on 12/20/2010 07:29 PM CST
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>>Lack of backstab exp from backstabbing


I have been tryin to see what everyone is talkin about. Unless I haven't hit the magic number yet, with mid 320's in backstab I can still mind lock it using just the backstab verb. Takes me 30 minutes, 15 minutes with ME and 15 minutes with LE, hunting Red Bear Orc Raiders and clan-chiefs.

I must not have hit the magic number where using the backstab command just doesn't work anymore.

So I can't say that it doesn't work using the backstab command.

Jim
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Re: Darken and Dampen on 12/20/2010 08:14 PM CST
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>>I have been tryin to see what everyone is talkin about. Unless I haven't hit the magic number yet, with mid 320's in backstab I can still mind lock it using just the backstab verb. Takes me 30 minutes, 15 minutes with ME and 15 minutes with LE, hunting Red Bear Orc Raiders and clan-chiefs.

I have around 250 in backstab and every combat skill I have locks at least half an hour before I lock backstab. I've tried ambushing, backstabbing, using our special ambushes combined with backstabbing, and all sorts of other weird things.

It locks for me, it just takes forever.
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Re: Darken and Dampen on 12/20/2010 08:38 PM CST
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<<I can still mind lock it using just the backstab verb.>>

We all can. Woo hoo!

No one ever said they couldn't lock backstab using the backstab verb. I have no clue why that comment keeps coming up.

What people complain about is it takes so much longer to lock backstab than hide/stalk when the three are all stealth skills being used under the same conditions. We think all three should lock more or less close together using the backstab verb and without resorting to oddball tricks like backstabbing with a toothpick in an attempt to make the creature last through several hits.

<<30 minutes>>

This is a ridiculous amount of time to lock any skill, especially when the related skills take far less. 30 minutes is also about the minimum it's ever taken me to lock. Usually it's been longer.

<<with mid 320's in backstab>>

I don't remember exactly how bad the issue was at that level. I know it's been a turtle for a whole lot of ranks.

<<It locks for me, it just takes forever.>>

Exactly.

Kaxis



>Ghendil glances out the window absently. "There are tales of a lost gold mine to the west of here, beyond the Lion's Jaws. Just old stories, though.

>Nobody who has gone out there to search has ever returned."
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Re: Darken and Dampen on 12/20/2010 08:49 PM CST
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>>with mid 320's in backstab I can still mind lock it using just the backstab verb. Takes me 30 minutes, 15 minutes with ME and 15 minutes with LE, hunting Red Bear Orc Raiders and clan-chiefs.

Odd, with about 10 less backstab, I can't lock just using backstab there. Also, what will you do when they combine LE/ME? Now you'll only have one weapon skill to work while backstabbing.

Maybe a little off topic, but it makes me chuckle that all these skills are being combined and yet the insitance on splitting up things like mechlore.


<chant> "The monkey has the football..."
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Re: Darken and Dampen on 12/20/2010 09:40 PM CST
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>>Urban/wilderness settings for guild areas, buildings and towns. Shard is the biggest offender here.

Honestly shops are one of the biggest offenders here, ironically. I had Smirk/Smirk <self> in my stealing scripts sub for awhile, and I think something like 60% of the shops I was in were neutral or lower. And I mean shops in Theren/Muspar'i/Shard. Big towns.


TG, TG, GL, et al.
Also: Moo.
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Re: Darken and Dampen on 12/20/2010 11:21 PM CST
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>Out of curiosity, what do you think is broken on your side of things? :D

There isn't a chance with every hide that you accidentally step inside a shadow creature's mouth and get eaten. There should be.

What? It could happen.



"Your suffering amuses me" -GM Raesh

Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Blunts for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
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Re: Darken and Dampen on 12/21/2010 12:15 AM CST
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>>I have been tryin to see what everyone is talkin about. Unless I haven't hit the magic number yet, with mid 320's in backstab I can still mind lock it using just the backstab verb. Takes me 30 minutes, 15 minutes with ME and 15 minutes with LE, hunting Red Bear Orc Raiders and clan-chiefs.

This is about 20 minutes of hunting in an area with both backstabbable and non-backstabbable critters. I ambushed all the critters that couldn't be backstabbed (specified body parts, tried everything from back to eyes). Hiding and stalking are within 10 ranks of each other. Backstabbing is about 40ish ranks behind but well within range of this critter. Got several one shot kills. I tried two separate groupings of cookies at different times to see if an offensive or defensive would work (speed and spar). I'd have to hunt for an hour and a half to lock it. There is a better hunting ground for me in Muspar'i where I can lock it in about an hour or so, and I can lock in raiders outside the mansion in about 45 minutes as long as the warcats don't kill me.

Hiding: xxx 61% very engaged
Stalking: xxx 47% analyzing
Backstab: xxx 50% learning
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Re: Darken and Dampen on 12/21/2010 06:35 AM CST
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>Out of curiosity, what do you think is broken on your side of things? :D

Pretty much everyone summed it up above as far as thieves go but I was really thinking on a more grand scale. Stuff like boats and horses and lots more things I once listed in a post in the skill combine thread that got pulled then put back after 3 days when the board mod decided it wasn't so bad after all (too bad there were 300+ posts burying it by the time it was put back.)

Don't get me wrong, you guys are doing a fantastic job, I just wish sometimes people didn't rush onto the next project without finishing/fixing the old ones first. I appreciate you (DR-Sithix) taking the time to fix the broken things. IMHO, it adds as much if not more to the game than new systems.
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