The survivability of a thief is largely based on not being seen or hit in the first place, as it should be. But once the damage is done there is little in our skill set that can help us pull through.
I would like to suggest a possible bleeder stopping khri, in the spirit of our superior mind over body skills it would make sense. A utility khri that stops a certain amount of bleeding internal/external in an effort to find help or escape the situation alive.
Thoughts?
Khri clot suggestion on 02/29/2016 07:41 PM CST
Re: Khri clot suggestion on 02/29/2016 08:24 PM CST
Re: Khri clot suggestion on 02/29/2016 08:33 PM CST
Khri endure? It could let us ignore penalties from injuries for a short time the way dampen does with armor. Lets us deliver a last attack or give us space to run. If you're about to die maybe you stack it with vanish and run? Sounds really cool to me.
"Those who die heroic deaths are long remembered, thieves and drunks and cravens soon forgotten."
-Varys
"Those who die heroic deaths are long remembered, thieves and drunks and cravens soon forgotten."
-Varys
Re: Khri clot suggestion on 03/01/2016 03:06 PM CST
Re: Khri clot suggestion on 03/01/2016 07:47 PM CST
Re: Khri clot suggestion on 03/02/2016 02:56 PM CST
Re: Khri clot suggestion on 03/02/2016 03:07 PM CST
Re: Khri clot suggestion on 03/02/2016 03:43 PM CST