Running over people you don't want to... on 08/08/2004 04:47 PM CDT
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Posted this before but didn't find out what was wrong. I thought that the caravan is supposed to check for deaders on exiting the room rather than entering. Is it maybe because the dragger is still in RT?

Lillaian just went through the Northeast Gate, dragging Kymba's body with her.
[Script]>

[Script execution resuming]
tell caravan follow fast
[Script]>You pass on the order to follow to your driver, who makes sure your sturdy caravan does your bidding.
[Script]>go gate
[Script]>
[The Crossing, Northeast Customs]
You also see a golden turtle, a scuffed buckskin coat, and a winding trail.
Also here: the body of Kymba who is lying down and Magess Lillaian.
Obvious paths: west.
[Script]>

[Script aborted.]
The sturdy caravan bears down on Kymba. You wince as it rolls over her corpse. That's not gonna make the Empaths' job any easier.
You hear a soft thud from behind you and your sturdy caravan swerves a bit.
Your sturdy caravan came through the Northeast Gate, following you.

look
[The Crossing, Northeast Customs]
You also see a sturdy caravan with some stuff on it, a golden turtle, a scuffed buckskin coat, and a winding trail.
Also here: the body of Kymba who is lying down and Magess Lillaian.
Obvious paths: west.
You hear the ghostly voice of Kymba say, "oh **!"
>
You say, "Sorry about that!"
>
Lillaian says, "hmm"
>
You hear the ghostly voice of Kymba exclaim, "you ran over me!"
You hear the ghostly voice of Kymba say, "the caravan"
>

Lillaian grabs Kymba's body and drags it west with her.
>
>
>act yells at his driver!
>
(Balshin yells at his driver!)
>

Thanks
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