New Trader Seeking Assistance on 05/03/2002 09:19 PM CDT
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Well, one word sums it up: Help!

But seriously, I would love a primer on pack animals.

Is there any way to speed them up? I was unlucky enough to get, as my first contract, a run from Crossing to Wolf Clan. Now, my Trader is 1st circle, never been hunting, stuck with a mule so slow that he can forage in each room before it catches up with him, and he is trying to get through gobbie-swarm-land.

And I always forget how slow the mule is, and having to go back for it...

How much grass does it eat at most? How do you tell when you should be feeding it?

How do you stable it? It goes away when I quit, and then I get a new one when I get my next contract, but how do I get rid of it if I want to keep playing but stop running contracts for a while?

Sorry to have so many questions, but I normally play warmies, who are totally different...

Trader Untain
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Re: New Trader Seeking Assistance on 05/03/2002 09:56 PM CDT
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To return your pack animal just RETURN <animal> in front of a shipment clerk and it will be returned. On the going faster thing.. maybe it only works with caravans but TELL <type> GO FASTER works with caravans. On Pack animals I don't know as it has been some time. But most caravans at top speed maybe give you an extra second to two seconds that the pack animal can't.

I wouldn't bother stabling a pack animal as the stabling would be more expensive than renting another one.

Umatos
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Re: New Trader Seeking Assistance on 05/03/2002 11:53 PM CDT
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you can't tell the pack animals to go faster. they just look at you with a blank expression.

But what I would recommend is Before going to wolf clan, set up a script for yourself. <since you aren't a total newbie, just new to the traders, you should know your way around>


Set to "record a script" <make it a command script if you'd like>, and walk over to the Wolf clan outpost from the west gate. Then rest your character in the outpost and edit the script.

Change every Move to Put. and insert "waitfor following you"

Then add Tell %1 to follow at the beginning of the script.

Then each time you run it, you just have to type in .tradewolf donkey or .tradewolf mule etc. And also, highlight the various animals in your configuration settings so you will see your donkey/mule/yak ,etc. If you don't, sometimes the scroll in the goblin fields can be a bit much and you might miss something.

Even tho the guild doesn't require specific foraging skill, that is one of the survivals you Should train.

Forage and appraise branches to start out with. This will also give you some trading EXP by selling them to Mags. This will also give you some foraging skill to start foraging for georin grass. You can find it by the NE gate with lowish ranks, and the mules/donkeys,etc will be happy to eat it. You'll also learn survival a little faster than you did as a WM-traders have these skills secondary rather than tertiary.

What I normally do if I'm not on a long trading run <i.e. Muspar'I barge or something tedious like that>, is to periodically feed the caravan/animal as I go along. That way it doesn't get a chance to get hungry and bulk. If you feed your animal every 3rd outpost, you should do all right.

And welcome to the guild!

-Bags-
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Re: New Trader Seeking Assistance on 05/04/2002 10:34 AM CDT
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Or ummm go to the Wolf Den, www.arcanewolf.com and go to the trader section and go to the tools section and dowload the pack animal scripts I have written...heck download all the scripts and the Profit Margin spreadsheet.

Umatos
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Re: New Trader Seeking Assistance on 05/04/2002 10:54 AM CDT
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Another thing I strongly recommend for young traders that helps with forgetting to wait for your pack animal is to go up to the CONFIGURATION, TEXT STRINGS, and highlight the words .... following you .... in your text string file in some bright color. Then each time you take a step you'll SEE when your caravan arrives, even in a busy hunting ground.

And yes, a novice trader in MY opinion should not be trading contracts until he or she has sold all the branches to Mags that he or she can. And appraise each branch after you forage it, to help learn that skill, or compare every two branches.

Just my two coppers into the pot.

Brynnhilde
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Re: New Trader Seeking Assistance on 05/04/2002 11:03 AM CDT
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Also I would suggest trading in Shard for all those younger traders out there... Only 3 outposts and all of them are rather easy to find and are fairly close together. ANother thing about trading in Shard, no ferry/barge to mess with once you get there.

Give it a shot and I also have Shard scripts on the site mentioned earlier at the Wolf Den. You can find the link on the Links page of the DR website..just go into the Trader Section and look under Tools.

Umatos.

Hey Bryn wanna IM me at TedyHere or mail those Therengia Scripts to me again.. I know you sent em before but I can't find em. <runs over his cradshed Hard Drive with a steel-wheeled caravan>
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Re: New Trader Seeking Assistance on 05/04/2002 11:14 AM CDT
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I would not recomend shard anymore for anyone under 5th circle. And even then keep a shield in your left hand. Those kobolds are serious about education!
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Re: New Trader Seeking Assistance on 05/07/2002 02:32 PM CDT
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>And yes, a novice trader in MY opinion should not be trading contracts until he or she has sold all the branches to Mags that he or she can. And appraise each branch after you forage it, to help learn that skill, or compare every two branches.

And this will help in traveling through swarming combat zones in what way?

And do you recommend AES or not?
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Re: New Trader Seeking Assistance on 05/07/2002 03:31 PM CDT
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I said:
And yes, a novice trader in MY opinion should not be trading contracts until he or she has sold all the branches to Mags that he or she can. And appraise each branch after you forage it, to help learn that skill, or compare every two branches.

Then Weilm asked:
And this will help in traveling through swarming combat zones in what way?
And do you recommend AES or not?

(looks faintly puzzled)
I didn't say anything about traveling through swarming combat zones in reference to selling branches to Mags. I recommended highlighting the text string (following you) to help with that. If you can SEE when your animal arrives in the room clearly, you can move right along as soon as it arrives. Many young traders take a bit to realize the animal has arrived, and meanwhile are advanced on.

Although if you are foraging branches, appraising them and selling them to Mags, you aren't going into a swarming combat zone, so in the sense that it keeps you out of them I suppose it helps. I brought that up as an alternative to contract trading when one is a novice.

I don't have any feelings, myself, about AES one way or the other. I use it with some of my characters and not with others. I don't happen to use it with my trader because I find it doesn't work well with how *that character* practices her skills. Other people in the Guild like AES or dislike it according to their personal habits. I'd suggest trying it out to see if it works well for you.

Brynnhilde's Player
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Re: New Trader Seeking Assistance on 05/08/2002 01:29 PM CDT
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> And yes, a novice trader in MY opinion should not be trading contracts until he or she has sold all the branches to Mags that he or she can.

Dear Kertigen, but that sounds dull. ;)

But if you're planning on foraging and selling branches, which does seem to be the generally accepted method of getting your feet wet in the guild, I wouldn't use AES, because at novice level that would be, what, 2 branches before you locked up in foraging and appraising?

In contract trading, there are several places where you have to go through hunting grounds to get to the outpost, so you need to master the technique eventually. Brynnhilde's advice about highlighting the "following you" string so that you can scoot as soon as your pack animal or caravan enters the room is by far the best plan (or try Umatos's scripts or write one of your own). Don't let the goblins or hogs advance you (might want to highlight that, too) , and expect to be robbed as you come through that hunting ground.

Out of curiousity, how many branches will Mags buy before she's had enough of you?

Miryam
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Re: New Trader Seeking Assistance on 05/08/2002 02:19 PM CDT
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>Out of curiousity, how many branches will Mags buy before she's had enough of you?

I haven't tried with my Trader, but with my warmie character, it came to about 6 gold worth or so. No idea how many branches that came to, I moved on and sold them before my backpack filled usually, and went out hunting.

As mentioned, foraging branches is ... boring. I mainly did it as part of the mech lore training that warmies need to get their first familiar...

I have used some seed money for my Trader, thought that might help get his feet wet quicker to have a bit of a slush fund instead of a debt to start with...

I have to admit that contract trading does a fair job of looking boring so far, and somewhat aggravating with having to wait all the time for my pack animal to catch up, and the low grade worry about the fun of being on the road if an invasion comes along... At least, the hunting grounds haven't been as bad as I thought, and I have had no problems with theft so far, but I may not have gained enough perception and stealing yet to be vulnerable to it.

And to really make contract trading pay off, I guess you need to be able to spend a significant amount of time doing it during a single session...

And, more questions, what happens if you are in the middle of a contract run, and your connection drops? Does your mule wait for you for a time period before heading off to the last outpost? Or to the one you were heading for? What happens to the materials you were transporting? Do you have to buy them again?

Also, what happens if your contract expires? Are there any penalties?

How do you preemptively rent a caravan instead of letting them give you a pack animal? Where do you get the feed bags to fill with grass or what-have-you to give the caravan drover?

My apologies for all the questions... (And yes, I have visited the arcane wolf site)
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Re: New Trader Seeking Assistance on 05/08/2002 03:06 PM CDT
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>And, more questions, what happens if you are in the middle of a contract run, and your connection drops? Does your mule wait for you for a time period before heading off to the last outpost? Or to the one you were heading for?

Well your mule should stay where you left it, or drop out of the sky (do they still do that?) when you get back into the game...

>What happens to the materials you were transporting? Do you have to buy them again?

No, still on the animal.

Also, what happens if your contract expires? Are there any penalties?

Yes there are penalties...as a young Trader it hurts you.

>How do you preemptively rent a caravan instead of letting them give you a pack animal? Where do you get the feed bags to fill with grass or what-have-you to give the caravan drover?

You rent a caravan from the guild, isn't it just RENT caravan?

I have found now that I am past 10th as a Trader, I don't bother with contracts anymore...with all the other great options, and with enough Trading for about 30 circles <g> I can use my Trader in other ways.

Joel
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Re: New Trader Seeking Assistance on 05/08/2002 04:59 PM CDT
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>>Out of curiousity, how many branches will Mags buy before she's had enough of you?

As many as you give her until you pass 5th circle, last I checked.

>>what happens if you are in the middle of a contract run, and your connection drops?

If it's just your connection, nothing. The animal will patiently wait for you where you were, if you were leading. If no one feeds it, it will eventually starve to death. When that happens the goods on it are gone and you get fined from the Guild for not taking care of your animal. If you have a caravan, it will wait where you were if you were leading or continune on to its destination if it was leading. Again, the animals have a risk of starving to death but rather than dropping dead the caravan drivers will disband the team and split the goods on board as payment.

If your connection drops due to a game crash, there's an auto-restore mechanism that'll kick in and drop your caravan/animal on you while you're outside. You just have to be patient.

In either case, contract deadlines keep counting away...

>>Also, what happens if your contract expires? Are there any penalties?

If the contract expires the contract is now worthless. Handing it to a clerk will result in it being torn up, and I think they take the goods away so they don't litter up your pack animal. Not too sure on that part as I've yet to let one expire. The Guild imposes penalties of some sort on you, although I'm not sure if it's a monetary fine or a loss in contract value due to a lack of faith.

>>How do you preemptively rent a caravan instead of letting them give you a pack animal?

At any clerk just 'RENT CARAVAN'. If you have a pack animal it's 3 silvers to upgrade (must have cash on hand). If you're starting fresh it's 4 silvers (again, must have cash on hand).

>>Where do you get the feed bags to fill with grass or what-have-you to give the caravan drover?

Take a look in the Trader Shop in the Crossing. They were there last time I looked, anyway. I believe you need to be 5th Circle before the sales clerks will deal with you at all.

-Shavay Silvamon, Trading Troubadour.
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Re: New Trader Seeking Assistance on 05/08/2002 05:22 PM CDT
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>Dear Kertigen, but that sounds dull. ;)

When I started over as a new Trader in teh fallen, it actually didn't take all that long to get to where Mags stopped buying the branches. And it's pretty boring, but no more boring than trading contracts :) And if you can cheat and have a 2nd older character who can forage up all the branches for the new Trader, it only doesn't take long at all. I learned up to about 16 trading and got about 5 gold before Mags stopped buying branches

Apu
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Re: New Trader Seeking Assistance on 05/08/2002 05:42 PM CDT
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>And if you can cheat and have a 2nd older character who can forage up all the branches for the new Trader, it only doesn't take long at all. I learned up to about 16 trading and got about 5 gold before Mags stopped buying branches

Wouldn't you be better off, with that older character, filling bundles and gem pouchs for the younger trader instead? No upper limit on those sales, and I would think they would teach well, even for youngsters..

And they would help fatten the youngsters purse for the unavoidable expenses of being a Trader...
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Re: New Trader Seeking Assistance on 05/08/2002 05:59 PM CDT
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>Wouldn't you be better off, with that older character, filling bundles and gem pouchs for the younger trader instead? No upper limit on those sales, and I would think they would teach well, even for youngsters..

When you're brand new you'll learn a lot (like at least 10 times) more trading from selling 5 gold of branches than you will from selling 10 plat of gems. And foraging 5 gold of branches takes less than an hour with a character with high foraging, getting 10 plat of gems takes alot longer.

Apu
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Re: New Trader Seeking Assistance on 05/09/2002 04:20 AM CDT
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Apu is correct, I did exactly that in teh fallen--

foraged branches with ranger, sold branches with trader.

worked pretty well to pay off both characters debt.
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Re: New Trader Seeking Assistance on 05/09/2002 12:21 PM CDT
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I think the ammount of expereince you get is calculated by the difference in amount from the 'base' to the paid ammount. As a young trader you don't get much of a bonus in the gem store. so no expereince.

But this is just my speculation. Apu's probably tested it.

<G>
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Re: New Trader Seeking Assistance on 05/09/2002 03:23 PM CDT
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>I think the ammount of expereince you get is calculated by the difference in amount from the 'base' to the paid ammount. As a young trader you don't get much of a bonus in the gem store. so no expereince.

>But this is just my speculation. Apu's probably tested it.

Actually, I've done very little testing with new Traders, since it doesn't really benefit me much :)

From my impression of what happens though, I would not at all be surprised if that is the case. It can't be ONLY related to the bonus you got from the base price, because then new Traders would be learning zero from gem pouches, and that is not the case. But it does seem like a big proportion of the exp is wasted for new Traders selling pouches.

One test that I did run in the past with a low level Trader (I think like 4th) was to test how big a pouch had to be before you hit the cap on how much you can learn from one pouch and are wasting experience. I sold pouches that were as much as 5 plat, and found no cap at all. I learned more with a 5 plat pouch than i did with a 4 plat pouch, which was more than the 3 plat pouch, etc.

Compare that to when I tested it with Apu when I had 300 trading ranks, I learned the same for any gem pouch over 1.8 plat (where it seemed that each gem in the pouch counted as an extra 100 kronars worth for learning purposes - and Kaikyu did once tell us that he changed it so it wasn't completely dependent on value, it also depended on the number of gems). I've been using that as my magic number since, although I actually haven't tested it in about 400 trading ranks. It still seems to work alright though.

Apu
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Re: New Trader Seeking Assistance on 05/09/2002 03:50 PM CDT
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since tied pouches no longer have a countable quantity of gems it may be based on value and weight?
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Re: New Trader Seeking Assistance on 05/09/2002 04:02 PM CDT
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>>since tied pouches no longer have a countable quantity of gems it may be based on value and weight?

Actually I've been able to count tied gem pouches. It gave me a count of what's inside (one was 70, the other was 48 or so), but opening it told me it was tied shut. This was a week or so ago.

-Shavay, et al.
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Re: New Trader Seeking Assistance on 05/09/2002 04:21 PM CDT
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>since tied pouches no longer have a countable quantity of gems it may be based on value and weight?

You can count tied pouches and see how many gems are in them.

The game saves all data about the contents of the pouch, including the number of gems. The only difference is that the game is only keeping track of 2 items (the pouch itself counts as one, and the data about the contents counts as another), instead of having to keep track of like 70 individual gems.

Apu
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Re: New Trader Seeking Assistance on 05/28/2002 12:16 PM CDT
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Quick question for you experienced folk - Where can I find this Mags?

I've also spent a fair amount of time foraging for sticks outside the northeast gate, to no avail. I'll take a wild stab in the dark that either
A) I just stink and don't know what a branch looks like yet, heh.. or...
B) I'm foraging in the wrong spots.

Anyone feel like helping out a brand new trader? :)

Thanks,

Mordja
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Re: New Trader Seeking Assistance on 05/28/2002 01:44 PM CDT
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Sometimes it takes some time foraging before you find a branch. Be sure you are putting FORAGE BRANCH, because if you simply forage you might find a flower, a twig, or any number of other things.

Mags is right outside the College of Reflexes. Type DIR REFLEX when you are in the streets of Crossing to get exact directions from your present location to the College.

When you do find Mags, hold your branch in your right hand and GIVE MAGS. That's it!

Happy Trading,
Brynnhilde
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Re: New Trader Seeking Assistance on 05/28/2002 01:53 PM CDT
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Mags is right outside where you train reflexes, use DIR REFLEX

Apu
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Re: New Trader Seeking Assistance on 05/28/2002 02:20 PM CDT
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I know about Mags, I just find all the forage branch commands to be terribly boring for my umpteenth character... And an Elothean gets to the squashed message much quicker than a human does... Not even counting in all the branches that wind up being too big to fit in a backpack...

But, anyhow, does a Trader get the same skill gain in Trading for giving Mags a backpack full of branches at once as he would if he gave her the same number of branches one at a time?
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Re: New Trader Seeking Assistance on 05/29/2002 12:29 AM CDT
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>>does a Trader get the same skill gain in Trading for giving Mags a backpack full of branches at once as he would if he gave her the same number of branches one at a time?

Only if you can get her to take the backpack.

I have had mixed sucess with backpacks full of branches, i know it can be done, but have no idea why sometimes it doesn't work.
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Re: New Trader Seeking Assistance on 05/29/2002 09:02 AM CDT
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>>I have had mixed sucess with backpacks full of branches, i know it can be done, but have no idea why sometimes it doesn't work.

The only thing you can have in the backpack are branches. Anything else in there, and Mags won't take it.
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Re: New Trader Seeking Assistance on 05/29/2002 12:22 PM CDT
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>>>>I have had mixed sucess with backpacks full of branches, i know it can be done, but have no idea why sometimes it doesn't work.

>>The only thing you can have in the backpack are branches. Anything else in there, and Mags won't take it.

Dude, I have made like 10 newbie traders, I get bored and I delete them. Sometimes she takes the backpacks and soemtimes she doesn't. I'm not talking about backpacks with stuff in them.

Thanks for your help though. It's not a big deal I just sell the branches one at a time. (rucksacks from darrey's tent work as well BTW.)
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Re: New Trader Seeking Assistance on 05/29/2002 02:13 PM CDT
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>>Dude, I have made like 10 newbie traders, I get bored and I delete them. Sometimes she takes the backpacks and soemtimes she doesn't. I'm not talking about backpacks with stuff in them.

My apologies, I didn't mean to be insulting.

It was just my experience with my few characters, that whenever Mags didn't take the backpack it was either something besides branches in the pack, or I had messed up on the command.

You might want to BUG it in-game if it happens again. But you probably already have, since you've played with so many young characters...
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Re: New Trader Seeking Assistance on 05/30/2002 01:12 AM CDT
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I think Mags is buggy. Sometimes she will take the backpack, sometimes she won't.
The rucksacks from Packrats work 100% of the time. Why? I have no idea.
So if you aren't using a rucksack it is just easier to give em to her one at a time.
It took me a while to figure out that some branches are just too large for any container as well cause the first dozen branches I ever foraged would not fit in a backpack or other container so I thought all branches were that way.

Nirveli
Who never sold branches but should have
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Re: New Trader Seeking Assistance on 05/30/2002 02:59 PM CDT
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Simple Branch foraging script

top:
put forage branch
pause 4
put put branch in %1
put drop branch
goto top


repeat until you puke<G> No match commands, its beyond simple, and I use it all the time in Plat

Canten
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Re: New Trader Seeking Assistance on 05/31/2002 01:28 AM CDT
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Anti-simple branch foraging script.

#Forage Branches
nobranch:
pause
put forage branch
match branch You forage around for a while and manage to find a large branch.
match nobranch You forage around but are unable to find anything.
match done one hand free to forage properly
matchwait

branch:
pause
put put my branch in my back
match nobranch You put
match nobranch The large branch is too long to fit in the backpack.
matchwait

done:
move go gate
move w
move w
move s
move s
move w
move w
move s
move w
move s
move s
move go ba
put give mags
waitfor takes your branch
put swap
give:
put give mags
waitfor takes your branch
get:
put get branch
match give You get
match empty I could not find what you were referring to
matchwait

empty:
move n
move n
move n
move e
move n
move e
move e
move n
move n
move e
move e
move go gate
goto nobranch

<mimick> repeat until you puke<G> Lots of match commands, its beyond simple (its hard), and I don't use it all the time in Prime.

~Alonce Millir
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Re: New Trader Seeking Assistance on 06/15/2002 11:50 AM CDT
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>><mimick> repeat until you puke<G> Lots of match commands, its beyond simple (its hard), and I don't use it all the time in Prime.


Hee. The branch forging scripts are a sure way to find a script check... gads i hate watching the screen.

but it is better than all that typing...

BTW mine stops at the bank :P
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Re: New Trader Seeking Assistance on 06/15/2002 12:09 PM CDT
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G'day,

You know, all this talk about scripts is almost, almost mind you, making me want to go back over to Fallen for a bit so I can play around with my training scripts I wrote. That is one nice thing about eScape, you can do a fair bit of stuff with it, even if it is somewhat of a pain to do some more intricate things.

I have a section of script that will check the skill I'm working on and if its bewildering or above, it will move on to the next skill in the script. I have one that trains I think 8 skills (mech, music, appraisal, foraging, hiding, stalking, climbing and swimming) in the Crossing area. Its pretty cool actually.

Course, my Trader is dead over there at the moment, so I problably won't go play any time soon. ::sigh::

Regards,

Godrich de'Finchal
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Re: New Trader Seeking Assistance on 06/15/2002 12:16 PM CDT
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the "alt exp. survival script"?

yeah, i have that one too, used it over there when I played TF, cept i didn't have it set to put me on alt exp. didn't "need" alt exp to learn fast from a script there.

but it gets boring after awhile over there. :-)

tho my tog trader didn't get all that high. she wasn't trying to.
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Re: New Trader Seeking Assistance on 06/15/2002 02:49 PM CDT
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G'day,

>the "alt exp. survival script"?

Nope, this is one I wrote myself. I basically couldn't resist seeing what I could make the eScape scripting language do. I wrote that one and one for Trading in Ilithi which actually checks for the time of day at certain points and changes its route accordingly (and will turn me around from the gate if it happens to close before I get there in the evenings), as well as checking to see if I need to go to Steelclaw Clan before actually going out there.

Regards,

Godrich de'Finchal
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Re: New Trader Seeking Assistance on 06/15/2002 03:52 PM CDT
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>Nope, this is one I wrote myself. I basically couldn't resist seeing what I could make the eScape scripting language do. I wrote that one and one for Trading in Ilithi which actually checks for the time of day at certain points and changes its route accordingly (and will turn me around from the gate if it happens to close before I get there in the evenings), as well as checking to see if I need to go to Steelclaw Clan before actually going out there.

Zmud works better for writing mindless trading scripts though :)

I think the best part of my Zmud Shard script was the trigger to type Boo Thomasi every time Thomasi walked in the room.

Apu
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Re: New Trader Seeking Assistance on 06/15/2002 04:57 PM CDT
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bah, I never learned either Zmud or eScape. ah well.
I'll stick to my Wizard scripts. :-)


-me-
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Re: New Trader Seeking Assistance on 06/16/2002 10:44 AM CDT
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>>bah, I never learned either Zmud or eScape. ah well. I'll stick to my Wizard scripts. :-)



Escape is basically the wizard scripting language with a couple enhancements... like no script timer and more powerful something...

I still use the wizard cause my computer doesn't run escape too well.
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