Well, Equity said in that last set of posts that she'd inquired previously about ways to drain our swelling Elanthian bank accounts... so here are some of the suggestions that I wish to make.
First off, give me the option of an armored escort that is willing to make me along the interprovincial routes.
This option is NOT a viable option for traders themselves as it's simply an NPC that is leading the group along the NTR, STR, or overseas. All these guards/guides would do is lead the group along (much as a caravan does when you "tell caravan to lead to <place>") and if a member of their party is attacked by something/someone other than the 13 races, they would engage in combat (unless their master left the room). This would require that their skills be set at a certain point for whatever route they're taking (i.e. must be able to win 1-on-1 against a snowbeast on the STR, but only a reaver on the NTR, a pirate however if they go overseas). Each guide/guard would only be able to lead the person to the specific destination that they are trained to cover. Group discounts available: "order 2 guides for 5 people" "That will require a deposit of 3 gold each, sir." If not everyone goes through with it, then everyone's money is refunded. ::shrugs:: You get the idea.
Other than that, I don't know. What do we spend money on IRL? Food, vehicles, places to live... and doing things...
How about that? "doing things". "going out" but DR-style. Think "combat breeding grounds". :-) In DR itself, if we're fighting a creature, we can't suddenly find ourselves in the next room but still at melee with it, we must retreat first. What if some entrepaneur that was amazingly clever (not to mention strong, courageous, and savy) decided to capture and breed certain critters solely for the purpose of fighting?
I'm thinking that I enter the grounds and see the guy behind the desk, when I ask him about combat, he offers me everything he's got: An empath once each sequence has ended = 5 silver per healing session, administered after "sequence" is complete (each one is completed when either you are dead, or the creatures you're battling are). 1 Battle Sequence = 2.5 gold, 2 Battle Sequences = 5 gold, 3 Battle Sequences = 7 gold, 5 Battle Sequences = 1 Platinum. There will be no choice of difficulty, however prices raise by 10% for every 10 circles beyond 10th (or something like that, essentially, I want a 90th circle character to pay more for it than a 10th circle char because the critters involved will be on par with their own level and it'd take more to breed such critters in the first place, hence the raised cost). The average difficulty of the creatures being hunted will be approx. 1/2 step to 2 steps higher than the current level that the hunter can handle according to stats/skills. The only way they'd get 2 steps higher is if they had a partner hunting with them.
In this system, you'd be able to gain points or lose points depending upon how well you performed, it'd be ranked somewhat along the lines of the new stadium is in the Barbarian's Guild in Crossings. Now, how points are gained, lost, and distributed:
The "sequence" would consist of whatever the GM's deem appropriate, really, but here's the concept: A prototype battle-system where it's an interactive environment. I guess you'd have to add that into the options when initially purchasing the Sequence, where it will be staged (city, wilds, underground, etc). Nonetheless, you'd start with nothing but a base armor (they'll force you to remove all your clothing and put on only their own armor and a single weapon, all of which will be about as good as a Crossing cutlass/broadsword and the full-leather armor from Shard's general store). Each sequence is planned to last approx. 20-30 minutes. You've got specific areas that you must make it through. Say a gate at the end of area 1 is your goal, but the gate is locked. In some cases, you could find the key underneath some object, in others you'd have to battle anywhere from 2-10 (depending on your skill) critters (or critter types for that matter).
No critters will drop anything of value except for items that are required for use in the quest itself. No items will be allowed to remain on the person when they leave the arena/building for the last time that day. However, you will find items that are better than your Crossing broadsword while in the sequence. The combat-style itself would require advancing only if the critter was not advancing upon you, you could maintain melee while it moved rooms, or while you moved rooms. Attacking very shortly after arriving in a new room would give the attacker a bonus. There will be items in the room ("get branch", "pull vine") that you can pick up and make use of if your skill is higher in that weapon class than the weapon class that they gave you to use initially (if you're in the city-scape, you might find a discarded butcher's knife for instance).
I just imagine sliding down a hillside on your butt and leaping up at the bottom of the hill to tackle a rock troll at it's foot, then attempting to choke him with the vine that I just pulled out of the weeds above me... :-)
~ Kwa Cyn
Coin draining ventures. on 08/19/2002 06:07 PM CDT
Re: Coin draining ventures. on 08/19/2002 07:08 PM CDT
Oh yeah!
As for that last huge section of stuff, I'd like to add two other things: The critters in each area would get progressively harder (say starting 2 levels below your character's level, and reaching to or somewhat beyond their level of fighting) as you go into each new area. Also, each area is timed, as is the event on a whole.
What goods you come out with (i.e. how many weapon classes did you find and use?) and how quickly you complete each objective (which is sometimes as simple as 'kill the natives') would determine your final rating for that particular venture.
Also, if you die in the middle of it, it's more like a challenge than a death... this would mean too, that experience granted from each action would either be nothing, or reduced by say, 25-50 percent due to the decreased risk of being in a controlled environment.
And... there would be critter-handlers nearby that would scatter them if you do become unconcious. They would then escort you back to the building where you would be raised (it was paid for in your initial rent/pay).
~ Kwa
As for that last huge section of stuff, I'd like to add two other things: The critters in each area would get progressively harder (say starting 2 levels below your character's level, and reaching to or somewhat beyond their level of fighting) as you go into each new area. Also, each area is timed, as is the event on a whole.
What goods you come out with (i.e. how many weapon classes did you find and use?) and how quickly you complete each objective (which is sometimes as simple as 'kill the natives') would determine your final rating for that particular venture.
Also, if you die in the middle of it, it's more like a challenge than a death... this would mean too, that experience granted from each action would either be nothing, or reduced by say, 25-50 percent due to the decreased risk of being in a controlled environment.
And... there would be critter-handlers nearby that would scatter them if you do become unconcious. They would then escort you back to the building where you would be raised (it was paid for in your initial rent/pay).
~ Kwa
Re: Coin draining ventures. on 08/19/2002 10:48 PM CDT
I would be willing to pay well to battle NPC gladiators where there was no risk of immediate death ie no critcal hits but I could still be hurt and bleed. Most people have little time to train combat skills and besided some of us find "hunting" critters to be boring.
The pits the Barbarians have are neat but you gain no exp for combating another character.
The pits the Barbarians have are neat but you gain no exp for combating another character.
Re: Coin draining ventures. on 08/20/2002 12:51 AM CDT
I think this sounds like a great idea!
It'd be kinda neat too if a board was kept of who had the most 'points' from completing different stages, they could get a fan base going. Or! Traders you could get an odds board going on the challengers, and can take bets, give odds...
Or even...maybe once a challenger get a certain number of 'points' against standard critters, challenge games can be set up either against each other, or perhaphs a 'dark challenger' from 'out of town' shows up once a week or month and the top people on the list can make a run at defeating him!
And, maybe set up a stadium or small fair grounds around the combat area, and you can charge a small fee for spectators to come in and watch, and you could sell food, drinks, memorabila in the arena. Could really get people into cheering for their favorite person! (or teams!)
Oh, and on the empath thing, I think that if you end up having to use an NPC empath to heal the competeors afterwards, it should be painfully slow for the healing (have to have some downside, otherwise Joe Bob could just walk in with a heap off boo boo's, tank the first round and get healed for 5sil from all his adan'f wounds!), but, you could have the option of hiring a PC empath, who is obviously faster. The empath who accepts 'the job' would be required to heal for a hour (or whatever set amount of time) weather or not there were wounded. It would be their responsibility to keep pace with the healing (if they are too slow, they won't get hired again of course!).
Oh, and this could work with some of the other guilds too in the stadium. You could hire Bards on the days of the tournaments to wander around the staduim performing. Maybe hire other traders to set up embrodery kiosks. Moon mages could set up prediction booths.
I think it would be a great system to develop to put 'festival' a little more into the players hands. Maybe even some things the trader could 'rent' as options (like you can get party options at Tamsine's Rest), like all the different fun games from past festivals and carnivals (mole smashing, tunnel of love, etc.). And, the trader has the potential to have the festival be a massive money-sink...or if they do things right, pull in a bundle!
mmm...
Kythryn, imagining the first annual Apu's Day Festival
It'd be kinda neat too if a board was kept of who had the most 'points' from completing different stages, they could get a fan base going. Or! Traders you could get an odds board going on the challengers, and can take bets, give odds...
Or even...maybe once a challenger get a certain number of 'points' against standard critters, challenge games can be set up either against each other, or perhaphs a 'dark challenger' from 'out of town' shows up once a week or month and the top people on the list can make a run at defeating him!
And, maybe set up a stadium or small fair grounds around the combat area, and you can charge a small fee for spectators to come in and watch, and you could sell food, drinks, memorabila in the arena. Could really get people into cheering for their favorite person! (or teams!)
Oh, and on the empath thing, I think that if you end up having to use an NPC empath to heal the competeors afterwards, it should be painfully slow for the healing (have to have some downside, otherwise Joe Bob could just walk in with a heap off boo boo's, tank the first round and get healed for 5sil from all his adan'f wounds!), but, you could have the option of hiring a PC empath, who is obviously faster. The empath who accepts 'the job' would be required to heal for a hour (or whatever set amount of time) weather or not there were wounded. It would be their responsibility to keep pace with the healing (if they are too slow, they won't get hired again of course!).
Oh, and this could work with some of the other guilds too in the stadium. You could hire Bards on the days of the tournaments to wander around the staduim performing. Maybe hire other traders to set up embrodery kiosks. Moon mages could set up prediction booths.
I think it would be a great system to develop to put 'festival' a little more into the players hands. Maybe even some things the trader could 'rent' as options (like you can get party options at Tamsine's Rest), like all the different fun games from past festivals and carnivals (mole smashing, tunnel of love, etc.). And, the trader has the potential to have the festival be a massive money-sink...or if they do things right, pull in a bundle!
mmm...
Kythryn, imagining the first annual Apu's Day Festival