when analyzing with a scimitar, i only get options to attack via pierce or impact attack actions (lots of bash and jab)
wielding an electric scimitar and fighting adanf, i'm not getting the elemental damage messaging.
To attempt to recreate this, here are my steps.
- summon weapon electric
- cast ignite
- turn weapon (and back again)
- cast moa on first target (no elemental damage)
- did not cast moa on second target (no elemental damage)
- released ignite (no elemental damage)
appraising the weapon shows as expected
"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
elemental weapons bugs on 03/28/2015 11:12 PM CDT
Re: elemental weapons bugs on 03/28/2015 11:15 PM CDT
apologies for the double, it also looks like my damage messaging is giving me things i would expect from a jabber, not a slicer.
> chop
< You chop a fiery scimitar at an Adan'f shadow mage. An Adan'f shadow mage fails to block with a glowing skull-tipped staff.
The scimitar lands a heavy (8/23) strike that stabs deeply into the mage's left arm.
[You're bruised, winded, incredibly balanced and overwhelming opponent.]
[Roundtime 3 sec.]
>
< You slice a fiery scimitar at an Adan'f shadow mage. An Adan'f shadow mage attempts to dodge.
The scimitar lands a heavy (8/23) strike that jabs the mage's chest smartly.
The shadow mage sinks to the ground in a rustle of cloth and covers its face with the hood of its cloak. Slowly the movements of the cloaked creature stop.
The shadow mage's chain hauberk falls apart!
[You're nimbly balanced]
[Roundtime 3 sec.]
"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
> chop
< You chop a fiery scimitar at an Adan'f shadow mage. An Adan'f shadow mage fails to block with a glowing skull-tipped staff.
The scimitar lands a heavy (8/23) strike that stabs deeply into the mage's left arm.
[You're bruised, winded, incredibly balanced and overwhelming opponent.]
[Roundtime 3 sec.]
>
< You slice a fiery scimitar at an Adan'f shadow mage. An Adan'f shadow mage attempts to dodge.
The scimitar lands a heavy (8/23) strike that jabs the mage's chest smartly.
The shadow mage sinks to the ground in a rustle of cloth and covers its face with the hood of its cloak. Slowly the movements of the cloaked creature stop.
The shadow mage's chain hauberk falls apart!
[You're nimbly balanced]
[Roundtime 3 sec.]
"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
Re: elemental weapons bugs on 03/28/2015 11:17 PM CDT
Re: elemental weapons bugs on 03/28/2015 11:27 PM CDT
I think elemental weapons were supposed to still use the converted stat's attacks and messaging. E.g. in test when appraising an elemental weapon you would see something like, "heavy fire damage that uses the weapon's slice capabilities." I forget the exact wording. Granted, those were enchanted crafted weapons and not summoned and summoned weapons don't appraise like that, but hopefully the same fudge can be applied to summoned weapons to have them make sense.
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Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
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Re: elemental weapons bugs on 03/29/2015 03:50 AM CDT
Re: elemental weapons bugs on 03/29/2015 11:20 AM CDT
Re: elemental weapons bugs on 03/29/2015 11:24 AM CDT
Re: elemental weapons bugs on 03/29/2015 11:49 AM CDT
I've noticed that fire/ice/electric weapons don't give special damage messages on misenseor resuscitants and also the zombies out in Boar Clan.
If I had to guess, I'd say it's because they're corporeal undead. I know min prep spells don't work against either of them.
The zombies in Boar Clan are also immune to a lot of things, so for them it might be that. Resuscitants are immune to poison, not elemental damage.
>>The stomper appears immune to electricity, fire and cold.
That seems a bit excessive, as well. Should zombies really be immune to fire?
If I had to guess, I'd say it's because they're corporeal undead. I know min prep spells don't work against either of them.
The zombies in Boar Clan are also immune to a lot of things, so for them it might be that. Resuscitants are immune to poison, not elemental damage.
>>The stomper appears immune to electricity, fire and cold.
That seems a bit excessive, as well. Should zombies really be immune to fire?
Re: elemental weapons bugs on 03/29/2015 12:02 PM CDT
>I've noticed that fire/ice/electric weapons don't give special damage messages on misenseor resuscitants and also the zombies out in Boar Clan.
>If I had to guess, I'd say it's because they're corporeal undead. I know min prep spells don't work against either of them.
Yep. There might also still not be messaging for things with shells, bony creatures, and everything else that has different hit messaging.
Per Kodius:
>So.... apparently undead and insect critters (and probably some others) use a different messaging table. I'll have to write a few hundred more lines of messaging to get them all working. It is just a messaging issue, however.
http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Responses%20to%20GM%60Official%20Announcements/view/5894
>Forgive my snark, but welcome to the life of a warrior mage.
>If I had to guess, I'd say it's because they're corporeal undead. I know min prep spells don't work against either of them.
Yep. There might also still not be messaging for things with shells, bony creatures, and everything else that has different hit messaging.
Per Kodius:
>So.... apparently undead and insect critters (and probably some others) use a different messaging table. I'll have to write a few hundred more lines of messaging to get them all working. It is just a messaging issue, however.
http://forums.play.net/forums/DragonRealms/Discussions%20with%20DragonRealms%20Staff%20and%20Players/Responses%20to%20GM%60Official%20Announcements/view/5894
>Forgive my snark, but welcome to the life of a warrior mage.
Re: elemental weapons bugs on 03/29/2015 12:27 PM CDT
>Any thought on adding adjective to all tiers Javac? right now crude for tier 2 is only one.
This is unlikely... What is more likely is that I'll add a line when you summon or shape one that says how you improved it, but the weapon itself likely won't get any modifier based on tier except crude.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
This is unlikely... What is more likely is that I'll add a line when you summon or shape one that says how you improved it, but the weapon itself likely won't get any modifier based on tier except crude.
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
Re: elemental weapons bugs on 03/30/2015 09:17 AM CDT
Not specifically a bug, but I learned a new word today and it's weird for the type of weapon using. I did have Ignite on the nimsha, does hit messaging flip flop when on weapons? I was guessing damage was added but the higher one took priority.
< With the speed and temerity of a swooping falcon, you thrust an icy nimsha at a Dragon Priest zealot. A Dragon Priest zealot attempts to dodge, avoiding most of the blow.
The nimsha lands a strong (7/23) hit that ENKINDLES the zealot's lower back.
[You're incredibly balanced and overwhelming opponent.]
[Roundtime 4 sec.]
An icy nimsha trains the large edged skill.
You are certain that it could do:
fair (5/26) puncture damage
no (0/26) slice damage
fair (5/26) impact damage
low fire damage
god-like cold damage (I saw some weapon app's that this was fixed, is it not in Plat?)
no electric damage
Definition of ENKINDLE
transitive verb
1 to set (as fuel) on fire
2 to make bright and glowing
[20:11] Chatter[Arathael] Usually only get skill when it's successful.
[20:13] Chatter[Morpion] Thats why Arathael has 0.00 ranks in Getting Girls
[20:14] Chatter[Arathael] =(
< With the speed and temerity of a swooping falcon, you thrust an icy nimsha at a Dragon Priest zealot. A Dragon Priest zealot attempts to dodge, avoiding most of the blow.
The nimsha lands a strong (7/23) hit that ENKINDLES the zealot's lower back.
[You're incredibly balanced and overwhelming opponent.]
[Roundtime 4 sec.]
An icy nimsha trains the large edged skill.
You are certain that it could do:
fair (5/26) puncture damage
no (0/26) slice damage
fair (5/26) impact damage
low fire damage
god-like cold damage (I saw some weapon app's that this was fixed, is it not in Plat?)
no electric damage
Definition of ENKINDLE
transitive verb
1 to set (as fuel) on fire
2 to make bright and glowing
[20:11] Chatter[Arathael] Usually only get skill when it's successful.
[20:13] Chatter[Morpion] Thats why Arathael has 0.00 ranks in Getting Girls
[20:14] Chatter[Arathael] =(
Re: elemental weapons bugs- I think I solved it on 03/30/2015 01:12 PM CDT
I think I found my own answer now. Since the appraisal updated it shined some light on the fire attack with ice weapon.
Since I "thrust an icy nimsha" in the prior post, and Ice helps impact, it defaulted to fire since "fire damage with affinity for random attacks". So and puncture or slice would hit with fire, impact attacks land ice.
Am I right?
Your cambrinth manacle emits a loud snap as it discharges all its power to aid your spell.
Tendrils of flame dart along your hand toward an icy nightstick, which suddenly bursts into flames!
The complementary nature of the spell empowers you.
s> app night
An icy nightstick is a short staff melee-ranged weapon.
An icy nightstick trains the stave skill.
You are certain that it could do:
no (0/26) puncture damage
poor (2/26) slice damage
no (0/26) impact damage
low fire damage with affinity for random attacks
moderate cold damage with affinity for impact attacks
no electric damage
[20:11] Chatter[Arathael] Usually only get skill when it's successful.
[20:13] Chatter[Morpion] Thats why Arathael has 0.00 ranks in Getting Girls
[20:14] Chatter[Arathael] =(
Since I "thrust an icy nimsha" in the prior post, and Ice helps impact, it defaulted to fire since "fire damage with affinity for random attacks". So and puncture or slice would hit with fire, impact attacks land ice.
Am I right?
Your cambrinth manacle emits a loud snap as it discharges all its power to aid your spell.
Tendrils of flame dart along your hand toward an icy nightstick, which suddenly bursts into flames!
The complementary nature of the spell empowers you.
s> app night
An icy nightstick is a short staff melee-ranged weapon.
An icy nightstick trains the stave skill.
You are certain that it could do:
no (0/26) puncture damage
poor (2/26) slice damage
no (0/26) impact damage
low fire damage with affinity for random attacks
moderate cold damage with affinity for impact attacks
no electric damage
[20:11] Chatter[Arathael] Usually only get skill when it's successful.
[20:13] Chatter[Morpion] Thats why Arathael has 0.00 ranks in Getting Girls
[20:14] Chatter[Arathael] =(
Re: elemental weapons bugs- I think I solved it on 03/30/2015 01:24 PM CDT
>>moderate cold damage with affinity for impact attacks
this line tells you that you'll do cold damage anytime you use an attack that is based on impact. I.E. bash, swing, slam.
I think the list rolls as follows:
Impact - Slam Pummel Bash Swing
Slice - Slice Chop Draw Sweep
Pierce - Thrust Lunge Feint Jab
Element doesn't matter, it just adds that element damage to the relevant attack based on the weapon's "preferred" attack style, which is identified in appraisal as whatever gets swapped to the elemental damage.
"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
this line tells you that you'll do cold damage anytime you use an attack that is based on impact. I.E. bash, swing, slam.
I think the list rolls as follows:
Impact - Slam Pummel Bash Swing
Slice - Slice Chop Draw Sweep
Pierce - Thrust Lunge Feint Jab
Element doesn't matter, it just adds that element damage to the relevant attack based on the weapon's "preferred" attack style, which is identified in appraisal as whatever gets swapped to the elemental damage.
"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
Re: elemental weapons bugs- I think I solved it on 03/30/2015 01:57 PM CDT
>this line tells you that you'll do cold damage anytime you use an attack that is based on impact. I.E. bash, swing, slam.
Yeah that part I got from the line. Didn't have this in Plat until today. Did Prime have it already before?
Before today all I saw was:
low fire damage
moderate cold damage
no electric damage
I like this improvement.
[20:11] Chatter[Arathael] Usually only get skill when it's successful.
[20:13] Chatter[Morpion] Thats why Arathael has 0.00 ranks in Getting Girls
[20:14] Chatter[Arathael] =(
Yeah that part I got from the line. Didn't have this in Plat until today. Did Prime have it already before?
Before today all I saw was:
low fire damage
moderate cold damage
no electric damage
I like this improvement.
[20:11] Chatter[Arathael] Usually only get skill when it's successful.
[20:13] Chatter[Morpion] Thats why Arathael has 0.00 ranks in Getting Girls
[20:14] Chatter[Arathael] =(
Re: elemental weapons bugs- I think I solved it on 03/30/2015 02:01 PM CDT
No, i tested here's the correct list with bleedover. anytime you use these attacks with these weapons, you'll see the damage be elemental if you hit hard enough.
pierce weapons - thrust | lunge | sweep | jab | pummel
slice weapons - slice | chop | sweep | feint | swing
impact weapons - lunge | slice | chop | sweep | feint | draw | pummel | swing | bash
note: after doing this testing, it seems slam doesn't register with any of the 3 damage type weapons, pierce is difficult to get elemental damage out of jab, and some things are maybe incorrectly using damage types? (pummel in pierce)
Also, attacks are overweighted towards using impact damage, which would indicate a weapon with more impact will do more dmg all else being equal.
My test can be replicated by shaping various weapons that flip element to pierce, slice, or impact, then rolling through the full list of attacks and getting secondary messaging from the attack. (secondary messaging seems to always be elemental if things are lined up correctly)
I did have one random slice attack on a pierce weapon that utilized the elemental, but maybe that was a crit? Not sure.
Weapons used (all t3):
scimitar/sword(the sword was crap for getting elemental on anything except lunge, way outclassing my opponent)
lance/bardiche
quarterstaff
"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
pierce weapons - thrust | lunge | sweep | jab | pummel
slice weapons - slice | chop | sweep | feint | swing
impact weapons - lunge | slice | chop | sweep | feint | draw | pummel | swing | bash
note: after doing this testing, it seems slam doesn't register with any of the 3 damage type weapons, pierce is difficult to get elemental damage out of jab, and some things are maybe incorrectly using damage types? (pummel in pierce)
Also, attacks are overweighted towards using impact damage, which would indicate a weapon with more impact will do more dmg all else being equal.
My test can be replicated by shaping various weapons that flip element to pierce, slice, or impact, then rolling through the full list of attacks and getting secondary messaging from the attack. (secondary messaging seems to always be elemental if things are lined up correctly)
I did have one random slice attack on a pierce weapon that utilized the elemental, but maybe that was a crit? Not sure.
Weapons used (all t3):
scimitar/sword(the sword was crap for getting elemental on anything except lunge, way outclassing my opponent)
lance/bardiche
quarterstaff
"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
Re: elemental weapons bugs- I think I solved it on 03/30/2015 06:54 PM CDT
>note: after doing this testing, it seems slam doesn't register with any of the 3 damage type weapons, pierce is difficult to get elemental damage out of jab, and some things are maybe incorrectly using damage types? (pummel in pierce)
Pummel and Slam have some issues in general. Didn't they swap with the introduction of 3.0? There was a big thread about their issues but I forget where.
...this reminds me that the 'you step back and slice/bash/thrust' messaging for draw turned to the slightly less comprehensible 'you draw,' with 3.0, too. Many improvements, some weirdness.
>Forgive my snark, but welcome to the life of a warrior mage.
Pummel and Slam have some issues in general. Didn't they swap with the introduction of 3.0? There was a big thread about their issues but I forget where.
...this reminds me that the 'you step back and slice/bash/thrust' messaging for draw turned to the slightly less comprehensible 'you draw,' with 3.0, too. Many improvements, some weirdness.
>Forgive my snark, but welcome to the life of a warrior mage.
Re: elemental weapons bugs- I think I solved it on 03/30/2015 09:38 PM CDT
Re: elemental weapons bugs on 03/30/2015 10:26 PM CDT
>when analyzing with a scimitar, i only get options to attack via pierce or impact attack actions (lots of bash and jab)
Analyzing with elemental damage should correctly use the damage type the element has an affinity to. A.K.A. it should work correctly now. Thanks to Kodius!
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
Analyzing with elemental damage should correctly use the damage type the element has an affinity to. A.K.A. it should work correctly now. Thanks to Kodius!
Javac
That one guy
If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
Re: elemental weapons bugs on 03/30/2015 10:39 PM CDT