Well some hope that WM enchantment will become our 'moneymaker'.
And this is how I propose it is done.
First off any creation systems catering to the masses (non-WMs) tends to cause a tragedy of the commons which causes the price to go down too much (if it's too easy to make) or only a few to profit (if it's too hard to make). So the route to wealth is not in making enchantments for the other guilds.
It's it making enchantments that only we can use.
Wealth from combat is something that is very static... i.e. x critters will usually produce y wealth (especially if you actually bothered learning skinning and box skills).
Plus any enchantment that has a limited potential audience (either WM-only or enchanter-only) would obviously have the potential to be much more powerful.
Potential weapon enchantments could involve attuning a weapon to a certain critter type causing more of the critters to spawn (more critters = more money!)
Causing additional damage of a certain elemental type (more damage = faster critter death = more money!)
Enchanted bows and crossbows that are loaded with elemental bolts and arrows (use that MD!) [not having to worry about arrows and bolts can only save money... plus arrow and bolt quality being influenced by our magic skills = better ammo = faster critter death = more money!)
Weapons that could drain attunement(or IF from any targets with IF) to replenish our own attunement can only lead to us being able to cast more = kill critters faster = more money!
But anywho those are just some random ideas to try to make sure WM enchanting actually does equal money to the common WM.
Supreme Bunny Overlord Zairius
Make Me Feel Better... Visit http://www.zairius.com/fractals
WM Enchantment and Money for the Common War Mage on 09/02/2003 01:12 AM CDT
Re: WM Enchantment and Money for the Common War Mage on 09/02/2003 12:14 PM CDT
I think the ideas are interesting but I am anxiously anticipating wm enchantment to involve a 'customer base' of non-wms. My only fear is that the skill will be either too easy to charge enough money to make the wait worth while or not useful enough for people to care.
I think the elemental bonuses to weapons is definately a shoe-in. Picturing a powerful paladin in all his glory weilding a bastard sword that has x% chance of adding a lightning bolt strike with a successful hit or x number of charges similar to blessing with "kewl" messeging brings profit to mind IMO. Not only for usefulness to get that offensive bonus (or defensive if said enchanted sword gets an enchant that aids in parry like SW) but you just aren't cool if you go hunting with your friends without some neat enchant to your weapon that sets your character apart in the hunting grounds.
Looking at what people pay for fluff and alterations, I hope the GMs keep the "cool" factor with WM enchants high along with usefulness (they dont have to be weapons of doom, just fair bonuses to enchanted weapons and "eye candy" to go with it). Not assuming I am saying anything new here as I haven't had a chance to go back and read all of the previous posts and ideas. I will say that with all the great changes to DR, there are 2 primary changes that will effect me as a satisfied customer (I wouldn't leave or anything, just hoping to be satisfied)
1. WM Enchanting - I'll wait and see, with optimism ;)
2. Careers system - Same, but with more optimism since the ball is already rolling and it sounds amazing.
"What is a warrior's worth, when there is no one left to fight?" - Lord Seihjin Verackai
I think the elemental bonuses to weapons is definately a shoe-in. Picturing a powerful paladin in all his glory weilding a bastard sword that has x% chance of adding a lightning bolt strike with a successful hit or x number of charges similar to blessing with "kewl" messeging brings profit to mind IMO. Not only for usefulness to get that offensive bonus (or defensive if said enchanted sword gets an enchant that aids in parry like SW) but you just aren't cool if you go hunting with your friends without some neat enchant to your weapon that sets your character apart in the hunting grounds.
Looking at what people pay for fluff and alterations, I hope the GMs keep the "cool" factor with WM enchants high along with usefulness (they dont have to be weapons of doom, just fair bonuses to enchanted weapons and "eye candy" to go with it). Not assuming I am saying anything new here as I haven't had a chance to go back and read all of the previous posts and ideas. I will say that with all the great changes to DR, there are 2 primary changes that will effect me as a satisfied customer (I wouldn't leave or anything, just hoping to be satisfied)
1. WM Enchanting - I'll wait and see, with optimism ;)
2. Careers system - Same, but with more optimism since the ball is already rolling and it sounds amazing.
"What is a warrior's worth, when there is no one left to fight?" - Lord Seihjin Verackai