>Many scholars are solitary people, why can't there be a way for me to be a scholarly person, without having to live in a crowded area? That was my point, you're forcing me to live and act in a way that isn't the way I RP. I have no problem devoting time to learning the skill, I just don't want to have to listen to all the drivel that goes along with you average class at the guild.
Are you not ANYWHERE near a city with a library? Spellbooks aren't the only type you can learn scholarship from. It's awful and boring, BUT, you can actually learn a few things as well as gain a few ranks in scholarship this way, and each library has something neat and different in it.
Kahnu
The path of least resistance seldom leads one beyond his doorstep.
Re: Will weapon skills count for much? on 05/06/2003 01:59 PM CDT
Re: Will weapon skills count for much? on 05/06/2003 02:27 PM CDT
Re: Will weapon skills count for much? on 05/06/2003 05:43 PM CDT
<<Oh Beliel I wouldn't worry about it, I'm sure we'll get something really useful like Charisma boosting enchantments or Scholarship enhancements so we can study while we fight, you know, something really handy like that... who knows? We might even be able to teach TM in combat!! (woops, we can already do that can't we? ::snicker::)
-Gyren>>
Bad warrior mage, you made me fall of my chair in the office. Just for that Gyren, you get a sword especially enchanted just for you...no matter what spell you cast, it transmutes the spell to air bubble...unless you are in the water in which case it is of course converted to earth sense.
Anfindel
Bullwinkle: Hey Rocky, watch me pull a rabbit outta my hat...
Rocky the Rabid Squirrel: Again? Die Moose Die !!
-Gyren>>
Bad warrior mage, you made me fall of my chair in the office. Just for that Gyren, you get a sword especially enchanted just for you...no matter what spell you cast, it transmutes the spell to air bubble...unless you are in the water in which case it is of course converted to earth sense.
Anfindel
Bullwinkle: Hey Rocky, watch me pull a rabbit outta my hat...
Rocky the Rabid Squirrel: Again? Die Moose Die !!
Re: Will weapon skills count for much? on 05/06/2003 07:30 PM CDT
<<Oh Beliel I wouldn't worry about it, I'm sure we'll get something really useful like Charisma boosting enchantments or Scholarship enhancements so we can study while we fight, you know, something really handy like that... who knows? We might even be able to teach TM in combat!! (woops, we can already do that can't we? ::snicker::) - Gyren>>
Okies, I'm posting from a Gyrenistic point of view here ~g~ Dude? The bad news for you is there actually is an excellent chance these enchantments and others similar will be part of enchanting.
The good news, however, Gyrenistically speaking that is, is that such things would seem to fall under Rigby's admittedly vague description of a Clerical personal-enhancing enchantment system, although there are strong Moon overtones to it as well, so we'll let them fight it out as to who gets what.
We likely won't have to worry about such things. We, my friend, as Warrior Mages, ala, Mages that engage in war, will have to deal with enchantments that are designed to fulfill the classic mission of an expert military force, namely, killing people and breaking things. Or, on the flipside, enchantments designed to keep the enemy from doing that to us are also our concern.
This has been another public service Gyrenism from the Support Your Local Warrior Mage Society.
Xalanthus
Warrior Mage Enchanting... death magic as a fine art
Okies, I'm posting from a Gyrenistic point of view here ~g~ Dude? The bad news for you is there actually is an excellent chance these enchantments and others similar will be part of enchanting.
The good news, however, Gyrenistically speaking that is, is that such things would seem to fall under Rigby's admittedly vague description of a Clerical personal-enhancing enchantment system, although there are strong Moon overtones to it as well, so we'll let them fight it out as to who gets what.
We likely won't have to worry about such things. We, my friend, as Warrior Mages, ala, Mages that engage in war, will have to deal with enchantments that are designed to fulfill the classic mission of an expert military force, namely, killing people and breaking things. Or, on the flipside, enchantments designed to keep the enemy from doing that to us are also our concern.
This has been another public service Gyrenism from the Support Your Local Warrior Mage Society.
Xalanthus
Warrior Mage Enchanting... death magic as a fine art
Re: Will weapon skills count for much? on 05/06/2003 09:15 PM CDT
Re: Will weapon skills count for much? on 05/06/2003 09:35 PM CDT
Re: Will weapon skills count for much? on 05/06/2003 09:43 PM CDT
Re: Will weapon skills count for much? on 05/06/2003 09:43 PM CDT
Re: Will weapon skills count for much? on 05/07/2003 10:54 AM CDT
Re: Will weapon skills count for much? on 06/21/2003 11:54 AM CDT
I strongly support weapon ability contributing to the quality of weapon enchantments
WM, safe to assume are War mages, War being primary focus of guild:
* get one defense point every 20 circle ( compared to every ten for pall and barbs)
*can't use parry to block incoming ranged( not verified totally, but from what I've heard...)? disturbing to hear, since parry secondary, and evasion tert.
*no snipe
*only "War" guild that has to put up with hunting without a prime weapon ( 0 mana rooms, yes Samter with savant Power Perception has been in none mana rooms, in hunt'n grounds none the less)
as far as echantments go, it's clear to me it, the new skill is not meant to benefit the percentage of WM that hunt alot
else ya GM's wouldn't be look'n for an excuse to include School into the system( school=sitt'n down)
school that doesn't equal sitt'n down can only be achieved through have'n minions that listen while ya run around(cash=school).( MM don't need to walk to gain PP)
without a doubt characters that are financially capable of handle'n more'n one account have better scholarship skills right off the bat, kinda reminds me of the days over on mriss where most every character an island, with all the support needed among its slaves,those characters ,WM prime, that go to hara (elephant burial ground)and finish off their days there
now to persuade the GM in charge, to base enchanting on WM traits instead of MM traits?
why? since it seems ya already made up your mind that school is so important....
experience is the main contributer to knowledge and wisdom in any 'hands on field', I don't think it a fluke that WM learn better PM and Harness cast'n spells hunting.
where as if ya want to cut back ya hundreds of hours of work, by copy'n an existing enchant system, well, you the one do'n the work
just don't say that school so important and weapon knowledge isn't
are all machine builder equally capable to build a tank, car, plane, scooter, crane, dies, cappucino m/c's, lawnmowers, roto-tillers, garbage bins, pooper scoopers? (barb forge'n)
a perfect way to explain how ridicolous it is to assume books have any serious impact on enchanting weapons, is by putting a writer in charge of improving the above said vehicles.
as a WM if ya want me to have book smarts to improve a weapon, I rather ya find some other guild to do it, like a bard
give me reasonable mana rooms instead
player of Samter, extreemly distraught over all this ...
WM, safe to assume are War mages, War being primary focus of guild:
* get one defense point every 20 circle ( compared to every ten for pall and barbs)
*can't use parry to block incoming ranged( not verified totally, but from what I've heard...)? disturbing to hear, since parry secondary, and evasion tert.
*no snipe
*only "War" guild that has to put up with hunting without a prime weapon ( 0 mana rooms, yes Samter with savant Power Perception has been in none mana rooms, in hunt'n grounds none the less)
as far as echantments go, it's clear to me it, the new skill is not meant to benefit the percentage of WM that hunt alot
else ya GM's wouldn't be look'n for an excuse to include School into the system( school=sitt'n down)
school that doesn't equal sitt'n down can only be achieved through have'n minions that listen while ya run around(cash=school).( MM don't need to walk to gain PP)
without a doubt characters that are financially capable of handle'n more'n one account have better scholarship skills right off the bat, kinda reminds me of the days over on mriss where most every character an island, with all the support needed among its slaves,those characters ,WM prime, that go to hara (elephant burial ground)and finish off their days there
now to persuade the GM in charge, to base enchanting on WM traits instead of MM traits?
why? since it seems ya already made up your mind that school is so important....
experience is the main contributer to knowledge and wisdom in any 'hands on field', I don't think it a fluke that WM learn better PM and Harness cast'n spells hunting.
where as if ya want to cut back ya hundreds of hours of work, by copy'n an existing enchant system, well, you the one do'n the work
just don't say that school so important and weapon knowledge isn't
are all machine builder equally capable to build a tank, car, plane, scooter, crane, dies, cappucino m/c's, lawnmowers, roto-tillers, garbage bins, pooper scoopers? (barb forge'n)
a perfect way to explain how ridicolous it is to assume books have any serious impact on enchanting weapons, is by putting a writer in charge of improving the above said vehicles.
as a WM if ya want me to have book smarts to improve a weapon, I rather ya find some other guild to do it, like a bard
give me reasonable mana rooms instead
player of Samter, extreemly distraught over all this ...
Re: Will weapon skills count for much? on 06/21/2003 12:46 PM CDT
Re: Will weapon skills count for much? on 06/21/2003 12:52 PM CDT
Re: Will weapon skills count for much? on 06/21/2003 03:49 PM CDT
Frog... are you talkin again? :cough I think he has a valid point saying that learning scholarship in the current system (listening to classes, studying embroidery patterns etc)shouldn't be involved in determining how one learns to enchante a weapon.
sincerely,
Burt
- who doesn't even know where to begin pointing out all Frogspawn's personality faults.
sincerely,
Burt
- who doesn't even know where to begin pointing out all Frogspawn's personality faults.
Re: Will weapon skills count for much? on 06/21/2003 07:04 PM CDT
>Frog... are you talkin again? :cough I think he has a valid point saying that learning scholarship in the current system (listening to classes, studying embroidery patterns etc)shouldn't be involved in determining how one learns to enchante a weapon.
Who needs skill at learning things to learn things?
Here's the deal:
Enchanting is not a combat ability nor does working with delicate magical patterns involve killing things with swords. We're still mages that have lore requirements, no adjective in front of the word mage will make it otherwise. Enchanting is lore based because it's based on knowledge, not your ability to slice, bash or chop.
Nester
Who needs skill at learning things to learn things?
Here's the deal:
Enchanting is not a combat ability nor does working with delicate magical patterns involve killing things with swords. We're still mages that have lore requirements, no adjective in front of the word mage will make it otherwise. Enchanting is lore based because it's based on knowledge, not your ability to slice, bash or chop.
Nester
Re: Will weapon skills count for much? on 06/21/2003 07:41 PM CDT
Re: Will weapon skills count for much? on 06/22/2003 01:37 AM CDT
Nester, I agree completely. However if you read my post again, you'll notice I never said weapon skills should be involved with enchanting. I simply said that reading emdroidery patterns and the other scholarship type ways of learning aren't what should be required to enchante a weapon.
Of course... if you think learning to sew should help us "sew" enchants then I guess we don't have much of a debate eh?
Actually though... now that I think of it, I think weapons should be a "slight" factor in enchanting. For instance, if you're enchanting a sword perhaps you need to put a certain magic into the blade of a sword, and with combat knowledge you'll know where exactly on the blade to push your mana into. ::shrug I think weapons aren't the most important part to enchanting, but I think it has more validity than sewing and listening to some guy teach First Aid.
Cuth- Who can argue that point all night.
Of course... if you think learning to sew should help us "sew" enchants then I guess we don't have much of a debate eh?
Actually though... now that I think of it, I think weapons should be a "slight" factor in enchanting. For instance, if you're enchanting a sword perhaps you need to put a certain magic into the blade of a sword, and with combat knowledge you'll know where exactly on the blade to push your mana into. ::shrug I think weapons aren't the most important part to enchanting, but I think it has more validity than sewing and listening to some guy teach First Aid.
Cuth- Who can argue that point all night.
Re: Will weapon skills count for much? on 06/22/2003 02:18 AM CDT
>Nester, I agree completely. However if you read my post again, you'll notice I never said weapon skills should be involved with enchanting. I simply said that reading emdroidery patterns and the other scholarship type ways of learning aren't what should be required to enchante a weapon.
Of course... if you think learning to sew should help us "sew" enchants then I guess we don't have much of a debate eh?
Actually though... now that I think of it, I think weapons should be a "slight" factor in enchanting. For instance, if you're enchanting a sword perhaps you need to put a certain magic into the blade of a sword, and with combat knowledge you'll know where exactly on the blade to push your mana into. ::shrug I think weapons aren't the most important part to enchanting, but I think it has more validity than sewing and listening to some guy teach First Aid.
So let's get this straight: You want enchanting to require scholarship but you don't like how we learn scholarship now?
Nester
Of course... if you think learning to sew should help us "sew" enchants then I guess we don't have much of a debate eh?
Actually though... now that I think of it, I think weapons should be a "slight" factor in enchanting. For instance, if you're enchanting a sword perhaps you need to put a certain magic into the blade of a sword, and with combat knowledge you'll know where exactly on the blade to push your mana into. ::shrug I think weapons aren't the most important part to enchanting, but I think it has more validity than sewing and listening to some guy teach First Aid.
So let's get this straight: You want enchanting to require scholarship but you don't like how we learn scholarship now?
Nester
Re: Will weapon skills count for much? on 06/22/2003 05:49 AM CDT
Ugh, I thought this thread was dead and buried a long time ago. Well, here goes. GMs have already stated that enchanting will be based off of scholarship and MD. Makes sense to me, as there's a certain amount of worldly and academic knowledge involved with enchanting (scholarship), and talent in regards to manipulating magics in regards to items (MD). As to "but why do we have to learn lores to enchant? I wanna learn weapons!" they're both secondary, which means each is as much a part of the guild as the other. Seems there's just a certain amount of worldly knowledge that goes along with being a mage. It's an issue of magely skill (please people, don't start quoting dictionary.com definitions of "mage" at me). Magic is your primary...so you're using your primary and your secondary (lore) to augment your other secondary (weapons), this makes perfect sense to me.
<<I don't think it a fluke that WM learn better PM and Harness cast'n spells hunting.>>
I personally actually learn better while not hunting. Combat gets boring sometimes, and you'll get far more enjoyable RP "sitt'n down" and teaching a class to PCs than you will out of an adan'f. I also use this time to practice some of my lores. So if you wanna call me a lore-mage then go ahead, cause lore's as much a part of the guild as weapons. Seems to me you're neglecting a serious part of the guild if you neglect lores.
<<just don't say that school so important and weapon knowledge isn't>>
In this case, the weavings of complex spell patterns with some degree of permanency is not something you're going to learn by detonating a leucro. So yeah, I guess you'd call that somethign you learn in "school".
<<a perfect way to explain how ridicolous it is to assume books have any serious impact on enchanting weapons, is by putting a writer in charge of improving the above said vehicles.>>
Um, no. Actually, far from perfect. If you need a paralell to draw on, think of who's more qualified to design...oh I don't know, a space shuttle, the physicist? or the pilot? The physicist (read: MD/scholarship trainer) studies up, understands the components and reactions, and designs accorgindly. The pilot (read: person with weapon skill) just goes through the standard procedures and hopes all goes well, and the shuttle flies. Yes, it's an oversimplification of the space program, but these are warmie boards, if it's a problem post in conflics on NASA's boards.
<<as a WM if ya want me to have book smarts to improve a weapon, I rather ya find some other guild to do it, like a bard>>
Read your history, we do more than set things on fire and cut them open. If you want to improve a blade with a complex magical procedure, don't expect your keep ability to swing a piece of metal around to help much.
<<give me reasonable mana rooms instead>>
Relax, and wait for fissure.
-Accipam...too tired to proof read.
<<I don't think it a fluke that WM learn better PM and Harness cast'n spells hunting.>>
I personally actually learn better while not hunting. Combat gets boring sometimes, and you'll get far more enjoyable RP "sitt'n down" and teaching a class to PCs than you will out of an adan'f. I also use this time to practice some of my lores. So if you wanna call me a lore-mage then go ahead, cause lore's as much a part of the guild as weapons. Seems to me you're neglecting a serious part of the guild if you neglect lores.
<<just don't say that school so important and weapon knowledge isn't>>
In this case, the weavings of complex spell patterns with some degree of permanency is not something you're going to learn by detonating a leucro. So yeah, I guess you'd call that somethign you learn in "school".
<<a perfect way to explain how ridicolous it is to assume books have any serious impact on enchanting weapons, is by putting a writer in charge of improving the above said vehicles.>>
Um, no. Actually, far from perfect. If you need a paralell to draw on, think of who's more qualified to design...oh I don't know, a space shuttle, the physicist? or the pilot? The physicist (read: MD/scholarship trainer) studies up, understands the components and reactions, and designs accorgindly. The pilot (read: person with weapon skill) just goes through the standard procedures and hopes all goes well, and the shuttle flies. Yes, it's an oversimplification of the space program, but these are warmie boards, if it's a problem post in conflics on NASA's boards.
<<as a WM if ya want me to have book smarts to improve a weapon, I rather ya find some other guild to do it, like a bard>>
Read your history, we do more than set things on fire and cut them open. If you want to improve a blade with a complex magical procedure, don't expect your keep ability to swing a piece of metal around to help much.
<<give me reasonable mana rooms instead>>
Relax, and wait for fissure.
-Accipam...too tired to proof read.
Re: Will weapon skills count for much? on 06/22/2003 04:36 PM CDT
Perhaps scholarship is not so much what is learned (As that goes to another skill) as it is the ability to leanr being increased. (Memory and attentiveness)
You would need that to set patterns into something.
As for weapons kill, Nester's theory makes sense.
Jerevth
Not evil, just misunderstood.
You would need that to set patterns into something.
As for weapons kill, Nester's theory makes sense.
Jerevth
Not evil, just misunderstood.
Re: Will weapon skills count for much? on 06/22/2003 11:41 PM CDT
<<So let's get this straight: >>You want enchanting to require scholarship but you don't like how we learn scholarship now?
Nester
"So let's get this straight:" - response: Nope Nester, you're not straight. (pun intended.) I'm saying, that we shouldn't have to study sewing patterns to learn how to enchante. I'm saying that there should be some type of "magic" type skill, maybe studying runes etc. to learn scholarship. If scholarship is required to enchante, than let me learn scholarship through enchante-like practices. I'd spell it out for ya, but seeing has how this is a text message, it IS spelled out for you. So read this Nester, than read it again, then read it some more, then make sure you understand it, then respond. Koo?
-Burt
Nester
"So let's get this straight:" - response: Nope Nester, you're not straight. (pun intended.) I'm saying, that we shouldn't have to study sewing patterns to learn how to enchante. I'm saying that there should be some type of "magic" type skill, maybe studying runes etc. to learn scholarship. If scholarship is required to enchante, than let me learn scholarship through enchante-like practices. I'd spell it out for ya, but seeing has how this is a text message, it IS spelled out for you. So read this Nester, than read it again, then read it some more, then make sure you understand it, then respond. Koo?
-Burt
Re: Will weapon skills count for much? on 06/23/2003 12:25 AM CDT
Burt:
NOT koo, whatever that is.
Enchantments are based off of magical skills, specifically MD. The items that we will almost certainly have to STUDY and READ to know how to perform an enchantment will be books or scrolls, needing scholarship to understand. Capisce?
If you really want a magic-oid way to learn scholarship, maybe you should have bought one of the custom spellbooks when they were available. That is a magic-oriented way to learn scholarship.
You can also learn scholarship from being taught (or teaching, these days) ANY teachable skill, including scholarship itself, not just from studying embroidery patterns, so get thee to someplace to socialize and teach or get taught classes.
~Kyn
Indigoe's Weapon Guide: http://members.cox.net/trader-indigoe/weapon.html
Gidske's Armor Guide: http://www.heromachine.com/drealms/
Mac OS X FE: http://home.attbi.com/~fury42/
NOT koo, whatever that is.
Enchantments are based off of magical skills, specifically MD. The items that we will almost certainly have to STUDY and READ to know how to perform an enchantment will be books or scrolls, needing scholarship to understand. Capisce?
If you really want a magic-oid way to learn scholarship, maybe you should have bought one of the custom spellbooks when they were available. That is a magic-oriented way to learn scholarship.
You can also learn scholarship from being taught (or teaching, these days) ANY teachable skill, including scholarship itself, not just from studying embroidery patterns, so get thee to someplace to socialize and teach or get taught classes.
~Kyn
Indigoe's Weapon Guide: http://members.cox.net/trader-indigoe/weapon.html
Gidske's Armor Guide: http://www.heromachine.com/drealms/
Mac OS X FE: http://home.attbi.com/~fury42/
Re: Will weapon skills count for much? on 06/23/2003 06:45 AM CDT
> Nope Nester, you're not straight. (pun intended.) I'm saying, that we shouldn't have to study sewing patterns to learn how to enchante. I'm saying that there should be some type of "magic" type skill, maybe studying runes etc. to learn scholarship. If scholarship is required to enchante, than let me learn scholarship through enchante-like practices. I'd spell it out for ya, but seeing has how this is a text message, it IS spelled out for you. So read this Nester, than read it again, then read it some more, then make sure you understand it, then respond. Koo?
So don't learn scholarship until enchanting comes out. The systems to learn it are already in place and if you don't want to take advantage of that it's your own business. Your complaints with how we learn scholarship are not for this topic so move it somewhere else.
Nester
So don't learn scholarship until enchanting comes out. The systems to learn it are already in place and if you don't want to take advantage of that it's your own business. Your complaints with how we learn scholarship are not for this topic so move it somewhere else.
Nester
Re: Will weapon skills count for much? on 06/23/2003 06:59 AM CDT
<<If you really want a magic-oid way to learn scholarship, maybe you should have bought one of the custom spellbooks when they were available. That is a magic-oriented way to learn scholarship>>
I also should have bought a mirror blade when those were available... musta just missed it huh?
<Your complaints with how we learn scholarship are not for this topic so move it somewhere else.>
You do realize this is the enchanting folder... I think it's still in topic. ;)
-Burt
I also should have bought a mirror blade when those were available... musta just missed it huh?
<Your complaints with how we learn scholarship are not for this topic so move it somewhere else.>
You do realize this is the enchanting folder... I think it's still in topic. ;)
-Burt
Re: Will weapon skills count for much? on 06/23/2003 07:00 AM CDT
Re: Will weapon skills count for much? on 06/23/2003 08:06 AM CDT
Have you seen the triple teaching MM enchanting scrolls? I think they learn scholarship, astrology, and one other skill, perhaps appraisal or magical devices. they study them and learn all the enchanting skills. Does something make you think we'll just be left hanging out to try? We've got a dedicated team, and they've said that enchanting will teach the involved skills. As it's well known how hard scholarship can be to learn, one can only assume we'll recieve something similar. So lore being a secondary, if your scholarship sucks now, you can expect it to climb rapidly. Otherwise, check out the MM or empath guilds, you can usually find or scare up a scholarship class.
-Accipam
-Accipam
Re: Will weapon skills count for much? on 06/23/2003 11:16 AM CDT
Re: Will weapon skills count for much? on 06/23/2003 12:16 PM CDT
Re: Will weapon skills count for much? on 06/23/2003 12:26 PM CDT
Re: Will weapon skills count for much? on 06/23/2003 03:30 PM CDT
Re: Will weapon skills count for much? on 06/23/2003 09:37 PM CDT
Over time I've seen posts objecting pretty much to any skill having an effect on WM Enchanting. Some don't want Mech to play a part, others don't want Weapon or Armor skills to be involved, others don't like Scholarship, still others really hate the idea of MD since the skill was broken for so long and some mages ran up many hundreds of cheap ranks. We've been told there won't be an Enchanting skill. It begs the question exactly what will influence WM Enchanting? About all that's left is what color girdle the Queen wears that day. White, your enchantment succeeds, lavender, it sometimes works, black, it fails utterly.
My two cents is that all those skills have to play a part, plus a few extra, such as Primary, Harness, and PP. I think it would be a kick to figure out a kinky way to work Target into the mix also. Mentals also need to be factored in. Maybe Agility also. Make the system as convoluted and diverse as possible so that more mages might be able to find a niche in it, since not everyone will have all their skills and stats equally balanced.
Whether it's a popular idea or not, it's a walk that MD will be central to any WM Enchanting, but if we eliminate everything else, it will make it harder to spread thing out a bit so that more WMs can at least find their place in the system. This is sort of the same logic as when you overseed your lawn. You're supposed to use mixed grass seed, since different parts of your lawn, in theory, have different conditions to be met: some areas drier, some wetter, some in shade, some in full sun or near concrete, etc. Different grasses will fill different niches in your lawn so that the whole lawn is filled out better. No one grass can do everything "unless" there's only one type of niche to be filled. In that case, the other grasses never find their places.
Now, having said that, I think there needs to be an IC reason for including a skill or stat. Swimming probably won't be a factor in how well the enchantment is cast, for example, but the basic idea here is we need to include everything from the start and then look for reasons to take stuff out of the equation rather than starting empty and trying to justify adding things in. And even more important, just because a certain mage hasn't personally trained a certain skill very much is not appropriate reason for that mage to lobby for that skill not being in the mix. I know, because I'm resisting the temptation to do just that ~g~
Xalanthus
Warrior Mage Enchanting... death magic as a fine art
My two cents is that all those skills have to play a part, plus a few extra, such as Primary, Harness, and PP. I think it would be a kick to figure out a kinky way to work Target into the mix also. Mentals also need to be factored in. Maybe Agility also. Make the system as convoluted and diverse as possible so that more mages might be able to find a niche in it, since not everyone will have all their skills and stats equally balanced.
Whether it's a popular idea or not, it's a walk that MD will be central to any WM Enchanting, but if we eliminate everything else, it will make it harder to spread thing out a bit so that more WMs can at least find their place in the system. This is sort of the same logic as when you overseed your lawn. You're supposed to use mixed grass seed, since different parts of your lawn, in theory, have different conditions to be met: some areas drier, some wetter, some in shade, some in full sun or near concrete, etc. Different grasses will fill different niches in your lawn so that the whole lawn is filled out better. No one grass can do everything "unless" there's only one type of niche to be filled. In that case, the other grasses never find their places.
Now, having said that, I think there needs to be an IC reason for including a skill or stat. Swimming probably won't be a factor in how well the enchantment is cast, for example, but the basic idea here is we need to include everything from the start and then look for reasons to take stuff out of the equation rather than starting empty and trying to justify adding things in. And even more important, just because a certain mage hasn't personally trained a certain skill very much is not appropriate reason for that mage to lobby for that skill not being in the mix. I know, because I'm resisting the temptation to do just that ~g~
Xalanthus
Warrior Mage Enchanting... death magic as a fine art
Re: Will weapon skills count for much? on 06/24/2003 08:51 AM CDT
My votes for skills involved in enchanting:
Magical Devices
Scholarship
Perception
Arcane Lore
Mechanical Lore (and it's subsequent breakup skills)
Like Xalanthus mentioned, having enchantments that didn't require you to be top notch at all the suggested skills would allow different Warrior Mages with different interest and skill spread to have a niche in enchanting. So a Warrior Mage that was keen at Magical Devices and scholarship would be better at particular types of enchantments while another Mage gifted in perception and some mechanical lore skill would have a list of enchants that s/he was good at.
Arcane Lore would be a blanket skill for the system, necessary for all enchantings forms. The skill would have more to it than enchanting, but this would be a good start. It would cover new abilities not completely incorporated in MD, ML or Scholarship (enchanting). And with our requirement set up enchanting would remain an option rather than a necessity.
"Oderint dum metuant."
Magical Devices
Scholarship
Perception
Arcane Lore
Mechanical Lore (and it's subsequent breakup skills)
Like Xalanthus mentioned, having enchantments that didn't require you to be top notch at all the suggested skills would allow different Warrior Mages with different interest and skill spread to have a niche in enchanting. So a Warrior Mage that was keen at Magical Devices and scholarship would be better at particular types of enchantments while another Mage gifted in perception and some mechanical lore skill would have a list of enchants that s/he was good at.
Arcane Lore would be a blanket skill for the system, necessary for all enchantings forms. The skill would have more to it than enchanting, but this would be a good start. It would cover new abilities not completely incorporated in MD, ML or Scholarship (enchanting). And with our requirement set up enchanting would remain an option rather than a necessity.
"Oderint dum metuant."
Re: Will weapon skills count for much? on 06/24/2003 02:18 PM CDT
Re: Will weapon skills count for much? on 06/24/2003 03:21 PM CDT
Re: Will weapon skills count for much? on 06/24/2003 03:28 PM CDT
Re: Will weapon skills count for much? on 06/24/2003 04:12 PM CDT
<<MIKEM1>>
Really? I thought we were on the highest 1-4 system with lore instead of overalls. My belief was that Arcane Lore could be on any of those Lore tiers and allow the mage to choose to train it seriously or just enough. But is just a idea, magical devices can easily replace it as it will undoubtedly be a part, an important one at that, of Warrior Mage enchanting.
"Oderint dum metuant."
Really? I thought we were on the highest 1-4 system with lore instead of overalls. My belief was that Arcane Lore could be on any of those Lore tiers and allow the mage to choose to train it seriously or just enough. But is just a idea, magical devices can easily replace it as it will undoubtedly be a part, an important one at that, of Warrior Mage enchanting.
"Oderint dum metuant."
Re: Will weapon skills count for much? on 06/24/2003 09:44 PM CDT
How about Elemental Lore instead of the more generic Arcane Lore? We would learn it from using our spells, of course. And it wouldn't add to our Lore reqs, it would simply be another option to fill one of the 5 "slots".
~Kyn
Indigoe's Weapon Guide: http://members.cox.net/trader-indigoe/weapon.html
Gidske's Armor Guide: http://www.heromachine.com/drealms/
Mac OS X FE: http://home.attbi.com/~fury42/
~Kyn
Indigoe's Weapon Guide: http://members.cox.net/trader-indigoe/weapon.html
Gidske's Armor Guide: http://www.heromachine.com/drealms/
Mac OS X FE: http://home.attbi.com/~fury42/
Re: Will weapon skills count for much? on 06/24/2003 10:15 PM CDT
>How about Elemental Lore instead of the more generic Arcane Lore? We would learn it from using our spells, of course. And it wouldn't add to our Lore reqs, it would simply be another option to fill one of the 5 "slots".
More than likely if they gave us our own lore, we would have a higher hard requirement in it.
Nester
More than likely if they gave us our own lore, we would have a higher hard requirement in it.
Nester
Re: Will weapon skills count for much? on 06/25/2003 10:30 AM CDT