Rethinking WM Sorcery on 03/23/2010 02:06 PM CDT
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Breaking off from the complaints thread, where we discovered blackfire is not going to be made available to us in any significant way.

What do you think are some potential avenues for the development of sorcery for WMs?

Aethereal spirits remain a huge ??? for me. We interact with them on a regular basis through familiars, quests, and certain elemental objects. I'm pretty sure they're not related to Necromancy and I certainly don't want to see us become Elemental Necromancers, but there could be valuable work in this area.

Elementals. Life + elemental magic? They exist in our guildhalls. I have the bruised/bloody shins to prove it. It's a big part of our lore.

Unstable magic. Produce stronger effects at (greater) personal risk. Perhaps this could be a manifestation of the middle-road (ie, nerfed) version of blackfire. Rather than unholy fire, you get an out of control storm that hits very hard, for example.

Void. I am unclear as to what this is, but they used it to stop blackfire. That one dude has it in his awesome title. Maybe there's something to it.

All I know is that I don't want to train a skill just so I can cast first or second tier spells from another guild.

Avaya <--Not female.
(But supportive)
Gnome WM of TF
AIM: AvayaTF
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Re: Rethinking WM Sorcery on 03/23/2010 03:01 PM CDT
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maybe the void spell is just blackfire



_____________________________________

Tekemi exclaims, "It's practically a smorgasbord out here!"
Tekemi says to Tokomi, "You're the prime rib, of course."
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Re: Rethinking WM Sorcery on 03/23/2010 07:03 PM CDT
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If you look at Teleological Sorcery as an example, both of the spells currently present in the spellbook offer Moon Mages a rather unique function, even amongst all the insane crap they currently have. Another important (IMO) aspect of the spells is that they interact heavily with other elements important to the guild: predictions and constellation jewelry.

When designing an analogous sorcery spellbook for Warrior Mages, I would personally ask myself a couple questions:

1) What defines the Warrior Mage guild most?
1A) What guild-related tools, besides standard spells, are important to the guild in both function and lore?
1B) What's unexplored so far?

In respect to 1A, there are familiars, pathways, Barrage, stance points, and a bunch of other stuff I've forgotten. Since familiars are supposedly simply constructs of aether, it would be cool if you could cast a WM sorcery spell on them and then turn them into a time bomb. You could send it after someone or prematurely detonate it to hit everything in combat range for hella damage. I imagine very interesting synergy with FoI :P...


Right now the Moon Mage place on the "combat pet totem pole" is the part that's sunk into the earth to lower the pole's center of gravity.
-Armifer de Dragonrealms
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Re: Rethinking WM Sorcery on 03/23/2010 09:17 PM CDT
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Life + anything is the foundation of necromancy. Just saying.

The voidspell is an anti-reality spell that, for various complicated reasons, allows for demonic breaches into the plane. It is widely accepted that the Voidcalling led to Maelshayve's invasion.

The available lore (there's some kind of elemental sorcery involved in the Zaulfung stones' planar barrier) doesn't really give you anything interesting to work with. They're going to have to make something up from whole cloth.

I've got nothing but downers.


"Magic has rules and so does posting on these forums." -Annwyl
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Re: Rethinking WM Sorcery on 03/24/2010 12:19 AM CDT
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My only request on a guild sorcery is that it be elements related. I liked the thought of blackfire but I always thought of it as just the fire sorcery... I wanted to see water sorcery wind sorcery etc.

Perhaps they can even make the warmage sorcery more of an extension of our current powers such as combining wind elements with fire elements in an unstable way to make an uncontrolled/semi-uncontrolled flame tornado.

Though I admit I wouldnt be against say a gravity manipulation by combining elemental with lunar... anything from crushing forces, negating gravity (ie flight or floating people/objects), pulling meteors from the sky.
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Re: Rethinking WM Sorcery on 03/24/2010 02:34 AM CDT
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I'm not a big fan of the way mixing mana types works. All life+elemental must be blood magic? Or can there be nuances in these interactions that result in say, living fire? Or is life mana not necessary for producing some sort of intelligence within the object?

I don't even come close to understanding the role of elemental magic in summoning extraplanar creatures. Well, not beyond the fact that we do extraplanar summonings for the elements used in our spells, at least. Maybe I answered my own question.


Avaya <--Not female.
(But supportive)
Gnome WM of TF
AIM: AvayaTF
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Re: Rethinking WM Sorcery on 03/24/2010 04:18 AM CDT
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Living fire is an everyday feature of the plane of fire, along with gaseous fire, liquid fire, solid fire... it's an entire reality consisting of nothing but fire.

Mixing elements is already possible and done in our existing spellbooks: see Magnetic Ballista. Elementals are just normal elemental magic, too. That none of these suggestions particularly touch on sorcerous notions seem to me more argument that the WM spellbooks are underdeveloped.

If Moon Mage sorcery is any indiciation, WM sorcery will be a largely pointless intellectual exercise. Wait, I mean, WM sorcery will hinge on doing something wrong with elemental magic: Blackfire obliterates matter in a perversion of natural law.


"Magic has rules and so does posting on these forums." -Annwyl
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Re: Rethinking WM Sorcery on 03/24/2010 11:39 AM CDT
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>WM sorcery will hinge on doing something wrong with elemental magic: Blackfire obliterates matter in a perversion of natural law.

I was thinking that if a touch of holy mana can make flame that is essentially permanent, maybe holy mana can make other things that are permanent. Spells that create items in the new creation systems (with skill checks of course) would be really neat, in my opinion.

Another thing to think about is mixing multiple types of mana. Teleological is a mix of three mana types, I believe. So, that's another path we might go down for interesting effects.


Elemental Lord Opieus, Expert Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Rethinking WM Sorcery on 03/24/2010 11:46 AM CDT
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<<Teleological is a mix of three mana types, I believe.

IIRC from recent discussions in the moon mage folders... Its either Lunar+Holy or Lunar+Elemental. Theoretically I suppose it could be all three, but that's beyond the scope of what players will be able to access.

-Evran

* Prophet Hotoke Fuku-Nyorai snuck out of the shadow he was hiding in.
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Re: Rethinking WM Sorcery on 03/24/2010 11:58 AM CDT
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The current idea Zeyurn and I are batting around is Elemental sorcery as unreal amalgamations of elemental features. Such as petrifying winds, ice that literally burns, lightning with arbitrary conductive properties, etc.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Rethinking WM Sorcery on 03/24/2010 12:52 PM CDT
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>>The current idea Zeyurn and I are batting around is Elemental sorcery as unreal amalgamations of elemental features. Such as petrifying winds, ice that literally burns, lightning with arbitrary conductive properties, etc.

Can you clarify what you mean with the lightning one? Just cause it sounds cool. Do you mean something like, lightening that conducts through, wood, instead of metal?


TG, TG, GL, et al.
Also: Moo.
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Re: Rethinking WM Sorcery on 03/24/2010 12:55 PM CDT
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Lightning that makes the ground act like water ...





You suddenly feel nauseous, as if you'd been doing performance art.
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Re: Rethinking WM Sorcery on 03/24/2010 01:01 PM CDT
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This was exactly the sort of thing I was hoping for. I look forward to seeing all the elements used in some crazy way that they shouldnt.

Ive always liked just focusing on one or two books as far as the spells I use so I was hoping that Id get a chance to cast a sorcery spell in my theme rather than suddenly popping out a fire spell when I almost exclusively use water and wind.

BTW has anyone heard how far along that wind attack spell is? Im dying for an actual single target wind attack.
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Re: Rethinking WM Sorcery on 03/24/2010 05:05 PM CDT
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Other sorcery ideas that I'm less sympathetic to.

1: Colored Fire. Has roots in current established fiction, but strongly disinclined for two reasons. First, it's by its nature limited to a single element where there's a lot more potential ground to cover. Second, the most iconic features of colored fire in the fiction will not be available to Warrior Mage PC, and the guild has historically had a problem with that concept (one reason I'm pretty comfortable not writing WM fiction right now).

2: Elemental transformation. Transforming people and self into elemental properties. Petrification, disintegration (into air), turning yourself into a living lightning bolt, etc. Less offensive than #1, but it cuts into Necromancer stuff a bit too deeply thematically -- which, I am aware, a few posters will love, but love for incorrect reasons.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Rethinking WM Sorcery on 03/24/2010 06:26 PM CDT
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I'm still highly opposed to this line of inquiry.

But...

We make the elements look weird and do weird things all the time - Fire Shard calls up sharp pieces of fire, Chain Lightning discharge lurid-green energy, Paeldrynth's Wrath impossibly bludgeons victims to death with air - we did the math on that one, once.

I think any WM sorcery should be more blatant than turning people to stone. Sorcery isn't generally subtle, and WM sorcery should define "blatant" as much as blackfire does.


"Magic has rules and so does posting on these forums." -Annwyl
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Re: Rethinking WM Sorcery on 03/24/2010 06:30 PM CDT
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What about a variation of severe thread that cuts off target and user from magic even over a distance. Like a nasty version of mana parasite?
Or is that too op?


_____________________________________

Tekemi exclaims, "It's practically a smorgasbord out here!"
Tekemi says to Tokomi, "You're the prime rib, of course."
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Re: Rethinking WM Sorcery on 03/24/2010 06:33 PM CDT
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>>I'm still highly opposed to this line of inquiry.

I'm comfortable removing the topic from public discussion, if that is what is necessary to please the most posters. Bringing it up at all will likely turn out to be a counter-productive lark on my part.

-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
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Re: Rethinking WM Sorcery on 03/24/2010 09:37 PM CDT
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I think turning people into stone, especially if it were a fatal type of thing rather than a cutsey temporary effect, would be kind of awesome. TM contest to see if it hits.

RobertDH, I'm curious as to why you think any sorcery should exceed the limits on efficacy put into place several years ago? I'm pretty sure we were told that any blackfire spells would have been kept in line with these limits.

But, I do see where you're coming from in terms of how we'll establish a system that is sufficiently outside canonical elemental theory to warrant an entirely different skill to wield it. Quashing the debate, however, doesn't get us any closer to the end result, ie, an awesome sorcery system. Though, debating it probably won't do much to push it forward either. But, what else is there to do?


Avaya <--Not female.
(But supportive)
Gnome WM of TF
AIM: AvayaTF
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Re: Rethinking WM Sorcery on 03/25/2010 01:39 AM CDT
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>I think turning people into stone, especially if it were a fatal type of thing rather than a cutsey temporary effect, would be kind of awesome. TM contest to see if it hits.

...this is pre-nerf Blackfire. With different messaging. This brings us to:

>RobertDH, I'm curious as to why you think any sorcery should exceed the limits on efficacy put into place several years ago?

Not sure what I wrote if you got this. The 'weird science' angle of sorcery doesn't translate well into game mechanics, so the result is 'Magic, but...' and making room for that 'but..' leaves you with a very niche and less effective spell. Sorcery was never going to be mechanically awesome - Blackfire would have been paid for with obscene costs, MM Sorcery is very very niche. Sorcery is just another spell, but not as useful.

The flavor of MM sorcery is the awesome, but it's s subtle kind of sorcery that you might not even recognize something sorcerous is going on. WM sorcery should be blatantly visible and awe-inspiring, even though it's just another spell.


"Magic has rules and so does posting on these forums." -Annwyl
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Re: Rethinking WM Sorcery on 03/25/2010 12:41 PM CDT
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>>WM sorcery should be blatantly visible and awe-inspiring.

Not sure if I agree with this statement...? I don't disagree, but the subtext seems to (if I am reading correctly) that Warrior Mage sorcery needs to be even more awe-inspiring than standard Warrior Mage magic? Because standard Warrior Mage magic is already ridiculously blatant and awe-inspiring in the right circumstances, so i'm not sure how you could realistically raise the ceiling.

If old Blackfire is your standard of measurement I would expect to be disappointed.


Right now the Moon Mage place on the "combat pet totem pole" is the part that's sunk into the earth to lower the pole's center of gravity.
-Armifer de Dragonrealms
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Re: Rethinking WM Sorcery on 03/25/2010 10:18 PM CDT
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>If old Blackfire is your standard of measurement I would expect to be disappointed.

I though it was pretty clear that I'm expecting complete disappointment. It opens the door for being pleasantly surprised?


"Magic has rules and so does posting on these forums." -Annwyl
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Re: Rethinking WM Sorcery on 03/25/2010 10:58 PM CDT
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>>I though it was pretty clear that I'm expecting complete disappointment. It opens the door for being pleasantly surprised?

Mathematically, lowering your expectations value will drastically increase the chance that you will be surprised.


Right now the Moon Mage place on the "combat pet totem pole" is the part that's sunk into the earth to lower the pole's center of gravity.
-Armifer de Dragonrealms
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Re: Rethinking WM Sorcery on 04/06/2010 06:28 AM CDT
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I got to brainstorming with a friend earlier. Sorcery... Elemental... Well, a few different things started to flow (mainly from them). Our TM spells and our buffs are really nice. What we don't have are curses and anything else that is limited by our focus.

So one idea was from a combination of lunar magic with elemental. He named it Shadow Flame. Pulses for a damage over time. Also comes with a minor debuff against fatigue.

Life mana with elemental. Combine venom with tm. Yet another damage over time/ debuff.

Holy mana with elemental. If hits; moderate damage; one second stun. If cast at undead no stun and half damage.


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Re: Rethinking WM Sorcery on 04/07/2010 11:19 AM CDT
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>What we don't have are curses and anything else that is limited by our focus.

No offense, but we already have spells that do almost everything you listed. Unless the Holy mana sorcery affects non-corporeal (which would be neat for a Elemental+Holy sorcery). Mark of Arhat does damage over time. Frostbite is a fatigue debuff. I don't understand the justification for an auto stun, though. And we have Static Discharge. The only thing we don't have is a spell that does poison, and I think the Rangers would kill us all since they've been asking for a poison spell for a long time.


Elemental Lord Opieus, Expert Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
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Re: Rethinking WM Sorcery on 04/08/2010 07:43 AM CDT
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We have unfunctional spells that sort of do what he's proposing.
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Re: Rethinking WM Sorcery on 04/08/2010 03:58 PM CDT
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Your not going to get life + anything.... fyi

Once you start mixing life mana your in necromancy territory and skipped right over the sorcery.

Like another poster said, if you want flashy and showy you have your own spellbooks that already do that.

If you want to go abstract violence like teleological we can start thinking in terms of familiars.

This also opens the way for combat familiars, enhancing them for defensive or offensive purposes. Giving them a "provoke" like affect. You can even have a spell that detonates the familiar causing massive room-wide damage at the extent of one very pissed of familiar.


_______________________

I know all about Paladins, trust me. All they do is boss you around and tell you what to do.
"Don't walk on the grass, don't litter, don't rape the cycle of life with your unclean Power" blah blah blah.
-Tsukiko OOTS
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Re: Rethinking WM Sorcery on 04/08/2010 10:03 PM CDT
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Meta-familiar spells are interesting, I guess... but isn't that last one just the cliche necromancer 'detonate corpse'?

I think trying to differentiate sorcery mechanically is missing the point.


"Magic has rules and so does posting on these forums." -Annwyl
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Re: Rethinking WM Sorcery on 04/09/2010 12:16 AM CDT
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I have some non-fir talismans to spend... I'd kind of like to send in a Suicide-Turtle.
As to the striking similarity to detonate corpse: A) it isn't a corpse, B) I'm going to accuse the next person I troll into blowing up at me of being a corpse, a tool of the necros, and having really small cuticles.

Really, fleshed out elemental control is what I want. Greater ability to shape the earth into fields of spikes (like a working Ring of Spears). Making boats of ice. Using the wind to fly. Manipulating the heart of a flame to make some really even toast. You know, the reality defying stuff (i.e. magic) that interferes in other guilds paradigms.

But, since I'll never get that really even piece of toast (or ice boat) that seems right in line with our actual powers, I'll take whatever crazy esoteric spells they can fit into sorcery.

(P.S. Why DO they call it the Earth Book? Shouldn't it be called the Elanthia Book?)
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Re: Rethinking WM Sorcery on 04/09/2010 11:09 AM CDT
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>>Really, fleshed out elemental control is what I want. Greater ability to shape the earth into fields of spikes (like a working Ring of Spears). Making boats of ice. Using the wind to fly. Manipulating the heart of a flame to make some really even toast. You know, the reality defying stuff (i.e. magic) that interferes in other guilds paradigms.

Unfortunately nothing about those examples say sorcerous(Except maybe the toast) you have to remember that sorcerous is a perversion of the actual element.

A suit of stone armor which makes you lighter and more vulnerable to damage, for example

Or extreme exaggeration.

A suit of stone armor that makes the target near invulnerable to damage while crushing the target under its own weight.
_______________________

I know all about Paladins, trust me. All they do is boss you around and tell you what to do.
"Don't walk on the grass, don't litter, don't rape the cycle of life with your unclean Power" blah blah blah.
-Tsukiko OOTS
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Re: Rethinking WM Sorcery on 04/10/2010 09:55 AM CDT
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I'd like to see something like an Elemental/Lunar? aether storm. Sort of a DoT that uses the target's mana to deal damage. (Think Mana Burn)
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Re: Rethinking WM Sorcery on 04/10/2010 05:51 PM CDT
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>>Unfortunately nothing about those examples say sorcerous(Except maybe the toast) you have to remember that sorcerous is a perversion of the actual element.

I was unclear. I meant to say I have everything I could possibly want, if I truly had control over the elements. Compared to that dream, sorcery seems unlikely to excite.
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Re: Rethinking WM Sorcery on 04/10/2010 06:18 PM CDT
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There's some crumbs in the lore that elemental energy altogether is the essence of Elanthia's reality. I don't really know what to do with that, though, since 'breaking reality' is mostly what magic does cosmetically, and void-magic style reality-breaking is in the 'worse than necromancy' category.


"Magic has rules and so does posting on these forums." -Annwyl
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