Spell Ideas on 11/19/2013 06:13 PM CST
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Once upon a time there were two spells that were proposed and never actually released...Asphyxiate and Explosive Decompression. Spitballing what my take on these old ideas would be in the post-3.0 world.

Asphyxiate - esoteric cyclic - hybrid tm/debilitation - The insidious asphyxiate spell adjusts air density around a single target, trapping air outside a field of high pressure and making it increasingly more difficult to breathe. The spell causes periodic but relatively trivial vitality and fatigue damage with each pulse. While the spell is active, actions will be more sluggish due to labored breathing, and actions which cost fatigue will also have a cost in vitality. A mage must be careful to not lose control of the spell - casters who are stunned will temporarily be unable to keep the air away, giving their target fresh air and needing to take more time for the effects to ramp up again.

- Increased RTs while effected, retributive vit damage when you use fatigue.

- The passive damage is on a bell curve. Starts off moderate at the beginning, pulses up to more damage, and then tapers to nothing at low target vit. This is for the damage pulses themselves - fatigue cost damage is static for the entire spell. The idea is that a target can never die from this spell alone.

Explosive Decompression - Targetted - esoteric - The explosive decompression spell is most often used to terrifying effect to quite literally steal the final breaths from the target. The pattern of this spell is intricate and can be resisted by hardy targets, but is devastating against targets already softened up. Wounds provide more avenues of escape for rushing air and are exacerbated by the rapid escape.

- Deals damage proportional to vitality missing from the target when it atrikes a body part. No effect on something with full vitality. Wounds act as a damage boost (multiplier? Additive?) And increase in severity on the struck part if the spell deals damage.

- Starlear -
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Re: Spell Ideas on 11/19/2013 06:20 PM CST
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> Once upon a time there were two spells that were proposed and never actually released...Asphyxiate and Explosive Decompression. Spitballing what my take on these old ideas would be in the post-3.0 world.

Oh wow, I remember seeing Asphyxiate on the planned list when I first joined DR. I thought it sounded fantastic, and I made an air-based WM specifically for it. This was before I learned what "soon" meant in DR, and it turned out that trying to train TM using only the 1.0 version of PW was a recipe for misery.

Anyway, I love your take on it.
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