Will rimefang be in 3.0? I love this spell.
Re: Rimefang on 12/07/2012 01:48 PM CST
Re: Rimefang on 12/07/2012 02:04 PM CST
Last I heard kinda of how it is now-
But a cyclic spell similar to ROS, but faster, melee only, and our other ice damage spell other than frostbite (our only currently).
If you haven't played in test yet, I would assume it'd work like this.
Prep rime 10-30
Cast
Maintain 10-30(or less mana with a feat) mana either from harness, camb, or your raw attunement(another feat).
Gore ensues until you run out of mana(potentially never), or release the spell.
_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
But a cyclic spell similar to ROS, but faster, melee only, and our other ice damage spell other than frostbite (our only currently).
If you haven't played in test yet, I would assume it'd work like this.
Prep rime 10-30
Cast
Maintain 10-30(or less mana with a feat) mana either from harness, camb, or your raw attunement(another feat).
Gore ensues until you run out of mana(potentially never), or release the spell.
_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
Re: Rimefang on 12/09/2012 11:55 PM CST
The thing is we would then have 3 cyclics which pulse and 'hit everything'. Rimefang hitting at melee, RoS hitting at pole or melee + knockback, and FR hitting everything in the room. Surely some scaling can be made in terms of power, but having three cyclics that do very similar things is kind of wasteful. It'd be nice if Rimefang got kagiggered to do something else. Maybe make a reactive shield, similar to Holy Warrior that lashes at whatever hits the Warmie?
Re: Rimefang on 12/10/2012 07:46 AM CST
Re: Rimefang on 12/11/2012 08:53 AM CST
I dunno if they're different enough, but one of the stated goals of 3.0 was to reduce spell redundancy. Warmies have a number of spells that 'do the same thing', insofar as they are targeted spells that fall in similar power ranges and do some combination of slice, impact, or fire damage, and it means that once you have the next more powerful spell (CL) you just use that.
Creating more redundant spells is probably not on the agenda. I dunno though; maybe RoS will be the pole range knockback puncture damager, FR will be the room AoE fire impact damager, and Rimefang will be the melee range slice cold damager. :shrug:
I think having Rimefang be a reactive shield buff (i.e., not cyclic) would be a good solution.
Creating more redundant spells is probably not on the agenda. I dunno though; maybe RoS will be the pole range knockback puncture damager, FR will be the room AoE fire impact damager, and Rimefang will be the melee range slice cold damager. :shrug:
I think having Rimefang be a reactive shield buff (i.e., not cyclic) would be a good solution.
Re: Rimefang on 12/11/2012 12:14 PM CST
As far as I know,
Fire rain stays in the room its cast. which is good for those camped in a nice mana room with swarmy critters.
Rimefang follows the caster from room to room. which is better for those that use hunt or mine.
Please don't change Rimefang
Rehlyn
The not moving room to room with the caster was the main reason I hated/never used Tailwind. Haven't remembered to cast it yet in test to see ifn that's changed.
A Maelshyvean shadow beast slows long enough to deeply inhale some of the swirling shadows surrounding it. After a moment, it sighs with great releif and blackness oozes from its ears and nostrils.
Fire rain stays in the room its cast. which is good for those camped in a nice mana room with swarmy critters.
Rimefang follows the caster from room to room. which is better for those that use hunt or mine.
Please don't change Rimefang
Rehlyn
The not moving room to room with the caster was the main reason I hated/never used Tailwind. Haven't remembered to cast it yet in test to see ifn that's changed.
A Maelshyvean shadow beast slows long enough to deeply inhale some of the swirling shadows surrounding it. After a moment, it sighs with great releif and blackness oozes from its ears and nostrils.
Re: Rimefang on 12/12/2012 09:35 AM CST
Re: Rimefang on 12/12/2012 09:37 AM CST
Re: Rimefang on 12/12/2012 09:55 AM CST
Re: Rimefang on 12/12/2012 11:45 AM CST
ok fine, lets go another way..
Rimefang can be cast indoors, underground can Fire Rain now?
Rimefang only hits things at melee which allows the caster to hunt with others without destroying their critters.
Enough of a difference yet?
How about cast in water?
Rehlyn
A Maelshyvean shadow beast slows long enough to deeply inhale some of the swirling shadows surrounding it. After a moment, it sighs with great releif and blackness oozes from its ears and nostrils.
Rimefang can be cast indoors, underground can Fire Rain now?
Rimefang only hits things at melee which allows the caster to hunt with others without destroying their critters.
Enough of a difference yet?
How about cast in water?
Rehlyn
A Maelshyvean shadow beast slows long enough to deeply inhale some of the swirling shadows surrounding it. After a moment, it sighs with great releif and blackness oozes from its ears and nostrils.
Re: Rimefang on 12/12/2012 01:53 PM CST
Re: Rimefang on 12/12/2012 02:39 PM CST
SS was better than FOS- FOS is gone now, for now.
FR - outdoors only, fire damage, melee-missle, and ability to cast area. Stationary, one per area.
ROS - on land or indoors, puncture/impact- physical damage, melee or pole. Moves with caster, only one that can automatic fire without the wait for pulse.
Rime - (guessing here) land or water, slice/ice damage, fastest firing. Moves with caster.
Each kind of has its own niche, you could take all 3 or live with none.
Depends on your alignment or RP too.
_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
FR - outdoors only, fire damage, melee-missle, and ability to cast area. Stationary, one per area.
ROS - on land or indoors, puncture/impact- physical damage, melee or pole. Moves with caster, only one that can automatic fire without the wait for pulse.
Rime - (guessing here) land or water, slice/ice damage, fastest firing. Moves with caster.
Each kind of has its own niche, you could take all 3 or live with none.
Depends on your alignment or RP too.
_________________________________
An agonizing pain fills you as you feel your tongue turn to powder in your mouth! Through a haze of uncertainty and loss, you realize that something you just said was very wrong.
Re: Rimefang on 12/12/2012 03:08 PM CST
Re: Rimefang on 12/12/2012 03:25 PM CST
Re: Rimefang on 12/12/2012 07:24 PM CST
Well, I think i've put my two cents in at this point.
Personally I love the spell and would hate to see it go away. You seem to feel different.
Until a GM weighs in on its fate, going back and forth further prolly won't solve much.
Rehlyn
A Maelshyvean shadow beast slows long enough to deeply inhale some of the swirling shadows surrounding it. After a moment, it sighs with great releif and blackness oozes from its ears and nostrils.
Personally I love the spell and would hate to see it go away. You seem to feel different.
Until a GM weighs in on its fate, going back and forth further prolly won't solve much.
Rehlyn
A Maelshyvean shadow beast slows long enough to deeply inhale some of the swirling shadows surrounding it. After a moment, it sighs with great releif and blackness oozes from its ears and nostrils.
Re: Rimefang on 12/12/2012 08:48 PM CST
Re: Rimefang on 12/13/2012 03:13 PM CST
Re: Rimefang on 12/13/2012 03:41 PM CST