Hey all,
The warrior weighting, padding, and sighting (WPS) service is now available. You may apply one service to an item at a time. The cost is 25,000 grit for torso armor and weapons, and 10,000 grit for accessories. You gather the grit resource at the same rate and cap as other profession services, that is, 50,000 per week with a 200,000 maximum. Warriors will automatically learn this service as a FEAT at level 20. Each application requires a service supply pack which is purchased at your local warrior guild workshop.
For more information, see FEAT HELP WPS in game, https://gswiki.play.net/WPS_smithy for general WPS information, and https://gswiki.play.net/Grit for information on the feat itself.
A big thanks to Gyres for messaging, Estild and Zissu for QC, Oscuro for the initial design, and the entire dev team for refinement.
- Naijin
Warrior Profession Service Released! on 09/07/2021 03:26 PM CDT
Re: Warrior Profession Service Released! on 09/07/2021 04:04 PM CDT
Looks like a neat update, but the documentation is a bit sparse. What determines the difficulty of adding padding/weighting? Can the difficulty given in loresongs be used to determine how skilled of a warrior one will need? What stats/skills contribute to a warrior's success? The syntax given in game doesn't make mention of how to choose between adding a service of crit or one of damage weighting/padding...
>feat grit
USAGE: FEAT GRIT {options} [args]
Options:
ASSESS {type} {item} - Assess an item's difficulty
APPLY {item} - Apply an item modification
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
>feat grit
USAGE: FEAT GRIT {options} [args]
Options:
ASSESS {type} {item} - Assess an item's difficulty
APPLY {item} - Apply an item modification
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: Warrior Profession Service Released! on 09/07/2021 04:06 PM CDT
Heh, looks like a lot was added to the wiki article while I was typing the last post.... sorry if I was a bit quick on the draw.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: Warrior Profession Service Released! on 09/07/2021 05:09 PM CDT
Re: Warrior Profession Service Released! on 09/07/2021 06:08 PM CDT
Re: Warrior Profession Service Released! on 09/07/2021 08:21 PM CDT
Re: Warrior Profession Service Released! on 09/07/2021 08:35 PM CDT
I'm still pretty excited for grit, but doing the math makes me a little less thrilled. It just seems a bit under-powered relative to other services.
For reference:
Enchanting takes ~500k exp from scratch to 7x
Ensorcelling takes 500k exp from scratch to T5
WPS with grit takes 500k exp from scratch to... 2 CER
Another way to think about it is: a warrior can (almost) take 2 weapons to 10 CER in the entire time from level 20 to cap. (Or one weapon to 14.5 CER.)
For reference:
Enchanting takes ~500k exp from scratch to 7x
Ensorcelling takes 500k exp from scratch to T5
WPS with grit takes 500k exp from scratch to... 2 CER
Another way to think about it is: a warrior can (almost) take 2 weapons to 10 CER in the entire time from level 20 to cap. (Or one weapon to 14.5 CER.)
Re: Warrior Profession Service Released! on 09/07/2021 10:12 PM CDT
It's great that warriors are getting a service but WPS feels like something that's already saturated with paid events and mobile smithy appearances. Will the warrior version be different somehow? Will the cost and success factor ignore service windows, gear points? Will the NPC services become rare? I'm not seeing much value in this.
Re: Warrior Profession Service Released! on 09/07/2021 10:56 PM CDT
I think this is a cool thing, and I appreciate all of the hard work.
I do have one suggestion. Since the rewards of WPS do not correlate with enchanting or ensorcelling, the difficulty should not be sourced from the same table. I can pretty easily find the WPS smithy multiple times a year and add WPS on items that I can't possibly add WPS to myself with this skill, and more importantly, I can add it to items that I could never possibly enchant or ensorcell. There's zero correlation between the implementation of WPS and the implementation of enchant or ensorcell, in fact WPS was deliberately designed so that you could do it a lot but with diminishing returns. The frequency is a concession for the reduced value that you get with each successive step down the WPS scale. GRIT should work on the same system difficulty as the smithy for WPS, not the same difficulty scale as enchant or ensorcell.
To further illustrate the difference, there are high penalties for anti-magic metals in the ensorcell/enchant modifying factors table. They are in fact the worst penalties of all, at -999. WPS is not magical and therefore the penalty for working on anti-magic items should be exactly zero.
Thanks again for this fun looking system.
Kerl
I do have one suggestion. Since the rewards of WPS do not correlate with enchanting or ensorcelling, the difficulty should not be sourced from the same table. I can pretty easily find the WPS smithy multiple times a year and add WPS on items that I can't possibly add WPS to myself with this skill, and more importantly, I can add it to items that I could never possibly enchant or ensorcell. There's zero correlation between the implementation of WPS and the implementation of enchant or ensorcell, in fact WPS was deliberately designed so that you could do it a lot but with diminishing returns. The frequency is a concession for the reduced value that you get with each successive step down the WPS scale. GRIT should work on the same system difficulty as the smithy for WPS, not the same difficulty scale as enchant or ensorcell.
To further illustrate the difference, there are high penalties for anti-magic metals in the ensorcell/enchant modifying factors table. They are in fact the worst penalties of all, at -999. WPS is not magical and therefore the penalty for working on anti-magic items should be exactly zero.
Thanks again for this fun looking system.
Kerl
Re: Warrior Profession Service Released! on 09/07/2021 11:12 PM CDT
I've run into what I believe is a bug with difficulty calculations for my armor.
My armor is:
7x, 8CER damage padded, spiked vultite plate. From the grit wiki, that calculates to 185 difficulty, which indeed is what a bard confirms. I also had a level 42 wizard with a 262 bonus try casting 925 at it, and they received fairly good odds of an enchant (in other words, this isn't a bless or some other temporary status).
My warrior is:
Level 58 (+58)
130 ranks of armor use (+188 at level 58)
29 STR bonus (+29)
19 DIS bonus (+19)
120 Physical fitness ranks (+12)
0 shield use (+0)
Standing in the warrior guild workshop (+20)
For a total of 326.
When doing "feat wps assess damage plate", I'm told I need a miracle to add a service. I'm hearing other anecdotes on discord of similar mismatches between expected skill and difficulty.
My armor is:
7x, 8CER damage padded, spiked vultite plate. From the grit wiki, that calculates to 185 difficulty, which indeed is what a bard confirms. I also had a level 42 wizard with a 262 bonus try casting 925 at it, and they received fairly good odds of an enchant (in other words, this isn't a bless or some other temporary status).
My warrior is:
Level 58 (+58)
130 ranks of armor use (+188 at level 58)
29 STR bonus (+29)
19 DIS bonus (+19)
120 Physical fitness ranks (+12)
0 shield use (+0)
Standing in the warrior guild workshop (+20)
For a total of 326.
When doing "feat wps assess damage plate", I'm told I need a miracle to add a service. I'm hearing other anecdotes on discord of similar mismatches between expected skill and difficulty.
Re: Warrior Profession Service Released! on 09/08/2021 02:21 AM CDT
Difficulty seems too hard to apply to much anything. Maybe you could reformulate it to have diminishing returns at the top end for balance, or adjust the many skill requirements? Other player services seem more based around what you would normally train in before being 5x+ cap not to mention the fact you can get padding from premium points, wps wagon, merchants, treasure system, etc I get that it's outside the wps window but being able to enchant something with a wizard half or less your level(with no weapon/armor type restrictions from training, you can enchant armor just like you can a broadsword with the standard pure wizard training) and unable to touch it with a warrior is not a great experience. I have seen people mention the amount of services aren't enough which I think are fine, but it just seems way too difficult to work on most things.
Re: Warrior Profession Service Released! on 09/08/2021 02:41 AM CDT
Re: Warrior Profession Service Released! on 09/08/2021 03:45 AM CDT
Ok, after some sleep and looking over the wiki article, it seems to heavily hint without explicitly stating that a warrior needs to be trained in the specific weapon skill(s) needed to use the weapon in order to add weighting to it... if this is the case, it seems a bit too restrictive compared to how other services have been implemented. It'll also make it unfairly difficult for players that use polearms/thrown to find warriors to add weighting to their weapons since there just aren't many warriors that train in those skills.
Unless the appearance of the WPS Smithy is reduced, I don't really have a problem with the grit cost, esp since it doesn't affect the smithy window. I seriously doubt most looking to bring their items to 10 CER or higher are going to wait to earn the grit to get them where they want regardless of what the cost is anyway. The way it's set up allows folk to speed up how fast they can get their items to the level of weighting they want without risking flooding the game with claid-weighted weapons.... and if folk are in a rush to get weapons weighted they can always spread the work out between multiple warriors.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Unless the appearance of the WPS Smithy is reduced, I don't really have a problem with the grit cost, esp since it doesn't affect the smithy window. I seriously doubt most looking to bring their items to 10 CER or higher are going to wait to earn the grit to get them where they want regardless of what the cost is anyway. The way it's set up allows folk to speed up how fast they can get their items to the level of weighting they want without risking flooding the game with claid-weighted weapons.... and if folk are in a rush to get weapons weighted they can always spread the work out between multiple warriors.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: Warrior Profession Service Released! on 09/08/2021 03:54 AM CDT
Just tried check my morning star to see the difficulty and was told that it has a script in it are preventing work on it.... it is zested, but doesn't have any functional scripts in it. Seems odd since I've had work done on it at the WPS smithy and players have enchanted it for me with-in the last week....
Went ahead and bug-itemed it as the in-game messaging suggested.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Went ahead and bug-itemed it as the in-game messaging suggested.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: Warrior Profession Service Released! on 09/08/2021 04:03 AM CDT
Ok, last one, I promise....
Out of curiosity I checked the difficulty on my shield and got the following:
>feat wps assess crit pavis
You examine the steel pavis for critical padding, and estimate that you are more likely than not to succeed, but you will need some luck.
Modifying the steel pavis will take 10,000 grit. To attempt the modification, click APPLY in the next minute.
Roundtime: 5 sec.
Is it actually possible to add padding (or weighting) to shields? I've never heard of such a thing and shields aren't mentioned on either the WPS or Grit articles on the wiki.... though they are technically armor.
If it is possible, does it actually do anything?
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Out of curiosity I checked the difficulty on my shield and got the following:
>feat wps assess crit pavis
You examine the steel pavis for critical padding, and estimate that you are more likely than not to succeed, but you will need some luck.
Modifying the steel pavis will take 10,000 grit. To attempt the modification, click APPLY in the next minute.
Roundtime: 5 sec.
Is it actually possible to add padding (or weighting) to shields? I've never heard of such a thing and shields aren't mentioned on either the WPS or Grit articles on the wiki.... though they are technically armor.
If it is possible, does it actually do anything?
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: Warrior Profession Service Released! on 09/08/2021 06:23 AM CDT
wiki says: "Adding a service using grit does not increase the number of services in a service window for merchant, NPC blacksmiths, or using grit itself."
How does the service window work for grit? This says its relevant, but I don't see anything on what the consequences of the service window for grit itself is. Does the service pack cost escalate? Or the difficulty escalate? Or the grit required escalate? Or if I can line up 200 warriors can I get 400 services per week from them as easily as I can get 2 services from 1 warrior?
How does the service window work for grit? This says its relevant, but I don't see anything on what the consequences of the service window for grit itself is. Does the service pack cost escalate? Or the difficulty escalate? Or the grit required escalate? Or if I can line up 200 warriors can I get 400 services per week from them as easily as I can get 2 services from 1 warrior?
Re: Warrior Profession Service Released! on 09/08/2021 07:14 AM CDT
> It's great that warriors are getting a service but WPS feels like something that's already saturated with paid events and mobile smithy appearances. Will the warrior version be different somehow? Will the cost and success factor ignore service windows, gear points? Will the NPC services become rare? I'm not seeing much value in this.
Service window is ignored entirely.
Service window is ignored entirely.
Re: Warrior Profession Service Released! on 09/08/2021 07:15 AM CDT
Re: Warrior Profession Service Released! on 09/08/2021 07:16 AM CDT
Re: Warrior Profession Service Released! on 09/08/2021 09:23 AM CDT
> Is it actually possible to add padding (or weighting) to shields?
>No, that's a bug. I'll get that fixed.
After posting that I also assessed my skirt and got the message that there was a script preventing WPS from being applied with the option to submit it for review.... dunno if it's related or not.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
>No, that's a bug. I'll get that fixed.
After posting that I also assessed my skirt and got the message that there was a script preventing WPS from being applied with the option to submit it for review.... dunno if it's related or not.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: Warrior Profession Service Released! on 09/08/2021 10:15 AM CDT
Re: Warrior Profession Service Released! on 09/08/2021 12:27 PM CDT
Re: Warrior Profession Service Released! on 09/08/2021 02:39 PM CDT
>Is it actually possible to add padding (or weighting) to shields? I've never heard of such a thing and shields aren't mentioned on either the WPS or Grit articles on the wiki.... though they are technically armor.
There actually were some crit padded shields sold years ago at a merchant event - the shields didn't offer any better protection over any other shield. The only thing the actually did at the time was prevent the shield from being player enchanted.
There actually were some crit padded shields sold years ago at a merchant event - the shields didn't offer any better protection over any other shield. The only thing the actually did at the time was prevent the shield from being player enchanted.
Re: Warrior Profession Service Released! on 09/08/2021 02:55 PM CDT
Re: Warrior Profession Service Released! on 09/08/2021 04:44 PM CDT
Would just like to request another look at the way hybrids are defined and treated in the GRIT system. This IS self-interested, but I also think its a logical and reasonable case.
Under GRIT, katars, katanas and bastard swords all count as hybrid weapons and therefore require 4 fully trained weapon skills to max out their profession service skill
However, katars and katanas get substantial benefits that bastard swords don't get.
Katars, for the 'penalty' of training in two weapon skills get access to two weapon tech trees at once.
Katanas, for the 'penalty' training in two weapon skills for OHE use, get access to two weapon tech trees at once.
Bastard swords get no added benefits at all for additional weapon training beyond normal Martial Mastery.
To treat bastard swords in the same way a katars and katanas does not seem sensible to me. They are an objectively inferior weapon since the release of PSM3 weapon techs. Both Katars and Katanas deliver more value for their TPs cost than bastard sword does. Substantially so.
In addition, this additional penalty to GRIT service for hybrid weapons exists NOWHERE else in the game for any profession service. Enchanting, Encsorcelling, Loresong Unlocks, and WPS wagons do not raise their difficulty due to the target of the service except for its item difficulty.
Further, any benefits a hybrid weapon gets is factored into the other elements of its base. This feels like a double gating of the service for specific weapon bases. It feels like an arbitrary and unnecessary penalty to warriors who want to use/service these weapons. It also seems to be linked to the way the forging system exists. I disagree with this idea. The forging system is ancient and intended for a different time and a different game.
I don't know what the 'fix' is, but it feels like either bastard swords specifically need to be released from this 'hybrid' status, or they need to get some of the benefits other hybrids get. Right now, they are clearly getting less and being penalized for it alongside objectively better bases for no particularly clear reason.
Alternatively, don't penalize GRIT use for warriors who want to service these weapons.
Thanks for reading!
Under GRIT, katars, katanas and bastard swords all count as hybrid weapons and therefore require 4 fully trained weapon skills to max out their profession service skill
However, katars and katanas get substantial benefits that bastard swords don't get.
Katars, for the 'penalty' of training in two weapon skills get access to two weapon tech trees at once.
Katanas, for the 'penalty' training in two weapon skills for OHE use, get access to two weapon tech trees at once.
Bastard swords get no added benefits at all for additional weapon training beyond normal Martial Mastery.
To treat bastard swords in the same way a katars and katanas does not seem sensible to me. They are an objectively inferior weapon since the release of PSM3 weapon techs. Both Katars and Katanas deliver more value for their TPs cost than bastard sword does. Substantially so.
In addition, this additional penalty to GRIT service for hybrid weapons exists NOWHERE else in the game for any profession service. Enchanting, Encsorcelling, Loresong Unlocks, and WPS wagons do not raise their difficulty due to the target of the service except for its item difficulty.
Further, any benefits a hybrid weapon gets is factored into the other elements of its base. This feels like a double gating of the service for specific weapon bases. It feels like an arbitrary and unnecessary penalty to warriors who want to use/service these weapons. It also seems to be linked to the way the forging system exists. I disagree with this idea. The forging system is ancient and intended for a different time and a different game.
I don't know what the 'fix' is, but it feels like either bastard swords specifically need to be released from this 'hybrid' status, or they need to get some of the benefits other hybrids get. Right now, they are clearly getting less and being penalized for it alongside objectively better bases for no particularly clear reason.
Alternatively, don't penalize GRIT use for warriors who want to service these weapons.
Thanks for reading!
Re: Warrior Profession Service Released! on 09/20/2021 02:18 PM CDT
Replying to myself since this didn't get a response. Please consider tweaking this implementation so that the value/difficulty equation of the service relates more closely to WPS service value/difficulty:
<<I think this is a cool thing, and I appreciate all of the hard work.
<<I do have one suggestion. Since the rewards of WPS do not correlate with enchanting or ensorcelling, the difficulty should not be sourced from the same table. I can pretty easily find the WPS smithy multiple times a year and add WPS on items that I can't possibly add WPS to myself with this skill, and more importantly, I can add it to items that I could never possibly enchant or ensorcell. There's zero correlation between the implementation of WPS and the implementation of enchant or ensorcell, in fact WPS was deliberately designed so that you could do it a lot but with diminishing returns. The frequency is a concession for the reduced value that you get with each successive step down the WPS scale. GRIT should work on the same system difficulty as the smithy for WPS, not the same difficulty scale as enchant or ensorcell.>>
<<To further illustrate the difference, there are high penalties for anti-magic metals in the ensorcell/enchant modifying factors table. They are in fact the worst penalties of all, at -999. WPS is not magical and therefore the penalty for working on anti-magic items should be exactly zero.>>
Thanks again for this fun looking system.
Thanks for fixing the anti-magic metals!
Kerl
<<I think this is a cool thing, and I appreciate all of the hard work.
<<I do have one suggestion. Since the rewards of WPS do not correlate with enchanting or ensorcelling, the difficulty should not be sourced from the same table. I can pretty easily find the WPS smithy multiple times a year and add WPS on items that I can't possibly add WPS to myself with this skill, and more importantly, I can add it to items that I could never possibly enchant or ensorcell. There's zero correlation between the implementation of WPS and the implementation of enchant or ensorcell, in fact WPS was deliberately designed so that you could do it a lot but with diminishing returns. The frequency is a concession for the reduced value that you get with each successive step down the WPS scale. GRIT should work on the same system difficulty as the smithy for WPS, not the same difficulty scale as enchant or ensorcell.>>
<<To further illustrate the difference, there are high penalties for anti-magic metals in the ensorcell/enchant modifying factors table. They are in fact the worst penalties of all, at -999. WPS is not magical and therefore the penalty for working on anti-magic items should be exactly zero.>>
Thanks again for this fun looking system.
Thanks for fixing the anti-magic metals!
Kerl
Re: Warrior Profession Service Released! on 10/20/2021 10:13 PM CDT
Possible bug for difficulty calculation:
I added some crit weighting to an axe with the difficulty "the odds are on your side" (75+ percent)
The next attempt I made the difficulty was: "you will likely need a miracle to complete this enchantment" (-100%)
The only changes I'd made in the interim were to put on a +8 DIS item and to add a couple of ranks of some extra weapon skills that I only had at 101 ranks each. Currently OHE, Thrown, Brawl, and TWC are all at 202 ranks, all others are at 102 or 103 ranks.
Same location for attempt: Icemule guild workshop
Injuries: none, not even scars
My suspicion is that instead of using one of my 2x skills as the "secondary" it used one of my 102 or 103 skills after I'd added the 1 or 2 points to those ranks. My chances should have improved a few points, but instead went down ~175%
Kerl
I added some crit weighting to an axe with the difficulty "the odds are on your side" (75+ percent)
The next attempt I made the difficulty was: "you will likely need a miracle to complete this enchantment" (-100%)
The only changes I'd made in the interim were to put on a +8 DIS item and to add a couple of ranks of some extra weapon skills that I only had at 101 ranks each. Currently OHE, Thrown, Brawl, and TWC are all at 202 ranks, all others are at 102 or 103 ranks.
Same location for attempt: Icemule guild workshop
Injuries: none, not even scars
My suspicion is that instead of using one of my 2x skills as the "secondary" it used one of my 102 or 103 skills after I'd added the 1 or 2 points to those ranks. My chances should have improved a few points, but instead went down ~175%
Kerl