A new verb suffuse has been released. This verb will allow any classes with a service offering (925, 735, tattoos, grit, etc.) to convert profession resource points (essence, necro, grit, motes) into an alternative energy that can be used to offset skill deficiencies. The goal of this mechanic is to allow roughly 2 T5-tier level attempts with an increased 500 skill per year.
Since not all professions are created the same, each has a custom conversion rate based on primary profession resource accumulation. You can find your rate under the suffuse help when using an eligible class.
Additional notes:
-There are no caps on the amount of suffused energy you can store.
-Low level service providers can use suffused energy to offset level and skill inadequacies.
-You may use the suffused energy to test item casts. The energy will only be expended when you actually perform the service, not on test casts.
-Failing a service will result in a loss of 10% of the suffused energy applied to the service.
-You can use the ESTIMATE option to determine the exact amount of suffused energy required to completely offset skill inadequacies. This option is dependent on the conditions present at time of use. So if you aren’t in a workshop, are injured, low spirit, etc, then your estimate will factor in those conditions and may quote you more energy requirements than you actually need. The ideal use of this option is just before casting when you are actually ideally conditioned to perform the real service. Services with ideal energy levels to offset inadequate skill are still subject to the native fumble rolls of the service.
Viduus
Suffusion Released on 10/12/2021 08:44 PM CDT
Re: Suffusion Released on 10/13/2021 02:57 AM CDT
Re: Suffusion Released on 10/13/2021 03:49 AM CDT
Re: Suffusion Released on 10/13/2021 07:54 AM CDT
Questions:
(1) As a Sorcerer, if I convert regular necrotic energy to suffused energy at the rate of 1 suffused point per 2000 converted regular points (4% of the maximum weekly accumulation), then will that 1 suffused point, when applied, add 1 point to the final success margin?
(2) Viduus wrote, "The goal of this mechanic is to allow roughly 2 T5-tier level attempts with an increased 500 skill per year." Was the 500 skill computed as 50,000 per week divided by 2,000 conversion rate multiplied by 52 weeks, which would be 1,300 suffusion points (very roughly 500 twice per year)? What difference does it make that the roughly two attempts are T5 attempts?
(3) I have an item that tests as requiring a miracle to complete. When I use SUFFUSION ESTIMATE, I get the result that I will need "at least 131 suffused energy." Does that mean 131 suffused energy in order to have a 100% chance of success, subject to fumbles, under the circumstances (enhancives, workshop, health, etc.)? If I am satisfied with just a 50% chance, can I just accumulate half of 131 suffused points?
(1) As a Sorcerer, if I convert regular necrotic energy to suffused energy at the rate of 1 suffused point per 2000 converted regular points (4% of the maximum weekly accumulation), then will that 1 suffused point, when applied, add 1 point to the final success margin?
(2) Viduus wrote, "The goal of this mechanic is to allow roughly 2 T5-tier level attempts with an increased 500 skill per year." Was the 500 skill computed as 50,000 per week divided by 2,000 conversion rate multiplied by 52 weeks, which would be 1,300 suffusion points (very roughly 500 twice per year)? What difference does it make that the roughly two attempts are T5 attempts?
(3) I have an item that tests as requiring a miracle to complete. When I use SUFFUSION ESTIMATE, I get the result that I will need "at least 131 suffused energy." Does that mean 131 suffused energy in order to have a 100% chance of success, subject to fumbles, under the circumstances (enhancives, workshop, health, etc.)? If I am satisfied with just a 50% chance, can I just accumulate half of 131 suffused points?
Re: Suffusion Released on 10/13/2021 10:17 AM CDT
Re: Suffusion Released on 10/13/2021 11:05 AM CDT
Re: Suffusion Released on 10/13/2021 11:19 AM CDT
'(3) I have an item that tests as requiring a miracle to complete. When I use SUFFUSION ESTIMATE, I get the result that I will need "at least 131 suffused energy." Does that mean 131 suffused energy in order to have a 100% chance of success, subject to fumbles, under the circumstances (enhancives, workshop, health, etc.)? If I am satisfied with just a 50% chance, can I just accumulate half of 131 suffused points?'
Kardios, yes I believe it will put you at 100%.
You will need at least 309 suffused energy to successfully work on the fuchsia bow.
Your song's magic continues to permeate through the bow and you sense that to unlock its loresong is completely beyond your abilities. [394 difficulty]
It will require an epic amount of lore to unlock this loresong. [125000 Lore Knowledge]
I can do a 185 project according to resource bonus.
309 + 185 = 494 - 394 =100
Kardios, yes I believe it will put you at 100%.
You will need at least 309 suffused energy to successfully work on the fuchsia bow.
Your song's magic continues to permeate through the bow and you sense that to unlock its loresong is completely beyond your abilities. [394 difficulty]
It will require an epic amount of lore to unlock this loresong. [125000 Lore Knowledge]
I can do a 185 project according to resource bonus.
309 + 185 = 494 - 394 =100
Re: Suffusion Released on 10/13/2021 11:47 AM CDT
<< I can do a 185 project according to resource bonus.
<< 305 + 185 = 494 - 394 =100 >> --DISCORDIA
Excellent! Thanks for confirming.
If an ensorcelling project is worth using suffusion points, then it's worth using Gift of Eonak, which increases the probability of success as follows (ignoring fumbles and open rolls):
I think the sweet spot, considering risks and rewards, is the 84% to 96% probability range with GoE. You might dip as low as 75% if you're a gambler or go up to 99% if you're really risk averse. Because GoE increases the marginal cost of improved probability above 50%, on average you'll save a lot of suffusion points, and thus normal necro points, by taking a small risk. In the really long run (the run in which we're all dead), you'd be better off going with 51% with GoE.
I don't know much about the other affected skills, but the same logic should apply.
<< 305 + 185 = 494 - 394 =100 >> --DISCORDIA
Excellent! Thanks for confirming.
If an ensorcelling project is worth using suffusion points, then it's worth using Gift of Eonak, which increases the probability of success as follows (ignoring fumbles and open rolls):
Without Eonak | With Eonak | Improvement |
10% | 19% | 9 |
20% | 36% | 16 |
30% | 51% | 21 |
40% | 64% | 24 |
50% | 75% | 25 |
60% | 84% | 24 |
70% | 91% | 21 |
80% | 96% | 16 |
90% | 99% | 9 |
100% | 100% | 0 |
I think the sweet spot, considering risks and rewards, is the 84% to 96% probability range with GoE. You might dip as low as 75% if you're a gambler or go up to 99% if you're really risk averse. Because GoE increases the marginal cost of improved probability above 50%, on average you'll save a lot of suffusion points, and thus normal necro points, by taking a small risk. In the really long run (the run in which we're all dead), you'd be better off going with 51% with GoE.
I don't know much about the other affected skills, but the same logic should apply.
Re: Suffusion Released on 10/13/2021 12:16 PM CDT
Re: Suffusion Released on 10/13/2021 01:37 PM CDT
Re: Suffusion Released on 10/13/2021 04:25 PM CDT
>>Questions:
Some of these have already been answered, but will answer them anyway for clarity.
(1) As a Sorcerer, if I convert regular necrotic energy to suffused energy at the rate of 1 suffused point per 2000 converted regular points (4% of the maximum weekly accumulation), then will that 1 suffused point, when applied, add 1 point to the final success margin?
Yes.
(2) Viduus wrote, "The goal of this mechanic is to allow roughly 2 T5-tier level attempts with an increased 500 skill per year." Was the 500 skill computed as 50,000 per week divided by 2,000 conversion rate multiplied by 52 weeks, which would be 1,300 suffusion points (very roughly 500 twice per year)? What difference does it make that the roughly two attempts are T5 attempts?
It's just a metric most people can understand in a straightforward manner. The yearly total includes a buffer for the energy actually required for the casts as well as the suffused energy.
(3) I have an item that tests as requiring a miracle to complete. When I use SUFFUSION ESTIMATE, I get the result that I will need "at least 131 suffused energy." Does that mean 131 suffused energy in order to have a 100% chance of success, subject to fumbles, under the circumstances (enhancives, workshop, health, etc.)? If I am satisfied with just a 50% chance, can I just accumulate half of 131 suffused points?
Yes, and yes. You're free to gamble if you like, just keep in mind you do lose both energies (normal/suffused) on failures. It wouldn't be a 50% chance at 131/2 = 65 though. You would need to save 81 suffused energy for a 50/50 shot.
Viduus
Some of these have already been answered, but will answer them anyway for clarity.
(1) As a Sorcerer, if I convert regular necrotic energy to suffused energy at the rate of 1 suffused point per 2000 converted regular points (4% of the maximum weekly accumulation), then will that 1 suffused point, when applied, add 1 point to the final success margin?
Yes.
(2) Viduus wrote, "The goal of this mechanic is to allow roughly 2 T5-tier level attempts with an increased 500 skill per year." Was the 500 skill computed as 50,000 per week divided by 2,000 conversion rate multiplied by 52 weeks, which would be 1,300 suffusion points (very roughly 500 twice per year)? What difference does it make that the roughly two attempts are T5 attempts?
It's just a metric most people can understand in a straightforward manner. The yearly total includes a buffer for the energy actually required for the casts as well as the suffused energy.
(3) I have an item that tests as requiring a miracle to complete. When I use SUFFUSION ESTIMATE, I get the result that I will need "at least 131 suffused energy." Does that mean 131 suffused energy in order to have a 100% chance of success, subject to fumbles, under the circumstances (enhancives, workshop, health, etc.)? If I am satisfied with just a 50% chance, can I just accumulate half of 131 suffused points?
Yes, and yes. You're free to gamble if you like, just keep in mind you do lose both energies (normal/suffused) on failures. It wouldn't be a 50% chance at 131/2 = 65 though. You would need to save 81 suffused energy for a 50/50 shot.
Viduus
Re: Suffusion Released on 10/13/2021 04:40 PM CDT
I thought this might be useful for people to get a handle on the process.
resource
Health: 225/225 Mana: 311/311 Stamina: 115/115 Spirit: 10/10
Necrotic Energy: 12,885/50,000 (Weekly) 200,000/200,000 (Total)
Suffused Necrotic Energy: 3,063
prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
G>cast my claid
You gesture at a claidhmore.
You sense that the claidhmore has already been permanently ensorcelled 3 times and that this ensorcellment is completely beyond your abilities.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
G>suffuse estimate
You will need at least 1454 suffused energy to successfully work on the claidhmore.
NOTE: This is an estimate and dependent on the conditions present at time of use. Stats, room, caster condition, and other variables may impact this value. This estimate is best used under ideal service conditions for best results.
G>suffuse apply 1454
Revelations of the nuances of necrotic energy flood your mind as you are engulfed in released energy.
[Player Service granted 1454 additional bonus skill if used within the next 5 minutes.]
G>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
G>cast my claid
You cast at a claidhmore.
You sense that the claidhmore has already been permanently ensorcelled 3 times and that you can only fail if you are horribly unlucky.
G>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
G>chan my claid
You channel at a claidhmore.
You begin to channel your stored necrotic energy at the claidhmore. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...
You make a very poor attempt!
Success! You manage to breach the claidhmore's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the claidhmore's very structure.
The revelations fade from your mind as you weave the suffused energy into your work.
Roundtime: 15 sec.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
G>
resource
Health: 225/225 Mana: 311/311 Stamina: 115/115 Spirit: 10/10
Necrotic Energy: 12,885/50,000 (Weekly) 75,000/200,000 (Total)
Suffused Necrotic Energy: 1,609
Viduus
resource
Health: 225/225 Mana: 311/311 Stamina: 115/115 Spirit: 10/10
Necrotic Energy: 12,885/50,000 (Weekly) 200,000/200,000 (Total)
Suffused Necrotic Energy: 3,063
prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
G>cast my claid
You gesture at a claidhmore.
You sense that the claidhmore has already been permanently ensorcelled 3 times and that this ensorcellment is completely beyond your abilities.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
G>suffuse estimate
You will need at least 1454 suffused energy to successfully work on the claidhmore.
NOTE: This is an estimate and dependent on the conditions present at time of use. Stats, room, caster condition, and other variables may impact this value. This estimate is best used under ideal service conditions for best results.
G>suffuse apply 1454
Revelations of the nuances of necrotic energy flood your mind as you are engulfed in released energy.
[Player Service granted 1454 additional bonus skill if used within the next 5 minutes.]
G>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
G>cast my claid
You cast at a claidhmore.
You sense that the claidhmore has already been permanently ensorcelled 3 times and that you can only fail if you are horribly unlucky.
G>prep 735
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell...
Your spell is ready.
G>chan my claid
You channel at a claidhmore.
You begin to channel your stored necrotic energy at the claidhmore. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself...
You make a very poor attempt!
Success! You manage to breach the claidhmore's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the claidhmore's very structure.
The revelations fade from your mind as you weave the suffused energy into your work.
Roundtime: 15 sec.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
G>
resource
Health: 225/225 Mana: 311/311 Stamina: 115/115 Spirit: 10/10
Necrotic Energy: 12,885/50,000 (Weekly) 75,000/200,000 (Total)
Suffused Necrotic Energy: 1,609
Viduus
Re: Suffusion Released on 10/13/2021 04:51 PM CDT
Re: Suffusion Released on 10/13/2021 05:42 PM CDT
>I think the sweet spot, considering risks and rewards, is the 84% to 96% probability range with GoE. You might dip as low as 75% if you're a gambler or go up to 99% if you're really risk averse. Because GoE increases the marginal cost of improved probability above 50%, on average you'll save a lot of suffusion points, and thus normal necro points, by taking a small risk. In the really long run (the run in which we're all dead), you'd be better off going with 51% with GoE.
This really depends a lot on the base cost.
For a base T5 ensorcell that's only just above your ability, the best value w/ Eonak is just suffusing 20 points. Yes, it'll take you about 3 casts on average, but that's only 20% higher total cost. Compare that to suffusing 30 points which costs 20k more, and saves 1 cast worth 19k.
For a T1 ensorcell, the best value is actually closer to 12 points if you have to suffuse them.
If you're already suffusing a lot of points though, the best value is skewed more toward the higher percentages, because 10% of a high base cost is a more significant loss for failures. Even then though, if you need 500 suffusion points just to get to 0%, your best value is only adding 50 more to get to the 50% pre-Eonak mark.
If you need +1500, then you really do want to get to 70% (pre-Eonak).
This really depends a lot on the base cost.
For a base T5 ensorcell that's only just above your ability, the best value w/ Eonak is just suffusing 20 points. Yes, it'll take you about 3 casts on average, but that's only 20% higher total cost. Compare that to suffusing 30 points which costs 20k more, and saves 1 cast worth 19k.
For a T1 ensorcell, the best value is actually closer to 12 points if you have to suffuse them.
If you're already suffusing a lot of points though, the best value is skewed more toward the higher percentages, because 10% of a high base cost is a more significant loss for failures. Even then though, if you need 500 suffusion points just to get to 0%, your best value is only adding 50 more to get to the 50% pre-Eonak mark.
If you need +1500, then you really do want to get to 70% (pre-Eonak).
Base Cost | Extra SP | Avg Casts | Avg Cost |
50,000 | 20 | 2.8 | 106,000 |
50,000 | 50 | 1.3 | 155,000 |
150,000 | 20 | 2.8 | 223,778 |
150,000 | 50 | 1.3 | 258,333 |
1,150,000 | 20 | 2.8 | 1,401,556 |
1,150,000 | 50 | 1.3 | 1,291,667 |
3,150,000 | 20 | 2.8 | 3,757,111 |
3,150,000 | 50 | 1.3 | 3,358,333 |
Re: Suffusion Released on 10/13/2021 08:00 PM CDT
Re: Suffusion Released on 10/13/2021 08:37 PM CDT
Re: Suffusion Released on 10/13/2021 09:03 PM CDT
Re: Suffusion Released on 10/14/2021 04:20 AM CDT
Re: Suffusion Released on 10/14/2021 04:33 AM CDT
>Yes but disclaimer: you need to store up about 5 years worth of essence just for the T1.
Naturally it will be different based on the stats of the weapon, but a standard claid is more like 11-13 months of juice.
Sweet is the sound of the pouring rain,
And the stream that falls from the hill to plain.
Better than rain or rippling brook,
Is a mug of beer inside this Took.
Naturally it will be different based on the stats of the weapon, but a standard claid is more like 11-13 months of juice.
Sweet is the sound of the pouring rain,
And the stream that falls from the hill to plain.
Better than rain or rippling brook,
Is a mug of beer inside this Took.
Re: Suffusion Released on 10/14/2021 08:25 AM CDT
>It was changed to 10% to match 925's penalty.
Was it actually changed? If I recall, that was one of the changes mentioned in the sorcerer review (which hasn't gone live yet of course), so unlikely it was already changed prior?
>Naturally it will be different based on the stats of the weapon, but a standard claid is more like 11-13 months of juice.
I was just doing the math based on Viduus's posted example requiring 1454 suffused energy so I'm not sure why such a large discrepancy.
Was it actually changed? If I recall, that was one of the changes mentioned in the sorcerer review (which hasn't gone live yet of course), so unlikely it was already changed prior?
>Naturally it will be different based on the stats of the weapon, but a standard claid is more like 11-13 months of juice.
I was just doing the math based on Viduus's posted example requiring 1454 suffused energy so I'm not sure why such a large discrepancy.
Re: Suffusion Released on 10/14/2021 10:43 AM CDT
> I was just doing the math based on Viduus's posted example requiring 1454 suffused energy so I'm not sure why such a large discrepancy.
Assuming you max out every week and convert everything to suffused energy, you will get 1300 suffused energy in a year (25 suffused energy/week x 52 weeks).
Depending on the exact stats of the claid and the skills of the sorcerer doing the job, it could take less than a year to do a T1. The natural weighting of a claid (40 CER) gives it a minimum 1600 gear score. Say whatever else it has takes it to 1700. A sorcerer that has a 800 ensorcell bonus would need less than a year. A sorcerer with a 300 bonus would need more.
Assuming you max out every week and convert everything to suffused energy, you will get 1300 suffused energy in a year (25 suffused energy/week x 52 weeks).
Depending on the exact stats of the claid and the skills of the sorcerer doing the job, it could take less than a year to do a T1. The natural weighting of a claid (40 CER) gives it a minimum 1600 gear score. Say whatever else it has takes it to 1700. A sorcerer that has a 800 ensorcell bonus would need less than a year. A sorcerer with a 300 bonus would need more.
Re: Suffusion Released on 10/14/2021 11:07 AM CDT
Re: Suffusion Released on 10/14/2021 12:17 PM CDT
Re: Suffusion Released on 10/14/2021 08:04 PM CDT
I like having a way to bank the resource points but I'm very concerned about power creep. The project difficulty required us to make strategic choices on what to improve, and in what order. I understand some increase is necessary to allow for new professional services, but I'm not sure I like the new cap.
Re: Suffusion Released on 10/15/2021 08:35 AM CDT
I don't always have something I want to move up in any particular field of bonuses - be it enchantment or ensorcell.
Let's say I'm sitting on 200k essence when my new week starts to earn essence. I decide to convert 50k essence to Suffusion.
Now I'm at 150K essence, I go about my weekly hunting and build my essence back up to 200K.
At this point I'm sitting on 200K essence + whatever is converted to Suffusion.
Let's say I have an item I want to add an enchantment to or toss an ensorcell on. The item is well within my normal skill range to do without requiring the use of Suffusion. If I make a cast on the item, does my stored Suffusion get used up or does it stay banked until the time comes for a cast that I actually need it?
Let's say I'm sitting on 200k essence when my new week starts to earn essence. I decide to convert 50k essence to Suffusion.
Now I'm at 150K essence, I go about my weekly hunting and build my essence back up to 200K.
At this point I'm sitting on 200K essence + whatever is converted to Suffusion.
Let's say I have an item I want to add an enchantment to or toss an ensorcell on. The item is well within my normal skill range to do without requiring the use of Suffusion. If I make a cast on the item, does my stored Suffusion get used up or does it stay banked until the time comes for a cast that I actually need it?
Re: Suffusion Released on 10/15/2021 08:44 AM CDT
<Let's say I have an item I want to add an enchantment to or toss an ensorcell on. The item is well within my normal skill range to do without requiring the use of Suffusion. If I make a cast on the item, does my stored Suffusion get used up or does it stay banked until the time comes for a cast that I actually need it?>
Oh, good question....
My sorcerer's juice is spoken for to the point it prolly doesn't matter, but my warrior's grit will likely max out before I'm ready to use it... so it'd be good to know if I'd be wasting it by using it like this.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Oh, good question....
My sorcerer's juice is spoken for to the point it prolly doesn't matter, but my warrior's grit will likely max out before I'm ready to use it... so it'd be good to know if I'd be wasting it by using it like this.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: Suffusion Released on 10/15/2021 09:47 AM CDT
>> Let's say I have an item I want to add an enchantment to or toss an ensorcell on. The item is well within my normal skill range to do without requiring the use of Suffusion. If I make a cast on the item, does my stored Suffusion get used up or does it stay banked until the time comes for a cast that I actually need it?
From the example that was provided, it only uses the Suffusion needed to bring you up to your best chance. So in your example, 0 Suffusion would be needed / 0 Suffusion would be used.
-- Robert
From the pitch of the vibration you determine that the purpose of the shield is as a shield.
From the example that was provided, it only uses the Suffusion needed to bring you up to your best chance. So in your example, 0 Suffusion would be needed / 0 Suffusion would be used.
-- Robert
From the pitch of the vibration you determine that the purpose of the shield is as a shield.
Re: Suffusion Released on 10/15/2021 10:28 AM CDT
>Let's say I have an item I want to add an enchantment to or toss an ensorcell on. The item is well within my normal skill range to do without requiring the use of Suffusion. If I make a cast on the item, does my stored Suffusion get used up or does it stay banked until the time comes for a cast that I actually need it?
Use SUFFUSE APPLY (or REMOVE) before the cast, to apply a bonus. Pretty sure it doesn't do anything automatically.
Use SUFFUSE APPLY (or REMOVE) before the cast, to apply a bonus. Pretty sure it doesn't do anything automatically.
Re: Suffusion Released on 11/09/2021 06:16 PM CST