Maaghara Tower's hunting area has taken into account today's waistlines and greased the exiting a little, while also deciding to allow locates to peek within. Perhaps it's gotten enough player mulch recently?
You know who you are.
Sanctum of Scales, [Fangs of the Serpent, Gateway] has weakened over time and should now allow magic to be used.
Old Ta'Faendryl is getting... older. The constructs have the ability to block a corpse from being dragged only once within a reasonable time frame. The heroic will find this helpful during rescues.
The Rift has been especially chaotic lately with multiple changes!
* GROUPS can now enter the Rift together. *Qualifications to enter still apply.
* The spirit loss that sometimes hits the unfortunate heading into the Rift has been tamed a bit.
* Bards should no longer immediately lose their spellsongs when swimming in the Rift AND can now anchor themselves to the Cavern of Ages for Traveler's Song (1020).
* Nexus gems can now be set to the Cavern of Ages and used from within the Rift and Scatter to get there, with all other restrictions to them still applying.
* Most teleport spells used within the Rift will now return casters to the Cavern of Ages instead of other random Rift areas.
* Eye-of-Koar emeralds will continue to take groups to Icemule Trace, but now without silver costs, although the gem WILL be sacrificed in payment.
* The stinky box on Plane 5 will now drop the bodies shoved within directly into the Cavern of Ages. Players should beware of falling corpses there.
~Dev Team (with special thanks to GM Aulis for his consistantly positive support)
Entry, Exit, and Teleportation review is live. on 07/16/2021 07:29 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/16/2021 07:53 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/16/2021 10:32 PM CDT
<Most teleport spells used within the Rift will now return casters to the Cavern of Ages instead of other random Rift areas.>
OMG I love you! The struggle to get off Plane 5 without leaving half my loot behind has been making me not want to play my sorcerer!
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
OMG I love you! The struggle to get off Plane 5 without leaving half my loot behind has been making me not want to play my sorcerer!
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: Entry, Exit, and Teleportation review is live. on 07/16/2021 11:33 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/17/2021 09:12 AM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/17/2021 09:25 AM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/17/2021 01:59 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/17/2021 03:17 PM CDT
I can confirm the 4 spirit drain as well.... I noticed it early this morning but figured it was just a fluke since I've never been 100% sure if spirit loss was actually limited to 3 or if it was just a coincidence I never went below 7.
If it's a trade-off for Symbol of Return dropping me in the Cavern, I'll gladly accept, though.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
If it's a trade-off for Symbol of Return dropping me in the Cavern, I'll gladly accept, though.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: Entry, Exit, and Teleportation review is live. on 07/17/2021 04:05 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/17/2021 05:46 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/17/2021 06:07 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/17/2021 06:49 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/17/2021 08:11 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/17/2021 09:10 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/17/2021 10:30 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/17/2021 10:57 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/18/2021 09:47 AM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/18/2021 10:39 PM CDT
* The spirit loss that sometimes hits the unfortunate heading into the Rift has been tamed a bit.
GS4-IVRY - Hey all. I just wanted to say I've heard the feedback and concerns over the Rift changes on the forums and Discord. We are looking into them!
Thank you! Yes I'm trying to hunt in the rift and it's taking away 4 spirit each time.
Jara
GS4-IVRY - Hey all. I just wanted to say I've heard the feedback and concerns over the Rift changes on the forums and Discord. We are looking into them!
Thank you! Yes I'm trying to hunt in the rift and it's taking away 4 spirit each time.
Jara
Re: Entry, Exit, and Teleportation review is live. on 07/19/2021 03:05 AM CDT
I dunno if anything's been changed to address the spirit loss issue yet, but yesterday evening when I was hunting the Rift my spirit loss was between 0 and 3 when entering (only saw 3 once, the others were all less then that). Entered about 6 times total and all the entries were faster then usual... though that could just be a fluke cause I've had runs like that before.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: Entry, Exit, and Teleportation review is live. on 07/19/2021 07:09 AM CDT
While I love the idea that went into making these changes, I find the end result extremely disappointing. Particularly in relation to OTF. The sole change being that constructs only SOMETIMES stop dragging? No other changes such as the fogging location, or the aqueduct accessability, etc? Very disappointed at the lack of meaningful impact, particularly in the EN which seems to be a general trend for new developments as of late.
Re: Entry, Exit, and Teleportation review is live. on 07/19/2021 01:19 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/19/2021 03:48 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/19/2021 03:54 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 07/21/2021 02:05 AM CDT
Re: Entry, Exit, and Teleportation review is live. on 08/11/2021 12:01 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 08/17/2021 12:46 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 08/17/2021 09:54 PM CDT
Re: Entry, Exit, and Teleportation review is live. on 09/28/2021 01:08 PM CDT
Aid the Fallen (1613)
A sneaky little bug was submitted (Thank you!) and fixed up.
If you have anchored within the Rift areas "Cavern of Ages" successfully, it should now show as a valid anchor point within range when casting Aid the Fallen (1613) without a target and from within the Rift.
~GM Ivry