Capped bandits with caribou in the room. mstrike used to start with hitting the bandits first and use any remaining strikes clearing out the nuisance critters, but here the order is reversed and the caribou get hit first and the target gets hit last.
I regard maintaining the same target after an open mstrike as a positive change, but I'd have expected an announcement on it, not a discord response saying nothing has changed.
....
R>mstrike
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You swing a perfect mithril morning-star at a caribou!
AS: +540 vs DS: +158 with AvD: +37 + d100 roll: +70 = +489
... and hit for 164 points of damage!
Left leg ripped from socket at the knee!
The caribou is stunned!
You swing a perfect mithril morning-star at a caribou!
AS: +540 vs DS: +158 with AvD: +37 + d100 roll: +92 = +511
... and hit for 201 points of damage!
Incredible smash to what used to be a stomach!
The caribou lets out a sigh and dies.
You swing a perfect mithril morning-star at a halfling thief!
AS: +540 vs DS: +305 with AvD: +33 + d100 roll: +48 = +316
... and hit for 83 points of damage!
Elbow punctured, oh what pain!
The halfling thief is stunned!
You swing a perfect mithril morning-star at a halfling rogue!
AS: +540 vs DS: +271 with AvD: +40 + d100 roll: +60 = +369
... and hit for 89 points of damage!
Whoosh! Several ribs driven into lungs.
The halfling rogue is stunned!
You swing a perfect mithril morning-star at a human thief!
AS: +540 vs DS: +294 with AvD: +33 + d100 roll: +32 = +311
... and hit for 82 points of damage!
Shield arm mangled horribly.
The human thief is stunned!
Your series of strikes and ripostes leaves you off-balance and out of position.
Roundtime: 9 sec.
mstrike targetting order reversal on 03/19/2019 11:17 AM CDT
Re: mstrike targetting order reversal on 03/19/2019 12:12 PM CDT
The MSTRIKE logic hasn't been updated since 2016. When using open mstrike, it always just cycles through the room order. For bandit hunting, that has 2 scenarios. In the first scenario, you walk into a room with an existing creature, then bandits appear. If you open mstrike, it will target the bandits first since they're the newest creature in the room order, then will eventually hit the original creature that was in the room (# of targets permitting). The the second scenario, you walk into an empty room and bandits appear, then another creature wanders in. If you open mstrike, it will target the wandering creature first (since it's the newest), then the bandits.
GameMaster Estild
GameMaster Estild
Re: mstrike targetting order reversal on 03/19/2019 02:47 PM CDT
I thought I had remembered that it started at the top of visible order; thanks for the confirmation.
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That said...
Is there any possibility that it might work like Holding Song/1001, such that it starts at the target and proceeds (in room order) from there?
(i.e. My monk is bashing away at the second initiate in a room of "initiate, initiate, monk, initiate, monk" and two fresh monks walk in; I hit "mstrike\r" and it starts with my current 'target', goes to the monk, third initiate, monk, and THEN wraps up to the top of the room--assuming I have enough swings--to get the two new monks.)
.
That said...
Is there any possibility that it might work like Holding Song/1001, such that it starts at the target and proceeds (in room order) from there?
(i.e. My monk is bashing away at the second initiate in a room of "initiate, initiate, monk, initiate, monk" and two fresh monks walk in; I hit "mstrike\r" and it starts with my current 'target', goes to the monk, third initiate, monk, and THEN wraps up to the top of the room--assuming I have enough swings--to get the two new monks.)
Re: mstrike targetting order reversal on 03/19/2019 02:50 PM CDT
>>Krakii's "I can handle 'em all" post
Psst. Seven combatants means its time to take the higher ground. Move and control the strikes based on the then 'new' audience.
Only fools and desperate characters take on more than X opponents (which in my case is 4, unless HC, and then is 1). If you're advocating the number be 8. . .well, I'm out.
Doug
Psst. Seven combatants means its time to take the higher ground. Move and control the strikes based on the then 'new' audience.
Only fools and desperate characters take on more than X opponents (which in my case is 4, unless HC, and then is 1). If you're advocating the number be 8. . .well, I'm out.
Doug
Re: mstrike targetting order reversal on 03/19/2019 02:55 PM CDT
If they're all stunned--or asleep, thank you UCS choking unconscious!--NONE of them are acting to cause harm to my character... :)
And in the scenario I described, my character only needs 35 ranks of MOC to "wrap" back to the top [hit a 4th target]; he's had that since 16th level. Yes, hitting the second of the new ones would require 60, and he's of a level to do it now, I just haven't got the points to sink into doubling the skill.
And in the scenario I described, my character only needs 35 ranks of MOC to "wrap" back to the top [hit a 4th target]; he's had that since 16th level. Yes, hitting the second of the new ones would require 60, and he's of a level to do it now, I just haven't got the points to sink into doubling the skill.