Sorry if this turns out to be a bit of a long rant.
Kaldonis has been collecting scrolls with (first-level) spells with hopes of getting into the magical green barrier in River's Rest to the Huntress's Shrine. I randomly decided to do try it quickly before going to work the other day, which in hindsight was a particularly bad idea. Someone even asked me in town commons why I wanted to, and Kaldonis just shrugged. Actually I've never been in there, and I wanted to set a planar rune in there for giggles, or if Kaldonis ever needs to hide from dwarves trying to stick him back in the loony bin.
Anyway, the first few spells I tried weren't enough, so I recruited a cleric to help me by casting Prayer of Holding. Well that didn't work either, so we just went back to commons. Some people asked if I was successful, but I wasn't, and I was hoping anyone might have insight. As far as I know, it's all first level spells, so this is where the problem begins. I want to point out all the spells I tried (and also to make sure any one responding might be able to point out something I didn't consider that they know or suppose would be helpful). We'd tried 201, 301, 601, 701 901, and 1001. I guess I should have gotten someone to use 501 perhaps, but that's hindsight now. So I said spell numbers out loud, and within short order someone was whispering to me to stay in character and pasting my name and what I said on LNet. This is also right around the time another character said, "If memory serves right, it's the very first spell a cleric learns."
Kaldonis very rarely or never uses spell numbers outside a whisper, but how out of character is this, and what are people's suggestions for this particular case? Of course we can name every first level spell in full glory, but "Spirit Defense I, Calm, Prayer of Holding, Elemental Defense I, Sleep, Natural Colors, Blood Burst, Minor Shock, Holding Song, Force Orb, and Mantle of Faith" is a mouthful. (Of course, from historical reasons we can exclude 1201 and 1601, but anyway.) I don't like terms like "minor" or the numbers after spells either personally (I tend to think they are just as much to be avoided as the spell numbers themselves...and they sound hokey..so I prefer 'lesser' or refer to the appearance of the defensive spells and so on). I'm pretty sure now Sleep was the spell I hadn't thought of, but how do I get people to help me think of relevant first level spells I might have missed. Spoken as I did like "Did um...301, 601, 701, 901, 1001." at least conveys the pattern which is going on, and might have gotten one of us to spot I missed 501 if I hadn't gotten drawn into a whispering debate and had my PC go bonkers so I kept logging in and out and eventually just went to work. I was actually planning to go to work really soon at the time, so I was probably being careless and trying to be quick so I wouldn't end up being late.
I don't see using "301" as really any less appropriate than calling it the first spell a cleric learns. In many cases the mana cost is tied to the spell number (but not always), and I suppose exact number of mana is probably out of character, so this could be some kind of argument against the last two numbers. These are also related to level, but it would seem to apply just the same to citing which order the spell is learned, say like the fifteen spell a ranger learns versus 615. Although certainly spell numbers should be generally avoided, is it that crazy to think anyone ever cataloged and numbered spells? I suppose past the 20th level spells one might have a good point why 425 is not number 421 in that case, or why some sets of numbers are missing (like 1300s...but even out of character I don't know that).
Probably most people are just going to tell me straight out that spell numbers are OOC period and that's it. So the more interesting question is how to approach the subject of entering the magical green barrier in character when discussing the obvious pattern of the required spells? It's a much harder puzzle to discuss in character when you can't refer to anything relating to the concept that they are the first spells in each circle (and if we can say first and each circle, I don't see the difference of claiming there is a spell catalog at say Beacon Hall Archive which uses these numbers). How would you all go about this discussion in character? I guess if we say the simplest spells in each circle, it can work out. But what if it happened to be all the second level spells?! What can you do then?
I mostly just had a really bad day after someone called me out of character. It wasn't a person who knows my character at all, and it seemed a bit condescending, particularly getting quoted on LNet which would only seem to have a malicious intent. The character also did in-character things like glancing at me, which is just as out of character as doing out of character things I believe. For instance, I remember way back when if someone would say mention AS or some other thing on the amulet, a huge number of people would immediately be like, "What's an AS?" or start making up names to fit the two letters. In reality, if you heard something strange you didn't understand, on average I think more people would actually ignore it than purposely notice it. People make those corrections so much "in character" because of the player's knowledge it is out of character, thus making them in fact part of the problem as well. The day before the episode I'm describing, some character I just met was picking my locks and said something about the creatures being 10-14 above him. I thought about pointing out the OOC, but firstly I just recently met the character (so I don't want to start out on the wrong foot by correcting a person I barely know for a minor detail), and secondly Kaldonis knows jack about lock smithing, so he's unlikely to notice if someone says something strange about the details of picking locks, since he just doesn't know anyway.
I guess part of my post is also how to properly handle OOC as well. As a long time player very interested in RP and being in character, it's depressing to get told you screwed up especially by someone you don't even know. The character in question knows no spells (I just had given him a full spell set the other night!), so why would he start starting at Kaldonis if Kaldonis was babbling about a topic the character is totally clueless about? For the case of lockpicking numbers tossed out (referencing creature levels), in retrospect Kaldonis should have just said that the mean bog trolls are 10 or 15 feet taller than him, too. I rather to play off OOC stuff as if my character just heard something and interpreted it within the game. Couldn't a non-spell caster instead just ask what all those numbers big mean, and at least I get a chance to redeem myself and roleplay it off as something within the game, rather than diving into a big OOC whispering debate, or tell him it's too bad dwarves can't count past single digits?
This is not why I play this game. I play this game to have fun. It was also especially annoying because I'm like Kaldonis has no reason to dislike this character in the game really who is trashing me outside the game, until my head cleared and remembered Kaldonis is racist against his creed and I became much happier the rest of the day. I guess anyway I'll follow the advice to remain in character for sure now...
Anyone care to correct me with a little less mockery?
~daid (player of Kaldonis)
PS: The examples this player gave me of how to be in character and not use spell numbers also involved suggesting added wording like "bitch" and "son of a wh*" for an offensive spell, if you're wondering why I'm probably not going to let Kaldonis keep overlooking his massive racial bias in this case. Of course the suggestions also had nothing to do with the case at hand where I'm trying to point out part of the puzzle for people to help Kaldonis solve it correctly...
PPS: Since someone earlier mentioned stuff about ICE age, what about spell names like guards, hues, alkars and all that people still talk about? Even Kaldonis says "guards" but if I'm wondering about how to talk about spells in character, it's worth tossing out there. I guess there are still ICE age metals about?
Spell Numbers on 10/19/2012 07:17 AM CDT
Re: Spell Numbers on 10/19/2012 09:17 AM CDT
As this document lays out, http://www.play.net/gs4/info/tomes/magictech.asp the idea of "spell circles" exists in-game. More so, the in-game document states, "They are organized into several ranks, and students of the circle are encouraged to learn the ranks in order. In many cases this ordering is enforced by various means."
Now obviously, a ranking system is either implicitly or explicitly assigning a numbering system to the spells. First spell, second spell, and so on. Additionally, magic is heavily controlled in the Turamzzyrian Empire and in the Elven nations, is quite likely an art that has been greatly studied and refined. What this means is that it would not be surprising if short hand was created for quick and simple identification and communication of the spells. This obviously would extend to the spell circles. For example, the first spell circle, Minor Spiritual, might be referred to as the spell circle number 1. Then, the first ranked spell in the circle would be designated spell number 01. In even quicker short hand, 101 (first spell circle + first spell).
So what am I saying? I am saying that there is a reasonable argument that saying in-game, "Hey, can someone hit me with some 101?" is not necessarily out of context/genre.
My personal opinion, however, is that we players view the numeral 101 as the mechanical OOG shorthand for the first spell in Minor Spiritual. In part, this is how most, if not all of us, input the casting of the spell into keyboard. We are trained to view 101 as the OOC equivalent, a mechanical designation. Thus, it is or at least can be jarring to see our characters saying the spell numbers out loud. So I would not condone it.
Now was it cool of the person to call you out in that manner? Naw.
GM Scribes
Now obviously, a ranking system is either implicitly or explicitly assigning a numbering system to the spells. First spell, second spell, and so on. Additionally, magic is heavily controlled in the Turamzzyrian Empire and in the Elven nations, is quite likely an art that has been greatly studied and refined. What this means is that it would not be surprising if short hand was created for quick and simple identification and communication of the spells. This obviously would extend to the spell circles. For example, the first spell circle, Minor Spiritual, might be referred to as the spell circle number 1. Then, the first ranked spell in the circle would be designated spell number 01. In even quicker short hand, 101 (first spell circle + first spell).
So what am I saying? I am saying that there is a reasonable argument that saying in-game, "Hey, can someone hit me with some 101?" is not necessarily out of context/genre.
My personal opinion, however, is that we players view the numeral 101 as the mechanical OOG shorthand for the first spell in Minor Spiritual. In part, this is how most, if not all of us, input the casting of the spell into keyboard. We are trained to view 101 as the OOC equivalent, a mechanical designation. Thus, it is or at least can be jarring to see our characters saying the spell numbers out loud. So I would not condone it.
Now was it cool of the person to call you out in that manner? Naw.
GM Scribes
Re: Spell Numbers on 10/19/2012 04:37 PM CDT
I myself find numbers mostly oog and it would detract my attention from the point you were trying to get across in the first place. There could be other ways to say it without naming each spell individually and in my mind the attempt to keep things in genre of a subject that could definitely turn into something a player rather than a character might say is appreciated, at least by me. Best example I have is someone who I can't remember offhand referred to the difficulty of lock difficulties, by the number of tumblers the box contained. Picking in the east tower with my rogue often times you'd have to ask another rogue to handle something that was a bit out of your reach..but how do you inform them of difficulty? A crude 7 tumbler lock was right around -700. Etc. No clue if it even makes sense IRL, but I certainly preferred this route to a whisper of "-710 lock on this one"
Still, no need to call you out lnet for it. Though as you clearly aren't new a tactful whisper might seem out of place. Better approach would have been that player/character simply responding in character to your statements/questions and turning it around with their version of keeping it IG giving you the opportunity to follow their lead. A few ooc whispers at the same time with suggestions/criticism might have benefited all involved.
Lochiven
Re: Spell Numbers on 10/19/2012 07:39 PM CDT
>PPS: Since someone earlier mentioned stuff about ICE age, what about spell names like guards, hues, alkars and all that people still talk about? Even Kaldonis says "guards" but if I'm wondering about how to talk about spells in character, it's worth tossing out there. I guess there are still ICE age metals about?
References to ICE spells and metals are inappropriate and in the strictest sense OOC, as they were retconned into being something else. While it's understandable that some people will still refer to such things out of nostalgia sake, for the purposes of the game world such spells or metals never existed.
Nick
References to ICE spells and metals are inappropriate and in the strictest sense OOC, as they were retconned into being something else. While it's understandable that some people will still refer to such things out of nostalgia sake, for the purposes of the game world such spells or metals never existed.
Nick
Re: Spell Numbers on 10/19/2012 08:06 PM CDT
>>>My personal opinion, however, is that we players view the numeral 101 as the mechanical OOG shorthand for the first spell in Minor Spiritual. In part, this is how most, if not all of us, input the casting of the spell into keyboard. We are trained to view 101 as the OOC equivalent, a mechanical designation. Thus, it is or at least can be jarring to see our characters saying the spell numbers out loud. So I would not condone it.<<<
Not all of us use numbers (101 = swarding1). I prefer mnemonics for my own reasons. I'm definitely in the vast minority, but we do exist. ;) If you describe a spell by it's number, there's a fair chance I'll have to go look it up, especially if it's out of my characters' known circles. I'm not a fan of spell numbers, especially since the new "multi-cast" ability forces me to use them--but that's another topic.
If you having a conversation with members of your own profession, I think it's perfectly natural to refer to spell numbers, especially speaking in guildspeak. Discussing the mechanics of your profession's magic, however, would seem inappropriate with members of other professions, or in mixed company. Unless you RP your character as someone who studies the magic circles in depth, I would find open discussion of spell numbers out of place. It's not that they don't exist, necessarily, but that they're not meant to be common knowledge to most characters (even if we, the players, know them by heart).
Although it is possible to justify numbers after the fact, they really are "mostly" OOC and, in my opinion, should be used with discretion. There are always exceptions. There may be times when a small group needs to refer to OOC terms, with discretion, to accomplish an end. In such cases, however, maybe group ooc whispers might be more appropriate.
~ Heathyr and friends
Not all of us use numbers (101 = swarding1). I prefer mnemonics for my own reasons. I'm definitely in the vast minority, but we do exist. ;) If you describe a spell by it's number, there's a fair chance I'll have to go look it up, especially if it's out of my characters' known circles. I'm not a fan of spell numbers, especially since the new "multi-cast" ability forces me to use them--but that's another topic.
If you having a conversation with members of your own profession, I think it's perfectly natural to refer to spell numbers, especially speaking in guildspeak. Discussing the mechanics of your profession's magic, however, would seem inappropriate with members of other professions, or in mixed company. Unless you RP your character as someone who studies the magic circles in depth, I would find open discussion of spell numbers out of place. It's not that they don't exist, necessarily, but that they're not meant to be common knowledge to most characters (even if we, the players, know them by heart).
Although it is possible to justify numbers after the fact, they really are "mostly" OOC and, in my opinion, should be used with discretion. There are always exceptions. There may be times when a small group needs to refer to OOC terms, with discretion, to accomplish an end. In such cases, however, maybe group ooc whispers might be more appropriate.
~ Heathyr and friends
Re: Spell Numbers on 10/19/2012 09:33 PM CDT
I'm fine with using the spell numbers. They're on the scrolls our characters read which are an IC item. While I wouldn't want to listen to a string of numbers being repeated over and over, there are more instances in which we all short hand a host of things in game via our characters in order to spare ourselves, the players, a lot of effort. It happens. All I can say is in my mind, my character isn't really saying all numbers...he's whipping out fancy spell names for spells that even I don't know. The amount of information that we players must process in order to be a part of this world is incredibly immense. Shortcuts allow all players to be better participants in the game, even if it can clutter up the screen a little bit. Sometimes, we as players, need to just let things be translated in our minds to what we'd be hearing as our character.
Let me put this another way. 99 times out of 100, in game, when someone is making a purchase or a sale or simply in discussion uses numbers to convey their message. "That'll be 55k, please...that'll be 55,000 silvers, please." Literally, that message should sound like, " that'll be five five comma zero zero zero silvers, please." Uhm, no. It reads as "that'll be fifty five thousand silvers, please." It is shorthand and we use it constantly. In turn, I find the usage of spell numbers to be essentially the same thing. If it's that jarring to you, then we should never see a numeral come off your fingertips as you are making your character speak forever. Long hand only, please. No slip ups!
~Galenok
Let me put this another way. 99 times out of 100, in game, when someone is making a purchase or a sale or simply in discussion uses numbers to convey their message. "That'll be 55k, please...that'll be 55,000 silvers, please." Literally, that message should sound like, " that'll be five five comma zero zero zero silvers, please." Uhm, no. It reads as "that'll be fifty five thousand silvers, please." It is shorthand and we use it constantly. In turn, I find the usage of spell numbers to be essentially the same thing. If it's that jarring to you, then we should never see a numeral come off your fingertips as you are making your character speak forever. Long hand only, please. No slip ups!
~Galenok
Re: Spell Numbers on 10/19/2012 10:15 PM CDT
>>>Let me put this another way. 99 times out of 100, in game, when someone is making a purchase or a sale or simply in discussion uses numbers to convey their message. "That'll be 55k, please...that'll be 55,000 silvers, please." Literally, that message should sound like, " that'll be five five comma zero zero zero silvers, please." Uhm, no. It reads as "that'll be fifty five thousand silvers, please." It is shorthand and we use it constantly. In turn, I find the usage of spell numbers to be essentially the same thing. If it's that jarring to you, then we should never see a numeral come off your fingertips as you are making your character speak forever. Long hand only, please. No slip ups! <<<<
That's not technically accurate. In writing, numerals are expected when referring to large numbers. They are read as they sound. It's rather silly to suggest that 55,000 should literally read "five five comma zero zero zero." That's nonsensical. If you want to be technically accurate, from a writer's point of view, you should write out smaller numbers while using numerals for larger ones, e.g. "I'll pay you 35,000 silvers for five rubies."
Just because we see numbers in the game doesn't mean we should allow our characters to refer to them. They are there for our benefit, behind the scenes. For those who enjoy roleplaying, those numbers can feel jarring and out of place since our characters would know nothing about them. You're right, they're great shortcuts for us. But they don't need to be part of our character's daily vocabulary.
~ Heathyr and friends
That's not technically accurate. In writing, numerals are expected when referring to large numbers. They are read as they sound. It's rather silly to suggest that 55,000 should literally read "five five comma zero zero zero." That's nonsensical. If you want to be technically accurate, from a writer's point of view, you should write out smaller numbers while using numerals for larger ones, e.g. "I'll pay you 35,000 silvers for five rubies."
Just because we see numbers in the game doesn't mean we should allow our characters to refer to them. They are there for our benefit, behind the scenes. For those who enjoy roleplaying, those numbers can feel jarring and out of place since our characters would know nothing about them. You're right, they're great shortcuts for us. But they don't need to be part of our character's daily vocabulary.
~ Heathyr and friends
Re: Spell Numbers on 10/20/2012 08:11 AM CDT
I have the same opinion as Scribes on this. Such listing obviously exists within professions, and there's no reason not to use it when talking as one professional to another. For general open use it needs to be "the first spells that are learnt" "not 101,201, etc.".
A -450 lock is thief lingo and its fine to use thief lingo in guild speak as one smith to another. Similarly 301 is cleric lingo and its fine to use in guild speak as one cleric to another.
I agree it grates when the person calling you out for being OOC does so in an even more OOC way than you were.
What sort of thing does Kaldonis do when gravely insulted? Find a kobold. '::kobold =intone I name you XXX. Waggle your fingers at it in a mystic fashion in order to create a voodoo link between it and XXX. Have your demon stick pins in it. Whisper XXX Have you had any mysterious pains in the nether regions recently? Should they deny it, scold your demon for not doing the ritual properly. If they admit to them, inquire whether they are familiar with how to obtain deeds. Offer to come and rescue them when they fall down dead from it on their next hunt. Providing they give you with a suitable gem to animate their corpse with. In advance. Spin some spiel about how its the first signs of being affected by a ritual the troll necromancers use and you have a way to counter it if they agree. And pay for the no doubt expensive components needed. In advance. Ooops, you just cast your custom nightmare on them instead.
A sorcerer really shouldn't lack for IC ways of making their displeasure manifest. Even if its too late to actually implement it this time, think up something suitable for Kaldonis to do next time.
A -450 lock is thief lingo and its fine to use thief lingo in guild speak as one smith to another. Similarly 301 is cleric lingo and its fine to use in guild speak as one cleric to another.
I agree it grates when the person calling you out for being OOC does so in an even more OOC way than you were.
What sort of thing does Kaldonis do when gravely insulted? Find a kobold. '::kobold =intone I name you XXX. Waggle your fingers at it in a mystic fashion in order to create a voodoo link between it and XXX. Have your demon stick pins in it. Whisper XXX Have you had any mysterious pains in the nether regions recently? Should they deny it, scold your demon for not doing the ritual properly. If they admit to them, inquire whether they are familiar with how to obtain deeds. Offer to come and rescue them when they fall down dead from it on their next hunt. Providing they give you with a suitable gem to animate their corpse with. In advance. Spin some spiel about how its the first signs of being affected by a ritual the troll necromancers use and you have a way to counter it if they agree. And pay for the no doubt expensive components needed. In advance. Ooops, you just cast your custom nightmare on them instead.
A sorcerer really shouldn't lack for IC ways of making their displeasure manifest. Even if its too late to actually implement it this time, think up something suitable for Kaldonis to do next time.
Re: Spell Numbers on 10/20/2012 09:08 AM CDT
>>I agree it grates when the person calling you out for being OOC does so in an even more OOC way than you were.
This is the crux of the discussion, as I see it.
First, one character simply cannot call out another character for being out of character. It simply makes no sense. And if the player feels another player is being out of character, there are three options -- ask for clarification in character (why drop to their level), remove yourself from the OOC influence (leave, squelch, ignore), and in those cases bad enough to warrant such a move, report it and let those true OOC game managers manage it.
The last two are hopefully self-explanatory, and the first one is the only one worth really exploring here. At least, my opinion.
And there are so many ways to handle the first one, that it can turn into its own background exploration and roleplaying scenario. Win for all!
'Can you cast 101 on us?' the shifty-eyed half-krolvin asked.
'I'm not sure I understand what you mean, my nervous friend,' the white-robed elven figure replied.
Fur bristling slightly, the half-krol rocks back and forth, 'A spell! We wants it! Blue, all blue!'
'Ah, I see. As I understand these things, you'll need to seek out someone else to grant you the protections of the first order minor spirit spell known to clerics and empaths. Perhaps you should seek one of them out and ask for the magical protections they learned early,' the figure replies, smiling gently.
The furball turns away, muttering something about elveses.
Doug
This is the crux of the discussion, as I see it.
First, one character simply cannot call out another character for being out of character. It simply makes no sense. And if the player feels another player is being out of character, there are three options -- ask for clarification in character (why drop to their level), remove yourself from the OOC influence (leave, squelch, ignore), and in those cases bad enough to warrant such a move, report it and let those true OOC game managers manage it.
The last two are hopefully self-explanatory, and the first one is the only one worth really exploring here. At least, my opinion.
And there are so many ways to handle the first one, that it can turn into its own background exploration and roleplaying scenario. Win for all!
'Can you cast 101 on us?' the shifty-eyed half-krolvin asked.
'I'm not sure I understand what you mean, my nervous friend,' the white-robed elven figure replied.
Fur bristling slightly, the half-krol rocks back and forth, 'A spell! We wants it! Blue, all blue!'
'Ah, I see. As I understand these things, you'll need to seek out someone else to grant you the protections of the first order minor spirit spell known to clerics and empaths. Perhaps you should seek one of them out and ask for the magical protections they learned early,' the figure replies, smiling gently.
The furball turns away, muttering something about elveses.
Doug
Re: Spell Numbers on 10/20/2012 06:50 PM CDT
I think it's a bit of a stretch to say that because spells are learned in order the numbers associated with those spells are IC. They certainly could be, but there's not a single instance that I can recall to support the claim. NPCs never refer to spell numbers and they're always listed in parenthesis, which are generally used to indicate something to the player. It occurs to me that the design intent here was probably as an aid to help players organize spell information. You at least know at a glance which circle the spell is coming from, even if the name is not immediately familiar (useful when there are hundreds of spells out there!).
Having said that, this would seem to be a bit of a gray area. I choose not to refer to spell numbers IC, but I'm not going to make a big deal about it if someone else does. On more black and white instances of OOC, my policy is to simply ignore it. The flowery rhetoric intended to cover up such mistakes made by others simply draws more attention to something that isn't deserving of it. If the behavior is intentionally disruptive, I'll report (haven't had to do this so far). If the player is new to the game, it's possible they simply aren't aware of the difference between IC and OOC. In that case, I'll take to whispers and try to bring them up to speed. But spell numbers aren't worth the effort. I have my opinion on this, but others are welcome to theirs. It's just not that big a deal.
~Taverkin
Having said that, this would seem to be a bit of a gray area. I choose not to refer to spell numbers IC, but I'm not going to make a big deal about it if someone else does. On more black and white instances of OOC, my policy is to simply ignore it. The flowery rhetoric intended to cover up such mistakes made by others simply draws more attention to something that isn't deserving of it. If the behavior is intentionally disruptive, I'll report (haven't had to do this so far). If the player is new to the game, it's possible they simply aren't aware of the difference between IC and OOC. In that case, I'll take to whispers and try to bring them up to speed. But spell numbers aren't worth the effort. I have my opinion on this, but others are welcome to theirs. It's just not that big a deal.
~Taverkin
Re: Spell Numbers on 10/23/2012 06:10 AM CDT
>> "That'll be 55k, please...that'll be 55,000 silvers, please."
Actually, as a scientist in real life, sometimes I wonder if using SI prefixes is really proper within the game. Certainly if I started using "nano" I'd get some weird looks. It's not important to me really, and typically I do type out numbers like "a thousand" rather than "1000" but of course it depends on the case. I wouldn't get on anyone's case for using things like kilo (though people just use "k"), but if we are discussing numbers and in character, I'm not sure the metric system was invented in Elanthia. Of course, what units to use is often unclear anyway. The game tells us pounds for weight, so we could assume it's totally an imperial unit system implemented, but I'm not sure what I'd get for using stones and slugs (well, I'd get weird looks in real life, too). For temperature, Fahrenheit for sure would be out of place being a name, but I digress...
>>What sort of thing does Kaldonis do when gravely insulted?
Well, since this is all OOC whisper, Kaldonis has very little to do with being insulted. As the player I am annoyed, but Kaldonis is off in la-la land. People look at him strangely often enough, so he doesn't find it unusual actually. Although you give some amusing ideas, Kaldonis isn't really the type to be insulted in general. He's usually too out of touch with proper social norms to notice things which should be insulting. The quickest example I can think of that annoys him is if his feet get stepped on, but the subject would quickly change to some tirade about socks. Given that he licks people when invisible or from time to time dumps potions on people's heads without being prompted, probably if I felt he was insulted he'd start being especially friendly. I know the last time someone talked about eating halflings he blew off one of his own limbs, picked it up off the ground, and tried to give it to the person.
>>Ooops, you just cast your custom nightmare on them instead.
I really want one of these. Got the basics worked out and everything! Ever feared your brain is trying to escape from your skull by any possible means?
~daid (player of Kaldonis)
Actually, as a scientist in real life, sometimes I wonder if using SI prefixes is really proper within the game. Certainly if I started using "nano" I'd get some weird looks. It's not important to me really, and typically I do type out numbers like "a thousand" rather than "1000" but of course it depends on the case. I wouldn't get on anyone's case for using things like kilo (though people just use "k"), but if we are discussing numbers and in character, I'm not sure the metric system was invented in Elanthia. Of course, what units to use is often unclear anyway. The game tells us pounds for weight, so we could assume it's totally an imperial unit system implemented, but I'm not sure what I'd get for using stones and slugs (well, I'd get weird looks in real life, too). For temperature, Fahrenheit for sure would be out of place being a name, but I digress...
>>What sort of thing does Kaldonis do when gravely insulted?
Well, since this is all OOC whisper, Kaldonis has very little to do with being insulted. As the player I am annoyed, but Kaldonis is off in la-la land. People look at him strangely often enough, so he doesn't find it unusual actually. Although you give some amusing ideas, Kaldonis isn't really the type to be insulted in general. He's usually too out of touch with proper social norms to notice things which should be insulting. The quickest example I can think of that annoys him is if his feet get stepped on, but the subject would quickly change to some tirade about socks. Given that he licks people when invisible or from time to time dumps potions on people's heads without being prompted, probably if I felt he was insulted he'd start being especially friendly. I know the last time someone talked about eating halflings he blew off one of his own limbs, picked it up off the ground, and tried to give it to the person.
>>Ooops, you just cast your custom nightmare on them instead.
I really want one of these. Got the basics worked out and everything! Ever feared your brain is trying to escape from your skull by any possible means?
~daid (player of Kaldonis)
Re: Spell Numbers on 10/23/2012 08:51 AM CDT
>Well, since this is all OOC whisper, Kaldonis has very little to do with being insulted. As the player I am annoyed, but Kaldonis is off in la-la land.
Well stop OOC whispering and start RPing then. Find something that you can have Kaldonis do while you are annoyed and do it. If Kaldonis would rather blow off his own arm than partake of acts of petty vengeance, then blow off your own arm and offer it to the character of the offended person. "Please accept this arm as a token of apology for my uncivilised language."
There's a tendency for a vicious circle of ever more OOC. The best way to deal with it is to refuse to respond other than IC. Find a way to make this sort of situation about Kaldonis, not about you. You don't have to have Kaldonis respond only to explicit things there is 3rd party messaging for. Invent some reason to be annoyed. "Why are you looking at me like that?" Bring him back from la-la-land.
Well stop OOC whispering and start RPing then. Find something that you can have Kaldonis do while you are annoyed and do it. If Kaldonis would rather blow off his own arm than partake of acts of petty vengeance, then blow off your own arm and offer it to the character of the offended person. "Please accept this arm as a token of apology for my uncivilised language."
There's a tendency for a vicious circle of ever more OOC. The best way to deal with it is to refuse to respond other than IC. Find a way to make this sort of situation about Kaldonis, not about you. You don't have to have Kaldonis respond only to explicit things there is 3rd party messaging for. Invent some reason to be annoyed. "Why are you looking at me like that?" Bring him back from la-la-land.
Re: Spell Numbers on 10/24/2012 05:57 PM CDT
I see the spell numbers (101, 201, 107, etc) as being OOC. And while I do recognize they have spells split into circles and in a set order, I don't believe they call them the 100s, 200s, 300ss, etc. I feel they call them the Minor Spirit, Major Spirit, and Cleric circles respectively. And while I do usually prefer to say the full spell name when speaking of one in character, if I want to point our a specific one, numerically, in a circle I'll say something like "The fifth spell in the cleric circle." Just my opinion and how I go around with it.
~James
Player of Septimius
~James
Player of Septimius
Re: Spell Numbers on 10/25/2012 01:25 PM CDT
>>Well, since this is all OOC whisper, Kaldonis has very little to do with being insulted. As the player I am annoyed, but Kaldonis is off in la-la land.
>Well stop OOC whispering and start RPing then. Find something that you can have Kaldonis do while you are annoyed and do it. If Kaldonis would rather blow off his own arm than partake of acts of petty vengeance, then blow off your own arm and offer it to the character of the offended person. "Please accept this arm as a token of apology for my uncivilised language."
>There's a tendency for a vicious circle of ever more OOC. The best way to deal with it is to refuse to respond other than IC. Find a way to make this sort of situation about Kaldonis, not about you. You don't have to have Kaldonis respond only to explicit things there is 3rd party messaging for. Invent some reason to be annoyed. "Why are you looking at me like that?" Bring him back from la-la-land.
This is the least useful comment in this thread.
~daid (player of Kaldonis)
>Well stop OOC whispering and start RPing then. Find something that you can have Kaldonis do while you are annoyed and do it. If Kaldonis would rather blow off his own arm than partake of acts of petty vengeance, then blow off your own arm and offer it to the character of the offended person. "Please accept this arm as a token of apology for my uncivilised language."
>There's a tendency for a vicious circle of ever more OOC. The best way to deal with it is to refuse to respond other than IC. Find a way to make this sort of situation about Kaldonis, not about you. You don't have to have Kaldonis respond only to explicit things there is 3rd party messaging for. Invent some reason to be annoyed. "Why are you looking at me like that?" Bring him back from la-la-land.
This is the least useful comment in this thread.
~daid (player of Kaldonis)
Re: Spell Numbers on 10/25/2012 01:44 PM CDT
>>>Well, since this is all OOC whisper, Kaldonis has very little to do with being insulted. As the player I am annoyed, but Kaldonis is off in la-la land.
>>Well stop OOC whispering and start RPing then. Find something that you can have Kaldonis do while you are annoyed and do it. If Kaldonis would rather blow off his own arm than partake of acts of petty vengeance, then blow off your own arm and offer it to the character of the offended person. "Please accept this arm as a token of apology for my uncivilised language."
>>There's a tendency for a vicious circle of ever more OOC. The best way to deal with it is to refuse to respond other than IC. Find a way to make this sort of situation about Kaldonis, not about you. You don't have to have Kaldonis respond only to explicit things there is 3rd party messaging for. Invent some reason to be annoyed. "Why are you looking at me like that?" Bring him back from la-la-land.
>This is the least useful comment in this thread.
Sorry, this was overly harsh. I just didn't want go into rant mode.
But I have many issues with the line of reasoning presented. Firstly, it suggests to roleplay without any help on the topic, but that was my exact question. It's great that you want me to roleplay, but HOW should I do it? Starting to respond in character to OOC whispers is insane and totally out side the game. I should make my character rant a tirade because of some OOC? This fails all tests of logic.
I already explicitly stated Kaldonis not only gets a lot of weird looks, but that he it unlikely to take any meaning from them. I will not change my RP because I am a player am annoyed, if at all possible. Hence you miss my point entirely.
I hope this helps to explain why I did not feel these comments were useful to me.
~daid (player of Kaldonis)
>>Well stop OOC whispering and start RPing then. Find something that you can have Kaldonis do while you are annoyed and do it. If Kaldonis would rather blow off his own arm than partake of acts of petty vengeance, then blow off your own arm and offer it to the character of the offended person. "Please accept this arm as a token of apology for my uncivilised language."
>>There's a tendency for a vicious circle of ever more OOC. The best way to deal with it is to refuse to respond other than IC. Find a way to make this sort of situation about Kaldonis, not about you. You don't have to have Kaldonis respond only to explicit things there is 3rd party messaging for. Invent some reason to be annoyed. "Why are you looking at me like that?" Bring him back from la-la-land.
>This is the least useful comment in this thread.
Sorry, this was overly harsh. I just didn't want go into rant mode.
But I have many issues with the line of reasoning presented. Firstly, it suggests to roleplay without any help on the topic, but that was my exact question. It's great that you want me to roleplay, but HOW should I do it? Starting to respond in character to OOC whispers is insane and totally out side the game. I should make my character rant a tirade because of some OOC? This fails all tests of logic.
I already explicitly stated Kaldonis not only gets a lot of weird looks, but that he it unlikely to take any meaning from them. I will not change my RP because I am a player am annoyed, if at all possible. Hence you miss my point entirely.
I hope this helps to explain why I did not feel these comments were useful to me.
~daid (player of Kaldonis)
Re: Spell Numbers on 11/01/2012 08:39 PM CDT
<<Additionally, magic is heavily controlled in the Turamzzyrian Empire and in the Elven nations, is quite likely an art that has been greatly studied and refined. What this means is that it would not be surprising if short hand was created for quick and simple identification and communication of the spells. This obviously would extend to the spell circles.>>
This form of shorthand is used by my main spell-casting pure. Her shop signs have spell numbers representing the magic contained within potions for sale. The description of each type of potion is also shortened because you are only allotted a certain amount of spaces on each shop sign.
<<For those who enjoy roleplaying, those numbers can feel jarring and out of place since our characters would know nothing about them.>>
While I agree that the numbers for each spell circle/level can be jarring to the player I disagree that they are always jarring to the character. There are plenty of characters who could understand 101 is referring to the spell from the minor spiritual circle known as "Spirit Warding I"...
<<They're on the scrolls our characters read which are an IC item.>>
^^...because of this reason. Any sorcerer who infuses scrolls would be incredibly versed in the spell circles and know the approved shorthand terminology for each one, I think. At least, that is how I play it with my sorceress. She does not speak the numeral shorthand out loud on a regular basis (ever, really), but she would be able to understand it if heard out loud. I think that another way to speak about the familiar numerals in an IC manner could be using the term "runes" or "symbols". If someone were to ask what 101 means (while in character), you could just tell them it is a rough translation of some archaic runes you read somewhere (i.e. on a palimpsest).
As to the magical green barrier, I can't remember the correct spell to use, or if it is strictly one spell and one spell alone. I think I got Asenora past it once, years ago, so I cannot remember the magic used.
)O(Mikaela)O(
Speaking in Guildspeak, Kastrel softly says, "Well, based on my past two months . . ."
Speaking in Guildspeak, Kastrel softly says, "The future of Sorcery has wings."
This form of shorthand is used by my main spell-casting pure. Her shop signs have spell numbers representing the magic contained within potions for sale. The description of each type of potion is also shortened because you are only allotted a certain amount of spaces on each shop sign.
<<For those who enjoy roleplaying, those numbers can feel jarring and out of place since our characters would know nothing about them.>>
While I agree that the numbers for each spell circle/level can be jarring to the player I disagree that they are always jarring to the character. There are plenty of characters who could understand 101 is referring to the spell from the minor spiritual circle known as "Spirit Warding I"...
<<They're on the scrolls our characters read which are an IC item.>>
^^...because of this reason. Any sorcerer who infuses scrolls would be incredibly versed in the spell circles and know the approved shorthand terminology for each one, I think. At least, that is how I play it with my sorceress. She does not speak the numeral shorthand out loud on a regular basis (ever, really), but she would be able to understand it if heard out loud. I think that another way to speak about the familiar numerals in an IC manner could be using the term "runes" or "symbols". If someone were to ask what 101 means (while in character), you could just tell them it is a rough translation of some archaic runes you read somewhere (i.e. on a palimpsest).
As to the magical green barrier, I can't remember the correct spell to use, or if it is strictly one spell and one spell alone. I think I got Asenora past it once, years ago, so I cannot remember the magic used.
)O(Mikaela)O(
Speaking in Guildspeak, Kastrel softly says, "Well, based on my past two months . . ."
Speaking in Guildspeak, Kastrel softly says, "The future of Sorcery has wings."
Re: Spell Numbers on 11/02/2012 02:50 PM CDT
<<As to the magical green barrier, I can't remember the correct spell to use, or if it is strictly one spell and one spell alone. I think I got Asenora past it once, years ago, so I cannot remember the magic used.
This takes the assistance of more than one person or someone who can read scrolls well.
GM Scribes
This takes the assistance of more than one person or someone who can read scrolls well.
GM Scribes
Re: Spell Numbers on 12/06/2012 07:23 AM CST