GET/PUT for items works a little differently. Before it was just looking for item weight and saying a small or large pocket. Now, it will go into a little more depth when looking. Weapons will go in a different way, then it will try to determine the size of the item by weight. Just note, that if you have an oddly heavy/light item, it might look a little weird, but the message should be generic enough not to be too weird. Some smaller weapons will go in better places, while the rest will be slipped into weapon loops. No more awkward stares when you put your halberd into your robe, I hope (Though I sell really cool bandoliers/harnesses, for the low low price of... Err... ).
Using StormFront's Point and Click abilities to drag the item will no longer look weird when grabbing something not inside the garment.
Cleaned up some grammar.
ANALYZE will tell what type of garment it is now. So a coat, cloak, or robe. This can be changed by a skilled merchant who is familiar with the script. But hopefully this will give you a better idea of what it is in case you forgot, or you had it altered and that setting wasn't changed and your messaging gets screwed up (each type of garment varies a little).
>>Previous post:
Just to give some insight on how these work, since I know there is a little confusion out there. They check the area you're in to be...
Inside > Snowing > Raining > Ashy > Climate |
...And message appropriately with some of the verb traps on the item.
As for the unlocking process, this is what we have for these.
OPEN, CLOSE, WEAR, REMOVE come "off-the-shelf" at the time of purchase.
PULL, PUSH, GET/PUT (for items inside of it) are a tier 1 unlocking. At this point you can also have a hood, cowl, or custom head covering added. The custom one is just describing it like "torn blue hood." This will alter the messaging to reflect the type of covering with PULL and PUSH.
RUB, TOSS, TURN, CLEAN are a tier 2 unlocking (fully unlocked).
At any point you can also have custom fasteners added, which will alter the messaging for OPEN and CLOSE to reflect those custom ones.
The description of the item itself will still need to be altered as you normally would have. There aren't any static SHOW descriptions with these to reflect the custom settings, because I know how fashionistas do not care for this if they don't like how things are worded! You CAN see your custom settings with ANALYZE if you have any, as well as tier level, if it's hooded or not, and alter rules. Point and Click on StormFront also contains a submenu for the verb traps (no guess the verb).
Hopefully this will clear up some confusion. And as always, your feedback about these items are important. Feel free to post in the Items and Inventory topic!
~Wyrom, ASGM
Host Manager
GameMaster Trainer
Honorary QC Lackey
This message was originally posted in Game Design Discussions, Items and Inventory. To discuss the above, follow the link below.
http://forums.play.net/forums/19/213/2292/view/329