Spirit Beasts Suggestions on 01/11/2021 10:27 PM CST
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With the holidays firmly behind us and my schedule less hectic, I have some time to dive back into Spirit Beasts. They've been getting regular play since the last update (especially with the weekly quest!) but I'm always looking for ways to improve the system. If you have any ideas, please feel free to post them here or email me at gs4-auchand@play.net.

Auchand
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Re: Spirit Beasts Suggestions on 01/17/2021 01:51 PM CST
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I gave Spirit Beasts a good faith effort and ultimately decided it wasn't for me. Here were my overall impressions:

-I enjoyed exploring and finding new spirit beasts. Perhaps this portion could be expanded and/or awards given.
-I'd like to see a live battle tutorial option to help explain battles and perhaps give you some strategy 101. I read through the basic help files but still felt confused as to how to actually execute strategy. It was all trial and error, plus help and advise from Obelin.
-I recommend nerfing difficulty early on, then giving it a ramp-up as you progress. Losing most battles early on was discouraging and not very fun.
-A battle speed option would also be welcome. Battles move too quickly before I can process and read what is happening. Or, make it a true turn based battle wherein it does not progress until you enter a command.



~Land Pirate Maylan~
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Re: Spirit Beasts Suggestions on 01/17/2021 03:45 PM CST
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>> A battle speed option would also be welcome. Battles move too quickly before I can process and read what is happening.

I haven't played around with the newer updates but I will +1 on this. The battles move so fast I don't really feel connected with what is going on. I can create highlight, alias, etc. to try and make it feel more like I am playing vs. watching but the game should work that way out the gate. I realize other people make like the current pace so I think Maylan's suggestion of a battle speed option is a pretty good way to address this!

-- Robert

>> *** A small bundle of woven hemp is discharged from your ruic heavy crossbow. It expands as it sails through the air and then coils about a forest troll's legs!
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Re: Spirit Beasts Suggestions on 02/10/2021 11:36 PM CST
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I would like to suggest the Arena mechanics allow for observers in the stands to cheer on, holler, clap, and such for those in the arena.

You can already watch ... go the rest of the way to how the Duskruin Arena works!

Maybe the creatures battling can take heart from directed cheers and applause!

--
ESP TUNE TOWNCRIER or ;tune towncrier
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