Switchable Builds on 09/23/2021 04:29 PM CDT
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An Adventurer Guild Reward, a benefit of reaching 100th level, something you can buy with SimuCoins, something we all get once
a month, a Log-In Reward---


The point is that we want to experiment with different training paths. It's a huge huge deal to shift one over completely from scratch. Using a Fixskills for this reason will give you a chance to play with a different build but if it doesn't work out, it's another Fixskill then you're locked. Say you wanna know what using a Ranged weapon is like for your Rogue but you don't need much different...does that need to cost two Fixskills to test out the Ranged version? Or if you have a Battlemage who wants to see if they can survive as a Pure in OTF, or say wants to see how much better it is with Immolation using maxed Fire Lore...etc. etc. etc. Fixskills won't be used exactly for the reason that it's implemented, which seems more of a fixer for implementation issues or a general thing for using against mistakes made or migration, whatever...Migration is so pained that I prefer not to even bother. I don't need complex math in my day on Gemstone (we don't see the formulae for all the stuff that contains it within).

Is it gonna hurt the game? Doubtful! Everyone wants more versatility. Everyone wants to train in different ways and it would make them probably play a lot more. Also it could reinforce the build you are already satisfied with, since you know the difference won't bolster your odds or entertainment for it. There's a myriad of complexities and dimensions to Gemstone IV which were not present when Fixskills got started. We could really use the augmentation to put this stuff to use, especially with the Semis becoming casters stuff recently...Come on! Give Us Play



Dragons r Real
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