Animal companion reset on 07/02/2013 01:24 AM CDT
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Any thoughts?
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Re: Animal companion reset on 07/02/2013 03:57 AM CDT
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For five bucks you can now do something we've been told repeatedly, for years, is impossible, or at least, a Really Big Deal. I'm not opposed to the reset being available, for a price, but for five bucks? I would have expected such a thing to have a much greater cost. Now, there's pretty much no consequence for changing companions. None at all. Pick a new one every month if you want. Or every week if you can afford it. Whatever. I think setting the reset potion so cheap really devalues the "permanent" nature that this bond is supposed to entail. This has always been such an important point with the GMs, but it seems like Simu marketing just undermined years of precedent, for five bucks a shot.

Call me crazy, but I think it's a mistake.

~ Heathyr and friends
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Re: Animal companion reset on 07/02/2013 06:23 AM CDT
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Mechanically awesome, otherwise shameful.



!>tell child to be quiet
The child cries, "I don't wanna!"
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Re: Animal companion reset on 07/02/2013 09:15 AM CDT
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I'm not sure what this means. $50 would be ok?

As companies grow and their leadership changes, so many different variables come into play. Perhaps Simu's attempting a lot, and is willing to set aside years worth of Heisman to become more transparent?

Reward the behaviors you want to see.

Doug
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Re: Animal companion reset on 07/02/2013 09:52 AM CDT
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>>I'm not sure what this means. $50 would be ok?

Right... I mean, having a companion reset is one thing. But letting the poors have it too? Ugh.
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Re: Animal companion reset on 07/02/2013 10:24 AM CDT
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I am personally against it. But it is here now so we have to deal with it. Now my question is can we make the bonding mean more now? I know the difference but make it more. Maybe expand it so that there a more tiers to the bonding that takes real life time and after a year or to they will be fully bonded and listen to commands instantly instead of the poor 5 min wait we have now after the tell command . Yes I am exaggerating but you get the point. If we make the bonding mean more and take a longer time the reset to me would have more meaning.

Sorry done on phone so please ignore any bad English
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Re: Animal companion reset on 07/02/2013 10:43 AM CDT
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Coming to a Simucoin store near you: Instant Animal Companion Bonding Potions!

Just pour the potion on your animal's head and he will instantly become your most loyal friend. Only 19.99. Get yours today!



!>tell child to be quiet
The child cries, "I don't wanna!"
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Re: Animal companion reset on 07/02/2013 11:08 AM CDT
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Good post in the discussions with SIMU folder E. I tried to bring up the same thing when the SIMU store was first announced. They may actually respond to you. You've been around a long time and had an impact on the game.

Back to companions;

I like the idea of adding extra bonding. They could do a TON with companions really. Speed up their ability to listen to commands and I think everyone wants to be able to make TELL COMP TRACK useful by either getting the room "picture" or following the companion to that room.

Unfortunately anything they add to the game, will also be just another item to monetize.
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Re: Animal companion reset on 07/02/2013 11:35 AM CDT
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>Mechanically awesome, otherwise shameful.


Completely agreed.

I'd never get rid of my companion. Ever.

Now what is this about letting the poors have it too? AC's better not be able to be purchased by non-rangers...

- Odysia
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Re: Animal companion reset on 07/02/2013 12:06 PM CDT
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>>Now what is this about letting the poors have it too? AC's better not be able to be purchased by non-rangers...<<

I think what Heather is saying is that if people are going to change AC's it should be more painful than $5.00 and so far, no one has suggested that other classes get 'em. Things are definitely trending that way though.
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Re: Animal companion reset on 07/02/2013 12:20 PM CDT
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>>AC's better not be able to be purchased by non-rangers...

What if a non-ranger could purchase an animal companion reset to be used on someone else? It could be delivered via catapult.

"That badger has drooled ravenously at me for the last time..."
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Re: Animal companion reset on 07/02/2013 12:27 PM CDT
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>>What if a non-ranger could purchase an animal companion reset to be used on someone else? It could be delivered via catapult.<<

If you kneel before firing the catapult then you get a bonus to your bonding.
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Re: Animal companion reset on 07/02/2013 02:10 PM CDT
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Before my ranger settled on his animal companion, I had him travel the lands looking for other rangers who had either a bird, rodent, hound or feline. Folks were willing to tell me the pros and cons. I could see the animal companions hunt... After all said and done I settled on a feline. This was a great fun and I chatted with a lot of folks.

Now...

I can try one on like a pair of shoes..oops..don't like that one ..$5.00 later.. oh here is another.. oops don't like that one ... rinse repeat.

I feel that this cheapens the animal companion spell.

Peace
Zhelas



(Lord Paladin walks around Droit examining his equipment.)
Lord Paladin: How does he....How does he work?
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Re: Animal companion reset on 07/02/2013 02:46 PM CDT
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There are a variety of ways one could RP heavily the use of the potion in a situation.

From a RP standpoint, I probably wouldn't advise using such a thing as the potion often. Unless you're going for that true Beastmaster-styled ranger.

I'd also suggest taking a look at the loresong for the potion. It is a very sad and happy thing at the same, imo. And provides more of an avenue to RP the whole idea out.


~Aulis
Forums Manager
QC'er
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Re: Animal companion reset on 07/02/2013 03:18 PM CDT
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>>There are a variety of ways one could RP heavily the use of the potion in a situation.<<

Yes of course, we can RP it a variety of ways. If you introduced a steel cylinder mated to a maoral stock that relied on fire to expel a stone ball at your target we could RP that too. We could even call it a thunder stick or something to avoid using the word gun.

It's all imaginary so it can all be RP'ed. I always admired SIMU's commitment and support of RP. Companions used to be a good example of that.
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Re: Animal companion reset on 07/02/2013 04:45 PM CDT
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>>I'd also suggest taking a look at the loresong for the potion.


That is quite cool it has a loresong attached. I still often forget to loresing to items I already know 'exactly what they do'.
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Re: Animal companion reset on 07/02/2013 06:45 PM CDT
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Since we can now after all these years change companions that is beyond the what the spell was meant for...can I now have the true hunting partner that I always invision my wolf and have the tell command work faster then it does now?
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Re: Animal companion reset on 07/02/2013 11:18 PM CDT
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Haste potions for companions!

I say -- make it so!

Doug
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Re: Animal companion reset on 07/03/2013 09:59 AM CDT
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See this is my second biggest issue with the whole simucoin thing. (first i'm reserving for when they cave in and allow name changes...)

To me its beyond stupid that companions take too long to attack after we send the command. I'm sorry its one of the worse decisions ever made for that spell. For as high level as that spell is, I am in the camp that the delay has made it useless in most cases. I know some complain about how effective the companions are. Hunting bowels my wolf does take down the jarls and elememtals pretty decently but that only happens if i got stunned. If I waited on the companion to attack after I asked it to I would most likely be dead or hurting at that point. Anyway back to subject, if simucoins start "fixing" design issues like haste potions for companions I will lose all respect for the company as a whole. This is a spell design that all of us rangers have complained about since day 1 and was told its working as intended. IF THEY release a "haste potion" to me says yeah we know you guys want this bad but we are going to make you pay for it instead of dealing with the spell directly.

I really do hope if they have the haste potion or something similar on their todo list for the store that they would sit back and revisit the spell as a whole.

Pup's player
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Re: Animal companion reset on 07/03/2013 11:01 AM CDT
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How does it work with other things like Animated undead, 1025 or wizard familiars. Do they attack rapidly?

I only use my companion for RP. She has been a life saver at times but it's not something I can count on. I'm not upset with her speed but it would really enhance the relationship with her if she could be counted on as a partner.
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Re: Animal companion reset on 07/03/2013 11:57 AM CDT
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Wizard familiars aren't combat functional, though if you die they'll once in a while find someone and tell them you're dead.
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Re: Animal companion reset on 07/03/2013 01:29 PM CDT
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>>How does it work with other things like Animated undead, 1025 or wizard familiars. Do they attack rapidly?

Hehehe.
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Re: Animal companion reset on 07/03/2013 06:21 PM CDT
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>To me its beyond stupid that companions take too long to attack after we send the command.

I hear what you're saying, but it was never intended for your companion to be able to be combat effective in that way. If you think about it, assuming you had more versatile control over your companion, they'd provide a huge mechanical advantage which I'm sure the designers wanted to avoid.

At least that's my interpretation of the reason companions attack the way they do.

~Brian, Sepher's player
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Re: Animal companion reset on 07/03/2013 08:57 PM CDT
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While I will grant that point Brian the idea that we could change companions was also not part of the design. What would you think though if they do make a companion haste potion. If they do create that and not do a simple review of the spell I would be disappointed.
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Re: Animal companion reset on 07/03/2013 10:03 PM CDT
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>the idea that we could change companions was also not part of the design.

I can't remember specifically what the conditions are, or even if there are conditions to meet, but for some reason I want to say that we can change companions if we wait for a certain period of time, which I feel like was a couple months (maybe six?). I know a couple people who've changed companions, but I'm not certain whether or not they did so under special circumstances (i.e. some sort of grace period). Either way, however, you're right -- if it's possible at all, it's supposed to be a cumbersome experience.

>What would you think though if they do make a companion haste potion?

I really doubt they will. They've displayed an intense lack of integrity with the SimuCoin store, but I don't think they'd ever go so far as to make something like that. If they did, they might as well start handing out 10x uber claidhmores of doom and selling invulnerability potions.

~Brian, Sepher's player
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Re: Animal companion reset on 07/03/2013 10:17 PM CDT
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>>IF THEY release a "haste potion" to me says yeah we know you guys want this bad but we are going to make you pay for it instead of dealing with the spell directly.

>>They've displayed an intense lack of integrity with the SimuCoin store, but I don't think they'd ever go so far as to make something like that.

I wouldn't personally take that position, but -- the undercurrent in this (and in the original companions potion thread) seems to be one of 'why do I have to pay for something that I should just be able to do'.

I like conceptually the extension afforded the death's sting potion. You can make one, investing time. You can buy one, investing silvers. Or you can buy one, investing cash to preserve time and silvers.

I'd like to see something similar for companions.

On the haste thing -- let's not be too hasty. In my haste, I didn't provide thoughts on the implications of 'forcing me to pay for something that should just be fixed' when contrasted against original design mechanisms. I would have positioned this much like the encumbrance charm. It's not something that is intended to be relied on mechanically. But you might want to keep one handy for an emergency situation. Of course, some will be able to use it much more frequently than others. And some will be envious detractors because they won't be able to use it at all.

I'm actually pleased that companions can play such an active role. And I wouldn't mind having a boost, in extremis. But I don't think it should be a 'full on' thing.

Doug
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Re: Animal companion reset on 07/03/2013 10:28 PM CDT
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Perhaps an update to Assume Adpect could provide a movement bonus for Animal Companion?



!>tell child to be quiet
The child cries, "I don't wanna!"
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Re: Animal companion reset on 07/03/2013 11:21 PM CDT
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>>I like conceptually the extension afforded the death's sting potion. You can make one, investing time. You can buy one, investing silvers. Or you can buy one, investing cash to preserve time and silvers<<

I hear what you're saying. Not everyone has the time to invest that others do, but I do not think this rationale can be applied and maintain game integrity. If you don't have time, I completely empathize, but that's just the way the cookie crumbles. There has got to a line drawn somewhere.

>>...They've displayed an intense lack of integrity with the SimuCoin store, but I don't think they'd ever go so far as to make something like that. If they did, they might as well start handing out 10x uber claidhmores of doom and selling invulnerability potions.<<

I'm not so sure they won't start selling more of this stuff. There is an arms race in this game. ANYTHING they release will be bought and used/abused. If they are doing this AC potion, they might as well do guild skill, artisan and level/TP/RPA potions.

Each time they make a change the same things happen. Some people complain, others say "hey it's not a big deal and doesn't really unbalance the game." It's smart on their part and exactly the reason why they won't tell us what they plan to release before releasing it.
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Re: Animal companion reset on 07/04/2013 03:42 AM CDT
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>[selling] RPA potions

LoL! This is a level or irony I'm not ready to deal with. I wonder if the purchased potions will have a loresong congratulating people on their 1337 roleplaying skillz.

~Brian, Sepher's player
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Re: Animal companion reset on 07/04/2013 12:08 PM CDT
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They could call it the "The Gift of Fash'lo'nae".

I'm just saying that all bets are off. Everything is for sale. We may end up seeing the "Bass Pro Shop Ranger Guild" as a room name or undead bane oils brought to you by Valvoline. Maybe some day we can get a GoA for embroidering logos on our armor. :-)
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Re: Animal companion reset on 07/04/2013 06:54 PM CDT
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There once was a verb that allowed you to break the bond an get a new companion after some time penalty. It was removed. If that same thing is going to now be sold, I don't mind it being sold as service, but for those who have had companions forever who had it available for free should get a one time option, for free.
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Re: Animal companion reset on 07/04/2013 07:04 PM CDT
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Was that done as part of the release they way they do with cmans or conversions? In fact, do you have any more details on it, like what years it was available and what the time penalty was?
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Re: Animal companion reset on 07/05/2013 02:58 PM CDT
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>There once was a verb that allowed you to break the bond an get a new companion after some time penalty. It was removed.

Can a GM just confirm whether or not we can still replace companions through normal IG means and explain what the procedure is for doing so?

I know we used to be able to, for sure, but I don't remember reading an announcement stating that it was no longer possible. I hope this isn't the case (especially because you're now selling the OOC replacement for this function).

The only relevant text I can cite from the website is:

>Mistreating the companion may result in your companion leaving you or having a long time before you are able to summon another one to your side.

~Brian, Sepher's player
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Re: Animal companion reset on 07/05/2013 03:12 PM CDT
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I don't recall there ever being an IG mechanism for replacing a companion, short of soliciting the aid of a GM.

~ Heathyr and friends
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Re: Animal companion reset on 07/05/2013 05:03 PM CDT
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>I don't recall there ever being an IG mechanism for replacing a companion, short of soliciting the aid of a GM.


Neither do I. If I recall you could lose it before you befriended it, but I don't remember there being any way to get rid of one otherwise.
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Re: Animal companion reset on 07/05/2013 05:15 PM CDT
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Which GM is in even in charge of rangers these days?

~Brian, Sepher's player
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Re: Animal companion reset on 07/05/2013 08:40 PM CDT
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You guys have some bad memories =P. There was never a command what to remove your companions (unless it was released during the original release of 630 that I am unaware of). They had arches in every city that if you entered them it would reset your companion allowing people to test out different types without any penalty. Since then there has been 0 way (besides begging of a GM which I'm pretty sure they aren't even allowed to do) to change your companion. Rangers have asked many many times, especially those stuck with a companion when they were testing them with the arches if they could put them back up or allow you to reset them with any other means and the answer was always no. I was one of those who got stuck with my raccoon because I was testing the extra combat ability of rodents but now I love her so I'll stick with her. It's a little annoying that now they are allowing you to change companions via simucoin but whatever.. I guess in the end it doesn't effect me. Maybe they will sell us a potion that makes 650 less of a pain to use too.

Daemon Ranger
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Re: Animal companion reset on 07/05/2013 09:40 PM CDT
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Further evidence I am getting old. This vaguely rings a bell.
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Re: Animal companion reset on 07/08/2013 01:47 PM CDT
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Ahh, the arches. I remember those when AC's were first released. That was the only way we could test out different companions.
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Re: Animal companion reset on 07/13/2013 12:07 AM CDT
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<I don't recall there ever being an IG mechanism for replacing a companion, short of soliciting the aid of a GM. >

one of the command you could use for your companion was dismiss companion. That basically broke the bond and sent them on there way. You could then call another one after a rather extensive cool down time. It used to show under the list of commands when you use TELL companion... That verb and all the documents on it are gone now. I have no idea when it changed, id say at least 8 years ago. I personally think it may have to do with accidentally dismissing. However I really don't know that many that actually wanted to get rid of there companion at that time. It also may have been only available to use when you first called them.
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