Monk ideas on 10/15/2015 08:20 PM CDT
These are just rough ideas, I am certain I could come up with some great descriptions given the time, I
Haven’t spent a whole lot of time on this list other than jotting things down as I thought of them.
Monk additions ideas:
Primary thought: Monk Dojo/temple (like a guild): Where you can go to train in specific things such as
you can with a warrior guild and or rogue guild. Must be up on a mountain perhaps where it is always
cold outside.
1: Training tasks within the dojo:
- Plunging your hands into Hot coals
- Punching nails through wood
- Carrying water from a river back to the dojo
- Be struck by staves (harden skin)
- Break ice blocks
- Break wood
- Break stone
- Kick stumps (strengthen shins)
- Prolonged stretches with weights attached to body.
- Leaping from pole to pole different heights and distances (training for levitation)
2: Kata’s: (like wtricks) you perform some physical feat that looks pretty and may or may not be helpful,
acrobatics, feat of strength, like you would see real monks display.
- You move through a number of very strong movements, striking at the air as though it were an
enemy, ending with a flourish and a bow in the same location you were facing when you began.
- Feint, just like the warrior’s feint
- Yell and move through a series of very powerful movements, then break something.
- air walk/levitation: After so many trains you get “water walking” effect, and or appear to walk
just slightly above the ground. Or meditating while floating (monk prayers)
- Someone hits you with a stave in a number of places (requires interaction with someone else)
- You perform an acrobatic style rotine while swinging around a weapon or your hands and feet.
Obviously embellished a bit more.
- Weather resistances/tollerances by training in those specific weather extremes.
- Kata’s final step I would think would be to be able to make monk ropes (chest,wrist,ankle),
robes, gloves/handwraps, or sandals/footwraps.
4: Fu Stances
- Monkey- a focus on kicking
- Tiger- a focus on punches
- Drunken- a focus on defensive reposts (a smaller bonus to all martial attacks + a small bonus to
defense)
- Snake- a focus on grapple
- Mantis- a focus on jabs
- Whirlwind- Mstrike focus
- Fu Stance- mastery shortened round time to change into a stance for each progression with a 0
round time being the ultimate goal.
5: Weapons
- 2 piece Nunchuck
- 3 piece Nunchuck (modified flail)
- Chain/chainspike
- Rope/rope spike
- Bo staves (maybe a bit more common?)
- Blow gun/dart gun
- Weapon mastery: meditate to apply your “trained” ability (such as brawling) toward a different
weapon type for a period of time based on your step level. Mastery means “any weapon any
time” scenario
6: Armor:
- Rope vest
- Rope X bandolier
- Leather X bandolier
- Robes designed with a monk in mind – perhaps just more of them
7: Monk specific tackle
- Judo throw
8: Accu pressure/nerve strikes (in place of disarm)
- Certain rolls achieve different effects, or you choose your strike for different effects
o Solar Plexus strike- forces opponent to kneel and catch their breath
o deltoid strike- forces right arm to loose mobility for a round or two
o wrist strike forces a drop of weapon.
o Temple strike, knocked unconscious (such as hard tackle) stun
o Thigh strike- immobilized
9: Toughened skin from being struck by staves
- Ranks provide better protections
o 1 Leather Skin
o 2 Bark Skin
o 3 Stone Skin
o 4 Iron Skin