Re: Paladin Spell Circle Review on 08/18/2014 02:46 PM CDT
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Morden, player of
>Aura of the Arkati (1614) - ... but instead applies a penalty to Evade, Block, and Parry chances. The base amount is -5%, with an additional -1% per seed 4 summation of Spiritual Lore, Religion.
Two questions:
1) Can you clarify how the EBP percentages are reduced? By the wording, it could be reduced by subtracting the base 5% from the target's EBP, but it could also be taken as a percentage reduction:
I.e.: if a target has 10% chance each to evade, block, and parry, does a non-lored target reduce these by subtract 5% to 5% each, or is it a percentage reduction, where it now has a 9.5% chance each to EBP?
2) Can each EBP be reduced to zero with sufficient lore, or will the target always retain a chance?
3) Does this stack with sigil of distraction? I suppose if #2 is "yes", then this is not-applicable.


The -% chance to evade, block, and parry are additive, meaning if the target has a 10% chance for each of those, they're all reduced to 5% (using the base -5% value). Yes, a target's chance to evade, block, or parry can be reduced to 0. It stacks with all other modifies that affect evade, block, or parry chances (Searing Light (135), Sun Burst (609), Dirtkick, Sigil of Distraction, etc).

GameMaster Estild
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Re: Paladin Spell Circle Review on 08/18/2014 03:09 PM CDT
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No 'C' in 'additive'.
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Re: Paladin Spell Circle Review on 08/18/2014 03:30 PM CDT
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>>>> The -% chance to evade, block, and parry are addictive,... -- Estild

>> No 'C' in 'additive'. -- Krakii

I think Estild has it right. That's going to be a pretty cool ability once it is implemented!

-- Robert
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Re: Paladin Spell Circle Review on 08/19/2014 09:16 AM CDT
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Erm. . .

A spelling correction for a correctly spelled word in a post that is sequentially numbered and showing no gaps / deletions. . .

Did someone just edit a post?!

Oh, and yay paladin spell review.

Doug
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Re: Paladin Spell Circle Review on 08/19/2014 09:31 AM CDT
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>> Did someone just edit a post?!

They did indeed! NIRs have that ability. One of the 'perks' of being a NIR!

-- Robert
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Re: Paladin Spell Circle Review on 08/19/2014 10:10 AM CDT
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Heh. The things you learn. . .

Doug
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Re: Paladin Spell Circle Review on 08/19/2014 07:51 PM CDT
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Maybe...

GameMaster Estild
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Possible bug with beacon? on 08/20/2014 10:37 PM CDT
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[Secluded Valley]
Dead trees reach out of the mist towards the sky, seeking to grasp some remnant of hope. A few large black rocks break the surface of the chalky vapors, marking the surroundings. You also see a moaning spirit.
Also here: Regwen
Obvious paths: southeast, south, southwest, west
>join reg
You join Regwen.
J>prep beacon
You motion forcefully as you confidently call on your patron in the invocation for Beacon of Courage...
Your spell is ready.
J>ca
You gesture.
Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.
CS: +347 - TD: +84 + CvA: +25 + d100: +33 == +321
Warding failed!
A moaning spirit appears enthralled by the motes of lambent white-gold light.
Cast Roundtime 3 Seconds.
J>[Entering rest mode - press any key to resume.]
Your internal strength fully recovers from your most recent attempt to tap into it.
J>
A moaning spirit gestures at Regwen!
A moaning spirit hurls a small surge of electricity at you!
AS: +179 vs DS: +291 with AvD: +18 + d100 roll: +24 = -70
A clean miss.
J>[Leaving rest mode.]


A few times they gestured at her and shouldn't have with them being obviously warded with me being 83 trains. Just trying to help.

- Falvicar
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Re: Possible bug with beacon? on 08/21/2014 08:14 AM CDT
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That's just a messaging issue: they gestured at her (because that's what their random decision said to) but the attack was calculated against you.
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Re: Possible bug with beacon? on 08/21/2014 09:15 AM CDT
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Just making sure and trying to help is all :-)

Overall, I love the changes. It was a pleasant surprise last night when suddenly 1618 etc were suddenly not working. I just hope Crusade comes soon and something top secret hush hush 1650 spell is being made but I won't push the luck!

The only real thing I'm pondering on is if I want to change anything on my current build or not. Do I want to lose Searing Light to gain the much improved battle raise? Or do I keep Searing Light because it is my only real "light" spell to TRY to ward prism things at the demonwall to force them out of the shadows but I don't know what their warding is sadly though I do know I haven't been able to ward them yet so I'm kind of leaning towards losing it and regaining Searing Light in a few trains which means I'll actually have to hunt something or just hit the forges harder to learn that way.

In the meantime... Bring it Kenstrom! I'll taunt all of them undead things you throw at us and the empaths can just keep me alive and there's not a thing you can do about it! :P

Thank you very much for all involved in the changes. Much obliged!

- Falvicar
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Re: Possible bug with beacon? on 08/21/2014 11:04 AM CDT
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KRAKII
That's just a messaging issue: they gestured at her (because that's what their random decision said to) but the attack was calculated against you.


Krakii is correct. This only happens with non-BCS creatures. BCS creatures will automatically just target the Paladin from the start.

GameMaster Estild
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Re: Possible bug with beacon? on 08/21/2014 01:36 PM CDT
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"Krakii is correct." -- GM Estild

.

Careful, Estild; you're on a roll!

Why, just 56 months ago you said the same thing. (December of 2009, Fire Spirit + Lore + MOC discussion.) Ahhh, it seems like only yesterday... :)
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