I noticed you're hovering Estild, so I thought I'd ask you a question.
What is your philosophy on the paladin class? I've heard spiritual warriors, I've heard cleric/warrior hybrids, I've heard physical clerics.
RP-wise and I think this is equally important as mechanics/balance wise
I personally see them as religious sect enforcers. Priests spread the word, paladins protect and enforce that word. I also see the class birthing as a warrior/cleric hybrid, borrowing skills/abilities from both, but evolving into their own distinct position. Much like clerics creating new spells and warriors devising new combat tactics, I see paladins blending the spiritual/physical to develop true hybrid skills
I think that up until this point the borrowing has occurred, but the evolution has been slow.
Mechanics/balance wise
I think paladins fill a gap created by the death of the physical cleric, and that's kind of the extent of it at this point. I personally think, sancted weapons aside, a voln warrior makes a better paladin class than the paladin class at the moment. A voln warrior doesn't suffer from spell hindrance, has virtually everything a paladin has, and does it better. I also think that trying to balance a paladin class without treading on cleric, warrior, and voln abilities is extremely difficult. The desire is to keep those three entities separate with non-duplicating abilities is always in conflict with what fits into the class itself.
Those are my thoughts, how about it?
Dgry
Paladin class philosophy on 04/05/2014 01:29 PM CDT
Re: Paladin class philosophy on 04/06/2014 09:24 AM CDT
Dgry |
I noticed you're hovering Estild, so I thought I'd ask you a question. |
What is your philosophy on the paladin class? I've heard spiritual warriors, I've heard cleric/warrior hybrids, I've heard physical clerics. |
RP-wise and I think this is equally important as mechanics/balance wise |
I personally see them as religious sect enforcers. Priests spread the word, paladins protect and enforce that word. I also see the class birthing as a warrior/cleric hybrid, borrowing skills/abilities from both, but evolving into their own distinct position. Much like clerics creating new spells and warriors devising new combat tactics, I see paladins blending the spiritual/physical to develop true hybrid skills |
Although this is the cheat route, it really is our official stance:
http://www.play.net/gs4/info/professions/paladins.asp
A Paladin is a martial champion sworn to the service of a patron Arkati, serving both as the fighting arm to slay those who would oppose the patron deity and as the defender of the deity's faithful servants. In recognition of the service of the champion, the patron Arkati grants powerful spiritual abilities to enhance and protect the Paladin on the field of battle. Through close, physical combat, Paladins conquer their foes with force, supplemented by spells of the spiritual magic sphere. To aid with their constant fighting on behalf of their patrons, Paladins have learned to wear heavy armors and are skilled with all of the melee combat forms.
Dgry |
I think that up until this point the borrowing has occurred, but the evolution has been slow. |
Mechanics/balance wise |
I think paladins fill a gap created by the death of the physical cleric, and that's kind of the extent of it at this point. I personally think, sancted weapons aside, a voln warrior makes a better paladin class than the paladin class at the moment. A voln warrior doesn't suffer from spell hindrance, has virtually everything a paladin has, and does it better. I also think that trying to balance a paladin class without treading on cleric, warrior, and voln abilities is extremely difficult. The desire is to keep those three entities separate with non-duplicating abilities is always in conflict with what fits into the class itself. |
Those are my thoughts, how about it? |
I definitely don't think Voln Warriors are better spiritual combatants than Paladins. I've never been under the impression that Paladins are lacking in combat. They have a lot of great and unique spells to supplement their abilities. Without a doubt, some of the Paladin spells need revised or completely updated, but they're not in an untenable situation. There is some duplication of abilities between Clerics and Warriors for Paladins, but I think Divine Word (1640) is the major culprit. While I can understand some of the complaints about having a weaker resurrection at a higher spell slot with more restrictions, it's still a good spell to have and not one that will be completely replaced anytime soon.
GameMaster Estild