Originally the idea of "battle chant" was going to go towards the idea of guild skills called "Chants, Litanies, and Mantras".
Chants, litanies, or mantras are all activated by the paladin using the key word followed by the type that is desired. 5 minute duration. 5 minute cool down. Only one in use at a time. Stun, silence, or other interrupts cancel the effects.
Mantras would be used by the paladin only. Mantra strength would add 5 bonus to strength. Mantra speed would add 5 bonus to dexterity. Mantra health would add 5 bonus to constitution and so on.
Litanies would be group effects with the paladin as a part of the group, but not necessarily leader. Litany protection would add 5 DS, litany power would add 5 AS and so on.
Battle chants would be the most powerful giving multiple effects and would need the paladin to be the leader.
But since we aren't going to see a paladin guild any time soon this idea could work for the 1650 spell slot. Again, all the same conditions, 50 mana, 5 minute duration, 5 minute cool down, can be interrupted with a stun, silence, or other interrupt. Works on paladin solo, works on group if paladin leads.
"chant body" - +10 bonus Constitution, +10 bonus Strength, +5 health recovery, +5 stamina recovery
"chant spirit" - +10 bonus Aura, +10 bonus spirit TD, +1 spirit recovery
"chant mind" - +10 bonus Wisdom, +10 max mana, +5 mana recovery
This is just a rough outline of the idea and not meant to be set in stone.
Chad, player of a few
1650 - Battle Chant on 06/07/2014 05:26 PM CDT
Re: 1650 - Battle Chant on 06/08/2014 01:12 AM CDT
Re: 1650 - Battle Chant on 06/08/2014 03:11 PM CDT
Absolutely, though one is nature driven and the other is Arkati driven. It also borrows from bard's songs in that if there is a stun the chant will stop.
The flavor of it is how I see paladins in battle. Chanting as they fight, vocalizing a prayer to their Arkati for added benefit.
As guild abilities I thought it would cover a wide spectrum of uses for young and old paladins and/or their groups without getting specific for each Arkati. Just a general ability inherent to paladins as a class.
Flavor is a big thing that can make a DS boost for one class different from another. There are many overlaps in terms of technical advantages but their messages and their origins differ. Thats not to say that every caster should have a spell that does the same thing and that is not the intent of this idea.
This is just an idea that came from another idea while I was hunting that I thought fit the flavor of the class.
Chad, player of a few
The flavor of it is how I see paladins in battle. Chanting as they fight, vocalizing a prayer to their Arkati for added benefit.
As guild abilities I thought it would cover a wide spectrum of uses for young and old paladins and/or their groups without getting specific for each Arkati. Just a general ability inherent to paladins as a class.
Flavor is a big thing that can make a DS boost for one class different from another. There are many overlaps in terms of technical advantages but their messages and their origins differ. Thats not to say that every caster should have a spell that does the same thing and that is not the intent of this idea.
This is just an idea that came from another idea while I was hunting that I thought fit the flavor of the class.
Chad, player of a few
Re: 1650 - Battle Chant on 06/13/2014 05:03 PM CDT
I'd honestly rather see this replace the 40th slot since I still believe the 50th slot should be something epic and just stat improvements isn't going to make it worthwhile to me.
The most epic suggestion I've seen in the forums thus far was the idea of X amount of time the paladin gets a huge boost to DS / AS / TD and be fully healed after the spell is gone for once a day and with lore it can improve.
The other ideas I have seen in the past that I like are something to do with the paladin's armor. However; if we're going to improve the weapon then at the very least the weapon should be able to attack demons. That by itself would make it worthwhile from my view point but I doubt it'd get approved because Gods forbid we get a free enchant like ability on our weapons when others pay an arm and a leg for high enchanted weapons for that very purpose.
Maybe if the sanctified weapon we chose just alone gets the ability to attack demons (not enchanting it per say) but just that and maybe something else such as more attack / defense strength and more of a chance to parry?
Or what if we were suddenly upon a mount based on deity? This would lower RT for attacks, increase our Attack Strength and heal us for a short while.
Just random thoughts. If it were armor, then what of those of us who already have full plate with the padding? Do we really gain any benefit? Same with those of us who choose to bond with a two hander with weighting? We dont have flares and I doubt it would be allowed with the 50th slot should they increase the plasma.
Speaking of Two Handers, I still think the Shield spell (opposite of zealot) should at least check to see if we have a shield and if not then choose to go with parry vs block. This would at least give us another option other than zealot which would force us to be stance offensive with an increase of attack strength and lowers defense.
1613.. only using for RP purposes. If it were to go back to actually killing who killed the paladin then it'd be worthwhile though this can arguably be the perry increase suggestion.
Re: 1650 - Battle Chant on 06/15/2014 09:07 PM CDT
>I'd honestly rather see this replace the 40th slot since I still believe the 50th slot should be something epic and just stat improvements isn't going to make it worthwhile to me.
I'd tend to agree, except that I like Divine Word and it's also stated by Estlid that professional abilities are unlikely to be taken away. Propose somewhere for 1640 to go and I might get on board; 1640 is extra lame sauce in terms of its power level for a 40th slot, we're in total agreement on this point.
What do demons have to do with anything, and why should paladins get to attack them with melee weapons? There are definitely magic immune or resistant creatures (vvrael, constructs, krag dwellers), but magru are the only creatures that come to mind off-hand which are semi-melee resistant (although some creatures need magical metals or bless/holy weapons). With my main as a sorcerer and my alt as a paladin, I'd surely call myself interested in the topic, but I don't think I can support arbitrarily letting holy warriors a unique ability to attack rare and unusual planar beings. This a Palestra warrior thing?
>(OOC) Rozy's player whispers to the group, "Spiiiiiderhalfling!"
>Out of no where, a ki-lin gallops in.
I'd tend to agree, except that I like Divine Word and it's also stated by Estlid that professional abilities are unlikely to be taken away. Propose somewhere for 1640 to go and I might get on board; 1640 is extra lame sauce in terms of its power level for a 40th slot, we're in total agreement on this point.
What do demons have to do with anything, and why should paladins get to attack them with melee weapons? There are definitely magic immune or resistant creatures (vvrael, constructs, krag dwellers), but magru are the only creatures that come to mind off-hand which are semi-melee resistant (although some creatures need magical metals or bless/holy weapons). With my main as a sorcerer and my alt as a paladin, I'd surely call myself interested in the topic, but I don't think I can support arbitrarily letting holy warriors a unique ability to attack rare and unusual planar beings. This a Palestra warrior thing?
>(OOC) Rozy's player whispers to the group, "Spiiiiiderhalfling!"
>Out of no where, a ki-lin gallops in.
Re: 1650 - Battle Chant on 06/17/2014 01:41 PM CDT
It's just an idea off the top of my head truthfully to go along with the post about doing more with the weapon bonding, but nonetheless something at the least to say "epic 50th spell"
Critism though for avatar idea with healing/health/attack and defense is it'd be similar to the Regeneration Spell though I wouldn't mind it with lore training for more times a day and attack/defense/health bonuses with this versus Regeneration getting fully healed (scars too) and protection for once a day with improvement with lores. It would be a balance since that is already a 50th slot but aimed at a paladin vs the empath with respect.
With cleric's raising at 318 being so much uber, vs our 1640 I still stand my ground that is should replace the 1613 spell which I know I'm not the only that only casts it for RP purposes but it's useless less your dead and barely does anything.
Re: 1650 - Battle Chant on 06/17/2014 02:02 PM CDT
I've used 1640 here and there. It is handy but the argument for the slot vs. effectiveness I can understand. Since we can't use chrisms (although I think a cleric actually used one on me and a body I then raised to get the chrism effect) it would make some sense to me to improve this in some way if it is going to stay a 40th level spell.
I think somewhere along the line someone suggested it be a mass raise spell with a base minimum of 1 up to however many more with lore training.
Chad, player of a few
I think somewhere along the line someone suggested it be a mass raise spell with a base minimum of 1 up to however many more with lore training.
Chad, player of a few
Re: 1650 - Battle Chant on 06/17/2014 03:55 PM CDT
There are so many great ideas, most of the long before I was lurking here. So to that end, I'm not at all discouraging the OP, but only trying to lend helpful criticism.
>1640 blah blah
I heard Voln's Symbol of Recall was inspired on an idea for this spell. Honestly there's not a lot more we might ask to do. 1613 is so massive jank (wow it doesn't even kill stuff) it might be contending with 502 Spell Store for worst spell evar (except Spell Store was released in an era that it made sense!). It's fair to say, Divine Word is a tough one. It's as unappealing to many as appealing to others; yet who among all would say it wasn't pretty janky itself?! It's a pinnacle 40th level spell that is a pile of total junk compared to an 18th level cleric spell. It's just hampered and hampered and hampered! I only stand to defend the ability of Paladins to raise the dead; there's really no way we could do worse so, have at the 40th level spell slot!
I'd honestly like to start a cross-post on Divine Word with clerics, but I think especially the senior paladins should weigh in their expertise; we probably need a dedicated thread here but it's been done time and time again unfortunately. Anyway, tt's a touchy subject to be sure!
Sorry I only had this one point at the moment that's pretty off topic. 1613 being Divine Word is...kind of quaint though? You need 24 SMC ranks to use it rightly and we can't double train........
>(OOC) Rozy's player whispers to the group, "Spiiiiiderhalfling!"
>Out of no where, a ki-lin gallops in.
>1640 blah blah
I heard Voln's Symbol of Recall was inspired on an idea for this spell. Honestly there's not a lot more we might ask to do. 1613 is so massive jank (wow it doesn't even kill stuff) it might be contending with 502 Spell Store for worst spell evar (except Spell Store was released in an era that it made sense!). It's fair to say, Divine Word is a tough one. It's as unappealing to many as appealing to others; yet who among all would say it wasn't pretty janky itself?! It's a pinnacle 40th level spell that is a pile of total junk compared to an 18th level cleric spell. It's just hampered and hampered and hampered! I only stand to defend the ability of Paladins to raise the dead; there's really no way we could do worse so, have at the 40th level spell slot!
I'd honestly like to start a cross-post on Divine Word with clerics, but I think especially the senior paladins should weigh in their expertise; we probably need a dedicated thread here but it's been done time and time again unfortunately. Anyway, tt's a touchy subject to be sure!
Sorry I only had this one point at the moment that's pretty off topic. 1613 being Divine Word is...kind of quaint though? You need 24 SMC ranks to use it rightly and we can't double train........
>(OOC) Rozy's player whispers to the group, "Spiiiiiderhalfling!"
>Out of no where, a ki-lin gallops in.
Re: 1650 - Battle Chant on 06/17/2014 04:01 PM CDT
>but I think especially the senior paladins should weigh in their expertise
Woops, sorry Chad! Forgive me if I'm wrong but you capped a little more recently? Belated congrats on that, to be certain. I had so much digging to even feel I was close to up to speed to post normally in the Paladin folder.
Anyway, I meant to say, I think we want to get as many opinions as we can from as many of the experts. One thing I've seen is that Paladins are a tiny class and we should try to operate on consensus. One I am very far from leading, but very willing to facilitate.
>(OOC) Rozy's player whispers to the group, "Spiiiiiderhalfling!"
>Out of no where, a ki-lin gallops in.
Woops, sorry Chad! Forgive me if I'm wrong but you capped a little more recently? Belated congrats on that, to be certain. I had so much digging to even feel I was close to up to speed to post normally in the Paladin folder.
Anyway, I meant to say, I think we want to get as many opinions as we can from as many of the experts. One thing I've seen is that Paladins are a tiny class and we should try to operate on consensus. One I am very far from leading, but very willing to facilitate.
>(OOC) Rozy's player whispers to the group, "Spiiiiiderhalfling!"
>Out of no where, a ki-lin gallops in.
Re: 1650 - Battle Chant on 06/17/2014 04:23 PM CDT
Woops, sorry Chad! Forgive me if I'm wrong but you capped a little more recently? Belated congrats on that, to be certain. I had so much digging to even feel I was close to up to speed to post normally in the Paladin folder. |
Anyway, I meant to say, I think we want to get as many opinions as we can from as many of the experts. One thing I've seen is that Paladins are a tiny class and we should try to operate on consensus. One I am very far from leading, but very willing to facilitate. |
Thanks, DAID. Though when I think of "senior" I think of "seniority" so while I appreciate the recognition in achieving cap there are many more "senior" paladins ahead of me that I owe some gratitude to for guiding me along the way.
True, we are a tiny class in terms of people who play paladins. Posting here has been, for me, just an exercise in brainstorming. I love the class and love talking about it. Encouraging more paladins to post is a great way to find that consensus and it would be great to see new ideas.
Chad, player of a few