Is this an intended result?
You are beginning to feel a little fatigued.
[Roll result: 187 (open d100: 89) Bonus: 1]
You throw your voice behind a greater construct and the construct's attention is diverted by the noise!
Moving forward, you get too close to the rippling, sticky web!
You come out of hiding.
Dozens of silk threads spin into action, ensnaring your body!
A greater construct stomps east.
Roundtime: 2 sec.
-Keleborrn.
Divert and Webs on 06/02/2010 08:44 PM CDT
Re: Divert and Webs on 06/02/2010 11:12 PM CDT
For a second there I thought you tried diverting the web, it webbed you, then it (the web) stomped east...
Looking at it more closely, it's not as amusing as it first seemed.
-farmer
*
Looking at it more closely, it's not as amusing as it first seemed.
-farmer
*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy. |
-Strath |
Re: Divert and Webs on 06/03/2010 08:33 AM CDT
Re: Divert and Webs on 06/03/2010 09:36 AM CDT
Re: Divert and Webs on 06/03/2010 09:41 AM CDT
That's certainly a valid interpretation, but "I'm not moving, I'm throwing my voice and shouldn't be caught" seems to be one to me as well.
I was definitely surprised - I've diverted a bunch of critters out of webbed rooms to have space to toss my magic pixie dust on the web and never been caught before. Given my almost mystical ability to instantly be ensnared normally, it seems that there might even be a bonus applied to not getting caught while diverting - but that leads me to my biggest gripe about webs - we have no freaking clue what the roll or end roll is like with area webs.
-Keleborrn.
I was definitely surprised - I've diverted a bunch of critters out of webbed rooms to have space to toss my magic pixie dust on the web and never been caught before. Given my almost mystical ability to instantly be ensnared normally, it seems that there might even be a bonus applied to not getting caught while diverting - but that leads me to my biggest gripe about webs - we have no freaking clue what the roll or end roll is like with area webs.
-Keleborrn.
Re: Divert and Webs on 06/03/2010 11:09 AM CDT
Re: Divert and Webs on 06/03/2010 02:20 PM CDT
>1 in every X webbings, it goes "Psssshshhshshshsh!" and melts Y charges away.
~Eugenides, The Last
Would the armor flares work on multiple Eugenides?
1 in every X Eugenides, it goes "Pssshshshsh!" and melts Y Eugenides away?
-farmer
*
~Eugenides, The Last
Would the armor flares work on multiple Eugenides?
1 in every X Eugenides, it goes "Pssshshshsh!" and melts Y Eugenides away?
-farmer
*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy. |
-Strath |
Re: Divert and Webs on 06/03/2010 07:47 PM CDT
Re: Divert and Webs on 06/04/2010 04:39 PM CDT
Re: Divert and Webs on 06/04/2010 08:31 PM CDT
Thanks boss! Here's another fun one (almost regret turning this one in):
>sw
[Ta'Faendryl Approach]
A cobblestone road swings in a wide arc northeast and west. Many of the stones are missing, but for the most part the road is still level and easily traveled. A huge mound of mud rises just to the southwest and extends to the west as far as the eye can see. The area is eerily quiet, as if no life of any kind resides here. A few dead trees, now petrified, rise into the sky in bleak silhouette, but the earth has a scorched look to it, and the usual underbrush seems to have retreated. You also see an Ithzir initiate and a shimmering portal.
Obvious paths: northeast, west
Roundtime: 3 sec.
>cman divert init port
[Roll result: 179 (open d100: 37) Bonus: 25]
You throw your voice behind an Ithzir initiate and the initiate's attention is diverted by the noise!
An Ithzir initiate just went through a shimmering portal.
Roundtime: 2 sec.
>go por
You attempt to move silently through a shimmering portal.
[Gyldemar Road, Sentinels]
The roadway rises slightly above the swamp. From the appearances, someone has purposely built a small hillock here atop which two massive granite sentinels stand, silent and unmoving. No method of circumventing the sentinels presents itself. If one wishes to continue along the road in an easterly direction, one must pass between the sentinels. Westward the road slides into the swamp and fights to stay above the sucking mud. You also see an Ithzir initiate and a large faenor-chased basket.
Obvious paths: west
>sw
[Ta'Faendryl Approach]
A cobblestone road swings in a wide arc northeast and west. Many of the stones are missing, but for the most part the road is still level and easily traveled. A huge mound of mud rises just to the southwest and extends to the west as far as the eye can see. The area is eerily quiet, as if no life of any kind resides here. A few dead trees, now petrified, rise into the sky in bleak silhouette, but the earth has a scorched look to it, and the usual underbrush seems to have retreated. You also see an Ithzir initiate and a shimmering portal.
Obvious paths: northeast, west
Roundtime: 3 sec.
>cman divert init port
[Roll result: 179 (open d100: 37) Bonus: 25]
You throw your voice behind an Ithzir initiate and the initiate's attention is diverted by the noise!
An Ithzir initiate just went through a shimmering portal.
Roundtime: 2 sec.
>go por
You attempt to move silently through a shimmering portal.
[Gyldemar Road, Sentinels]
The roadway rises slightly above the swamp. From the appearances, someone has purposely built a small hillock here atop which two massive granite sentinels stand, silent and unmoving. No method of circumventing the sentinels presents itself. If one wishes to continue along the road in an easterly direction, one must pass between the sentinels. Westward the road slides into the swamp and fights to stay above the sucking mud. You also see an Ithzir initiate and a large faenor-chased basket.
Obvious paths: west
Re: Divert and Webs on 06/04/2010 10:02 PM CDT
Re: Divert and Webs on 06/04/2010 10:02 PM CDT
Re: Divert and Webs on 06/04/2010 10:12 PM CDT
Re: Divert and Webs on 06/04/2010 11:02 PM CDT
Re: Divert and Webs on 06/05/2010 10:02 AM CDT