Divert and Webs on 06/02/2010 08:44 PM CDT
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Is this an intended result?

You are beginning to feel a little fatigued.
[Roll result: 187 (open d100: 89) Bonus: 1]
You throw your voice behind a greater construct and the construct's attention is diverted by the noise!
Moving forward, you get too close to the rippling, sticky web!
You come out of hiding.
Dozens of silk threads spin into action, ensnaring your body!
A greater construct stomps east.
Roundtime: 2 sec.

-Keleborrn.
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Re: Divert and Webs on 06/02/2010 11:12 PM CDT
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For a second there I thought you tried diverting the web, it webbed you, then it (the web) stomped east...

Looking at it more closely, it's not as amusing as it first seemed.


-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

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Re: Divert and Webs on 06/03/2010 08:33 AM CDT
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Ew.


~Eugenides, The Last


Townsfolk scatter away from Eugenides, screaming, "Run!"
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Re: Divert and Webs on 06/03/2010 09:36 AM CDT
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This is to be expected. Divert is an attack, and attacking in a room with a web gives the web a chance to snag you.
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Re: Divert and Webs on 06/03/2010 09:41 AM CDT
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That's certainly a valid interpretation, but "I'm not moving, I'm throwing my voice and shouldn't be caught" seems to be one to me as well.

I was definitely surprised - I've diverted a bunch of critters out of webbed rooms to have space to toss my magic pixie dust on the web and never been caught before. Given my almost mystical ability to instantly be ensnared normally, it seems that there might even be a bonus applied to not getting caught while diverting - but that leads me to my biggest gripe about webs - we have no freaking clue what the roll or end roll is like with area webs.

-Keleborrn.
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Re: Divert and Webs on 06/03/2010 11:09 AM CDT
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A service should come around to put an ability into armor that can burn off web charges, like a flare.

1 in every X webbings, it goes "Psssshshhshshshsh!" and melts Y charges away.


~Eugenides, The Last


Townsfolk scatter away from Eugenides, screaming, "Run!"
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Re: Divert and Webs on 06/03/2010 02:20 PM CDT
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>1 in every X webbings, it goes "Psssshshhshshshsh!" and melts Y charges away.
~Eugenides, The Last


Would the armor flares work on multiple Eugenides?

1 in every X Eugenides, it goes "Pssshshshsh!" and melts Y Eugenides away?


-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

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Re: Divert and Webs on 06/03/2010 07:47 PM CDT
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If they were made out of webbing, I guess.


~Eugenides, The Last


Townsfolk scatter away from Eugenides, screaming, "Run!"
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Re: Divert and Webs on 06/04/2010 04:39 PM CDT
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>>Is this an intended result?

Not at all. What a crazy awesome bug. Good job finding that one! It's fixed now.

GameMaster Oscuro

Rogue Team
Cleric/Empath Team
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Re: Divert and Webs on 06/04/2010 08:31 PM CDT
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Thanks boss! Here's another fun one (almost regret turning this one in):

>sw
[Ta'Faendryl Approach]
A cobblestone road swings in a wide arc northeast and west. Many of the stones are missing, but for the most part the road is still level and easily traveled. A huge mound of mud rises just to the southwest and extends to the west as far as the eye can see. The area is eerily quiet, as if no life of any kind resides here. A few dead trees, now petrified, rise into the sky in bleak silhouette, but the earth has a scorched look to it, and the usual underbrush seems to have retreated. You also see an Ithzir initiate and a shimmering portal.
Obvious paths: northeast, west
Roundtime: 3 sec.
>cman divert init port
[Roll result: 179 (open d100: 37) Bonus: 25]
You throw your voice behind an Ithzir initiate and the initiate's attention is diverted by the noise!
An Ithzir initiate just went through a shimmering portal.
Roundtime: 2 sec.
>go por
You attempt to move silently through a shimmering portal.
[Gyldemar Road, Sentinels]
The roadway rises slightly above the swamp. From the appearances, someone has purposely built a small hillock here atop which two massive granite sentinels stand, silent and unmoving. No method of circumventing the sentinels presents itself. If one wishes to continue along the road in an easterly direction, one must pass between the sentinels. Westward the road slides into the swamp and fights to stay above the sucking mud. You also see an Ithzir initiate and a large faenor-chased basket.
Obvious paths: west
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Re: Divert and Webs on 06/04/2010 10:02 PM CDT
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Thanks for posting. Ithzir can't escape OTF (via Divert) anymore. Also, I've fixed a bunch of other random Divert bugs. Let me know if you see anything else.

GameMaster Oscuro

Rogue Team
Cleric/Empath Team
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Re: Divert and Webs on 06/04/2010 10:02 PM CDT
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<< You throw your voice behind an Ithzir initiate and the initiate's attention is diverted by the noise!
An Ithzir initiate just went through a shimmering portal. >>

The real question is....can you make him swim???


- - - - -
Ron
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Re: Divert and Webs on 06/04/2010 10:12 PM CDT
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<<The real question is....can you make him swim???>>

Oh don't worry, I tried. I had delightful visions of an army of Ithzir terrorizing the land, but alas, they could not go any further.

-Keleborrn.
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Re: Divert and Webs on 06/04/2010 11:02 PM CDT
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<< Oh don't worry, I tried. I had delightful visions of an army of Ithzir terrorizing the land, but alas, they could not go any further. >>

Can you have a wizard open a portal and shoo one through?


- - - - -
Ron
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Re: Divert and Webs on 06/05/2010 10:02 AM CDT
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Evil, Ron. Just evil.

Too bad it's east of the Spine. I'd even help out a test like that.

Doug
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