Disarming traps Bug on 08/07/2010 04:32 PM CDT
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So I usually just cast 416 at boxes then disarm them to save time from the RT associated with finding traps. In this case, I cast 416 at a box, notice is has a scales trap, pull out a dagger, try and disarm it, and it gives me the message like my hand was empty. I tried getting a new dagger out and disarming it again. But always the same message. He's the log.


>402
>
You gesture and invoke the powers of the elements for the Presence spell...
Your spell is ready.
You gesture.
You become aware of everyone near you...
You do not detect any hidden or invisible people.
You continue to feel much more aware of your surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
[ Presence: +0:03:20, 0:03:20 remaining. ]
l
[Twin Thraks Table]
A collection of highly polished shields hangs on the wall beside this table, reflecting the table and its occupants in a softly rounded way. A thick candle with three lit wicks appears to burn all the brighter for being reflected in the burnished surfaces of so many shields. A pair of identical thraks are painted on the table. You also see a battered silver strongbox.
Also here: NO ONE YOU KNOW!
Obvious exits: out
>There is a faint beating from the troll heart inside the necklace worn by Brute.
>
Brute points at a battered silver strongbox.
>416 stro
You gesture and invoke the powers of the elements for the Piercing Gaze spell...
Your spell is ready.
>
You gesture at a battered silver strongbox.
You gaze at the strongbox and see. . .

A battered silver strongbox which contains:
A piece of rose quartz (in)
An uncut emerald (in)
Some silver coins (in)


You see a cord stretched between the lid and case.
Cast Roundtime 3 Seconds.
>408 stro
You gesture and invoke the powers of the elements for the Disarm spell...
Your spell is ready.
>
You gesture at a battered silver strongbox.
Now to isolate the offending mechanism and disable it...The strongbox vibrates slightly but nothing else happens.
Cast Roundtime 3 Seconds.
>gawk
Your jaw drops.
>404
>
You gesture and invoke the powers of the elements for the Disarm Enhancement spell...
Your spell is ready.
You gesture.
You become calm and focused.
Cast Roundtime 3 Seconds.
>
[ Disarm Enhancement: +0:02:10, 0:02:10 remaining. ]
408 stro
Wait 1 sec.
>You don't have a spell prepared!
>408 stro
Wait 1 sec.
>
You don't have a spell prepared!
>408 stro
You gesture and invoke the powers of the elements for the Disarm spell...
Your spell is ready.
>
You gesture at a battered silver strongbox.
Now to isolate the offending mechanism and disable it...The strongbox vibrates slightly but nothing else happens.
The focused look leaves you.
Cast Roundtime 3 Seconds.
>pout
You pout.
>get stro
You pick up a battered silver strongbox.
>get my dagg
You remove a dagger from in your black leather satchel.
>404
You gesture and invoke the powers of the elements for the Disarm Enhancement spell...
Your spell is ready.
You gesture.
You become calm and focused.
Cast Roundtime 3 Seconds.
>
[ Disarm Enhancement: +0:02:10, 0:02:10 remaining. ]
disarm my stro
Having discovered a trap on the strongbox you begin to carefully attempt to disarm it...

Despite heavy scrutiny, you can see no way to pry off any of the scales, nor any particular reason to. With a modicum of caution, they should present no danger. Nothing else about the strongbox suggests that it is trapped.
Roundtime: 6 sec.


Hope someone can tell me what's going on here.


Thanks,
Ross
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Re: Disarming traps Bug on 08/07/2010 04:35 PM CDT
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So here we go again, after the box reset itself.


>disarm my stro
You carefully begin to examine a battered silver strongbox for traps...

At first glance, the silver strongbox appears to be covered with hundreds of tiny metal scales. Closer examination reveals the "scales" to be razor sharp at the edges and possessing of a downward-facing needlelike tip. However, you should be able to avoid cutting yourself if you are careful.

It looks like an incredibly hard trap (about -384).

You still have a good enough picture of the trap in your mind, that you could try to disarm it.

Roundtime: 7 sec.
>'hmm
You say, "Hmm."
>'lets try this again
You say, "Lets try this again."
>get my dagger
...wait 1 seconds.
>get my dagger
You remove a dagger from in your black leather satchel.
>404
You gesture and invoke the powers of the elements for the Disarm Enhancement spell...
Your spell is ready.
You gesture.
You become calm and focused.
Cast Roundtime 3 Seconds.
>
[ Disarm Enhancement: +0:02:10, 0:02:10 remaining. ]
disarm my stro
Having discovered a trap on the strongbox you begin to carefully attempt to disarm it...

Despite heavy scrutiny, you can see no way to pry off any of the scales, nor any particular reason to. With a modicum of caution, they should present no danger. Nothing else about the strongbox suggests that it is trapped.
Roundtime: 5 sec.
>404
You gesture and invoke the powers of the elements for the Disarm Enhancement spell...
Your spell is ready.
You gesture.
You become calm and focused.
Cast Roundtime 3 Seconds.
>
[ Disarm Enhancement: +0:02:10, 0:04:05 remaining. ]
swap
You swap a battered silver strongbox to your left hand and a dagger to your right hand.
>disarm my stro with my dagger
Having discovered a trap on the strongbox you begin to carefully attempt to disarm it...

Despite heavy scrutiny, you can see no way to pry off any of the scales, nor any particular reason to. With a modicum of caution, they should present no danger. Nothing else about the strongbox suggests that it is trapped.
Roundtime: 10 sec.
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Re: Disarming traps Bug on 08/07/2010 04:37 PM CDT
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Unless I'm missing something with the whole 408 thing (never used that spell) I think your problem might be you have to pick the box first.
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Re: Disarming traps Bug on 08/07/2010 04:38 PM CDT
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You can't disarm a scales trap unless the box is unlocked first. Unlocking it with 407 means the trap is set off automatically because of the nature of the trap (the lid pops open, pulls the cord, boom, splode). Makes sense.

The messaging you're getting is also indicative of that. If the box isn't unlocked, you can't pry open the lid enough to access the cord to cut it. Nothing seems particularly out of the ordinary unless I'm missing something.

The L behind the Laphrael

It is pitch black. You are likely to be eaten by a shoe.
http://www.gsguide.net/index.php?title=Laphrael
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Re: Disarming traps Bug on 08/07/2010 05:20 PM CDT
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Yeah, thats just the nature of the trap. You disarm it after unlocking it, but before opening it. If you cant do it manualy, get somone who can to pop the lock, then use the dagger to disarm. Skip the spell all together.




Ack! Scarab!
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Re: Disarming traps Bug on 08/07/2010 05:20 PM CDT
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It had been picked, though a few minutes ago. Did they decrease the amount of time it takes to re-lock after being unlocked?
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Re: Disarming traps Bug on 08/07/2010 05:37 PM CDT
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Pretty sure once a box has been picked it's unlocked forever. The messaging you are getting is the messaging one gets when they try to disarm a scales trap without having picked it first. Are you 100% sure it was picked?
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Re: Disarming traps Bug on 08/07/2010 08:23 PM CDT
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There is no bug. The reason it failed in the your logs is that you have to pick the lock first, but don't open it. Then you can grab your dagger and manually disarm it. By picking the lock, it allows you to open the lid just enough to cut the cord when you manually disarm it.


<< Did they decrease the amount of time it takes to re-lock after being unlocked? >>

As far as I know, you can lock and re-lock boxes anytime you want. Not sure what you are asking here.

<< Pretty sure once a box has been picked it's unlocked forever. >>

Not sure why you think this. The LFM skill gives us the ability to lock boxes.


- - - - -
Ron
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Re: Disarming traps Bug on 08/07/2010 08:50 PM CDT
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<<Not sure why you think this. The LFM skill gives us the ability to lock boxes.>>

as in, the box will not relock itself after a certain amount of time. Once unlocked, the box will remain as such without outside force. "forever" is a powerful word.

A box will not relock itself, and there is no "timer" on the box in the log that we are aware of.



Ack! Scarab!
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Re: Disarming traps Bug on 08/07/2010 09:08 PM CDT
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>>Not sure why you think this. The LFM skill gives us the ability to lock boxes.

>>A box will not relock itself, and there is no "timer" on the box in the log that we are aware of.

This. The way his post was phrased made it sound as if he was under the impression that a box will relock itself after a period of time. So, yes, other than purposefully relocking it again it will remain unlocked forever.
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Re: Disarming traps Bug on 08/08/2010 03:23 PM CDT
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I thought boxes that were trapped with scales did relock themselves after a certain period of time if they were not disarmed. Maybe I heard wrong?
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Re: Disarming traps Bug on 08/09/2010 04:03 PM CDT
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A scales-trapped box will not ever relock (by itself, other methods have been addressed). That's part of what makes them so dangerous - someone in a maliciously mischevious mood could unlock a nasty scales trap, leave it closed, and drop it for someone else to pick up and unwittingly open.

Boom - even if the hapless individual doesn't open it for days.

-Anorian
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Re: Disarming traps Bug on 08/09/2010 05:38 PM CDT
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That's good to know. Thanks for clearing that up.
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Re: Disarming traps Bug on 08/09/2010 05:55 PM CDT
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Though such a malicious person should remember that the justice system will go after the person who unlocked the box, not the one that opened it.

Multiple murder charges are a good way to keep that from getting abused...

-Keleborrn.
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Re: Disarming traps Bug on 08/10/2010 07:25 AM CDT
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>Though such a malicious person should remember that the justice system will go after the person who unlocked the box, not the one that opened it.

Up to a certain time limit, I believe.

- Greminty, may or may not have unlocked a scale box and left it in a locker for years for just the right moment
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