Subdue and knockout flares on 09/09/2010 06:38 PM CDT
Links-arrows 1
Reply Reply
Felthrop recently added knockout flares to specifically blackjacks and other blunt instruments. I assumed it would work with subdue but was informed after the fact that this isn't the case. For me to make any use out of this flare I have to ambush the head and I'm not currently trained for brawling weapons. Is there anyone looking into adding flaring capability to subdue or did I really waste 400k flaring this?

I first assumed it wasn't modified at all, since the flares didn't show up on loresong and after lots of swings couldn't get it to flare, but learned from a GM that you have to aim for the head to get it to work (which subdue should be doing). He recommended I posted here, so I hope you can help. Thanks
Reply Reply
Re: Subdue and knockout flares on 09/09/2010 07:03 PM CDT
Links-arrows 2
Reply Reply
There's a few other rogue maneuvers that should theoretically activate flares when used. Kneebash comes to mind, and any other cheapshot maneuver that requires a weapon. Templeshot and throatchop come to mind, especially since activating flares might make them useful maneuvers.

But yeah, knockout flares activating on subdue should be looked into, especially if the blackjack is singled out as one of the main weapons suited to the flare.

The L behind the Laphrael

It is pitch black. You are likely to be eaten by a shoe.
http://www.gsguide.net/index.php?title=Laphrael
Reply Reply
Re: Subdue and knockout flares on 09/09/2010 07:15 PM CDT
Links-arrows 3
Reply Reply
Because honestly, other than SUBDUE, why would anyone use a blackjack?
Reply Reply
Re: Subdue and knockout flares on 09/09/2010 08:54 PM CDT
Links-arrows 4
Reply Reply
as someone who uses a blackjack in nelemar with my rogue against the sirens i have to put in that it has ice flares (in the loresong) that activate with guild subdue, but not templeshot, throatchop, or kneebash.

i would be interested in a blackjack with knockout flares if it worked the same though!
Reply Reply
Re: Subdue and knockout flares on 09/09/2010 09:03 PM CDT
Links-arrows 5
Reply Reply
Well I tested only tested about 30 guild subdues and never saw a flare, it might be because it only flares on a head hit, and maybe subdue isn't set up for a specific location since it normally doesn't do damage. I was then informed when I reported it not working that it won't work at all by a GM.

Felthrop was nice enough to swap it onto a mace for me, now I have to slowly retrain into blunts to use it, have been using edged.
Reply Reply
Re: Subdue and knockout flares on 09/10/2010 01:43 AM CDT
Links-arrows 6
Reply Reply
From what I understand, knockout flares are a special script. Sounds like they require the AS/DS system. The knockout flare script would have to be changed to accommodate cmans that target the head. Given that this is not crucial has the potential of creating bugs, I doubt it would happen.

Knockout flares with subdue would be perfect. Honestly, if I coded cman subdue, I probably would have just copied the knockout flare script.

Definitely agree that some cmans could use some flare-reviewing.
Reply Reply
Re: Subdue and knockout flares on 09/10/2010 08:53 AM CDT
Links-arrows 7
Reply Reply
Knockout flares were never intended to work with subdue, just with the existant as/ds system. Blackjacks were only one of the targets, but so were quarterstaves, all blunts, and most poles that did crush damage. Anything you could realistically hit someone in the back of the head and drop em without all the goo coming out with a blade.

They have a 2x chance of flaring when hitting the head over normal flaring items since they need to hit the head.

I inquired about it at the time and was told 'no' as subdue would need to be changed and any other specially scripted item would need to be changed. Its definitely possible, but unlikely on the radar.

~Paul
Reply Reply
Re: Subdue and knockout flares on 09/10/2010 03:31 PM CDT
Links-arrows 8
Reply Reply
Perhaps the terminology knockout "flare" could be re-imagined into something that doesn't cause this sort of confusion, then. Normal flaring blackjacks work with subdue, so far as I can remember, so it wouldn't be a hard leap to assume that a knockout 'flare' should work similarly. If it were changed to something like "adding concussion scripts" or "making a bludgeoning weapon more concussive," the logical leap would be a little more difficult.

The L behind the Laphrael

It is pitch black. You are likely to be eaten by a shoe.
http://www.gsguide.net/index.php?title=Laphrael
Reply Reply
Re: Subdue and knockout flares on 09/14/2010 07:16 PM CDT
Links-arrows 9
Reply Reply
I stand corrected, the knockout flare does work, but it's verrrrrry rare to see. This is the first time I've seen it proc on subdue.

[Roll result: 118 (open d100: 78) Bonus: 2]
You spring from hiding and deliver a blow to a krolvin warfarer's head!
The krolvin warfarer is dazed!
You smack the krolvin warfarer with your black ora mace on one side of his head, then reverse direction and crack him across the other!

The krolvin warfarer wobbles a bit then dramatically falls to the ground!
... 10 points of damage!
Blow raises a welt on the krolvin warfarer's left arm.
You retreat back into the shadows.

[You have 3 repetition(s) remaining.]
Roundtime: 5 sec.
Reply Reply