So has there been enough ideas or are we looking for more? I was shot down when I requested the GM spell silver "price" for spell 740 (regarding a different folder where a GM mentioned there's a GM tool that calculates silver price for spells) as I was thinking it was relative to the premium transport conversation.
New(?)Idea
1: let sorcerers use cheap chalk for anyplace travel and expensive chalk for anyplace group travel (to keep pouch wearers appreciative)
This would certainly increase my use of travelling from town to town but also would tempt me to bring a group into an invasion to 'rescue' the town.
planar shift on 08/15/2012 09:27 PM CDT
Re: planar shift on 08/15/2012 10:14 PM CDT
Was on my way to the Ta'Vaalor Invasion and decided to use my planar shift from teras.
>740 circ
You begin drawing a faint, twisting symbol while softly intoning the words for Planar Shift...
Your spell is ready.
>
You gesture at a summoning circle.
The runes on your summoning circle glow faintly with a soft yellow light and then peter out.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>blink
You blink.
>l
[Ghorsa Isle, Under The Bridge]
It is cool and dark under the bridge, and the rushing river drowns out the sounds of the city above. Something twitches in the darkness, where the bare earth meets the stone. Off to one side, a small group of grimy, shabbily-dressed dwarves sits in a circle, mumbling quietly at one another. You also see stuff.
Obvious paths: up
>
You feel at full magical power again.
You feel less drained.
>'what the...
You raspily say, "What the..."
>swear mine
You ponder, but can't think of anything original to say.
>put shi in harn
You toss the vultite kite shield into one of the containers hanging from your pouch-lined harness.
>get chalk
You remove some fine crystalline chalk from in your badly stained container.
>
A tiny black spider crawls out of your badly stained container and quickly begins to weave a thick glistening web around the clasp, fastening it securely closed.
>get journ
You reach inside one of the containers hanging from the pouch-lined harness and grab the summoning journal.
>up
[Ghorsa Isle, Plaza Northwest]
The area is fairly quiet. Only the occasional dwarf passes by, with the occasional giantman, elf, or halfling moving through as well. The Inn, a prosperous-looking establishment, stands proudly with a uniformed dwarf at the door. You also see a stone bridge and a uniformed dwarf.
Obvious paths: east, southeast, south, down
>
Your disk arrives, following you dutifully.
>draw summ circ
Using some fine crystalline chalk, you outline the shape of a summoning circle upon the ground.
Roundtime: 4 sec.
R>read journ
1. a set of spiraling sapphire blue "fs-es-mer-pu-noj" glyphs [Maaghara Tower, Refuse Heap]
2. a set of broken sapphire blue "fs-beq-beq-noj-es" signs [Ta'Illistim, Hanging Gardens]
3. a set of curving sapphire blue "lu-im-op-ka" glyphs [Gyldemar Road, Ruins]
4. a set of circular sapphire blue "fs-es-rov-qom-mer" signs [Ta'Illistim, City Gate]
5. a set of broken sapphire blue "fs-rov-aq-th-eda" runes [Sylvarraend Road]
6. a set of thin sapphire blue "fs-rov-aq-ch-wo" signs [Sylvarraend Road]
7. a set of curving gold-bordered crimson "ay-aq-ay-pu-ve" glyphs [Lake of Fear, South Dock]
8. a set of broken gold-bordered crimson "ay-eda-lu-qom-eda" glyphs [Voln Forecourt]
9. a set of circular gold-bordered crimson "ay-eda-zi-gy-ay" signs [Ta'Vaalor, Tyrnian Court]
10. a set of broken gold-bordered crimson "ay-eda-mer-pu-eda" glyphs [The Legendary Rest, Lobby]
11. a set of broken verdant green "ay-jil-ve-rov-eda" glyphs [Cysaegir, Citadel Drawbridge]
12. a set of circular verdant green "ay-jil-ve-rov-th" symbols [Cysaegir, Garden]
13. a set of jagged verdant green "ka-aq-es-eks" sigils [Fluttering Myriad, Private Room]
14. a set of twisting verdant green "ay-jil-ve-rov-qom" glyphs [Cysaegir, Linsandrych Common]
15. a set of angular verdant green "ay-jil-ve-ul-fs" sigils [Cysaegir, Pond]
16. a set of broken verdant green "ay-jil-ve-rov-so" symbols [Cysaegir, Wishing Well]
17. a set of curving verdant green "ay-jil-eda-aq-ve" glyphs [Rhyaesdid Hall, Second Floor]
18. a set of squiggly sapphire blue "fs-eda-hee-es-jil" runes [Masked Hills, Hairline Ridge]
19. a set of broken sapphire blue "im-str-lu-qom-so" symbols [Floor of the Ravine]
20. a set of spiraling gold-bordered crimson "ay-aq-ay-pu-ch" symbols [Fearling Pass, Cobbled Road]
R>draw pattern 20
You study your summoning journal for a long moment, imprinting the complex pattern of a set of spiraling gold-bordered crimson "ay-aq-ay-pu-ch" symbols upon your mind, and then you focus upon your summoning circle as you begin to draw the runes. When all five runes are complete, you draw a defensive sigil at the center of the circle. The circle is prepared, but inert, awaiting the touch of your mana to activate it.
Your crystalline chalk disintegrates!
Roundtime: 3 sec.
R>740 circ
You begin drawing a faint, twisting symbol while softly intoning the words for Planar Shift...
Your spell is ready.
>
You gesture at a summoning circle.
A small shadowy rift begins to take form before your eyes. Suddenly, a small black void floats out of the rift and stops directly over you!
... 60 points of damage!
Back erupts in a bloody display of bone and gore!
You feel your extra strength departing.
The light blue glow leaves you.
You return to normal color.
You lose your extra internal fortitude.
The brilliant luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You become solid again.
The white light leaves you.
The very powerful look leaves you.
The misty halo fades from you.
The deep blue glow leaves you.
You feel less confident than before.
The tingling sensation and sense of security leaves you.
The bright luminescence fades from around you.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
The powerful look leaves you.
The silvery luminescence fades from around you.
The air calms down around you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
Your mind and body begin to relax after that period of intense focus.
Your heightened attunement to the flows of mana begins to fade.
The pleasantly warm sensation fades as your heartbeat begins to return to normal.
You notice your blood flow go back to normal.
Your heightened awareness of your own defensive weaknesses fades away.
The faint blue glow fades from around your hands.
The shimmering aura fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
A strong gust of wind blows away the chalky outline of a summoning circle.
>740 circ
You begin drawing a faint, twisting symbol while softly intoning the words for Planar Shift...
Your spell is ready.
>
You gesture at a summoning circle.
A small shadowy rift begins to take form before your eyes. Suddenly, a small black void floats out of the rift and stops directly over you!
... 50 points of damage!
Internal organs rearranged!
VERY uncomfortable.
You are stunned for 8 rounds!
A strong gust of wind blows away the chalky outline of a summoning circle.
Cast Roundtime 3 Seconds.
Two failures, one because one of my runes seems to be out of date and petered out. The second and third failure....well there's your random chance. Cost? 150k...I guess I should have stuck with the premium system since it's reliable.
Re: planar shift on 08/16/2012 04:45 AM CDT
Thats discouraging. I'm about to make a 3 way journey, Illistim->River's Rest->Teras->Illistim in a few days. Decided I would after I found out the live bait wanted to charge me 30,000 each way, which is absurd. As an aside, I know that Teras costs 50k both ways, but say you shift to Teras . . . can you ride back for free? Because while 110,000 with significant wait times is only slightly cheaper than 129,000 (my price for 3 fine chalks), its totally beat out by 85,000. If I could Illi>RR>Teras then walk back, that would be tons of win.
Of course, I might have your luck. 3 chalks entirely wasted. On the other hand, its not like the Live Bait doesn't sometimes get raided by the Imperials.
Of course, I might have your luck. 3 chalks entirely wasted. On the other hand, its not like the Live Bait doesn't sometimes get raided by the Imperials.
Re: planar shift on 08/16/2012 09:06 AM CDT
Regarding the ride on the Glaesen Star to Teras, it's 50k for a ticket there (no return fee) for non citizens, 15k for a ticket for citizens, and 2 free rides a month if you are an officer in a CHE. If you have a House Pin for a House located in the landing, you can use that for 1x per month free travel to your house by tapping. The ship rides every 10 hours last I checked and is about 20 minute journey, quite entertaining I might add.
I would recommend (for least cost):
Illistim - (by chalk)-> Teras - (free ride to the landing) - (Smuggler's Cutter) -> River's Rest - (CHE pin + walk)-> Home
PS. try to contact someone on Teras to let you know the boat schedule, if you arrive in Teras with 5 minutes before the boat casts off for the landing, it is ideal. Otherwise shift to Teras and upon completion of your business you can sleep in the Departure Annex and wake up in Wehnimers, schedule permitting.
Re: planar shift on 08/16/2012 09:16 AM CDT
Re: planar shift on 08/16/2012 03:08 PM CDT
<I'm so annoyed with the Cutter situation I probably will never ride that stupid boat again. Especially not with the risk of being dumped off. My 740 inter-realm success is about 98% right now.>
You can always pay a bit extra to ride in a barrel, that way you can not only eliminate the risk of getting dumped off the Cutter, but you can even log off and go do something else if you want to and you'll be on the other side when you log back in (if you're logged out for less then an hour or two, make sure to PEER out to make sure the cutter made the trip while you were away before exiting the barrel).
Also, if you're in Voln, haven't mastered yet, and have enough favor for your next step, you can travel from RR to the Landing for free via the chronomages. That prolly doesn't apply to you if yer old enough to have 740 though.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
You can always pay a bit extra to ride in a barrel, that way you can not only eliminate the risk of getting dumped off the Cutter, but you can even log off and go do something else if you want to and you'll be on the other side when you log back in (if you're logged out for less then an hour or two, make sure to PEER out to make sure the cutter made the trip while you were away before exiting the barrel).
Also, if you're in Voln, haven't mastered yet, and have enough favor for your next step, you can travel from RR to the Landing for free via the chronomages. That prolly doesn't apply to you if yer old enough to have 740 though.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Re: planar shift on 08/16/2012 03:14 PM CDT
Re: planar shift on 08/16/2012 06:09 PM CDT
Re: planar shift on 08/17/2012 09:09 PM CDT
While we're on the subject, I think, can we get access to some places such as the rift (volnite transport), and perhaps elven nation to nation (dragonfly pin), or remove the whole "yellow light" that means a magical barrier is blocking (or at least give us a chance depending on skill so that those devote to the lore would have improved access)?
Anyone else still on this topic, ooooor am I just saiyen?
Re: planar shift on 08/18/2012 03:13 AM CDT
Re: planar shift on 08/19/2012 08:48 AM CDT
Hey Oscuro, or any other name in red with relevance;
I know that the current policy is not to make promises about plans, since we as the players tend to get a little hung up on them. That said, I'm curious to know what, if anything, is the current perspective amongst the dev team on adjusting Planar Shifting in light of the changes to premium systems, Voln, and decreased travel time.
The travel time is something that changed while I was away, and I have to say, its surprising. I made a Landing->Ta'Vaalor->Icemule->River's Rest->Zul Logoth->Landing journey on foot the other day, to get a level 6 character through the Guardians of Sunfist rank 5 objective. It took me maybe 4 hours? Every single one of those was a considerable cross-realm journey (either 2x Zul Carts or the Live Bait was involved in each leg). The time constraint, combined with such a low level character, the cost was a mere 6kish (no charge on the Live Bait due to level). With the sole exception of Teras, which itself HAS an equivalent 50k fee for travel (and RR for high level characters), blowing 50k for travel which can be accomplished in such a short period of time is excessive, in my opinion. 50k was a number designed around a system where virtually every single "ferry" system had a longer duration (Vaalor ferry, Zul Carts, Live Bait, even the Landing ferryman takes shorter breaks, though I don't know about the Teras boat). But of course, I'm off topic . . . these are my opinions. What I am curious about, if you are willing to share, are you opinions on the current balance of the spell in light of these changes.
If you can't/won't respond, thats fine, I'm just curious for your input.
I know that the current policy is not to make promises about plans, since we as the players tend to get a little hung up on them. That said, I'm curious to know what, if anything, is the current perspective amongst the dev team on adjusting Planar Shifting in light of the changes to premium systems, Voln, and decreased travel time.
The travel time is something that changed while I was away, and I have to say, its surprising. I made a Landing->Ta'Vaalor->Icemule->River's Rest->Zul Logoth->Landing journey on foot the other day, to get a level 6 character through the Guardians of Sunfist rank 5 objective. It took me maybe 4 hours? Every single one of those was a considerable cross-realm journey (either 2x Zul Carts or the Live Bait was involved in each leg). The time constraint, combined with such a low level character, the cost was a mere 6kish (no charge on the Live Bait due to level). With the sole exception of Teras, which itself HAS an equivalent 50k fee for travel (and RR for high level characters), blowing 50k for travel which can be accomplished in such a short period of time is excessive, in my opinion. 50k was a number designed around a system where virtually every single "ferry" system had a longer duration (Vaalor ferry, Zul Carts, Live Bait, even the Landing ferryman takes shorter breaks, though I don't know about the Teras boat). But of course, I'm off topic . . . these are my opinions. What I am curious about, if you are willing to share, are you opinions on the current balance of the spell in light of these changes.
If you can't/won't respond, thats fine, I'm just curious for your input.
Re: planar shift on 08/19/2012 11:12 AM CDT
>can we get access to some places such as the rift (volnite transport), and perhaps elven nation to nation (dragonfly pin), or remove the whole "yellow light" that means a magical barrier is blocking (or at least give us a chance depending on skill so that those devote to the lore would have improved access)?
That would certainly be a step in the right direction in my opinion
--Jurp
That would certainly be a step in the right direction in my opinion
--Jurp
Re: planar shift on 08/19/2012 04:48 PM CDT
>>I know that the current policy is not to make promises about plans, since we as the players tend to get a little hung up on them. That said, I'm curious to know what, if anything, is the current perspective amongst the dev team on adjusting Planar Shifting in light of the changes to premium systems, Voln, and decreased travel time.
You're not barking up a tree. As Estild said earlier, we're listening to player feedback on Planar Shift (740).
>>It took me maybe 4 hours?
I'm not sure I understand your argument. Are you saying that 4 hours is too long of a journey, or are you saying that the requisite 300k total in chalk to turn all of those travel times down to seconds isn't worth it? If Planar Shift's costs are out of whack (which they may be), they should be compared silver cost to silver cost between other teleportation methods, not time cost to silver cost. Everyone's time is valued differently so it's not a universal comparison.
GameMaster Oscuro
You're not barking up a tree. As Estild said earlier, we're listening to player feedback on Planar Shift (740).
>>It took me maybe 4 hours?
I'm not sure I understand your argument. Are you saying that 4 hours is too long of a journey, or are you saying that the requisite 300k total in chalk to turn all of those travel times down to seconds isn't worth it? If Planar Shift's costs are out of whack (which they may be), they should be compared silver cost to silver cost between other teleportation methods, not time cost to silver cost. Everyone's time is valued differently so it's not a universal comparison.
GameMaster Oscuro
Re: planar shift on 08/19/2012 07:39 PM CDT
>>I'm not sure I understand your argument. Are you saying that 4 hours is too long of a journey, or are you saying that the requisite 300k total in chalk to turn all of those travel times down to seconds isn't worth it? If Planar Shift's costs are out of whack (which they may be), they should be compared silver cost to silver cost between other teleportation methods, not time cost to silver cost. Everyone's time is valued differently so it's not a universal comparison.
I think, if anything, 4 hours, non-scripted, traversing 4 sets of of the Lockmear Ferry, 6 cart rides, 2 Lake of Fear Ferry Rides, 2 Live Bait rides (also just missed the first one, had to wait a while), including a trip to Icemule and back down, is too short for a level 6 character. That said, if we are paying 50k for one of these trips, including a chance of catastrophic failure which CANNOT be reduced to 0% until level 60 minimum, I think it is too much. So yes, 300k total to turn those travel times to seconds isn't worth it, because if it had been my sorcerer making that run, it would have been closer to 2 and a half hours or so, with an hour of that being Live Bait (the second longest travel time in the game). In the mean time, short range inter-realm travel is completely not worth it. Want to go from Icemule to Solhaven? You can probably script that in 30 seconds to a minute. Illistim to Vaalor might take as long as 20 minutes if you are unlucky, but as fast as 5 or 6 if you are lucky. If anything, Planar Shifting could be adapted to have a system like Chrism or Locate person, which differenciates between "adjacent" realms and true distant realms. It costs me a handful of silvers, maybe 10, to travel within the Landing, but 50k to travel to Solhaven. Why should that be true? I could support a 5k chalk with maybe 5 uses which is good for some adjacents (Solhaven-Landing, Landing-Icemule, Vaalor-Illistim).
Except in cases of emergencies, the cost of the transport is only worth it for absolute distance transport, basically anything involving Teras or River's Rest. Solhaven/Icemule to Vaalor is a half hour to forty minutes these days. But in comparison to other prices? Well, for premium players, Chronomages is now virtually negated by the new cross-realms Premium system, so while it doesn't matter for non-premiums, premium people would have no reason to use it. 740 is also negated at a 1-use per month standard, and while you could argue that that is a choice of the player, I suspect few people use 740 cross-realms more than a handful of times per month. That the premium system is only 50k once per month ignores the fact that 740 is a high ranking, professional level spell. The comparison I made a week or so ago was something like this:
The premium transport system is like giving a premium system where any character, mage or otherwise, can enchant to the same level as a wizard, for the exact same silver cost as wizards, but with NO training requirement or failure rate . . . the only limitation being that each time its done in a month its price doubles. Premium Point benefits are not even comparable, this would be like a Warrior shelling out simple silvers (equal to the price of Enchanting potions) to enchant a sword from 6x to 7x, with no failure rate. What sort of uproar would be had at that point? Whether the price is "equivalent" or not does nothing to address that our highest level spell (and according plans, 2nd highest Profession spell forever) has been duplicated by a premium system without lore requirements. A price drop, success rate improvement, or mechanics benefit improvement seems reasonable in exchange. At the same time, and this might not be your jurisdiction, but it also seems degrading to Premium users that a profession "gets" on of their benefits for free. Like if Savants came out and they could go to FWI using a level 30 Savant circle spell. In the end, both the spell and the premium benefit is degraded: premium users just get a Sorcerer spell as a benefit, and Sorcerers just get a premium benefit as a spell. Premium Sorcerers weep that there is no net gain.
I think, if anything, 4 hours, non-scripted, traversing 4 sets of of the Lockmear Ferry, 6 cart rides, 2 Lake of Fear Ferry Rides, 2 Live Bait rides (also just missed the first one, had to wait a while), including a trip to Icemule and back down, is too short for a level 6 character. That said, if we are paying 50k for one of these trips, including a chance of catastrophic failure which CANNOT be reduced to 0% until level 60 minimum, I think it is too much. So yes, 300k total to turn those travel times to seconds isn't worth it, because if it had been my sorcerer making that run, it would have been closer to 2 and a half hours or so, with an hour of that being Live Bait (the second longest travel time in the game). In the mean time, short range inter-realm travel is completely not worth it. Want to go from Icemule to Solhaven? You can probably script that in 30 seconds to a minute. Illistim to Vaalor might take as long as 20 minutes if you are unlucky, but as fast as 5 or 6 if you are lucky. If anything, Planar Shifting could be adapted to have a system like Chrism or Locate person, which differenciates between "adjacent" realms and true distant realms. It costs me a handful of silvers, maybe 10, to travel within the Landing, but 50k to travel to Solhaven. Why should that be true? I could support a 5k chalk with maybe 5 uses which is good for some adjacents (Solhaven-Landing, Landing-Icemule, Vaalor-Illistim).
Except in cases of emergencies, the cost of the transport is only worth it for absolute distance transport, basically anything involving Teras or River's Rest. Solhaven/Icemule to Vaalor is a half hour to forty minutes these days. But in comparison to other prices? Well, for premium players, Chronomages is now virtually negated by the new cross-realms Premium system, so while it doesn't matter for non-premiums, premium people would have no reason to use it. 740 is also negated at a 1-use per month standard, and while you could argue that that is a choice of the player, I suspect few people use 740 cross-realms more than a handful of times per month. That the premium system is only 50k once per month ignores the fact that 740 is a high ranking, professional level spell. The comparison I made a week or so ago was something like this:
The premium transport system is like giving a premium system where any character, mage or otherwise, can enchant to the same level as a wizard, for the exact same silver cost as wizards, but with NO training requirement or failure rate . . . the only limitation being that each time its done in a month its price doubles. Premium Point benefits are not even comparable, this would be like a Warrior shelling out simple silvers (equal to the price of Enchanting potions) to enchant a sword from 6x to 7x, with no failure rate. What sort of uproar would be had at that point? Whether the price is "equivalent" or not does nothing to address that our highest level spell (and according plans, 2nd highest Profession spell forever) has been duplicated by a premium system without lore requirements. A price drop, success rate improvement, or mechanics benefit improvement seems reasonable in exchange. At the same time, and this might not be your jurisdiction, but it also seems degrading to Premium users that a profession "gets" on of their benefits for free. Like if Savants came out and they could go to FWI using a level 30 Savant circle spell. In the end, both the spell and the premium benefit is degraded: premium users just get a Sorcerer spell as a benefit, and Sorcerers just get a premium benefit as a spell. Premium Sorcerers weep that there is no net gain.
Re: planar shift on 08/19/2012 07:46 PM CDT
>Are you saying that 4 hours is too long of a journey, or are you saying that the requisite 300k total in chalk to turn all of those travel times down to seconds isn't worth it?
>The travel time is something that changed while I was away, and I have to say, its surprising. I made a Landing->Ta'Vaalor->Icemule->River's Rest->Zul Logoth->Landing journey on foot the other day, to get a level 6 character through the Guardians of Sunfist rank 5 objective. It took me maybe 4 hours?
At the risk of putting words in others' mouths, I believe the point was that the time to manual/walking travel between realms has been significantly reduced in the past 24 months...the cost of zero time travel for many has been reduced in the past month...which assumably were the constraints/variables used to determine the chalk cost and possibly other factors of planar shifting have all changed dramatically since the spell's release, and many of us are wondering that change will be reflected in Planar Shift. Actually, I should take the "Assumably" out, as if I dig back I'm almost certain I can track the NIR posts explicitly stating these as fact(ors).
I could be wrong, both about the intent of the initial poster's comment, and my recollection about past posts, but I'm doubtful. Advanced apologies to any I have misquoted or misunderstood.
-Jurp
>The travel time is something that changed while I was away, and I have to say, its surprising. I made a Landing->Ta'Vaalor->Icemule->River's Rest->Zul Logoth->Landing journey on foot the other day, to get a level 6 character through the Guardians of Sunfist rank 5 objective. It took me maybe 4 hours?
At the risk of putting words in others' mouths, I believe the point was that the time to manual/walking travel between realms has been significantly reduced in the past 24 months...the cost of zero time travel for many has been reduced in the past month...which assumably were the constraints/variables used to determine the chalk cost and possibly other factors of planar shifting have all changed dramatically since the spell's release, and many of us are wondering that change will be reflected in Planar Shift. Actually, I should take the "Assumably" out, as if I dig back I'm almost certain I can track the NIR posts explicitly stating these as fact(ors).
I could be wrong, both about the intent of the initial poster's comment, and my recollection about past posts, but I'm doubtful. Advanced apologies to any I have misquoted or misunderstood.
-Jurp
Re: planar shift on 08/19/2012 08:38 PM CDT
>>I could be wrong, both about the intent of the initial poster's comment, and my recollection about past posts, but I'm doubtful. Advanced apologies to any I have misquoted or misunderstood.
No, I do think you captured one element of what I was trying to portray. While balance may be considered "in comparison to other methods of transport", there is also a serious question of if the entire system of cross-realms transport is balanced at all anymore, since the majority of time-sinks during transit have been reduced (Has the Glaesen Star been sped up? The only one I haven't addressed). If 50k for Sorcs, 100k for everyone else was balanced then, and the time of the Live Bait, Lake of Fear Ferry, Zul Carts, and Locksmear Ferry have all been improved, many as much as 50%, then the 50k/100k system is balanced in regards to a system which is no longer in place. For instance, if 50k, at the time, bought us an hour long journey in 15 seconds, what happens when that journey is reduced to 30 minutes?
So yeah, I think you got what I was going for, though the issue of the Premium system is the other major element of my post.
No, I do think you captured one element of what I was trying to portray. While balance may be considered "in comparison to other methods of transport", there is also a serious question of if the entire system of cross-realms transport is balanced at all anymore, since the majority of time-sinks during transit have been reduced (Has the Glaesen Star been sped up? The only one I haven't addressed). If 50k for Sorcs, 100k for everyone else was balanced then, and the time of the Live Bait, Lake of Fear Ferry, Zul Carts, and Locksmear Ferry have all been improved, many as much as 50%, then the 50k/100k system is balanced in regards to a system which is no longer in place. For instance, if 50k, at the time, bought us an hour long journey in 15 seconds, what happens when that journey is reduced to 30 minutes?
So yeah, I think you got what I was going for, though the issue of the Premium system is the other major element of my post.
Re: planar shift on 08/20/2012 08:51 AM CDT
>Has the Glaesen Star been sped up?
No, it's still an evening-killer timewise unless you catch it just right or choose one of the other methods of transport. (chronomage, premie transport, or planar shift or... one of the incredibly expensive mostly now nerfed toys like the vambraces or if it still even works the portrait, etc.)
ENN: All the news that's fit to print, and even more that isn't - Anonymous
No, it's still an evening-killer timewise unless you catch it just right or choose one of the other methods of transport. (chronomage, premie transport, or planar shift or... one of the incredibly expensive mostly now nerfed toys like the vambraces or if it still even works the portrait, etc.)
ENN: All the news that's fit to print, and even more that isn't - Anonymous
Re: planar shift on 08/20/2012 01:20 PM CDT