Fear Ability on 04/18/2014 04:22 AM CDT
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I know Evil Eye already exists, but I was thinking of a different way.

If it did a spell slot, then it should be a persistent effect, and say training necromancy lore increases the level threshold of what's afraid of you. Like sheer fear.

As a guild skill, at least then it doesn't cost mana or take up a spell slot.

Not sure anyone would really really want it, but it would be kind of neat and thematically appropriate. The usefulness was more like when I help younger people hunt, it would be pretty awesome if stuff just saw me and cringed in fear, getting kneeling, stunned, prone, etc for me doing uh, like nothing.



daid (player of the temporally-challenged Harvest-Moon clan)

>Out of no where, a ki-lin gallops in.
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Re: Fear Ability on 04/18/2014 06:32 PM CDT
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>As a guild skill, at least then it doesn't cost mana or take up a spell slot.

And those of us who refuse to earn more alchemy ranks than absolutely required could finally become guild masters.

side note, it would be really great if sheer fear resistance was built into this guild skill line-up. Causing fear in others should extend to learning to control your own.

--Jurp
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