Do the benefits of lores work with Arcane Symbols/MIU invoked items in the same way they do with known spells?
Kerl
Lores and magic items/scrolls on 04/07/2012 04:59 PM CDT
Re: Lores and magic items/scrolls on 04/07/2012 05:11 PM CDT
It works that way with Spiritual lores, but not with any other kind of lore AFAIK. But if you don't know the spell or can't learn it, you need more lore than a native caster needs. I have figures rolling around in my head, but can't confirm them. Something like 1x the lore for minor circles (so same as native casters), 2x the lore for major circles, and 3x the lore for professional circles.
Re: Lores and magic items/scrolls on 04/07/2012 05:12 PM CDT
Re: Lores and magic items/scrolls on 04/07/2012 05:40 PM CDT
Re: Lores and magic items/scrolls on 04/07/2012 07:45 PM CDT
1/3 bonus for lores for imbeds or scrolls. |
Not quite true.
1/2 the RANKS (IOW, you divide the actual ranks you have by 2) for major circles you don't know, and 1/3 the ranks for profession you don't know, to get the effective ranks you have.
So, as an example, you normally need 24 ranks of air lore to get an extra 1 second RT reduction for haste, a major circle spell (actually, you need 100 bonus, but 24 ranks gives you 100 bonus). If you don't know the 500 circle (in other words, you're not a wizard), but you have a haste imbed, you take the ranks you have of air lore (the actual ranks) and divide it by 2, then you calculate the bonus and ranks from that. So, 48 ranks gives you an extra 1 sec RT reduction (since 48/2 = 24), and you also use 24 ranks (again 48/2=24) to determine how many extra items a disk (from 511) you cast from a scroll or item holds.
If you were casting a 900's circle spell (or 719, a sorcerer professional spell affected by air lore), you would divide 48 by 3 and get 16. This is the number of effective ranks.
Another example: you cast 1605 form a scroll, a paladin professional spell affected by summoning lore. You would divide your actual summoning lore ranks by 3 to get your effective summoning lore ranks for the effect it has on 1605. A side effect for swinging clerics, empaths and sorcerers who often have a lot of summoning lore to help with web bolt and fire spirit is that 1605 is very effective for them, more so than most paladins, as most paladins have very little, if any, ranks of summoning lore.
I've done extensive experimentation on this, and confirmed that it works like that.
One final note: if somehow you have a spell knowledge item, the above is not true for that spell; you treat lores as normal FOR THAT SPELL, as if the spell were a native spell of yours (which it is, with the spell knowledge item)
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