Except for Fasthr's Reward, which is free, these spells get the "cast on others" bonus with as much as 80 ranks of Blessing lore as a requirement. This would be nice, if the spell duration were not so pitifully short! I'm not suggesting anything truly lengthy, but perhaps these durations can be modified by lore?
For starters, they currently have a 1 minute duration or a 2 minute duration, depending on the spell. Why not make this a blanket 1/5th of normal duration, unstackable. That would be 4 minutes, and then each ADDITIONAL rank of Blessings lore counts as "1/5th" of a spell rank. That would be an additional 12 seconds per rank. So someone trained for the use of Spell Shield (80 ranks) would have a 10 minute, non-stackable other cast version of Heroism.
The exact numbers don't even have to be this high, I'd just like to see some "improved benefits with training" offered for what is SUCH a high TP requirement.
Blessings Lore/Spells: 115, 120, 211, 215, 219 on 11/22/2012 10:44 AM CST
Re: Blessings Lore/Spells: 115, 120, 211, 215, 219 on 11/22/2012 12:48 PM CST
Except for Fasthr's Reward, which is free, these spells get the "cast on others" bonus with as much as 80 ranks of Blessing lore as a requirement. This would be nice, if the spell duration were not so pitifully short! I'm not suggesting anything truly lengthy, but perhaps these durations can be modified by lore?
For starters, they currently have a 1 minute duration or a 2 minute duration, depending on the spell. Why not make this a blanket 1/5th of normal duration, unstackable. That would be 4 minutes, and then each ADDITIONAL rank of Blessings lore counts as "1/5th" of a spell rank. That would be an additional 12 seconds per rank. So someone trained for the use of Spell Shield (80 ranks) would have a 10 minute, non-stackable other cast version of Heroism.
The exact numbers don't even have to be this high, I'd just like to see some "improved benefits with training" offered for what is SUCH a high TP requirement.
<myopinion>
These spells were never meant to be castable on others or to be group spells. I think the blurring of the lines by adding the "bonus" of being able to use them as temporary buffs to your group was a huge mistake.
I think extending that mistake further would just go to harm any purpose the rollover to GS4 may have originally had.
</myopinion>
Dgry
For starters, they currently have a 1 minute duration or a 2 minute duration, depending on the spell. Why not make this a blanket 1/5th of normal duration, unstackable. That would be 4 minutes, and then each ADDITIONAL rank of Blessings lore counts as "1/5th" of a spell rank. That would be an additional 12 seconds per rank. So someone trained for the use of Spell Shield (80 ranks) would have a 10 minute, non-stackable other cast version of Heroism.
The exact numbers don't even have to be this high, I'd just like to see some "improved benefits with training" offered for what is SUCH a high TP requirement.
<myopinion>
These spells were never meant to be castable on others or to be group spells. I think the blurring of the lines by adding the "bonus" of being able to use them as temporary buffs to your group was a huge mistake.
I think extending that mistake further would just go to harm any purpose the rollover to GS4 may have originally had.
</myopinion>
Dgry
Re: Blessings Lore/Spells: 115, 120, 211, 215, 219 on 11/22/2012 01:56 PM CST
>Dgry's post
I can respect that perspective entirely. And I'd go so far as to say removing this benefit entirely wouldn't be much of a loss. What gets me is that I don't think the reward offered is nearly enough of a benefit. Think about it . . . for 80 ranks of Blessings lore, I can cast spell shield on someone else for two minutes. Why bother? Its not all that powerful on its own, and for the mana cost, its just going to run out. Thats my take on it.
I can respect that perspective entirely. And I'd go so far as to say removing this benefit entirely wouldn't be much of a loss. What gets me is that I don't think the reward offered is nearly enough of a benefit. Think about it . . . for 80 ranks of Blessings lore, I can cast spell shield on someone else for two minutes. Why bother? Its not all that powerful on its own, and for the mana cost, its just going to run out. Thats my take on it.
Re: Blessings Lore/Spells: 115, 120, 211, 215, 219 on 11/22/2012 06:16 PM CST
Insert ye olde standard disclaimer of this not being my department, I'm not responsible for it, and whatnot:
The group benefits of these spells were relatively recent additions in the grand scheme of GemStone time. There were already numerous benefits to training in Blessing lore (along with Summoning, and Religion). This just sweetened the pot a bit!
___
GemStone IV will be up shortly!
Sorry guys, my bad :(
The group benefits of these spells were relatively recent additions in the grand scheme of GemStone time. There were already numerous benefits to training in Blessing lore (along with Summoning, and Religion). This just sweetened the pot a bit!
___
GemStone IV will be up shortly!
Sorry guys, my bad :(
Re: Blessings Lore/Spells: 115, 120, 211, 215, 219 on 11/22/2012 11:41 PM CST
>>The group benefits of these spells were relatively recent additions in the grand scheme of GemStone time. There were already numerous benefits to training in Blessing lore (along with Summoning, and Religion). This just sweetened the pot a bit!
Maybe I'm wrong, but I thought this went the other way (with Blessings lore, anyway). I took a pretty lengthy break, and BEFORE that break, these benefits were already in place, but Blessings lore was very underpowered. I'd say at least 50% of the Blessings lore benefits were added in the time I was gone, but these benefits were already around when I started playing in 2004. Actually, if anything, my analysis of these is LESS valid these days, because back then there was very little reason to train in Blessings at all except for a handful of Clerics and Rangers. Ahh well.
Maybe I'm wrong, but I thought this went the other way (with Blessings lore, anyway). I took a pretty lengthy break, and BEFORE that break, these benefits were already in place, but Blessings lore was very underpowered. I'd say at least 50% of the Blessings lore benefits were added in the time I was gone, but these benefits were already around when I started playing in 2004. Actually, if anything, my analysis of these is LESS valid these days, because back then there was very little reason to train in Blessings at all except for a handful of Clerics and Rangers. Ahh well.
Re: Blessings Lore/Spells: 115, 120, 211, 215, 219 on 11/23/2012 01:34 AM CST
Re: Blessings Lore/Spells: 115, 120, 211, 215, 219 on 11/23/2012 05:55 AM CST
One situation where the lored version really benefits is during invasions. I remember during the most recent mist harbor attacks there was one individual who kept refreshing 211/215 for the group of 30ish people. I suppose on a group hunt for a grizzled creature one player could help the other to take it down with the added spells.
Certainly not something I use very often, but I don't mind that the option is there and only for a minimal amount of time. They really are spells we see as being self-cast only, anything else is a very situational perk.
Lochiven
Re: Blessings Lore/Spells: 115, 120, 211, 215, 219 on 11/23/2012 11:04 AM CST
I can respect that perspective entirely. And I'd go so far as to say removing this benefit entirely wouldn't be much of a loss. What gets me is that I don't think the reward offered is nearly enough of a benefit. Think about it . . . for 80 ranks of Blessings lore, I can cast spell shield on someone else for two minutes. Why bother? Its not all that powerful on its own, and for the mana cost, its just going to run out. Thats my take on it.
I agree, I thought the additions were confusing and underwhelming. I would have preferred to see an implementation similar to what 307 has, where when cast your group gets random chance flares that boost their attack. Maybe a 10% chance to gain the effects of the spell for 30 seconds if in a group with someone that has one of the spells active. This of course would be amplified if you're in a group with multiple clerics of empaths with the proper lore training, so it's possible you could hit a point where you had the spell up for the duration of the group, minus the maintenance cost of the current implementation. Idea being that if you're brave/heroic/protected you inspire others.
However, since people generally don't like having things taken away once they've gotten them, it would have to be added as an additional benefit at this point.
Dgry
I agree, I thought the additions were confusing and underwhelming. I would have preferred to see an implementation similar to what 307 has, where when cast your group gets random chance flares that boost their attack. Maybe a 10% chance to gain the effects of the spell for 30 seconds if in a group with someone that has one of the spells active. This of course would be amplified if you're in a group with multiple clerics of empaths with the proper lore training, so it's possible you could hit a point where you had the spell up for the duration of the group, minus the maintenance cost of the current implementation. Idea being that if you're brave/heroic/protected you inspire others.
However, since people generally don't like having things taken away once they've gotten them, it would have to be added as an additional benefit at this point.
Dgry
Re: Blessings Lore/Spells: 115, 120, 211, 215, 219 on 11/23/2012 06:57 PM CST