Let me see if I can get this out in a way that can not only add insightful information and suggestions to better the experience over all.
After a little over 2 weeks these are my current observations of the F2P subscription most all things listed below can be unlocked for some durations via the Simucoin Store,
- No stars base opinion
* - some input needed
** - More testing needed/expansion required
* - Minor issues that could be solved with re-evaluation to current system
** - You broke it.
**Bank limitations to 100k, carry limit under 5k SILVERS while in combat (Unlimited out of combat tested with 104500 silvers and 50000 Landing Note totaling 154500 in pocket out of combat) Able to increase by 100k silver in bank with Simucoin
*Allowed to carry more then 5k while in combat if in notes, max 150k note 0 silver. Silvers will drop if found on critters and cap is reached, will not allow pickup of unopened boxes with coins inside.
1 hour between bounties, unknown if limited on amount allowed to do per day, haven't reached daily cap. Able to be lowered to 30 minutes via Simucoins.
Daily Treasure cap appears to reset 12 hours after reaching limit, (Only managed to reach this limit twice)
Random Boost pickups on critters are very very low chance of appearing on killing any critters (Nice! X-D)
Boosts listings under SIMUCOIN DURATION
your current SimuCoin upgrades/durations are as follows:
Receiving Spell Pass Expired on Fri Mar 27 10:58:16 ET 2015
Treasure Boost Expired on Sun Mar 29 20:17:06 ET 2015
Adventure Boost Expired on Sun Mar 29 15:02:28 ET 2015
Society Pass Until Wed Apr 1 19:51:24 ET 2015
Inventory Boost Expired on Sat Mar 28 20:26:11 ET 2015
Foraging Pass Expired on Mon Mar 30 12:44:11 ET 2015
Lesser Experience Pass Expired on Sat Mar 28 15:27:35 ET 2015
Treasure Day Until Tue Mar 31 07:44:17 ET 2015
Only issue I ran into with the boost which was resolved by waiting for a skinner to become available via SERVICEs to acquire skins as I received a boost for the society at train 16 and was unable to personally skin the critters needed for lower rank pelts needed.
**Skinning is only allowed to be done to critters at max 5 trains below your own (no limit higher). No clue how to fix this.
**Unable to ATTACK other players, No clue what should be bought to allow this, not that I want to murder people, but after a removal of a limb some might think twice about stealing from others. (You know who you are...) I understand the need to block casting helpful spells but attacking other players should be seen as a part of the role play experience and not something to benefit others. Im sorry, but if I take your arm off, in no way will that benefit you in hunting.
**F2P player may be attacked and killed by paid members but the F2P player may not attack back in defense. (Thank you Crime for helping me test this.) (Broken)**
**Casting and receiving spells, here is one that I have yet to get much experience in as I have no spells to cast on others that would help at the moment. Able to remove any spell restrictions via Simucoins
*Healing people seems to take 30 seconds for the healer to LINK to you. Leaving you at times seconds away from death if not dead. Suggestion is to make it that any and all bleeding wounds stop bleeding while linking is happening (pulse stops during LINKing to prevent dead from waiting to be healed). Simucoin purchase only allows the LINK time to be lowered by 15 seconds but still forces you to LINK with people in order to heal them. This much I find a bit unfair as the pass should allow complete normal access to healing people like other healers not just a time shrink and 2 extra LINKs with other people. Some people do show up 4 or more times within 1 hour and often there is only 1 healer around making it very complicated to help others and stay in character when I am forced to ignore someone dying in front of me and tell them they are forced to pay for herbs or stop hunting till others have been healed first.
*Item carry limitations, a toon can have a max of 100 items on them both inside bags and worn items combined. Anything after this will prevent the toon from picking up or accepting anything until space is made. No clue how to change this.
*Unable to become a citizen of any town as a F2P player, no clue what is needed to change this.
No locker space, but able to buy space from the SIMUCOIN store, leaving me to question, what happens to the items in the locker if your time runs out, is it sent to you via a runner like the tokens that are received? What if your time runs out and you have items in your locker and also have 100 items on your person? Will the items just be dropped to the ground and lost?
**Hunting drops, All drops have been put to the bear minimum price for almost everything, rat pelts that should be perfect quality worth at max 3 silvers each. Gem prices also rock bottom. These prices become static so even giving them to a paid member the price remains the same. (This issue is helped with the treasure boost that can be randomly found while killing critters.)
**All weapon flares and most higher rank armor padding are disabled for F2P members and able to be unlocked via the store for a time duration.
**Does this include those offered in the Adventures Guild via bounty sales? If so, will the padding still be subtracted from use if it is disabled and the player does not have the token to allow use of the padding, or worse will it force the player to remove the armor and drop it?
This has been my observations so far in my time as a F2P member during 19d 13h 40m 46s of game play. Hopefully some things can be changed or perhaps increased in some ways to help better the experience of F2P members but still allow for monitization to help keep the community alive and bills paid.
F2P Observations and Input on 03/30/2015 12:44 PM CDT
Re: F2P Observations and Input on 03/30/2015 01:16 PM CDT
<<**All weapon flares and most higher rank armor padding are disabled for F2P members and able to be unlocked via the store for a time duration.>>
As another F2P account, I just wanted to chime in and say that not all weapon flares are disabled. I had a drake dagger for a while, and it flared quite a bit, without needing any sort of pass to unlock it.
Also, for the healing, it's sounding like the LINKing portion of healing is going to become a mandatory part of the system in the not-so-far-off future, with paid subscibers getting the 15-second form, and F2P subscribers keeping their 30-second form (sans pass, that is). I do agree, though, that something needs to be done with bleeders, so that patients can't bleed out while waiting for the empath to finish their LINKing roundtime.
Lyquitta, Cleric of Kuon
(Previously: Cylnthia, Paladin of Kuon)
As another F2P account, I just wanted to chime in and say that not all weapon flares are disabled. I had a drake dagger for a while, and it flared quite a bit, without needing any sort of pass to unlock it.
Also, for the healing, it's sounding like the LINKing portion of healing is going to become a mandatory part of the system in the not-so-far-off future, with paid subscibers getting the 15-second form, and F2P subscribers keeping their 30-second form (sans pass, that is). I do agree, though, that something needs to be done with bleeders, so that patients can't bleed out while waiting for the empath to finish their LINKing roundtime.
Lyquitta, Cleric of Kuon
(Previously: Cylnthia, Paladin of Kuon)
Re: F2P Observations and Input on 03/30/2015 01:25 PM CDT
One item I have run into twice now and have no clue what it does but tried to use it just to find out its blocked from being used and no information given other then the following.
You rub the moonstone cube in your hand.
Nothing happens.
[Because your account is free, you cannot use this spell.]
The moonstone cube suddenly disintegrates!
Cast Roundtime 3 Seconds.
>
I lose out on the silvers and have no clue what spell it had or what I need to buy to unlock it.
Re: F2P Observations and Input on 03/30/2015 01:54 PM CDT
Re: F2P Observations and Input on 03/30/2015 02:13 PM CDT
Lyquitta, Cleric of Kuon |
Also, for the healing, it's sounding like the LINKing portion of healing is going to become a mandatory part of the system in the not-so-far-off future, with paid subscibers getting the 15-second form, and F2P subscribers keeping their 30-second form (sans pass, that is). I do agree, though, that something needs to be done with bleeders, so that patients can't bleed out while waiting for the empath to finish their LINKing roundtime. |
No, it's very far off before it's a requirement for all Empaths. You can expect there to be many skills and factors that will allow you to mitigate the perceived disadvantages of such a system. It is definitely possible for patients to bleed out while waiting for the link, but such a scenario is more hyperbole than reality. Yes, it can happen, but it's not something that happens with any frequency.
GameMaster Estild
Re: F2P Observations and Input on 03/30/2015 03:48 PM CDT
<<
Lyquitta, Cleric of Kuon
Also, for the healing, it's sounding like the LINKing portion of healing is going to become a mandatory part of the system in the not-so-far-off future, with paid subscibers getting the 15-second form, and F2P subscribers keeping their 30-second form (sans pass, that is). I do agree, though, that something needs to be done with bleeders, so that patients can't bleed out while waiting for the empath to finish their LINKing roundtime.
--
No, it's very far off before it's a requirement for all Empaths. You can expect there to be many skills and factors that will allow you to mitigate the perceived disadvantages of such a system. It is definitely possible for patients to bleed out while waiting for the link, but such a scenario is more hyperbole than reality. Yes, it can happen, but it's something that happens with any frequency.
GM-Estild
>>
Ahh, I hadn't recalled the "far" part of the "far future" from your post in the Empath forum about the linking. Thanks for correcting me on that, Estild. I appreciate it. Also, it's good to know that there'll be ways to mitigate any sort of disadvantages with the LINKing system, once it does go completely live/required.
Lyquitta, Cleric of Kuon
(Previously: Cylnthia, Paladin of Kuon)
Lyquitta, Cleric of Kuon
Also, for the healing, it's sounding like the LINKing portion of healing is going to become a mandatory part of the system in the not-so-far-off future, with paid subscibers getting the 15-second form, and F2P subscribers keeping their 30-second form (sans pass, that is). I do agree, though, that something needs to be done with bleeders, so that patients can't bleed out while waiting for the empath to finish their LINKing roundtime.
--
No, it's very far off before it's a requirement for all Empaths. You can expect there to be many skills and factors that will allow you to mitigate the perceived disadvantages of such a system. It is definitely possible for patients to bleed out while waiting for the link, but such a scenario is more hyperbole than reality. Yes, it can happen, but it's something that happens with any frequency.
GM-Estild
>>
Ahh, I hadn't recalled the "far" part of the "far future" from your post in the Empath forum about the linking. Thanks for correcting me on that, Estild. I appreciate it. Also, it's good to know that there'll be ways to mitigate any sort of disadvantages with the LINKing system, once it does go completely live/required.
Lyquitta, Cleric of Kuon
(Previously: Cylnthia, Paladin of Kuon)
Re: F2P Observations and Input on 03/30/2015 04:07 PM CDT
I can complete go along with using this method for all empaths as it shows a creation of a link between the healer and the person being healed... not just telekinetic wound transfer with mind powers. This gives it more of a feel like the healer is more interactive with the person they are healing. Though with the though of a link and the wounds tingling as the connection is being made, just for kicks, the idea of perhaps lowering or slowing the speed at which bleeding occurs would make it feel like the healer is at least trying to do all they can to save the life of someone. Even if it is a freak occurrence in which someone may die while trying to be linked to.
Citizenship, this is something I had stated needed to be though about more and how it would be beneficial for F2P players to be a citizen of a town. As of right now I personally do not see a reason to other then hopes for lower\higher prices at shops with citizenship, allowed to vote (I personally tried to vote for Major but wasn't allowed), and hopefully allowance of f2p citizens to buy temp locker space.
Re: F2P Observations and Input on 03/30/2015 04:08 PM CDT
Re: F2P Observations and Input on 03/30/2015 04:36 PM CDT
Well the cube gives people 5 minutes of protection from maneuvers. You shouldn't run into many of those at low levels. I would just pawn them. No idea if you buy anything to use the cubes.
One item I have run into twice now and have no clue what it does but tried to use it just to find out its blocked from being used and no information given other then the following.
You rub the moonstone cube in your hand.
Nothing happens.
[Because your account is free, you cannot use this spell.]
The moonstone cube suddenly disintegrates!
Cast Roundtime 3 Seconds.
>
I lose out on the silvers and have no clue what spell it had or what I need to buy to unlock it.
One item I have run into twice now and have no clue what it does but tried to use it just to find out its blocked from being used and no information given other then the following.
You rub the moonstone cube in your hand.
Nothing happens.
[Because your account is free, you cannot use this spell.]
The moonstone cube suddenly disintegrates!
Cast Roundtime 3 Seconds.
>
I lose out on the silvers and have no clue what spell it had or what I need to buy to unlock it.
Re: F2P Observations and Input on 03/30/2015 08:39 PM CDT
A cube is a pretty dinky item that adds +10 to your die roll when using combat maneuvers, for a fairly brief time. They can be pawned for a few silvers. They're heavy and AFAIAC, not even worth picking up to sell as loot. I leave them lying on the ground when critters drop them.
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
"So, what does that green line on the graph represent?"
"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
Re: F2P Observations and Input on 03/31/2015 05:41 AM CDT
Just a point of information, which is on our very high-tech forums system, certain special characters are used for font changes.
You really wanted to put spaces between your asterisks for your rating system so that the forums didn't bork it over in the presentation, like so below:
*
* *
* * *
* * * *
No I'm not trolling, just trying to be helpful.
I think the point about LINKing when someone is bleeding out or about to die is a good one. Making them stop bleeding during the process is an elegant solution.
I'm also not that worried about F2P and attacking. Firstly, if some F2P account is just trolling people, what level are they really going to be? Besides THUMP my Mind Jolt will probably stick them for five minutes. What are we worried about here, blue crystal + feras weapon + cacking people who are seated in town? Learn to not AFK in public. If staff really really think we need something like this, it's probably only F2P PVP itself that needs a limitation (so that a bunch of F2P trolls don't drive out F2P testers who are of similar level and they have a snowball's chance in hell of harming). I figure between the JUSTICE system and other things, there's nothing to really worry about here besides my personal bane, "Duels at the Boulder"...
The 100 item limit sounds fine to me, really. Granted I sometimes hit the max item limit on my main (about 500 items), so you might think I'm insane to say this. But whether the limit is 100 or 500 you can still hit it, and the solution is the same: stop carrying around so much junk. I mean, besides for alchemy, when do you really need more than 100 items anyway?! One general improvement worthwhile here is two-fold. 1) Whatever a character's item limit is, give us a 10% warning message (e.g. You are beginning to carry too many items!) 2) Let us actually see the total number of items in our inventory by any existing command (so far as I know, the ones that count using INVENTORY don't count closed containers). Those two features should resolve the main issue with F2P, but I would welcome them, too.
Check out who's dying any time! https://twitter.com/GSIVDeathLog
You really wanted to put spaces between your asterisks for your rating system so that the forums didn't bork it over in the presentation, like so below:
*
* *
* * *
* * * *
No I'm not trolling, just trying to be helpful.
I think the point about LINKing when someone is bleeding out or about to die is a good one. Making them stop bleeding during the process is an elegant solution.
I'm also not that worried about F2P and attacking. Firstly, if some F2P account is just trolling people, what level are they really going to be? Besides THUMP my Mind Jolt will probably stick them for five minutes. What are we worried about here, blue crystal + feras weapon + cacking people who are seated in town? Learn to not AFK in public. If staff really really think we need something like this, it's probably only F2P PVP itself that needs a limitation (so that a bunch of F2P trolls don't drive out F2P testers who are of similar level and they have a snowball's chance in hell of harming). I figure between the JUSTICE system and other things, there's nothing to really worry about here besides my personal bane, "Duels at the Boulder"...
The 100 item limit sounds fine to me, really. Granted I sometimes hit the max item limit on my main (about 500 items), so you might think I'm insane to say this. But whether the limit is 100 or 500 you can still hit it, and the solution is the same: stop carrying around so much junk. I mean, besides for alchemy, when do you really need more than 100 items anyway?! One general improvement worthwhile here is two-fold. 1) Whatever a character's item limit is, give us a 10% warning message (e.g. You are beginning to carry too many items!) 2) Let us actually see the total number of items in our inventory by any existing command (so far as I know, the ones that count using INVENTORY don't count closed containers). Those two features should resolve the main issue with F2P, but I would welcome them, too.
Check out who's dying any time! https://twitter.com/GSIVDeathLog
Re: F2P Observations and Input on 03/31/2015 05:49 AM CDT
>Citizenship, this is something I had stated needed to be though about more and how it would be beneficial for F2P players to be a citizen of a town. As of right now I personally do not see a reason to other then hopes for lower\higher prices at shops with citizenship, allowed to vote (I personally tried to vote for Major but wasn't allowed), and hopefully allowance of f2p citizens to buy temp locker space.
Besides the recent Mayor voting in WL, overall I'm pretty confused about this, too. Mostly I like citizenship for the RP verbs it unlocks, which is a huge shame to let people miss out on, whether they pay or not. There are minor boons to shop prices and sales, minor boons to not paying 5 silvers at a couple gates, and I guess if you pay for the potion to get to River's Rest, there's no reason to keep F2P people out of the Warren at night.
https://gswiki.play.net/mediawiki/index.php/Citizenship
Check out who's dying any time! https://twitter.com/GSIVDeathLog
Besides the recent Mayor voting in WL, overall I'm pretty confused about this, too. Mostly I like citizenship for the RP verbs it unlocks, which is a huge shame to let people miss out on, whether they pay or not. There are minor boons to shop prices and sales, minor boons to not paying 5 silvers at a couple gates, and I guess if you pay for the potion to get to River's Rest, there's no reason to keep F2P people out of the Warren at night.
https://gswiki.play.net/mediawiki/index.php/Citizenship
Check out who's dying any time! https://twitter.com/GSIVDeathLog
Re: F2P Observations and Input on 03/31/2015 10:14 AM CDT
Re: F2P Observations and Input on 03/31/2015 12:03 PM CDT
>Actually, it was pretty neat how it came out: there were the non-bold asterisk, and the bold asterisks. Still made perfect sense in terms of escalation. :)
A bit more squinting than I'd prefer and also wasn't he was going for as far as I could see. But yes it came out quite fine.
Check out who's dying any time! https://twitter.com/GSIVDeathLog
A bit more squinting than I'd prefer and also wasn't he was going for as far as I could see. But yes it came out quite fine.
Check out who's dying any time! https://twitter.com/GSIVDeathLog