Disabling autotarget on 04/22/2015 04:29 AM CDT
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Is there a way to turn this off?

I've come to the conclusion that I can't use UAC in the Confluence without disabling autotarget. Several times a hunt critters move during my phantom RT and the penalty for attacking the wrong critter is limb amputation when its the wrong elemental type. So I need to be sure that if I target an ice elemental manually, the attack fails rather than being switched by autotarget to something else when it moves.
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Re: Disabling autotarget on 04/24/2015 03:34 AM CDT
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Not related exactly to your post but...I was reminded of it nonetheless.

I always found it annoying that if I have an AIM setting, and I use Limb Disruption (708) on a creature, and somehow I cast again at that creature without toggling AIM (suppose, again, it leaves the room, etc), I just sink 8 mana to learn "it is already missing"!

It's not a huge deal (I could use look or other things), but it's pretty annoying. I wish if 708 resolved with an AIM to a limb that is missing, it would instead do a random limb so at least my 8 mana and cast RT is not wasted. Couldn't the code that tells me the limb is missing change to the code that is used for an open 708 cast instead?

It could be considered as a penalty to using AIMing but we have to train already 2x spell aiming to get good results with this (well, at least 1x I'd say). I don't see a reason to give a penalty to an ability with have to train to learn (a penalty could make sense if it was an utterly free ability).



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