Constable and Traps on 12/11/2010 02:31 PM CST
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Upon mentioning this in the other folder, I thought it best to just sum it up here.

When we blow a trap in town or at a table, I think the system should check if indeed we have a PC or NPC with us.

Yeah, I know, we have that whoosy child screaming in town, alerting everyone to our mistake and that's considered a population we could be endangering. But I think that's kind of a bogus reason why someone doesn't address the code and make it better for us locksmiths that fumble on occasion.

In this case, I didn't fumble. I brain-farted a picked scales trap. Whoops!

Yes, I am aware that you coders are all very busy working on things and living your own lives.

Just getting my opinion of the subject out there.

As an aside, can a PC remove the charge of public endangerment if they were indeed in the room with the locksmith when the trap went off? Assuming of course that they didn't die as a result of the botched trap. Heh. And if they did die, would they at least be able to remove the charge of murder? I think they can do that much at least.

I so rarely blow a trap, I really have no clue.

~Lori aka Horsefreak (One of the Many)
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Re: Constable and Traps on 12/11/2010 03:08 PM CST
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>>Yeah, I know, we have that whoosy child screaming in town, alerting everyone to our mistake and that's considered a population we could be endangering. But I think that's kind of a bogus reason why someone doesn't address the code and make it better for us locksmiths that fumble on occasion.

If you're worried about fumbling, take a box outside of the justice zone and do your work; it's not a code issue in the least. Getting past traps isn't meant to be a safe and happy danger-free thing. If you want that, learn 125 and exploit that 'feature' of the spell.

>>I so rarely blow a trap, I really have no clue.

Judging by this statement, it's really not that much of an issue in the grand scheme of things. Fumbles happen, but they're rare. Couple that with the fumble-recovery AND the collection of non-public-endangering traps, I'd wager it's even that much less of an issue.

The L behind the Laphrael

It is pitch black. You are likely to be eaten by a shoe.
http://www.gsguide.net/index.php?title=Laphrael
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Re: Constable and Traps on 12/11/2010 11:01 PM CST
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>Yeah, I know, we have that whoosy child screaming in town, alerting everyone to our mistake and that's considered a population we could be endangering. But I think that's kind of a bogus reason why someone doesn't address the code and make it better for us locksmiths that fumble on occasion.

I don't really think it's a bogus reason. It's a town. Whether there's an explicit NPC around or not, there are people all over the town most of the time.

- Greminty
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Re: Constable and Traps on 12/13/2010 03:22 PM CST
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>>>If you're worried about fumbling, take a box outside of the justice zone and do your work; it's not a code issue in the least. Getting past traps isn't meant to be a safe and happy danger-free thing. If you want that, learn 125 and exploit that 'feature' of the spell. ~The L behind the Laphrael aka BOULEW

Thank you for your suggestions.

>>I so rarely blow a trap, I really have no clue. ~Mua

>>>Judging by this statement, it's really not that much of an issue in the grand scheme of things. Fumbles happen, but they're rare. Couple that with the fumble-recovery AND the collection of non-public-endangering traps, I'd wager it's even that much less of an issue.

Thank you for your comments.

>>>I don't really think it's a bogus reason. It's a town. Whether there's an explicit NPC around or not, there are people all over the town most of the time. ~Greminty

Thank you for your comments and viewpoint.

~Lori aka Horsefreak (One of the Many)
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Re: Constable and Traps on 12/13/2010 05:28 PM CST
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>>>I don't really think it's a bogus reason. It's a town. Whether there's an explicit NPC around or not, there are people all over the town most of the time. ~Greminty

That's pretty much the reason I've always heard behind the making of EPS (and other related charges) non-dismissable by PCs. My own rogue finds it much less obnoxious to just slip outside of the constable's reach just long enough to disarm traps on which he's questioning his abilities.

~
GM Emeradan
GS4-EMERADAN@PLAY.NET
~
"If you love, love without reservation. If you fight, fight without fear."
"Why's it always the ... that pass the test?"
"Not bad... let's do that again."
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Re: Constable and Traps on 12/13/2010 07:55 PM CST
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I'll note that I've seen a scales trap kill someone from up to 4 rooms away. So, the safety radius isn't always what you think it is.


- Metadi

You playfully inquire, "Why hae an edge, when ye can hae a sledge?"
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Re: Constable and Traps on 12/14/2010 08:46 AM CST
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>I'll note that I've seen a scales trap kill someone from up to 4 rooms away. So, the safety radius isn't always what you think it is.

Is it illegal though? Is the assault treated as taking place at the location of the smith, or the location of the corpse?
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Re: Constable and Traps on 12/14/2010 09:54 AM CST
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>>>public endangerment cannot be dismissed, only injuries/deaths/lighter pockets that have been accused can be dismissed....in other words, the offense has to have been against a PC for that PC to dismiss it ~ROLFARD

Ok, gotcha. Thanks for the insight.

I think I'm gonna start beating up on snot-nosed whiney kids in Elanthia. I know, I'll run around "THUMP"ing them in their noggin.

Naw, I'm talkin'/typin' smack.




>>>I'll note that I've seen a scales trap kill someone from up to 4 rooms away. So, the safety radius isn't always what you think it is. ~Metadi

Whoa, srsly?

So even in a private house, not the neighborhood ones, a scale could flare out past the arch?

Just wow.

If that's the case, a scale could flare back into a town gate, if you simply stepped outside of it and did not wander a few rooms away from it.

For that matter, a scale could flare into another table.




>>>Is it illegal though? Is the assault treated as taking place at the location of the smith, or the location of the corpse? ~RATHBONER

Very good question. I think if you get public endangerment, it doesn't matter if you got a PC in the flub. I think the charge would stick, because the NPC crowd is the primary reason you got it.

~Lori aka Horsefreak (One of the Many)
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Re: Constable and Traps on 12/14/2010 10:21 AM CST
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>Very good question. I think if you get public endangerment, it doesn't matter if you got a PC in the flub. I think the charge would stick, because the NPC crowd is the primary reason you got it.

There is actually a third location. The location of the box.

Consider this one.

Smith picks box for Customer in town, hands box to Customer and runs out of town.

Customer opens box, which happens to have a scale trap that Smith didn't disarm on it.

Flechettes fly out of town, killing Victim, Customer is injured but survives.

Who, if anyone, gets an EPS charge automatically?
Who, if anyone, gets a murder charge automatically?
Who, if anyone, can be accused by whom of assault?
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Re: Constable and Traps on 12/14/2010 10:54 AM CST
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>>>Very good question. I think if you get public endangerment, it doesn't matter if you got a PC in the flub. I think the charge would stick, because the NPC crowd is the primary reason you got it. ~Me

>>>There is actually a third location. The location of the box. Consider this one. Smith picks box for Customer in town, hands box to Customer and runs out of town. Customer opens box, which happens to have a scale trap that Smith didn't disarm on it. ~RATHBONER

>>>Flechettes fly out of town, killing Victim, Customer is injured but survives.

>>>Who, if anyone, gets an EPS charge automatically?
>>>Who, if anyone, gets a murder charge automatically?
>>>Who, if anyone, can be accused by whom of assault?

Oh right, they never really did answer us on that one years ago when we inquired did they?

I see the real problem with this discussion though.

They (offsite GMs) aren't really paid diddly (if anything at all) to do this for us. So as a result, they can't devote as much time as needed to really work the kinks out of things like your above.

I think the fact that they do this as a labor of love for us (and their love for the game, desire to improve it) is just so wonderful.

But the root of all this is how the head honcho runs it. I think it is VERY WRONG.

If all the offsite GMs stopped doing this for SIMU at once, then he'd have to rethink the process.

We all know the argument. We've all discussed this through the years.

So my thoughts are that things like the endangerment charge, who holds the box when it goes off can't really be addressed because they (offsite GMs) have a lot on their plate and do this on their own time. So that means, they can only devote so much to this game. And that means that they'll hit the primary problems first and the rest of everything else is back-burnered, possibly never seeing a solution.

Not that I think that this particular issue needs an absolute solution. It all works fine. I can go elsewhere with a really dangerous trap and if I goof up (forget that I just picked a scales and opened it without disarming it) well, I'll pay the piper for the mistake.

I'd like to shut the kid, crowd (NPCs) up, but meh, it's how the system works.

Deep down, I'd really rather see them receive a fair wage for their time and skills. If they did, then perhaps I'd be arguing more heavily against the NPC crowd and the charge of endangermenet.

~Lori aka Horsefreak (One of the Many)
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Re: Constable and Traps on 12/14/2010 03:32 PM CST
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per scales traps;

the rogue who didn't disarm the trap gets charged for any injuries, deaths, and endangering public EVEN when the customer opens the box...

not sure if that was clear in the last response
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Re: Constable and Traps on 12/14/2010 04:56 PM CST
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>>>not sure if that was clear in the last response ~ROLFARD, the informed

Whoops, looks like I missed that part in your post. My bad.

So, I wonder if there is a timer on that sort of thing.

Locksmith get's whapped with a murder or endangering public safety charge six months after the fact .... lotsa fun!

There probably is a timer on it. They're usually fair about such things.

~Lori aka Horsefreak (One of the Many)
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Re: Constable and Traps on 12/14/2010 05:54 PM CST
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>There probably is a timer on it. They're usually fair about such things.

I believe there is, yes. Which means the enterprising young scoundrel can pick a scales trap, wait a year or so, and then get away with murder (and public endangerment).

- Greminty
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Re: Constable and Traps on 12/15/2010 03:58 PM CST
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pretty sure that scales trapped boxes RELOCK if you don't disarm them succesfully or leave them alone long enough, but i'm not about to test this theory tonight...
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Re: Constable and Traps on 12/15/2010 05:20 PM CST
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>>pretty sure that scales trapped boxes RELOCK if you don't disarm them succesfully or leave them alone long enough, but i'm not about to test this theory tonight...<<

Not sure about that at all; but if true, you wouldn't have to actually open the non-disarmed box to test that theory. Just wait for an unsuccessful attempt, then get your lockpick out and try picking the box again; that should tell you whether or not it has relocked.



"So, what does that green line on the graph represent?"

"Oh, that's the projection of a hypothetical offspring from a union between Sauron and Cruella de Ville; we use that as a baseline for determining character alignment."
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Re: Constable and Traps on 12/15/2010 06:34 PM CST
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Scales traps don't relock after you fail a disarm attempt. And I haven't heard of any relocking over a prolonged period of time but I don't think anyone has ever tried it either.
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Re: Constable and Traps on 12/17/2010 12:18 PM CST
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I am also very sure that scales traps (undisarmed, but picked) do not relock.

THROGGs logic prevails. You wouldn't need to open it to know this, just try and pick it again.

The question is, how good is ones memory?

For some of us, apparently not so good some days. :-O

My mistake was very avoidable.

Some days I'm a real TARD.

It was the classic scenario.

I momentarily took my attention away from the screen to focus on something here on Earth. Oh the horror!

When I returned my attention back to the screen, I noted that Horsefreak had sucessfully picked the box and whoops, between those moments, yup, I had totally forgotten that it needed disarming. <insert demented chuckle>

We've ALL done it. If you haven't yet, I am comforted with the thought that one day, YOU WILL. <insert cheezy grin>

~Lori aka Horsefreak (One of the Many)
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Re: Constable and Traps on 12/17/2010 04:04 PM CST
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>When I returned my attention back to the screen, I noted that Horsefreak had sucessfully picked the box and whoops, between those moments, yup, I had totally forgotten that it needed disarming. <insert demented chuckle>

Several of the traps are designed to catch people out like this. The spheres are another one. Why have I got that lockpick in my hand? It must be because I was about to pick the lock ... BANG.
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Re: Constable and Traps on 12/18/2010 10:11 AM CST
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>>>Several of the traps are designed to catch people out like this. The spheres are another one. Why have I got that lockpick in my hand? It must be because I was about to pick the lock ... BANG. ~RATHBONER

I secretly adore these traps. I'm sure we would all agree, Locksmithing was so mechanical and automatic, even lacking in excitement, before these traps were tweaked.

Now to just shut that whiney crowd up. What a bunch of babies. What's a boo boo in Elanthia? What's death in Elanthia? They should see what Horsefreak looks like when she comes out of the field.

Whiney bunch of whoosies.

~Lori aka Horsefreak (One of the Many)
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Re: Constable and Traps on 12/19/2010 05:15 AM CST
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I love those traps too, even though I despise them. Sure, every now and then the oddball fumble happens on a trap close enough to the max to set it off, but that's rarer than when my brain just short circuits and I set off a scale or sphere trap.

Kudos to whichever rogue guru long gone (Stealth, me thinks) who devised them. They keep picking lively even ten years later.

The hysterical thing is I only bring in Koldeen to pick boxes for a friend these days, and when doing so, we BOTH check for scales.

If I detect a scales trap, I say "Sscales!". She says "Scales!", and then we both know about the trap, in case I forget. And even with two brains trying to not set off that bloody mess, we still manage to both forget about the box and perforate Tsoran's nicely decorated study.
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Re: Constable and Traps on 12/19/2010 09:20 AM CST
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>>>And even with two brains trying to not set off that bloody mess, we still manage to both forget about the box and perforate Tsoran's nicely decorated study. ~Tsoran aka MapMan

Needless to say, I chuckled when I read this, because I suspect that sharing the gore is even more fun, in its own sick and demented way.

I am not positive who started the trap revamping, though Stealth does ring a distant bell.

I do know that it was Taelrand who finished the project for us, including his own sick (read fun) twists. Which included adressing some of the bugs that cropped up.

Then Consigliere Ildran, Shizlock Holmesplice, who I used to refer to as aka Homleslock, Shizsplice grabbed the reins and finished LockFMastery for us.

My question is, since I really didn't keep track of who was who, were Ildran and Taelrand one in the same?

~Lori aka Horsefreak (One of the Many)
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Re: Constable and Traps on 12/19/2010 11:46 AM CST
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Ildran and Talerand are separate people. Taelrand was an onsite GM. Ildran is offsite.
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Re: Constable and Traps on 12/19/2010 12:02 PM CST
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About the only thing in common is the first letter of the first names, a love for sushi and music, and exceptional coders and all around great people.

After that, heh, vastly different folks, but good people for sure.

Much <3, and i'll have to tell Aaron about this...
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Re: Constable and Traps on 12/20/2010 05:22 PM CST
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IOI: 0

>Ildran and Talerand are separate people. Taelrand was an onsite GM. Ildran is offsite.

Taelrand started as a regular offsite GM and then got hired, yep. I took over Rogues from him shortly after that, since he had a lot of stuff to do onsite. And yeah, we're different people :)

- Consigliere Ildran, Shizlock Holmesplice
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Re: Constable and Traps on 12/21/2010 01:21 PM CST
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>>>Taelrand started as a regular offsite GM and then got hired, yep. I took over Rogues from him shortly after that, since he had a lot of stuff to do onsite. And yeah, we're different people :) ~Consigliere Ildran, Shizlock Holmesplice aka Holmeslock Shizsplice

Yeah, I was pretty sure you two were different people, Taelrand vs Ildran. I figured there was no harm in asking.

Since you both were super good to us Rogues, the memory of you both probably melded into one singular, super coding entity.

If anything, my question probably caused a few chuckles with the thought of you two being the same individual.

~Lori aka Horsefreak (One of the Many)
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