mana sharing tweak? on 06/29/2015 07:42 PM CDT
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Cold you change mana sharing so that if you send more than the recipient's max mana that that the surplus mana just isn't sent instead of being lost? The current mechanic only encourages people to send small amounts repeatedly and in the end only really succeeds in generating unnecessary scroll.

Thanks.



Why are vaespilons always smiling? Because they know what's about to happen next...
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Re: mana sharing tweak? on 06/30/2015 08:23 AM CDT
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Great idea! +1 on this request!

I generally send 50 at a time until they are full to avoid wasting more than 50. Would prefer just to send as much as I am willing to share in one pass.

-- Robert

"Wyrom isn't interacting with me, I think he is AFK scripting."
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Re: mana sharing tweak? on 06/30/2015 08:39 AM CDT
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If you were okay with sending 30 mana, what matter if they only receive 23? Are you any less okay with sending 30, if they only receive 6 or 8?
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Re: mana sharing tweak? on 06/30/2015 09:01 AM CDT
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>> If you were okay with sending 30 mana, what matter if they only receive 23? Are you any less okay with sending 30, if they only receive 6 or 8?

Yes, I am less okay if they receive 28 mana when I send 400. I would rather only send 30 (or 50) at that point (which is why I only send 50 at a time under the present system).

If they can use all 400 then by all means I will send it. But if they aren't going to put it to use then there are many times that I would rather do other things with the remaining 370 (or 350) mana.

-- Robert

"Wyrom isn't interacting with me, I think he is AFK scripting."
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Re: mana sharing tweak? on 06/30/2015 09:18 AM CDT
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Why should the game have to automate things?

What I got in the habit of doing, lo these many years ago, was watching what they were casting.
If I've seen them in my hunting area, then I have a reasonable approximation of how much mana they can most likely hold.
If I knew full well that they were chucking around 20-50th level spells while they're standing there, then I send them a big pile of mana.
If all I've seen them casting is silveries and light blues, and I don't recognize their name, no, I'm a lot less likely to send them more than "barely into double digits".
But if I'm in the middle of a conversation and not heading out any time soon, that may get revised upward (since I'm not doing anything with the mana right now anyhow).

Take control & responsibility & ownership of your own actions. And some times, it's okay for mana to just slip away.
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Re: mana sharing tweak? on 06/30/2015 03:26 PM CDT
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That's fine for you. This change won't affect that behavior while also reducing the instances of scroll associated with the rest of us who don't do that.



Why are vaespilons always smiling? Because they know what's about to happen next...
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Re: mana sharing tweak? on 06/30/2015 03:42 PM CDT
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A few couple more notes about this:
It was a long time ago so my memory may be fuzzy, but I think this is how SEND used to work as well despite that a character could receive up to 2x their max mana in the process temporarily.
There's also precedent for this type of automation a la multicast and perhaps to a degree also MANA SPELLUP.

In the current system I also do what you do to a degree. If it's a capped char I'll generally send 10 to test their mana control then send blocks of 50 or 100. If they're younger I'll send blocks of 20 or so. It works, but there's what I would consider to be unnecessary screen scroll as a result. I'm a fan of decreasing unnecessary screen scroll.




Why are vaespilons always smiling? Because they know what's about to happen next...
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Re: mana sharing tweak? on 07/01/2015 08:17 AM CDT
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How about if 3rd party messaging wasn't generated unless it was a different action?

So if my last action wasn't inc 402 everyone sees me cast presence, but if I then cast another 50 times in a row, no 3rd party messaging is generated.

I think this would wipe out not only this mana sharing screen scroll, but a lot of other annoying screen scrollers too (of which 402 is currently the worst offender in my experience)
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Re: mana sharing tweak? on 07/02/2015 12:14 AM CDT
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I've either been thinking this, or even posted several times on this, for years.

This would be a very very VERY big quality of life fix, with no obvious part for abuse that I can see.

Even a messaging that indicates someone's mana is saturated after the send is completed, so we know it was that and not their crappy mana control at work.

I've even considered writing a two-way lich script for my wife and I to deal with all the mana sending calculations and real-time data on the fly. Instead of that, maybe the game could get updated to resolve this?



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Re: mana sharing tweak? on 07/02/2015 04:08 AM CDT
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<<<It was a long time ago so my memory may be fuzzy, but I think this is how SEND used to work as well despite that a character could receive up to 2x their max mana in the process temporarily.>>>

Ahhh, that brings back memories. There was nothing quite like having some old fart suddenly slam a zillion mana into your head, making you scramble to burn it off before it gave you a throbbing mana migraine and you lost it all. Those were the days. :)

~ GtG
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Re: mana sharing tweak? on 07/02/2015 05:25 AM CDT
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That stuff kind of got rolled into Manna a little.



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>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: mana sharing tweak? on 07/02/2015 10:31 AM CDT
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As a thought, what if with adequate mana sharing training you could appraise a person and see how much more mana they could hold, much like how clerics can tell a person's spirit? That way there is no unnecessary experimentation with sending and excess scroll. Maybe they would need to be in the same group or some such things?
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Re: mana sharing tweak? on 07/02/2015 11:01 AM CDT
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Now this is an excellent addition. Make it based on your Mana Control:<Realm> skill for their profession, give it some minimum number like First Aid with 'diagnose', and you're golden.

Then do it as an active effect, like a spell or CMan: during <basic duration X> seconds, if you 'send manaY targetZ', then you will ONLY ATTEMPT TO SEND as much as they can hold. More ranks of Mana Control increases that basic duration, so the more skilled you are the longer time period in which you can successfully NOT-send mana if they are already full.

This would satisfy the original poster's request, encourage diversified training, introduce a skill element, confer increasing benefits....
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Re: mana sharing tweak? on 07/02/2015 12:21 PM CDT
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even more tricks? I'm game.

But really, anything would be an improvement, and I'm not picky.



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: mana sharing tweak? on 07/02/2015 01:17 PM CDT
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As long as the mana control requirements were such that in at least most cases (if not all) it would be more convenient to operate under these mechanics then it would look good to me and indeed satisfy my original request. Granted if this extra complexity were to take what might be simple GM fix and turn it into a long-term project then I would still prefer the original simple approach (at least until the project could be considered and implemented).



Why are vaespilons always smiling? Because they know what's about to happen next...
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