Elemental Lore Training Breakdown on 09/14/2015 04:39 PM CDT
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This chart shows .5x, 1x, and 2x EL:A benefits. Spells in bold have been directly affected by the ELR. Obviously there are benefits training in ranks in between these tiers. This is broken up to get an idea of what the 1x or 2x wizard can look forward to should they decide to mix and match. Some spell proposals are not yet finished and marked with TBD. Please excuse any math errors... bolt DF increases for 505 Hand of Tonis specifically! This table does not include some changes to spells regardless of lore training. This also does not note any changes to how EMC affects certain spells.

I used these two pages on the GS Wiki to sort this out.

https://gswiki.play.net/mediawiki/index.php/Lore_chart

https://gswiki.play.net/mediawiki/index.php/Summation_chart

Please point out any errors, suggest better formatting/wording, and/or if this is helpful or not. Thank you for your perusal!

Spell Function Air Lore Effect .5x Training - 50 Ranks 1x Training - 100 Ranks 2x Training - 200 Ranks
518 Cone of Elements Attack: Bolt AOE Extra Damage/Cast Any Element +.025 DF, Cast Any Element +.05 DF, Cast Any Element +.07 DF, Cast Any Element
901/910 Major/Minor Shock Attack: Bolt Extra Damage/Stun Shock +.025 DF, 6% Stun Shock +.05 DF, 10% Stun Shock +.07 DF, 16% Stun Shock
505 Hand of Tonis Attack: Ward Extra Damage, Bolt Unlock at 25 ranks +.05 DF +.21 DF +.51 DF
911 Mass Blur Defense Increased EBP +9 Dodge Ranks +13 Dodge Ranks +19 Dodge Ranks
501 Sleep Disable: Ward Groggy Effect (-20AS/DS) 2sec slow 9% Groggy Effect 13% Groggy Effect 19% Groggy Effect
504 Slow Disable Increased Targets/RT 3 Targets, +1 sec RT 6 Targets, +2 sec RT 11 Targets, +3 sec RT
410/435 Elemental Wave Maneuver AOE Hit Flying Targets at 50 ranks No Increased Benefit No Increased Benefit No Increased Benefit
912 Call Wind Maneuver AOE Add Vortex 12% add Vortex 20% add Vortex 30% add Vortex
914 Sandstorm Maneuver Faster Summon, Extra Damage +1 Crit Rank +1 Crit Rank (+2 at 105 skill) +3 Crit Rank
402 Presence Utility Point Out Hidden Targets Increased Chance Increased Chance Increased Chance
405 Elemental Detection Utility Detect Elemental Flares at 30 ranks No Inceased Benefit No Inceased Benefit No Inceased Benefit
506 Haste Utility Increased Duration, Decreased Roundtime TBD TBD TBD
511 Floating Disk Utility Base of 8 Items 12 items 15 Items 20 Items
515 Rapid Fire Utility Decreased Roundtime TBD TBD TBD
916 Invisibililty Utility Group Cast at 50 ranks No Inceased Benefit No Inceased Benefit No Inceased Benefit
920 Call Familiar Utility Reduced Travel Time No icreased Benefit Bonus at 100 ranks Bonus at 200 ranks
925 Enchant Item Utility Enchant Flared TBD TBD TBD
950 Time Stop Utility Additional Use Per Day TBD TBD TBD



Chad, player of a few
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Re: Elemental Lore Training Breakdown on 09/14/2015 04:42 PM CDT
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Hi Chad!

I just wanted to jump in and comment about the 518 bonus you put in. Air Lore increases the DF of the air bolt. The normal DF bonuses apply per their normal spells. (i.e. Cone of Fire gets the 906 DF lore bonus. Cone of Lightning gets the 910 DF lore bonus.)

~ Konacon
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Re: Elemental Lore Training Breakdown on 09/14/2015 04:48 PM CDT
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Konacon,

Thanks for pointing that out! So it would be more clear to put +.025 DF to Air Bolts, +.05 DF to Air Bolts, +.07 DF to Air Bolts. Then have that specified on the other lore tables.

Chad, player of a few
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Re: Elemental Lore Training Breakdown on 09/14/2015 05:53 PM CDT
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The table for Fire lore. Same conditions apply. VANKRASN39 has been updating the Wiki spell pages so that has been helpful. Thanks!

Spell Function Fire Lore Effect .5x Training - 50 Ranks 1x Training - 100 Ranks 2x Training - 200 Ranks
518 Cone of Elements Attack: Bolt AOE Extra Damage/Cast Any Element +.025 DF Fire Bolts, Cast Any Element +.05 DF Fire Bolts, Cast Any Element +.07 DF Fire Bolts, Cast Any Element
903 Minor Water Attack: Bolt Unlock Steam Bolt at 20 Ranks No Increased Benefits No Increased Benefits No Increased Benefits
906 Minor Fire Attack: Bolt Extra Damage/Ignite Effect +.05 DF, 10% Ignite Effect +.075 DF, 20% Ignite Effect +1 DF, 40% Ignite Effect
908 Major Fire Attack: Bolt AOE Extra Damage/Becomes AOE +.05 DF, 17 Targets +.075 DF, 21 Targets (22 with 105 ranks) +1 DF, 27 Targets
415 Elemental Strike Attack: Ward Second Target for 5 Extra Mana 75% to Hit Second Target 100% to Hit Second Target No Increased Benefit
519 Immolation Attack: Ward Additional Crit Cycle TBD TBD TBD
413 Elemental Saturation Disable TD Pushdown -31 TD -35 TD -41 TD
417 Elemental Dispell Disable Strip Spell/Drain Extra Mana 22% Strip Spell, Drain 3 Mana 38% Strip Spell, Drain 6 Mana 67% Strip Spell, Drain 13 Mana
917 Boil Earth Maneuver Extra Damage NS NS NS
425 Elemental Targeting Utility % Chance to add Crit with Fire 4% Chance 7% Chance 12% Chance
925 Enchant Item Utility Enchant Flared TBD TBD TBD


Chad, player of a few
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Re: Elemental Lore Training Breakdown on 09/14/2015 05:55 PM CDT
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>VANKRASN39 has been updating the Wiki spell pages so that has been helpful.

Mark, Tal, and OM1E5GA as well
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Re: Elemental Lore Training Breakdown on 09/14/2015 07:17 PM CDT
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Thanks Wiki editors!

Water Lore table up next. Some notes.

903 Minor Water Soak effect makes targets susceptible to 901/910 and Air Lore's Stun Shock effect.

410/435 Elemental Wave, if I understand it, with Water Lore is simply just more effective. That effectiveness comes from it lowering/bypassing a target's resistance to it. I think?

512 Ice Patch now has initial damage added to the root effect on targets. Rooted targets get -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS. When casting 903 Minor Water at a rooted target it becomes 1709 Minor Cold for so many casts.

Spell Function Water Lore Effect .5x Training - 50 Ranks 1x Training - 100 Ranks 2x Training - 200 Ranks
518 Cone of Elements Attack: Bolt AOE Extra Damage/Crits +.025 DF Water Bolts, Cast Any Element +.05 DF Water Bolts, Cast Any Element +.07 DF Water Bolts, Cast Any Element
901/910 Major/Minor Shock Attack: Bolt Extra Damage +.025 DF +.05 DF +.07 DF
903 Minor Water Attack: Bolt Extra Damage/Soak Effect +.05 DF, 45% Soak Effect +.075 DF, 70% Soak Effect +1 DF, 100% Soak Effect
904 Minor Acid Attack: Bolt 1710 Major Acid at 30 Ranks Using Evoke for 6 Mana No Increased Benefit No Increased Benefit No Increased Benefit
907 Major Cold Attack: Bolt Extra Damage, Becomes AOE +.05 DF, 17 Targets +.075 DF, 21 Targets (22 with 105 ranks) +1 DF, 27 Targets
516 Mana Leech Attack: Ward Chance to Drain Additional 20 Mana 8% Chance 12% Chance 18% Chance
410/435 Elemental Wave Maneuver Target Suffers Penalty To Wave Resistance Skill Based Skill Based Skill Based
512 Ice Patch Maneuver: Ward Root/Damage/Converts 903 to 1709 4 Casts, See Note 7 Casts (9 Casts at 101 Ranks) 13 Casts
403 Lock Pick Enhance Utility Prevent Lockpick Damage Prevent 4 Points of Damage Prevent 7 Points of Damage Prevent 12 Points of Damage
404 Disarm Enhance Utility Reduce Disarm Roundtime 5 Seconds (6 Seconds at 51 Ranks) 9 Seconds (10 Seconds at 105 Ranks) 12 Seconds
407 Unlock Utility Reduce Lock Difficulty Not Below 10% Reduce Difficulty by 9 Each Cast Reduce Difficulty by 13 Each Cast Reduce Difficulty by 19 Each Cast
408 Disarm Utility Reduce Trap Difficulty Not Below 10% Reduce Difficulty by 9 Each Cast Reduce Difficulty by 13 Each Cast Reduce Difficulty by 19 Each Cast
416 Piercing Gaze Utility Chance to View 407/408 Success Probability 12% Chance 25% Chance 50% Chance
418 Mana Focus Utility 10 Extra Mana Per Pulse 9 Pulses 13 Pulses 19 Pulses
515 Rapid Fire Utility Chance to Negate Cooldown TBD TBD TBD
920 Call Familiar Utility Set Anchor on Earthnode at 50 Ranks Set Anchor on Earthnode No Increased Benefit No Increased Benefit
925 Enchant Item Utility Enchant Flared, Temper Time Reduction TBD TBD TBD



Chad, player of a few
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Re: Elemental Lore Training Breakdown on 09/14/2015 08:02 PM CDT
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Earth Lore. Thats all for today! I just know there is something bound to be wrong/miscalculated in these charts. Use at your own risk! Please point them out if you see any!

Spell Function Earth Lore Effect .5x Training - 50 Ranks 1x Training - 100 Ranks 2x Training - 200 Ranks
510 Hurl Bolder Attack: Bolt Extra Damage +.05 DF +.075 DF +1 DF
518 Cone of Elements Attack: Bolt AOE Extra Damage/Crits +.025 DF Earth Bolts, Cast Any Element +.05 DF Earth Bolts, Cast Any Element +.07 DF Earth Bolts, Cast Any Element
904 Minor Acid Attack: Bolt Add Burn Effect 37% Chance 50% Chance 75% Chance
514 Stone Fist Attack: Ward Slap, Punch, Pound NS NS NS
414 Elemental Defense III Defense Chance to Defelct Physical Attack 6% Chance 9% Chance 13% Chance
430 Elemental Barrier Defense % Chance to add +10 crit protection 9% Chance 13% Chance 19% Chance
503 Thurfel's Ward Defense % Chance to add +20 DS 9% Chance 13% Chance 19% Chance
507 Elemental Deflection Defense % Chance to Reflect Bolt 8% Chance 13% Chance 23% Chance
508 Elemental Bias Defense % Chance to add +20 TD 7% Chance 12% Chance 21% Chance
520 Stone Skin Defense Reactive Vibe Flare/Shatter Point Increase 4% Chance 8% Chance 13% Chance
905 Prismatic Guard Defense Additional DS +6 DS +10 DS +16 DS
412 Weapon Deflection Disable Add Targets 2 Targets 5 Targets 10 Targets
909 Tremors Maneuver Target EBP Penatly, Increased Stored Charges TBD TBD TBD
914 Sandstorm Maneuver Extra Damage +1 Crit Rank Earth Damage +1 Crit Rank Earth Damage (+2 at 105 skill)) +3 Crit Rank Earth Damage
917 Boil Earth Maneuver Additional Strikes 50% Second Strike 100% Second Strike 100% Third Stike
506 Haste Utility Decreased Cooldown TBD TBD TBD
509 Strength Utility Additional Melee AS +22 Melee AS +26 Melee AS +31 Melee AS
925 Enchant Item Utility Enchant Flared TBD TBD TBD


Chad, player of a few
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Re: Elemental Lore Training Breakdown on 09/14/2015 09:51 PM CDT
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Not a big deal, but it's .1DF for Hurl Bolder @ 2x earth lore.
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Re: Elemental Lore Training Breakdown on 09/14/2015 10:54 PM CDT
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Thanks for pointing that out. Same for some of the other lore's bolt DFs. Thats what happens when you copy/paste!

Chad, player of a few
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Re: Elemental Lore Training Breakdown on 09/14/2015 11:25 PM CDT
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Also did I miss something with regards to the DF on the new 518? I thought it was just going to multicast the single-target bolt spell so wouldn't the DFs be the same?
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Re: Elemental Lore Training Breakdown on 09/14/2015 11:31 PM CDT
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Also did I miss something with regards to the DF on the new 518? I thought it was just going to multicast the single-target bolt spell so wouldn't the DFs be the same?
KEITHOBAD


I think this is your answer.

I just wanted to jump in and comment about the 518 bonus you put in. Air Lore increases the DF of the air bolt. The normal DF bonuses apply per their normal spells. (i.e. Cone of Fire gets the 906 DF lore bonus. Cone of Lightning gets the 910 DF lore bonus.)
~ Konacon


Chad, player of a few
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Re: Elemental Lore Training Breakdown on 09/14/2015 11:56 PM CDT
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Ok, so lightning kinda gets screwed a bit, but all the rest should have the normal .05, .075, .1 progression I think.
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