The following update has been made to Elemental Strike (415).
Training in Elemental Lore, Fire provides a chance equal to the caster's Elemental Lore Fire bonus / 2 to hit a second target in the room, with an additional cost of 5 mana.
Enjoy!
GameMaster Cyraex
HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 04:06 PM CDT
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 04:51 PM CDT
seriously? only for fire? why not have it that way for each wizard that is attuned to an element... sorry I'm not wasting my my points on something I don't use.... my wizard is attuned to lightning you would think lightning has more a chance to strike a second target over fire.... but it should be for ALL attuned wizards... maybe that would entice wizards to become attuned to an element... this is about as dumb as having a rogue learn elemental lore : water for lock picking.... this isn't even funny.....
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 04:57 PM CDT
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 04:59 PM CDT
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 05:07 PM CDT
>> Training in Elemental Lore, Fire provides a chance equal to the caster's Elemental Lore Fire skill / 2 to hit a second target in the room, with an additional cost of 5 mana.
First let me say this isn't a spell that I ever cast. So maybe I'll find that I cast it more going forward with the added lore benefit.
For clarification, is this effect based on the casters fire lore ranks or fire lore bonus? Asking slightly differently, if I have 100 Ranks of fire lore is my chance to cast on a 2nd creature 50% (based on ranks) or 100% (based on bonus)? If I have more than 100% chance for the second target does that give me an opportunity to hit a third target as well?
If there is only one creature in the room and you roll for a 2nd strike will it hit the first creature a 2nd time? If no, then why not if I am paying an extra 5 mana for the effect?
As an improvement request, is there any chance of removing the additional 5 mana penalty for this? Simply put, I really dislike variable mana cost spells. To me this is sort of like a flare going off. I think we have a lot of examples in the game with flares/additional effects occur where additional mana is not required. Take a spell like cone of lightning (which is no doubt going to have some sort of change to it as well) where we can hit anywhere between 1 and 500 targets for the same mana cost. Maybe a better example would be any ball spell that can hit quite a number of targets (based on training and what is in the room) for no additional mana cost. Immolation or boil earth are additional examples of spells with additional effects without an additional mana cost.
I know the example I am providing is somewhat extreme but imagine I have 17 mana left and I prep and cast my Elemental strike. Just as I cast a second critter walks in and 'lucky me' I hit the jackpot roll and hit the 2nd critter as well, only now my nerves are fried. With the variable mana component you are forcing a situation where you won't want to cast the spell unless you have the full 20 mana available.
Just my two cents.
-- Robert
"All wizards are beginners; some of us have just been beginning longer!"
First let me say this isn't a spell that I ever cast. So maybe I'll find that I cast it more going forward with the added lore benefit.
For clarification, is this effect based on the casters fire lore ranks or fire lore bonus? Asking slightly differently, if I have 100 Ranks of fire lore is my chance to cast on a 2nd creature 50% (based on ranks) or 100% (based on bonus)? If I have more than 100% chance for the second target does that give me an opportunity to hit a third target as well?
If there is only one creature in the room and you roll for a 2nd strike will it hit the first creature a 2nd time? If no, then why not if I am paying an extra 5 mana for the effect?
As an improvement request, is there any chance of removing the additional 5 mana penalty for this? Simply put, I really dislike variable mana cost spells. To me this is sort of like a flare going off. I think we have a lot of examples in the game with flares/additional effects occur where additional mana is not required. Take a spell like cone of lightning (which is no doubt going to have some sort of change to it as well) where we can hit anywhere between 1 and 500 targets for the same mana cost. Maybe a better example would be any ball spell that can hit quite a number of targets (based on training and what is in the room) for no additional mana cost. Immolation or boil earth are additional examples of spells with additional effects without an additional mana cost.
I know the example I am providing is somewhat extreme but imagine I have 17 mana left and I prep and cast my Elemental strike. Just as I cast a second critter walks in and 'lucky me' I hit the jackpot roll and hit the 2nd critter as well, only now my nerves are fried. With the variable mana component you are forcing a situation where you won't want to cast the spell unless you have the full 20 mana available.
Just my two cents.
-- Robert
"All wizards are beginners; some of us have just been beginning longer!"
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 05:24 PM CDT
PEREGRINEFALCON: |
For clarification, is this effect based on the casters fire lore ranks or fire lore bonus? Asking slightly differently, if I have 100 Ranks of fire lore is my chance to cast on a 2nd created 50% (based on ranks) or 100% (based on bonus)? If I have more than 100% chance for the second target does that give me an opportunity to hit a third target as well? |
The calculation is based on the Elemental Lore Fire bonus. I'm not sure what you mean by a third target. The original cast will hit one creature, if you have have a 100% chance of a second strike, it will target a random creature in the room. If there is only one creature in the room, it will strike the the same creature again.
PEREGRINEFALCON: |
With the variable mana component you are forcing a situation where you won't want to cast the spell unless you have the full 20 mana available. |
The additional strike will not trigger unless you have 20 mana or more.
GameMaster Cyraex
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 05:36 PM CDT
Excellent! Thank you for the quick response and great answers! I think I like this spell a lot more and am less unhappy about the additional 5 mana with the understanding that it can hit the primary target a 2nd time (vs. requiring that at least 2 targets are in the room for the effect to trigger). Also the chance to fire a second time being based on Fire Lore bonus make it easier to achieve a reasonable chance for this effect to occur.
>> I'm not sure what you mean by a third target.
Basically I was wondering if you had 200 fire lore ranks (300 fire lore bonus, chance to hit 2nd target = 150%) if that would mean that you have a 100% chance to hit a 2nd random target and a 50% chance to hit a 3rd random target.
-- Robert
"All wizards are beginners; some of us have just been beginning longer!"
>> I'm not sure what you mean by a third target.
Basically I was wondering if you had 200 fire lore ranks (300 fire lore bonus, chance to hit 2nd target = 150%) if that would mean that you have a 100% chance to hit a 2nd random target and a 50% chance to hit a 3rd random target.
-- Robert
"All wizards are beginners; some of us have just been beginning longer!"
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 05:37 PM CDT
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 05:37 PM CDT
<<The calculation is based on the Elemental Lore Fire bonus. I'm not sure what you mean by a third target. The original cast will hit one creature, if you have have a 100% chance of a second strike, it will target a random creature in the room. If there is only one creature in the room, it will strike the the same creature again.>>
So the random strike could theoretically hit the same target you cast at if there are multiple creatures? Or would it by necessity hit a random OTHER target?
So the random strike could theoretically hit the same target you cast at if there are multiple creatures? Or would it by necessity hit a random OTHER target?
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 05:52 PM CDT
I love the changes. My thanks goes out to the team for putting this together.
I have a few more questions:
>The calculation is based on the Elemental Lore Fire bonus. I'm not sure what you mean by a third target. The original cast will hit one creature, if you have have a 100% chance of a second strike, it will target a random creature in the room. If there is only one creature in the room, it will strike the the same creature again.
If this based off of bonus and not ranks I do not think it is working correctly. Or perhaps is there a "fumble" chance with the additional flare? I just had a result where the additional flare should have gone off but it didn't. My Wizard has 102 ranks of fire lore (107 with an enhancive) at the moment. And this is what happened:
[Warcamp, Approach - 16342]
A dirt path leads over a rise of earth and down towards a collection of mismatching tents and huts. The rotting stench of the encampment's inhabitants lingers in the air, mixed with the aroma of cooked flesh and burning wood. A heavy grey haze of campfire smoke hangs over the warcamp and drifts down behind the rise of land, creating a pocket of concealment from the eyes of the nearby Grimswarm. You also see a Grimswarm troll scourge, a Grimswarm troll guard that is lying down, an ayanad crystal, a rugged rose pink blouse, a sai and an obscured path leading out.
Obvious paths: north
>415
>
[voodoo]>incant 415
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
You gesture at a Grimswarm troll guard.
Warding failed!
You blast a Grimswarm troll guard for 45 points of damage.
... 35 points of damage!
Flames incinerate scalp completely and blacken skullcap. Not very fashionable.
The troll guard is stunned!
The troll guard howls in agony as the flames dance over his body!
... 70 points of damage!
Flame burns through a Grimswarm troll guard's abdomen. Greasy smoke billows forth.
[You have earned 60 prestige points.]
The troll guard rolls over and dies.
Cast Roundtime 3 Seconds.
>
A Grimswarm troll scourge gestures and utters a phrase of magic.
>519 scou
[voodoo]>prepare 519
[voodoo]>cast scou
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
>
You gesture at a Grimswarm troll scourge.
The dull golden nimbus surrounding a Grimswarm troll scourge suddenly begins to glow brightly.
Warding failed!
Wisps of black smoke swirl around a Grimswarm troll scourge and she bursts into flame!
... 30 points of damage!
Nasty burns to back. Won't be sleeping on that for awhile.
The troll scourge is stunned!
The troll scourge bellows in agony as the fire toasts her body!
... 35 points of damage!
Abdomen bursts into flames. Would be funny without the blood.
... 20 points of damage!
Burst of flames to back toasts skin nicely.
The troll scourge screams in agony as the flames barbecue her flesh!
... 35 points of damage!
Flames burn hole in chest exposing ribs!
... 20 points of damage!
Burst of flames to left hand burns fingers bright red.
The troll scourge howls in agony as the flames dance over her body!
... 35 points of damage!
Flames toast left cornea. Consider an eyepatch.
I have a few more questions:
>The calculation is based on the Elemental Lore Fire bonus. I'm not sure what you mean by a third target. The original cast will hit one creature, if you have have a 100% chance of a second strike, it will target a random creature in the room. If there is only one creature in the room, it will strike the the same creature again.
If this based off of bonus and not ranks I do not think it is working correctly. Or perhaps is there a "fumble" chance with the additional flare? I just had a result where the additional flare should have gone off but it didn't. My Wizard has 102 ranks of fire lore (107 with an enhancive) at the moment. And this is what happened:
[Warcamp, Approach - 16342]
A dirt path leads over a rise of earth and down towards a collection of mismatching tents and huts. The rotting stench of the encampment's inhabitants lingers in the air, mixed with the aroma of cooked flesh and burning wood. A heavy grey haze of campfire smoke hangs over the warcamp and drifts down behind the rise of land, creating a pocket of concealment from the eyes of the nearby Grimswarm. You also see a Grimswarm troll scourge, a Grimswarm troll guard that is lying down, an ayanad crystal, a rugged rose pink blouse, a sai and an obscured path leading out.
Obvious paths: north
>415
>
[voodoo]>incant 415
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
You gesture at a Grimswarm troll guard.
Warding failed!
You blast a Grimswarm troll guard for 45 points of damage.
... 35 points of damage!
Flames incinerate scalp completely and blacken skullcap. Not very fashionable.
The troll guard is stunned!
The troll guard howls in agony as the flames dance over his body!
... 70 points of damage!
Flame burns through a Grimswarm troll guard's abdomen. Greasy smoke billows forth.
[You have earned 60 prestige points.]
The troll guard rolls over and dies.
Cast Roundtime 3 Seconds.
>
A Grimswarm troll scourge gestures and utters a phrase of magic.
>519 scou
[voodoo]>prepare 519
[voodoo]>cast scou
You intone a phrase of elemental power while raising your hands, invoking Immolation...
Your spell is ready.
>
You gesture at a Grimswarm troll scourge.
The dull golden nimbus surrounding a Grimswarm troll scourge suddenly begins to glow brightly.
Warding failed!
Wisps of black smoke swirl around a Grimswarm troll scourge and she bursts into flame!
... 30 points of damage!
Nasty burns to back. Won't be sleeping on that for awhile.
The troll scourge is stunned!
The troll scourge bellows in agony as the fire toasts her body!
... 35 points of damage!
Abdomen bursts into flames. Would be funny without the blood.
... 20 points of damage!
Burst of flames to back toasts skin nicely.
The troll scourge screams in agony as the flames barbecue her flesh!
... 35 points of damage!
Flames burn hole in chest exposing ribs!
... 20 points of damage!
Burst of flames to left hand burns fingers bright red.
The troll scourge howls in agony as the flames dance over her body!
... 35 points of damage!
Flames toast left cornea. Consider an eyepatch.
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 06:06 PM CDT
Giving some thought to characters that have chosen to attune and specialize in a given element...
Given the very elemental nature of the spell, would it make sense to grant an 'affinity bonus' to folks that have attuned to a specific element such that if an earth attuned wizard with an equivalent number of ranks in earth lore cast the earth version of this spell then they would get the same benefit for casting as though they had the equivalent number of fire lore ranks? The same earth attuned wizard would not get any additional benefit for casting the fire, water, air, or lightning version of the spell though.
-- Robert
"All wizards are beginners; some of us have just been beginning longer!"
Given the very elemental nature of the spell, would it make sense to grant an 'affinity bonus' to folks that have attuned to a specific element such that if an earth attuned wizard with an equivalent number of ranks in earth lore cast the earth version of this spell then they would get the same benefit for casting as though they had the equivalent number of fire lore ranks? The same earth attuned wizard would not get any additional benefit for casting the fire, water, air, or lightning version of the spell though.
-- Robert
"All wizards are beginners; some of us have just been beginning longer!"
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 06:17 PM CDT
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 06:27 PM CDT
Ah well, guess there's one I have to comment on here that isn't quite positive. This is ELEMENTAL strike. Shouldn't all types of elements get this benefit? I like what some of the above posters stated - lightning can strike multiple spots. This isn't fire strike... Please, let's not get to stingy with this Lore stuff... I've spent a LOT of points in Air Lore and attuned to lightning and have enjoyed having it. Not seeing much love for this at the moment.
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 06:41 PM CDT
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 07:23 PM CDT
DEANSMITH: |
If this based off of bonus and not ranks I do not think it is working correctly. Or perhaps is there a "fumble" chance with the additional flare? I just had a result where the additional flare should have gone off but it didn't. My Wizard has 102 ranks of fire lore (107 with an enhancive) at the moment. |
Please give this another try, it should be fixed now. Thanks for bringing it to my attention!
GameMaster Cyraex
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 07:25 PM CDT
PEREGRINEFALCON: |
Basically I was wondering if you had 200 fire lore ranks (300 fire lore bonus, chance to hit 2nd target = 150%) if that would mean that you have a 100% chance to hit a 2nd random target and a 50% chance to hit a 3rd random target. |
Just the one additional strike could occur, there is no chance for a third.
GameMaster Cyraex
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 07:33 PM CDT
PEREGRINEFALCON: |
And another (last?) question that occurred as I was updating my notes on the spell. Is the additional strike player safe? Will it strike anything in the room not grouped with the caster or only critters? |
The additional strike will only target creatures. It should also be noted that the additional strike will never occur when the spell is cast by a player at another player. If a creature casts at a player, the additional strike could also occur.
GameMaster Cyraex
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 07:38 PM CDT
PCOFFEY77: |
Ah well, guess there's one I have to comment on here that isn't quite positive. This is ELEMENTAL strike. Shouldn't all types of elements get this benefit? I like what some of the above posters stated - lightning can strike multiple spots. This isn't fire strike... Please, let's not get to stingy with this Lore stuff... I've spent a LOT of points in Air Lore and attuned to lightning and have enjoyed having it. Not seeing much love for this at the moment. |
As GameMaster Estild has said in some of the other ELR threads, we tried to stick with general themes for each lore. Those themes are:
Fire: offensive
Earth: defensive
Water: Restoration and utility
Air: Time alteration and utility
GameMaster Cyraex
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 07:54 PM CDT
Thanks for all of the feedback Cryaex!
I like the spell as I now understand it and hope that you'll consider the proposed 'elemental affinity' as a future enhancement.
Here is my updated write-up of the spell from my notes based on everything that has been covered:
Training in Elemental Lore, Fire provides a chance equal to the caster's Elemental Lore Fire bonus / 2 to trigger a 2nd elemental strike on a random opponent in the room for an additional cost of 5 mana. The original target of the spell is eligible to be hit by the 2nd elemental strike. The additional strike will only strike creatures and will never occur if a player casts this spell at another player or if the additional 5 mana is not available.
Did I miss anything?
-- Robert
"All wizards are beginners; some of us have just been beginning longer!"
I like the spell as I now understand it and hope that you'll consider the proposed 'elemental affinity' as a future enhancement.
Here is my updated write-up of the spell from my notes based on everything that has been covered:
Training in Elemental Lore, Fire provides a chance equal to the caster's Elemental Lore Fire bonus / 2 to trigger a 2nd elemental strike on a random opponent in the room for an additional cost of 5 mana. The original target of the spell is eligible to be hit by the 2nd elemental strike. The additional strike will only strike creatures and will never occur if a player casts this spell at another player or if the additional 5 mana is not available.
Did I miss anything?
-- Robert
"All wizards are beginners; some of us have just been beginning longer!"
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 07:55 PM CDT
I think this is the best change so far. I don't currently have fire lore but that's actually a pretty cool bonus to the spell. The base spell is still not great but 2 x the damage for 1.3x the mana is certainly an improvement.
I'm a bit confused as to why people are bringing attunement into this. If you're attuned to lightning you can still train in fire lore and get this effect.
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 07:59 PM CDT
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 08:14 PM CDT
>> I'm a bit confused as to why people are bringing attunement into this. If you're attuned to lightning you can still train in fire lore and get this effect.
A lot of people tie attunement and lore training together in their character concept. Someone who considers themself to be an earth mage chooses to attune to earth and train in earth lore. I think based on the historical understanding of elemental lores, it feels out of place to suggest that an earth wizard train in fire lore so that they can be better at casting their earth spells.
While it would have probably been a lot more work I suspect that had the ELR started off with an announcement of renaming/replacing elemental lores along the lines of:
Offensive Lore (formerly known as fire lore)
Defensive Lore (formerly known as earth lore)
Restoration and utility Lore (formerly known as water lore)
Time alteration and utility Lore (formerly known as air lore)
People would have had an easier time with some of the spells that have been rolled out to date. Maybe. Of course then we would be having discussions about why this is called an elemental lore review when we don't have elemental lores! So I suppose at some point you just have to realize that you can't win no matter what you do and just get on with it.
So to answer your question in a different way... I am still thinking that earth lore has something to do with the element of earth and have an expectation that if I train in elemental earth lore that it will improve my earth based spells (which historically it has through improved DF for elementally-aligned spells and additional element-themed improvements).
Conceptually it does not appear that the development team has gone this route (although I am still expecting that DF will be improved for elementally-aligned spells but maybe that won't be the case when we see those spells). It's not necessarily better, or worse, but it is different and confusing for people that have been playing the game for up to 20+ years with the understanding that elemental lores tie to the element they are named after.
-- Robert
"All wizards are beginners; some of us have just been beginning longer!"
A lot of people tie attunement and lore training together in their character concept. Someone who considers themself to be an earth mage chooses to attune to earth and train in earth lore. I think based on the historical understanding of elemental lores, it feels out of place to suggest that an earth wizard train in fire lore so that they can be better at casting their earth spells.
While it would have probably been a lot more work I suspect that had the ELR started off with an announcement of renaming/replacing elemental lores along the lines of:
Offensive Lore (formerly known as fire lore)
Defensive Lore (formerly known as earth lore)
Restoration and utility Lore (formerly known as water lore)
Time alteration and utility Lore (formerly known as air lore)
People would have had an easier time with some of the spells that have been rolled out to date. Maybe. Of course then we would be having discussions about why this is called an elemental lore review when we don't have elemental lores! So I suppose at some point you just have to realize that you can't win no matter what you do and just get on with it.
So to answer your question in a different way... I am still thinking that earth lore has something to do with the element of earth and have an expectation that if I train in elemental earth lore that it will improve my earth based spells (which historically it has through improved DF for elementally-aligned spells and additional element-themed improvements).
Conceptually it does not appear that the development team has gone this route (although I am still expecting that DF will be improved for elementally-aligned spells but maybe that won't be the case when we see those spells). It's not necessarily better, or worse, but it is different and confusing for people that have been playing the game for up to 20+ years with the understanding that elemental lores tie to the element they are named after.
-- Robert
"All wizards are beginners; some of us have just been beginning longer!"
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 08:21 PM CDT
Not sure this is working as intended. Notice the attack on the second critter, the jungle troll, was rock based, yet the damage inflicted was ice damage. In all my tests, the second strike messaging, be it rock, wind, energy, never corresponds with the damage done.
You gesture at a giant fog beetle.
CS: +504 - TD: +110 + CvA: +25 + d100: +49 == +468
Warding failed!
You blast a giant fog beetle for 70 points of damage.
... 50 points of damage!
Electrical charge toasts foe! You get a sharp whiff of burning hair.
The giant fog beetle falls to the ground and lies twitching for a moment before going still.
A large rock suddenly strikes a jungle troll!
CS: +504 - TD: +98 + CvA: +25 + d100: +13 == +444
Warding failed!
You blast a jungle troll for 43 points of damage.
... 50 points of damage!
Freezing blast opens a gaping hole in the jungle troll's chest!
The jungle troll is stunned!
The jungle troll is knocked over by the blast!
Cast Roundtime 3 Seconds.
Isle Snack Muncher
You gesture at a giant fog beetle.
CS: +504 - TD: +110 + CvA: +25 + d100: +49 == +468
Warding failed!
You blast a giant fog beetle for 70 points of damage.
... 50 points of damage!
Electrical charge toasts foe! You get a sharp whiff of burning hair.
The giant fog beetle falls to the ground and lies twitching for a moment before going still.
A large rock suddenly strikes a jungle troll!
CS: +504 - TD: +98 + CvA: +25 + d100: +13 == +444
Warding failed!
You blast a jungle troll for 43 points of damage.
... 50 points of damage!
Freezing blast opens a gaping hole in the jungle troll's chest!
The jungle troll is stunned!
The jungle troll is knocked over by the blast!
Cast Roundtime 3 Seconds.
Isle Snack Muncher
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 08:35 PM CDT
A large rock suddenly strikes a jungle troll!
CS: +504 - TD: +98 + CvA: +25 + d100: +13 == +444
Warding failed!
You blast a jungle troll for 43 points of damage.
... 50 points of damage!
Freezing blast opens a gaping hole in the jungle troll's chest!
The jungle troll is stunned!
The jungle troll is knocked over by the blast!
Cast Roundtime 3 Seconds.
In my opinion, that line referring to a physical object shouldn't be there whether it matches the elemental damage type or not. This is a warding-based spell, as such it has no physical manifestation preceding it. See the initial cast. It's gesture followed by effect. It doesn't summon a boulder which flies at the target causing damage. That would be an elemental bolt spell.
~Taverkin
CS: +504 - TD: +98 + CvA: +25 + d100: +13 == +444
Warding failed!
You blast a jungle troll for 43 points of damage.
... 50 points of damage!
Freezing blast opens a gaping hole in the jungle troll's chest!
The jungle troll is stunned!
The jungle troll is knocked over by the blast!
Cast Roundtime 3 Seconds.
In my opinion, that line referring to a physical object shouldn't be there whether it matches the elemental damage type or not. This is a warding-based spell, as such it has no physical manifestation preceding it. See the initial cast. It's gesture followed by effect. It doesn't summon a boulder which flies at the target causing damage. That would be an elemental bolt spell.
~Taverkin
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 08:49 PM CDT
>Not sure this is working as intended. Notice the attack on the second critter, the jungle troll, was rock based, yet the damage inflicted was ice damage. In all my tests, the second strike messaging, be it rock, wind, energy, never corresponds with the damage done.
When I'm set to Attune Random I get this as well.
Maybe have a different message display when the additional strike goes off while set to Attune Random, something 'colorless'?
>A torrent of elemental energy suddenly strikes a Grimswarm troll marauder!
When I'm set to Attune Random I get this as well.
Maybe have a different message display when the additional strike goes off while set to Attune Random, something 'colorless'?
>A torrent of elemental energy suddenly strikes a Grimswarm troll marauder!
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 09:25 PM CDT
Attunement affects the type of damage from 415, the second strike.
I'm an earth mage, attuned to earth and so far 72 ranks of earth lore. No fire lore. This is all part of a plot by Cyraex to get back at me for belittling water lore spell affects!
"It's not paranoia if they
really are out to get you".
I'm an earth mage, attuned to earth and so far 72 ranks of earth lore. No fire lore. This is all part of a plot by Cyraex to get back at me for belittling water lore spell affects!
"It's not paranoia if they
really are out to get you".
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 09:58 PM CDT
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 10:17 PM CDT
BLACKKOBOLD: |
In my opinion, that line referring to a physical object shouldn't be there whether it matches the elemental damage type or not. This is a warding-based spell, as such it has no physical manifestation preceding it. See the initial cast. It's gesture followed by effect. It doesn't summon a boulder which flies at the target causing damage. That would be an elemental bolt spell. |
I thought about this for a bit and I have decided that I agree with you. I have updated the messaging to eliminate the physical objects and replaced them with a vortex of elemental energy.
GameMaster Cyraex
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 10:19 PM CDT
DEANSMITH: |
Alright, it seems to be working now! |
...but another "feature" seems to have popped up. |
Is the additional strike supposed to go off even when the initial strike misses? |
Nope! It should be fixed now, thanks for helping me workout the bugs this evening! I think its time for me to get some rest, its been a busy night!
GameMaster Cyraex
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/24/2015 10:52 PM CDT
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/25/2015 05:13 AM CDT
PCOFFEY77: |
As GameMaster Estild has said in some of the other ELR threads, we tried to stick with general themes for each lore. Those themes are: |
Fire: offensive |
Earth: defensive |
Water: Restoration and utility |
Air: Time alteration and utility |
GameMaster Cyraex |
Thanks for clarifying this and writing back quickly. I guess I get the idea behind it and it's making more sense. It just seems to make my training in Air Lore a bit of a waste even though it helps me get Offensive Bolt Psells like Tonis. But maybe that's under review as well - or falls under "Utility"? I get the overall idea and it's a bit of a change...or maybe it is just finally clarifying what the Lores stand for.
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/25/2015 10:31 AM CDT
Posted this in the 414 thread by accident earlier. Anyway...
Here's a few clips of 415 in action at cap in Nelemar:
A few clips:
Your spell lists:
Minor Elemental...77
Major Elemental...159
Wizard Base.......67
Elemental Lore - Fire..............| 278 178
>incant 415
loot
You gesture at a triton radical.
CS: +504 - TD: +435 + CvA: +25 + d100: +85 == +179
Warding failed!
You blast a triton radical for 37 points of damage.
... 45 points of damage!
Blaze chars a triton radical's left arm. What's left is unusable.
The triton radical is knocked over by the blast!
A vortex of elemental energy suddenly strikes a triton radical!
CS: +504 - TD: +435 + CvA: +25 + d100: +74 == +168
Warding failed!
You blast a triton radical for 31 points of damage.
... 40 points of damage!
Extreme heat causes a triton radical's right arm to expand and snap. That must hurt!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a triton radical.
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +504 - TD: +435 + CvA: +25 + d100: +65 == +159
Warding failed!
You blast a triton radical for 26 points of damage.
... 30 points of damage!
Nasty burns to right arm. Gonna need lots of butter.
The radical's bronze scaling fork falls to the ground.
A vortex of elemental energy suddenly strikes a triton radical!
CS: +504 - TD: +435 + CvA: +25 + d100: +3 == +97
Warded off!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a triton radical.
CS: +504 - TD: +435 + CvA: +25 + d100: +41 == +135
Warding failed!
You blast a triton radical for 52 points of damage.
The triton radical gurgles once and goes still, a wrathful look on her face.
The dully illuminated mantle protecting a triton radical begins to falter, then completely fades away.
A white glow rushes away from a triton radical.
The dull golden nimbus fades from around a triton radical.
The brilliant aura fades away from a triton radical.
The very powerful look leaves a triton radical.
The white light leaves a triton radical.
The warm glow fades from around a triton radical.
You gesture at a triton executioner.
CS: +504 - TD: +398 + CvA: +20 + d100: +90 == +216
Warding failed!
You blast a triton executioner for 45 points of damage.
... 55 points of damage!
Left hand burned off. Only a stump remains.
The triton executioner is stunned!
The triton executioner is knocked over by the blast!
A vortex of elemental energy suddenly strikes a triton executioner!
CS: +504 - TD: +398 + CvA: +25 + d100: +36 == +167
Warding failed!
You blast a triton executioner for 92 points of damage.
... 70 points of damage!
Back burnt to the bone. Smoke curls up from what's left of a triton executioner.
The triton executioner gurgles once and goes still, a wrathful look on his face.
Cast Roundtime 3 Seconds.
>You search the triton executioner.
You discard the executioner's useless equipment.
He had 244 silvers on him.
You gather the remaining 244 coins.
He had nothing else of value.
A triton executioner's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>
You notice that things have returned to their normal speed.
>incant 415
loot
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
You gesture at a siren.
CS: +504 - TD: +411 + CvA: +20 + d100: +14 == +127
Warding failed!
You blast a siren for 33 points of damage.
... 30 points of damage!
Flames cook a siren's abdomen. Looks about medium well.
The siren is stunned!
The siren is knocked over by the blast!
A vortex of elemental energy suddenly strikes a siren!
CS: +504 - TD: +411 + CvA: +20 + d100: +75 == +188
Warding failed!
You blast a siren for 38 points of damage.
... 55 points of damage!
Flame consumes a siren's right arm all the way to the shoulder.
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
You gesture at a siren.
CS: +504 - TD: +411 + CvA: +20 + d100: +9 == +122
Warding failed!
You blast a siren for 38 points of damage.
... 25 points of damage!
Flames burn hole in chest exposing ribs!
A vortex of elemental energy suddenly strikes a siren!
CS: +504 - TD: +411 + CvA: +20 + d100: +27 == +140
Warding failed!
You blast a siren for 55 points of damage.
[You have 7 kills remaining.]
The siren gives a plaintive wail before she slumps to her side and dies.
You gesture at a triton executioner.
CS: +504 - TD: +398 + CvA: +25 + d100: +7 == +138
Warding failed!
You blast a triton executioner for 42 points of damage.
... 25 points of damage!
Flames incinerate left arm to the bone. Not a pleasant sight.
The triton executioner is stunned!
The triton executioner is knocked over by the blast!
A vortex of elemental energy suddenly strikes a triton executioner!
CS: +504 - TD: +398 + CvA: +25 + d100: +27 == +158
Warding failed!
You blast a triton executioner for 50 points of damage.
... 45 points of damage!
Intense heat causes left eye to evaporate. Death from shock is unavoidable.
The triton executioner gurgles once and goes still, a wrathful look on his face.
You gesture at a spectral triton defender.
CS: +504 - TD: +381 + CvA: +25 + d100: +69 == +217
Warding failed!
You blast a spectral triton defender for 61 points of damage.
... 70 points of damage!
Massive strike to the chest crashes through the triton defender's back in a cloud of vapor.
Slowly, the triton defender reforms its torso.
The triton defender is knocked over by the blast!
A vortex of elemental energy suddenly strikes a spectral triton defender!
CS: +504 - TD: +381 + CvA: +25 + d100: +76 == +224
Warding failed!
You blast a spectral triton defender for 31 points of damage.
... 70 points of damage!
Amazing shot cleaves the torso in half at the waist!
You watch agape as the misty form knits itself back together!
Necrotic energy from your lor runestaff overflows into you!
You feel energized!
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
You gesture at a spectral triton defender.
CS: +519 - TD: +381 + CvA: +25 + d100: +83 == +246
Warding failed!
You feel the unnatural surge of necrotic power wane away.
You blast a spectral triton defender for 96 points of damage.
You hear a sound like a weeping child as a white glow separates itself from the triton defender's body as it rises, disappearing into the heavens.
The spectral form of the triton defender tenses in agony as she begins to dissolve from the bottom up!
You gesture at a triton radical.
CS: +504 - TD: +438 + CvA: +25 + d100: +79 == +170
Warding failed!
You blast a triton radical for 74 points of damage.
... 30 points of damage!
Flames cook a triton radical's back. Looks about medium well.
The triton radical is knocked over by the blast!
A vortex of elemental energy suddenly strikes a triton radical!
CS: +504 - TD: +438 + CvA: +25 + d100: +61 == +152
Warding failed!
You blast a triton radical for 65 points of damage.
... 35 points of damage!
Blaze chars a triton radical's left arm. What's left is unusable.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a triton radical.
CS: +504 - TD: +438 + CvA: +25 + d100: +57 == +148
Warding failed!
You blast a triton radical for 25 points of damage.
... 50 points of damage!
Skin and some muscle burnt off chest.
A vortex of elemental energy suddenly strikes a triton radical!
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +504 - TD: +438 + CvA: +25 + d100: +63 == +154
Warding failed!
You blast a triton radical for 79 points of damage.
The triton radical gurgles once and goes still, a wrathful look on her face.
You gesture at a spectral triton defender.
CS: +504 - TD: +384 + CvA: +25 + d100: +64 == +209
Warding failed!
You blast a spectral triton defender for 81 points of damage.
... 50 points of damage!
Huge hit explodes left arm into cold, viscous mist.
When you look again, the arm has reformed.
The triton defender is knocked over by the blast!
A vortex of elemental energy suddenly strikes a spectral triton defender!
d100 == 1 FUMBLE!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
>You gesture at a spectral triton defender.
CS: +504 - TD: +384 + CvA: +25 + d100: +20 == +165
Warding failed!
You blast a spectral triton defender for 84 points of damage.
... 35 points of damage!
Vicious blow to neck might have been fatal a few centuries ago.
A vortex of elemental energy suddenly strikes a spectral triton defender!
CS: +504 - TD: +384 + CvA: +25 + d100: +12 == +157
Warding failed!
You blast a spectral triton defender for 58 points of damage.
You hear a sound like a weeping child as a white glow separates itself from the triton defender's body as it rises, disappearing into the heavens.
The spectral form of the triton defender tenses in agony as she begins to dissolve from the bottom up!
You gesture at a spectral triton defender.
CS: +504 - TD: +396 + CvA: +25 + d100: +38 == +171
Warding failed!
You blast a spectral triton defender for 93 points of damage.
... 40 points of damage!
The triton defender's head is split cleanly in two, but reseals from the neck up!
The triton defender is knocked over by the blast!
A vortex of elemental energy suddenly strikes a spectral triton defender!
CS: +504 - TD: +396 + CvA: +25 + d100: +97 == +230
Warding failed!
You blast a spectral triton defender for 96 points of damage.
... 70 points of damage!
Amazing strike enters one side and exits the other, neatly cutting the triton defender in half!
To your horror the two parts rejoin a moment later.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a spectral triton defender.
CS: +504 - TD: +396 + CvA: +25 + d100: +10 == +143
Warding failed!
You blast a spectral triton defender for 55 points of damage.
You hear a sound like a weeping child as a white glow separates itself from the triton defender's body as it rises, disappearing into the heavens.
The spectral form of the triton defender tenses in agony as she begins to dissolve from the bottom up!
You gesture at a triton radical.
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +504 - TD: +445 + CvA: +25 + d100: +20 == +104
Warding failed!
You blast a triton radical for 6 points of damage.
... 15 points of damage!
Minor burns to left eye. Foe blinks back the tears.
A vortex of elemental energy suddenly strikes a triton radical!
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +504 - TD: +445 + CvA: +25 + d100: +68 == +152
Warding failed!
You blast a triton radical for 68 points of damage.
... 25 points of damage!
Burst of flames to left eye incinerates eyelid. Gruesome.
The triton radical is knocked over by the blast!
Your runestaff resonates with an extremely high-pitched sound and causes your skin and muscles to harden!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a triton radical.
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +504 - TD: +445 + CvA: +25 + d100: +48 == +132
Warding failed!
You blast a triton radical for 42 points of damage.
... 25 points of damage!
Burst of flames to right arm toasts skin to elbows.
A vortex of elemental energy suddenly strikes a triton radical!
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +504 - TD: +445 + CvA: +25 + d100: +64 == +148
Warding failed!
You blast a triton radical for 85 points of damage.
... 25 points of damage!
Burst of flames char abdomen a crispy black.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a triton radical.
CS: +504 - TD: +445 + CvA: +25 + d100: +38 == +122
Warding failed!
You blast a triton radical for 16 points of damage.
The triton radical gurgles once and goes still, a wrathful look on his face.
You gesture at a siren.
CS: +504 - TD: +405 + CvA: +20 + d100: +38 == +157
Warding failed!
You blast a siren for 32 points of damage.
... 45 points of damage!
Left hand burned off. Only a stump remains.
The siren's scallop shell shield falls to the ground.
The siren is stunned!
The siren is knocked over by the blast!
A vortex of elemental energy suddenly strikes a siren!
CS: +504 - TD: +405 + CvA: +25 + d100: +73 == +197
Warding failed!
You blast a siren for 85 points of damage.
... 60 points of damage!
Left arm incinerated. Unfortunate.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a siren.
CS: +504 - TD: +405 + CvA: +25 + d100: +78 == +202
Warding failed!
You blast a siren for 52 points of damage.
[You have 5 kills remaining.]
The siren gives a plaintive wail before she slumps to her side and dies.
___________________
I think this is a great change for the spell, but...most professions who have access to the 400s won't be able to generate the CS to use it, and those who can will still buff their primary CS to use better spells.
It's a fun spell, but depending on how hard the immolate nerfs are, still probably won't be used over anyone's bread & butter spells.
What would be really cool though is if some synergy were added between 409 and 415. If that was done right, any profession that can ward their target would have reasons to use it over their primary spells.
I'd love to see synergy between a lot of spells become a thing as part of the ELR actually. One thing I always thought was cool was how in the Stronghold, you can cast 906 at a target, which does no damage since they're fire immune, but still heats them up, then if you cast cold/water/acid after, they take a bunch of extra damage. Stuff like that would be really fun across the board for the ELR.
~ Methais
Here's a few clips of 415 in action at cap in Nelemar:
A few clips:
Your spell lists:
Minor Elemental...77
Major Elemental...159
Wizard Base.......67
Elemental Lore - Fire..............| 278 178
>incant 415
loot
You gesture at a triton radical.
CS: +504 - TD: +435 + CvA: +25 + d100: +85 == +179
Warding failed!
You blast a triton radical for 37 points of damage.
... 45 points of damage!
Blaze chars a triton radical's left arm. What's left is unusable.
The triton radical is knocked over by the blast!
A vortex of elemental energy suddenly strikes a triton radical!
CS: +504 - TD: +435 + CvA: +25 + d100: +74 == +168
Warding failed!
You blast a triton radical for 31 points of damage.
... 40 points of damage!
Extreme heat causes a triton radical's right arm to expand and snap. That must hurt!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a triton radical.
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +504 - TD: +435 + CvA: +25 + d100: +65 == +159
Warding failed!
You blast a triton radical for 26 points of damage.
... 30 points of damage!
Nasty burns to right arm. Gonna need lots of butter.
The radical's bronze scaling fork falls to the ground.
A vortex of elemental energy suddenly strikes a triton radical!
CS: +504 - TD: +435 + CvA: +25 + d100: +3 == +97
Warded off!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a triton radical.
CS: +504 - TD: +435 + CvA: +25 + d100: +41 == +135
Warding failed!
You blast a triton radical for 52 points of damage.
The triton radical gurgles once and goes still, a wrathful look on her face.
The dully illuminated mantle protecting a triton radical begins to falter, then completely fades away.
A white glow rushes away from a triton radical.
The dull golden nimbus fades from around a triton radical.
The brilliant aura fades away from a triton radical.
The very powerful look leaves a triton radical.
The white light leaves a triton radical.
The warm glow fades from around a triton radical.
You gesture at a triton executioner.
CS: +504 - TD: +398 + CvA: +20 + d100: +90 == +216
Warding failed!
You blast a triton executioner for 45 points of damage.
... 55 points of damage!
Left hand burned off. Only a stump remains.
The triton executioner is stunned!
The triton executioner is knocked over by the blast!
A vortex of elemental energy suddenly strikes a triton executioner!
CS: +504 - TD: +398 + CvA: +25 + d100: +36 == +167
Warding failed!
You blast a triton executioner for 92 points of damage.
... 70 points of damage!
Back burnt to the bone. Smoke curls up from what's left of a triton executioner.
The triton executioner gurgles once and goes still, a wrathful look on his face.
Cast Roundtime 3 Seconds.
>You search the triton executioner.
You discard the executioner's useless equipment.
He had 244 silvers on him.
You gather the remaining 244 coins.
He had nothing else of value.
A triton executioner's slick skin begins to rapidly desiccate and dissolve away, leaving nothing behind.
>
You notice that things have returned to their normal speed.
>incant 415
loot
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
You gesture at a siren.
CS: +504 - TD: +411 + CvA: +20 + d100: +14 == +127
Warding failed!
You blast a siren for 33 points of damage.
... 30 points of damage!
Flames cook a siren's abdomen. Looks about medium well.
The siren is stunned!
The siren is knocked over by the blast!
A vortex of elemental energy suddenly strikes a siren!
CS: +504 - TD: +411 + CvA: +20 + d100: +75 == +188
Warding failed!
You blast a siren for 38 points of damage.
... 55 points of damage!
Flame consumes a siren's right arm all the way to the shoulder.
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
You gesture at a siren.
CS: +504 - TD: +411 + CvA: +20 + d100: +9 == +122
Warding failed!
You blast a siren for 38 points of damage.
... 25 points of damage!
Flames burn hole in chest exposing ribs!
A vortex of elemental energy suddenly strikes a siren!
CS: +504 - TD: +411 + CvA: +20 + d100: +27 == +140
Warding failed!
You blast a siren for 55 points of damage.
[You have 7 kills remaining.]
The siren gives a plaintive wail before she slumps to her side and dies.
You gesture at a triton executioner.
CS: +504 - TD: +398 + CvA: +25 + d100: +7 == +138
Warding failed!
You blast a triton executioner for 42 points of damage.
... 25 points of damage!
Flames incinerate left arm to the bone. Not a pleasant sight.
The triton executioner is stunned!
The triton executioner is knocked over by the blast!
A vortex of elemental energy suddenly strikes a triton executioner!
CS: +504 - TD: +398 + CvA: +25 + d100: +27 == +158
Warding failed!
You blast a triton executioner for 50 points of damage.
... 45 points of damage!
Intense heat causes left eye to evaporate. Death from shock is unavoidable.
The triton executioner gurgles once and goes still, a wrathful look on his face.
You gesture at a spectral triton defender.
CS: +504 - TD: +381 + CvA: +25 + d100: +69 == +217
Warding failed!
You blast a spectral triton defender for 61 points of damage.
... 70 points of damage!
Massive strike to the chest crashes through the triton defender's back in a cloud of vapor.
Slowly, the triton defender reforms its torso.
The triton defender is knocked over by the blast!
A vortex of elemental energy suddenly strikes a spectral triton defender!
CS: +504 - TD: +381 + CvA: +25 + d100: +76 == +224
Warding failed!
You blast a spectral triton defender for 31 points of damage.
... 70 points of damage!
Amazing shot cleaves the torso in half at the waist!
You watch agape as the misty form knits itself back together!
Necrotic energy from your lor runestaff overflows into you!
You feel energized!
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
You gesture at a spectral triton defender.
CS: +519 - TD: +381 + CvA: +25 + d100: +83 == +246
Warding failed!
You feel the unnatural surge of necrotic power wane away.
You blast a spectral triton defender for 96 points of damage.
You hear a sound like a weeping child as a white glow separates itself from the triton defender's body as it rises, disappearing into the heavens.
The spectral form of the triton defender tenses in agony as she begins to dissolve from the bottom up!
You gesture at a triton radical.
CS: +504 - TD: +438 + CvA: +25 + d100: +79 == +170
Warding failed!
You blast a triton radical for 74 points of damage.
... 30 points of damage!
Flames cook a triton radical's back. Looks about medium well.
The triton radical is knocked over by the blast!
A vortex of elemental energy suddenly strikes a triton radical!
CS: +504 - TD: +438 + CvA: +25 + d100: +61 == +152
Warding failed!
You blast a triton radical for 65 points of damage.
... 35 points of damage!
Blaze chars a triton radical's left arm. What's left is unusable.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a triton radical.
CS: +504 - TD: +438 + CvA: +25 + d100: +57 == +148
Warding failed!
You blast a triton radical for 25 points of damage.
... 50 points of damage!
Skin and some muscle burnt off chest.
A vortex of elemental energy suddenly strikes a triton radical!
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +504 - TD: +438 + CvA: +25 + d100: +63 == +154
Warding failed!
You blast a triton radical for 79 points of damage.
The triton radical gurgles once and goes still, a wrathful look on her face.
You gesture at a spectral triton defender.
CS: +504 - TD: +384 + CvA: +25 + d100: +64 == +209
Warding failed!
You blast a spectral triton defender for 81 points of damage.
... 50 points of damage!
Huge hit explodes left arm into cold, viscous mist.
When you look again, the arm has reformed.
The triton defender is knocked over by the blast!
A vortex of elemental energy suddenly strikes a spectral triton defender!
d100 == 1 FUMBLE!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
>You gesture at a spectral triton defender.
CS: +504 - TD: +384 + CvA: +25 + d100: +20 == +165
Warding failed!
You blast a spectral triton defender for 84 points of damage.
... 35 points of damage!
Vicious blow to neck might have been fatal a few centuries ago.
A vortex of elemental energy suddenly strikes a spectral triton defender!
CS: +504 - TD: +384 + CvA: +25 + d100: +12 == +157
Warding failed!
You blast a spectral triton defender for 58 points of damage.
You hear a sound like a weeping child as a white glow separates itself from the triton defender's body as it rises, disappearing into the heavens.
The spectral form of the triton defender tenses in agony as she begins to dissolve from the bottom up!
You gesture at a spectral triton defender.
CS: +504 - TD: +396 + CvA: +25 + d100: +38 == +171
Warding failed!
You blast a spectral triton defender for 93 points of damage.
... 40 points of damage!
The triton defender's head is split cleanly in two, but reseals from the neck up!
The triton defender is knocked over by the blast!
A vortex of elemental energy suddenly strikes a spectral triton defender!
CS: +504 - TD: +396 + CvA: +25 + d100: +97 == +230
Warding failed!
You blast a spectral triton defender for 96 points of damage.
... 70 points of damage!
Amazing strike enters one side and exits the other, neatly cutting the triton defender in half!
To your horror the two parts rejoin a moment later.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a spectral triton defender.
CS: +504 - TD: +396 + CvA: +25 + d100: +10 == +143
Warding failed!
You blast a spectral triton defender for 55 points of damage.
You hear a sound like a weeping child as a white glow separates itself from the triton defender's body as it rises, disappearing into the heavens.
The spectral form of the triton defender tenses in agony as she begins to dissolve from the bottom up!
You gesture at a triton radical.
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +504 - TD: +445 + CvA: +25 + d100: +20 == +104
Warding failed!
You blast a triton radical for 6 points of damage.
... 15 points of damage!
Minor burns to left eye. Foe blinks back the tears.
A vortex of elemental energy suddenly strikes a triton radical!
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +504 - TD: +445 + CvA: +25 + d100: +68 == +152
Warding failed!
You blast a triton radical for 68 points of damage.
... 25 points of damage!
Burst of flames to left eye incinerates eyelid. Gruesome.
The triton radical is knocked over by the blast!
Your runestaff resonates with an extremely high-pitched sound and causes your skin and muscles to harden!
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a triton radical.
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +504 - TD: +445 + CvA: +25 + d100: +48 == +132
Warding failed!
You blast a triton radical for 42 points of damage.
... 25 points of damage!
Burst of flames to right arm toasts skin to elbows.
A vortex of elemental energy suddenly strikes a triton radical!
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +504 - TD: +445 + CvA: +25 + d100: +64 == +148
Warding failed!
You blast a triton radical for 85 points of damage.
... 25 points of damage!
Burst of flames char abdomen a crispy black.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a triton radical.
CS: +504 - TD: +445 + CvA: +25 + d100: +38 == +122
Warding failed!
You blast a triton radical for 16 points of damage.
The triton radical gurgles once and goes still, a wrathful look on his face.
You gesture at a siren.
CS: +504 - TD: +405 + CvA: +20 + d100: +38 == +157
Warding failed!
You blast a siren for 32 points of damage.
... 45 points of damage!
Left hand burned off. Only a stump remains.
The siren's scallop shell shield falls to the ground.
The siren is stunned!
The siren is knocked over by the blast!
A vortex of elemental energy suddenly strikes a siren!
CS: +504 - TD: +405 + CvA: +25 + d100: +73 == +197
Warding failed!
You blast a siren for 85 points of damage.
... 60 points of damage!
Left arm incinerated. Unfortunate.
[Spell re-prepared]
Cast Roundtime 3 Seconds.
>Could not find a valid target to loot.
>incant 415
loot
You gesture at a siren.
CS: +504 - TD: +405 + CvA: +25 + d100: +78 == +202
Warding failed!
You blast a siren for 52 points of damage.
[You have 5 kills remaining.]
The siren gives a plaintive wail before she slumps to her side and dies.
___________________
I think this is a great change for the spell, but...most professions who have access to the 400s won't be able to generate the CS to use it, and those who can will still buff their primary CS to use better spells.
It's a fun spell, but depending on how hard the immolate nerfs are, still probably won't be used over anyone's bread & butter spells.
What would be really cool though is if some synergy were added between 409 and 415. If that was done right, any profession that can ward their target would have reasons to use it over their primary spells.
I'd love to see synergy between a lot of spells become a thing as part of the ELR actually. One thing I always thought was cool was how in the Stronghold, you can cast 906 at a target, which does no damage since they're fire immune, but still heats them up, then if you cast cold/water/acid after, they take a bunch of extra damage. Stuff like that would be really fun across the board for the ELR.
~ Methais
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/25/2015 12:10 PM CDT
<I'd love to see synergy between a lot of spells become a thing as part of the ELR actually. One thing I always thought was cool was how in the Stronghold, you can cast 906 at a target, which <does no damage since they're fire immune, but still heats them up, then if you cast cold/water/acid after, they take a bunch of extra damage. Stuff like that would be really fun across the <board for the ELR.
Cool? Absolutely. Practical? Not really. The problem is you have to cast twice, with the first spell doing nothing, to get a fairly random and not particularly potent effect. In that case, why not just cast two spells that work well for a more reliable outcome, less risk, and probably less mana also?
Don't get me wrong here. I want to see more of these effects. What I don't want to see is time and effort wasted on effects that end up underutilized because too little thought was put into practical considerations. Flashy and fun is definitely the way to go, but it needs to be useful relative to other available options or nobody will ever use it. See "stone fist" for a what's-what on flashy spells that ended up being a complete waste of development resources for all that players actually use the spell.
~Taverkin
Cool? Absolutely. Practical? Not really. The problem is you have to cast twice, with the first spell doing nothing, to get a fairly random and not particularly potent effect. In that case, why not just cast two spells that work well for a more reliable outcome, less risk, and probably less mana also?
Don't get me wrong here. I want to see more of these effects. What I don't want to see is time and effort wasted on effects that end up underutilized because too little thought was put into practical considerations. Flashy and fun is definitely the way to go, but it needs to be useful relative to other available options or nobody will ever use it. See "stone fist" for a what's-what on flashy spells that ended up being a complete waste of development resources for all that players actually use the spell.
~Taverkin
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/25/2015 01:58 PM CDT
>Cool? Absolutely. Practical? Not really. The problem is you have to cast twice, with the first spell doing nothing, to get a fairly random and not particularly potent effect. In that case, why not just cast two spells that work well for a more reliable outcome, less risk, and probably less mana also?
I was just using the stronghold thing as an example, because it's the only one I know of in the game, despite that particular example being useless since you're doing 0 damage on the first cast.
But barring that, it would be a pretty cool system that would give incentive to using multiple spells in a fight.
~ Methais
I was just using the stronghold thing as an example, because it's the only one I know of in the game, despite that particular example being useless since you're doing 0 damage on the first cast.
But barring that, it would be a pretty cool system that would give incentive to using multiple spells in a fight.
~ Methais
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/25/2015 04:50 PM CDT
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/25/2015 04:56 PM CDT
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/25/2015 04:56 PM CDT
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/25/2015 04:59 PM CDT
>so when is something gonna happen for the rest of us that are attuned to something other then Fire? or are we just put on the back shelf? I think this is not right and I know for a fact I'm not the only one
Seems like they are curbing it a bit differently now. So, say if you have air lore training like myself (or water it seems), it's really only going to help out with haste and other "utility" spells like disk I'm guessing. If you want to blast away at things - get ready for that free fixskill cause you're going to need to train in a bit of Fire to get that. If you'd rather go defensive, then be ready to bulk up on Earth Lore.
This is only a guess but seems like the way things are going with how they described it above. Still a wait and see thing as I really don't want to lose my 505 - that would really hurt and make me not happy.
Seems like they are curbing it a bit differently now. So, say if you have air lore training like myself (or water it seems), it's really only going to help out with haste and other "utility" spells like disk I'm guessing. If you want to blast away at things - get ready for that free fixskill cause you're going to need to train in a bit of Fire to get that. If you'd rather go defensive, then be ready to bulk up on Earth Lore.
This is only a guess but seems like the way things are going with how they described it above. Still a wait and see thing as I really don't want to lose my 505 - that would really hurt and make me not happy.
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/25/2015 05:00 PM CDT
It's one release a day. There are two and a half spell lists left.
Also, attunement has nothing to do with lore. You can train in 4 lores if you want. (my empath is trained to some degree in 5)
Rishi
- Player of Kembal
Speaking to Plur, Belnia says, "You're no Kembal."
[Roll result: -2112 (open d100: 82)]
A giantman thief crouches and sweeps a leg at you, but only manages to trip himself.
Also, attunement has nothing to do with lore. You can train in 4 lores if you want. (my empath is trained to some degree in 5)
Rishi
- Player of Kembal
Speaking to Plur, Belnia says, "You're no Kembal."
[Roll result: -2112 (open d100: 82)]
A giantman thief crouches and sweeps a leg at you, but only manages to trip himself.
Re: HSN: ELR - Elemental Strike (415) Updates Released! on 08/25/2015 08:49 PM CDT
PCOFFEY77 |
Seems like they are curbing it a bit differently now. So, say if you have air lore training like myself (or water it seems), it's really only going to help out with haste and other "utility" spells like disk I'm guessing. If you want to blast away at things - get ready for that free fixskill cause you're going to need to train in a bit of Fire to get that. If you'd rather go defensive, then be ready to bulk up on Earth Lore. |
That's not entirely true. As I originally indicated, sometimes an element is just strongly associated with a spell, so it doesn't make sense to follow use another lore just to maintain a theme. e.g. Elemental Lore, Earth will always boost the damage factor of Hurl Boulder (510). For many of the bolt attacks, this is true.
GameMaster Estild