HSN: Divine Vengeance Returns! on 07/16/2015 01:21 PM CDT
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Divine Vengeance has returned as an innate ability for paladins. The ability is learned automatically once they know up to spell 1613. It will activate when killed by a creature, which results in a spiritual shockwave that affects all creatures in the area - causing a knockdown and damage. The ability has a 4 hour cooldown.

GameMaster Estild
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 01:26 PM CDT
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"Hey, none of us can touch those creatures!"

"Right... here's my plan! We send Menos in there to die pre-emptively!" </Skipper>
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 01:27 PM CDT
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A few questions if you nae mind, Lord Paladin Estild... <grin>

1) Can it crit / instant kill?

and

2) Is it just monsters / bandits / etc or can it harm players? Granted.. creatures.. but I just want to be sure is all :-)



__________________________
- Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 01:29 PM CDT
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Some things are best left to testing...

GameMaster Estild
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 01:31 PM CDT
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Where's a vathor when I need one to test? :P

__________________________
- Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 01:55 PM CDT
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Well.. I volenteerly gave up a deed heh

A lambent white-gold cloud rolls through the area.
A n'ecare is buffeted by the white-gold cloud and is knocked to the ground.
... 10 points of damage!
Minor burns to the n'ecare's shield arm.

The n'ecare howls in evil delight!


All sorts of interesting. Potentially saving a party although against mein golems problem not so much.. least the weakling ones that are designed to die by 1 hit heh

__________________________
- Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 02:03 PM CDT
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One request:

>spell active

You currently have the following active spells:
Armored Fluidity ................... 3:55:33

Is it possible to have the cool down show for spell active please?

Just respectfully requesting of course.

I thought of another question too: will it be improved some what lore later? I'm just curious is all.

Anyhow, Anyway: Thank you Estild :-)


__________________________
- Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 02:16 PM CDT
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Kobold in Disguise Falvicar, Blade of the Night
Is it possible to have the cool down show for spell active please?


Done.

Kobold in Disguise Falvicar, Blade of the Night
I thought of another question too: will it be improved some what lore later? I'm just curious is all.


Paladin spell ranks are a factor, but I doubt we'll add a lore. Not completely against the idea, so I am open to suggestions.

In your test, it seems you were a bit unlucky. Also, the messaging is slightly different for different pantheon alignments.

GameMaster Estild
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 02:33 PM CDT
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Divine Retribution gets a lot of (in my opinion, well deserved) flak for doing mediocre damage. I agree that letting it do insane amounts of indiscriminate damage would be exploitable, but how about if retribution did extra damage if the target was below 50% health? This would ensure that you would have had to actually have engaged the target and failed, but at least your retribution could finish the job and wouldn't just serve as the sardonic cherry on top of your death.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 02:35 PM CDT
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<<Paladin spell ranks are a factor, but I doubt we'll add a lore. Not completely against the idea, so I am open to suggestions>>

religion - more damage / multiple hits?
blessings - inspires other characters with your martyrdom, temporary AS/DS/CS/TD bonus for others in the room
summoning - some of the energy from the vengeance infuses your spirit with mana if you had none (so you can self-cast beseech to your anchor)
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 02:38 PM CDT
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Droit
Divine Retribution gets a lot of (in my opinion, well deserved) flak for doing mediocre damage. I agree that letting it do insane amounts of indiscriminate damage would be exploitable, but how about if retribution did extra damage if the target was below 50% health? This would ensure that you would have had to actually have engaged the target and failed, but at least your retribution could finish the job and wouldn't just serve as the sardonic cherry on top of your death.


It's damage is completely different than before. While the single log posted thus far makes it seem weak, it's far too soon to generalize. Here's a single log from my recent test:

You sense the powers guarding your corpse awakening.

A lucent silvered ebon smoke rolls through the area.
An Ithzir seer is buffeted by the ebon smoke and is knocked to the ground.
... 50 points of damage!
The Ithzir seer's neck and shoulders blasted away by intense wave of plasma.
The Ithzir seer vainly struggles to rise, then goes still.

GameMaster Estild
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 02:53 PM CDT
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You sense the powers guarding your corpse awakening.

A lambent white-gold cloud rolls through the area.
An Ithzir initiate is buffeted by the white-gold cloud and is knocked to the ground.
... 45 points of damage!
Muscle and bone blasted to pieces by powerful bolt of energy!
An Ithzir scout is buffeted by the white-gold cloud and is knocked to the ground.
... 35 points of damage!
Fiery blast of plasma blows the Ithzir scout's leg into a bloody spray!
An Ithzir adept is buffeted by the white-gold cloud and is knocked to the ground.
An Ithzir herald is buffeted by the white-gold cloud and is knocked to the ground.
... 20 points of damage!
Searing wave of plasma cuts through skin and muscle on the Ithzir herald's leg!
The Ithzir herald is stunned!
An Ithzir janissary is buffeted by the white-gold cloud and is knocked to the ground.
... 25 points of damage!
A raw, red hole is drilled in the Ithzir janissary's chest by a powerful bolt!
The Ithzir janissary vainly struggles to rise, then goes still.
A greater construct is buffeted by the white-gold cloud and is knocked to the ground.
... 1 point of damage!
Flash burns to eye momentarily blind the greater construct.
An Ithzir initiate is buffeted by the white-gold cloud and is knocked to the ground.
... 15 points of damage!
Plasma scorches a hole in the Ithzir initiate's shield arm!
The Ithzir initiate is stunned!
An Ithzir seer is buffeted by the white-gold cloud and is knocked to the ground.
An Ithzir herald is buffeted by the white-gold cloud and is knocked to the ground.
An Ithzir initiate is buffeted by the white-gold cloud and is knocked to the ground.
... 50 points of damage!
Muscle and bone blasted to pieces by searing wave of energy!
The Ithzir initiate is stunned!
The war griffin lets out a piercing screech!
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 02:56 PM CDT
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RBALDWIN
You sense the powers guarding your corpse awakening.
A lambent white-gold cloud rolls through the area.
An Ithzir initiate is buffeted by the white-gold cloud and is knocked to the ground.
... 45 points of damage!
Muscle and bone blasted to pieces by powerful bolt of energy!
An Ithzir scout is buffeted by the white-gold cloud and is knocked to the ground.
... 35 points of damage!
Fiery blast of plasma blows the Ithzir scout's leg into a bloody spray!
An Ithzir adept is buffeted by the white-gold cloud and is knocked to the ground.
An Ithzir herald is buffeted by the white-gold cloud and is knocked to the ground.
... 20 points of damage!
Searing wave of plasma cuts through skin and muscle on the Ithzir herald's leg!
The Ithzir herald is stunned!
An Ithzir janissary is buffeted by the white-gold cloud and is knocked to the ground.
... 25 points of damage!
A raw, red hole is drilled in the Ithzir janissary's chest by a powerful bolt!
The Ithzir janissary vainly struggles to rise, then goes still.
A greater construct is buffeted by the white-gold cloud and is knocked to the ground.
... 1 point of damage!
Flash burns to eye momentarily blind the greater construct.
An Ithzir initiate is buffeted by the white-gold cloud and is knocked to the ground.
... 15 points of damage!
Plasma scorches a hole in the Ithzir initiate's shield arm!
The Ithzir initiate is stunned!
An Ithzir seer is buffeted by the white-gold cloud and is knocked to the ground.
An Ithzir herald is buffeted by the white-gold cloud and is knocked to the ground.
An Ithzir initiate is buffeted by the white-gold cloud and is knocked to the ground.
... 50 points of damage!
Muscle and bone blasted to pieces by searing wave of energy!
The Ithzir initiate is stunned!
The war griffin lets out a piercing screech!


Bonus fact: Your Divine Vengeance affected 84 creatures in the area.

GameMaster Estild
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 03:24 PM CDT
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"Bonus fact: Your Divine Vengeance affected 84 creatures in the area." -- Estild

For clarification: the only thing that this really truly affects--from the standpoint of the Paladin--is if the Paladin were to be raised and then remain in that hunting area, so that when the creatures were killed he would get credit for having damaged them, correct?
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 03:24 PM CDT
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>Bonus fact: Your Divine Vengeance affected 84 creatures in the area.

so you might be in a different room from the dead person and the creature you're attacking might spontaneously die or get injured from this, when you don't want it to be injured?
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 03:40 PM CDT
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KRAKII
For clarification: the only thing that this really truly affects--from the standpoint of the Paladin--is if the Paladin were to be raised and then remain in that hunting area, so that when the creatures were killed he would get credit for having damaged them, correct?


Not even that, really. The main reason we removed it from spell slot 1613 was because it was mostly useless. Even if it outright killed the target every time, it's still not that great. It doesn't justify a spell slot, but we still think it's a neat ability. So we made it innate and significantly boosted it so that it affects all creatures in the area. It will also serve to notify other hunters that a paladin has died nearby.

VANKRASN39
so you might be in a different room from the dead person and the creature you're attacking might spontaneously die or get injured from this, when you don't want it to be injured?


Yes.

GameMaster Estild
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 03:47 PM CDT
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This is awesome.
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 03:49 PM CDT
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>Yes

::pout::
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 03:54 PM CDT
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>>::pout::

You hear the ghostly voice of Uberpaladin yell, "CHASING!"
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 03:59 PM CDT
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"You hear the ghostly voice of Uberpaladin yell, "CHASING!"" -- Alsthar

<blink> WTF?!?

.

.

<re-read>

.

.

FTW!! :)
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 04:05 PM CDT
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I wonder how many paladins it would take to simultaneously die to wipe an an area entirely now. Since there isn't a chain Dark Catalyst....I'd volunteer to sing sonic disruption on a phalanx of paladins! It is for science after all.
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 05:05 PM CDT
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Provoke the area first.
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 05:33 PM CDT
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So, based on paladin spell ranks you say?


>spell

Your spell lists:
Minor Spiritual...40
Paladin Base......162
You can view your progress towards your skill goals in the character sheet.
You can view your spells in the spells panel.

AIM: GS4Menos

>Like men we'll face the murderous, cowardly pack,
>Pressed to the wall, dying, but fighting back!
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 06:45 PM CDT
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>I wonder how many paladins it would take to simultaneously die to wipe an an area entirely now. Since there isn't a chain Dark Catalyst....I'd >volunteer to sing sonic disruption on a phalanx of paladins! It is for science after all.


"The Wrath of the Gods" effect hehe

Good stuff so far on reading everything. :-)

__________________________
- Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 07:40 PM CDT
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Pup is now accepting recruits for a new division in his anti kenstrom town defenses....the kamikaze squid. Requirements: paladin that knows divine revenge and has many deeds. Job will be to lay down their bodies to protect the gates and the fair people of the landing. No equipment needed...when call for just lie down outside the gates and let the monsters kill you. For any paladin that does not join the squid willingly will be knocked out and dragged to the gates as needed. Paladin...the landing needs you.

This message is paid for by the Save the Landing Initiative.

........

Joking aside this is a very interesting update and will be interested in,seeing how this works out in warcamps and invasions
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 09:01 PM CDT
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>>>Some things are best left to testing...

>>>GameMaster Estild

I ain't dying for Noone's tests!

The Legion's Ranger
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 09:07 PM CDT
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>>>I wonder how many paladins it would take to simultaneously die to wipe an an area entirely now. Since there isn't a chain Dark Catalyst....I'd volunteer to sing sonic disruption on a phalanx of paladins! It is for science after all.

In all honesty, I would love to see this idea played out in a storyline

The Legion's Ranger
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 09:07 PM CDT
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>>>I wonder how many paladins it would take to simultaneously die to wipe an an area entirely now. Since there isn't a chain Dark Catalyst....I'd volunteer to sing sonic disruption on a phalanx of paladins! It is for science after all.

In all honesty, I would love to see this idea played out in a storyline

The Legion's Ranger
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 09:08 PM CDT
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>>>So, based on paladin spell ranks you say?


>>>spell

>>>Your spell lists:
>>>Minor Spiritual...40
>>>Paladin Base......162
>>>You can view your progress towards your skill goals in the character sheet.
>>>You can view your spells in the spells panel.

>>>AIM: GS4Menos

You don't count...I never see you die.

The Legion's Ranger
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Re: HSN: Divine Vengeance Returns! on 07/16/2015 10:16 PM CDT
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>>>So, based on paladin spell ranks you say?


>>>spell

>>>Your spell lists:
>>>Minor Spiritual...40
>>>Paladin Base......162
>>>You can view your progress towards your skill goals in the character sheet.
>>>You can view your spells in the spells panel.

>>>AIM: GS4Menos

>>You don't count...I never see you die.


Heh I could see Menos being the last line of defense if TV keep was ever attacked. When he falls he takes the Keep with him so no one else can use it. Reminded me of a scene in one of Feist's books during the rise of the serpent queen where Duke James blows up Krondor when they lose it.

Another thought came to mind, does Hopelessness trigger this ability or does it have to be at the hands of something? Cause..a suicide squad of paladins from that one society could have a place in some storylines for sure.
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Re: HSN: Divine Vengeance Returns! on 07/17/2015 05:06 AM CDT
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Thank you for working on this and it looks like a fun retribution thing. My only thoughts are, if you know the spell, then why is there a 4 hour cooldown? I think if you know it, no cooldown is necessary. It would be nice if it just happened when a Paladin fell. Also, someone mentioned a nice idea would be to toss in a Sanctuary effect for the room which sounds like a great idea too - could be based on Lore training.

Great start though, hopefully it isn't finished. ;-)
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Re: HSN: Divine Vengeance Returns! on 07/17/2015 10:42 AM CDT
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Yeah I've got a few questions here:

1) Does this mean that we get credit for kills on the affected creatures? So it may result in a full head of exp?

2) It'd be nice if there were more of a benefit to us. Don't get me wrong- this functionally announces to anyone in the area that there's a dead Paladin, so that's great. (And often overlooked) But, as others have noted, the fact that we're getting divine attention here leaves room to justify helping out the Paladin. (Why would Oleani jump in and kill all the enemies while leaving Her paladin there to decay?) How about a chance for auto-LK? I don't personally see the reasoning behind a sanctuary effect- you're...already dead. But religion lore turning into a chance to be LK'd by your deity would be neat.
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Re: HSN: Divine Vengeance Returns! on 07/17/2015 12:14 PM CDT
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I was just mentioning a Sanctuary effect because it drives all the creatures away and leaves the room open for those coming in to rescue the Paladin. I do also like your idea of Life Keep. Sounds like the right line if you're being saved by your Deity, wouldn't they want you to be preserved to help continue the fight? I suppose it could be later defined as a Role Play thing - different alignments do different things.
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Re: HSN: Divine Vengeance Returns! on 07/17/2015 01:57 PM CDT
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Honestly, Pup, I'd expect that more from Kenstrom with the mein shards exploding and killing everybody else!

__________________________
- Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
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Re: HSN: Divine Vengeance Returns! on 07/18/2015 01:41 AM CDT
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>1) Does this mean that we get credit for kills on the affected creatures? So it may result in a full head of exp?

I'd be as interested to know about Adv Guild stuff and/or Order of Voln credit. As for the latter, we have to witness it, so I'm doubtful.



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: HSN: Divine Vengeance Returns! on 07/26/2015 04:29 PM CDT
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Small update guys. This effect will now provide you with feedback on the amount of creatures impacted. The first value is all creatures impacted, this includes any that are killed. The second value is outright kills.

You sense that 61 creatures have been injured and 24 have been slain in the reckoning!

Your mileage will, obviously, vary.

Viduus
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Re: HSN: Divine Vengeance Returns! on 07/26/2015 05:25 PM CDT
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Great update Viduus- appreciated!
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Re: HSN: Divine Vengeance Returns! on 07/27/2015 01:32 AM CDT
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The wrath of the Arkati (or other "gods") is not to be provoked lightly!



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: HSN: Divine Vengeance Returns! on 07/28/2015 04:09 PM CDT
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So.. when mein golems die, etc.. we'll know exactly how many of them were triggered during invasions when masses of people die and lose deeds? <grin>

__________________________
- Kobold in Disguise Falvicar, Blade of the Night

You swing a silver-edged black veil iron katana at Sevynne!

* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
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Re: HSN: Divine Vengeance Returns! on 08/28/2015 12:33 PM CDT
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>Bonus fact: Your Divine Vengeance affected 84 creatures in the area.

>GameMaster Estild

Interesting... is this why I occasionally the 'lambent white-gold cloud' rolling through Duskruin? If a creature had been alive at the time, would it have been damaged from another combatant's divine wrath?


Morden, player of.
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