It looks like I never deployed the Spiritual Lore, Spirit Summoning lore benefit that increases the damage on the second plasma flare from 1604/1625. It should now be fixed!
GameMaster Estild
1604/1625 Flare Bug on 09/22/2015 09:20 PM CDT
Re: 1604/1625 Flare Bug on 09/23/2015 07:59 AM CDT
Re: 1604/1625 Flare Bug on 09/23/2015 08:00 AM CDT
Re: 1604/1625 Flare Bug on 09/23/2015 01:04 PM CDT
Still curious if the idea of two bonded weapons (if enough Lore learned) would be possible or not so we'd have a bonded weapon for various situations such as when fighting something that is highly resistant to our flares we'd then have the option to grab our other bonded weapon with weighting (for example) to use instead. I'm thinking 60 ranks of Religion Lore.
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- Kobold in Disguise Falvicar, Blade of the Night
You swing a silver-edged black veil iron katana at Sevynne!
* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
__________________________
- Kobold in Disguise Falvicar, Blade of the Night
You swing a silver-edged black veil iron katana at Sevynne!
* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
Re: 1604/1625 Flare Bug on 09/27/2015 10:59 AM CDT
Hmmmm.
Now that I have a giant pile of summoning lore, I'm curious to see if the second flare makes creatures explode, or whatever.
Check out who's dying any time! https://twitter.com/GSIVDeathLog
>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
Now that I have a giant pile of summoning lore, I'm curious to see if the second flare makes creatures explode, or whatever.
Check out who's dying any time! https://twitter.com/GSIVDeathLog
>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p