Out of curiosity, is there a particular reason why the pool to get to the Rift strips both arcane spell effects and Sunfist sigils? I make heavy use of both in the Rift and none of them are stripped when I'm actually in the Rift. The pool stripping them forces me to use the charges on my arcane items and refresh my sigils (particularly contact, though resolve is nice for the pool). I was under the impression that we were moving away from this with the changes not to strip native spells.
To be precise, these are the spells and effects that get stripped that I would prefer to keep.
- Sigil of contact
- Sigil of resolve
- Spirit guard (small statue spell)
- Arcane decoy
Gretchen
Meeting Nilandia: http://www.gsguide.net/index.php?title=Nilandia
Nilandia's GS4 Info Repository: http://www.nilandia.com
AIM: Lady Nilandia