Suggestion on 02/02/2016 05:30 PM CST
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Since we now know that playershops are being worked on, I figure a suggestion wouldn't hurt!

Please allow space in each batch of shops so that CHE's and maybe MHO's (perhaps of a particular tier) could have a shop owned by an organization. Officers would be automatically added as partners and could add/remove items for sale. Silvers would be withdrawn to the house fund and NOT to a players pocket.

~ The girl behind Debia


Contribute to the economy of Debia! You too can make a difference!
https://ps.lichproject.org/shops/3141
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Re: Suggestion on 02/03/2016 08:03 AM CST
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+1 on this in some format.

Maybe let the CHE officers give some input to the shop's location.



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: Suggestion on 02/03/2016 07:34 PM CST
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If you're going to do that, wouldn't it make more sense to have a room or two in a different location dedicated solely to CHE and MHO shops? Rather than make them compete for shop space with players, just have "House Alley" or whatever better name you come up with for it.

Or even let CHE houses set up a shop on their property, and have MHOs set them up in the meeting halls.
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Re: Suggestion on 02/03/2016 07:56 PM CST
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I like the idea of a CHE/MHO alley.
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Re: Suggestion on 02/07/2016 11:53 AM CST
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When I was thinking about it, I did mean for them to be all bunched together. CHE's clustered together since they're a little more permanent, then MHO's.

~ The girl behind Debia


Contribute to the economy of Debia! You too can make a difference!
https://ps.lichproject.org/shops/3141
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Re: Suggestion on 02/07/2016 02:14 PM CST
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I like the idea myself too. Almost all of the Houses are in Wehnimer's Landing, but every city has a section. I wonder how that would get dolled out unless it was on FWI.
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Re: Suggestion on 02/07/2016 06:47 PM CST
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I think every city could have a few extra rooms added in and only CHEs/MHOs can buy a shop from those rooms. They would be restricted to their home city.

~ The girl behind Debia


Contribute to the economy of Debia! You too can make a difference!
https://ps.lichproject.org/shops/3141
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Re: Suggestion on 02/07/2016 06:51 PM CST
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I think a CHE/MHO playershop should be something that the house/organization adds to their own property via IP.

-- Robert

Bazzelwyn says, "Maul maul maul maul maul maul maul."
Bazzelwyn says, "The answer is maul."
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Re: Suggestion on 02/07/2016 07:23 PM CST
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>I think a CHE/MHO playershop should be something that the house/organization adds to their own property via IP.-- Robert

That would drastically reduce foot traffic and be generally inconvenient. I agree they should be paid for by the house by IP or silvers, though.
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Re: Suggestion on 02/07/2016 08:32 PM CST
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CHE/MHO's already monopolize shops though. I don't know if they really need additional shops. I would be against this if it caused any sort of delay in playershops being updated.
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Re: Suggestion on 02/07/2016 09:33 PM CST
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>>CHE/MHO's already monopolize shops though. I don't know if they really need additional shops. I would be against this if it caused any sort of delay in playershops being updated.

The point would be that they get shops separate from the rest, so that they potentially free up existing shops. Only officers would be able to do anything to the shop such as putting up items for sale, funds would be withdrawn from the shop directly to house funds.

~ The girl behind Debia


Contribute to the economy of Debia! You too can make a difference!
https://ps.lichproject.org/shops/3141
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Re: Suggestion on 02/08/2016 01:24 AM CST
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I agree with Robert, they should be on the CHE property and cost IP to build.
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Re: Suggestion on 02/08/2016 10:14 AM CST
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I like the idea of CHE/MHO shops. I think it would be great if they were associated with a tier benefit, and I'd rather they be associated with the property rather than with the individual player shops areas. I see it as a way to benefit the CHE/MHO and not take away from the individual player shops. There are, as was mentioned, already individual player shops that are used to benefit their specific organization and that's fine, it's the players choice to do so and I think that's great. But as a matter of CHE/MHO official processes..I think it's better associated with the tier and the structure. Plus, I'd like to see more characters interact with CHE/MHO's rather than the shop be...just another player shop. There is potential to actually have more character engagement and interest if the shop is on the property I think.

Just my thoughts.

Love the general idea of CHE/MHO shops though.
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Re: Suggestion on 02/09/2016 07:30 PM CST
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Let me clarify some more of what I had thought.

- This would cost IP for CHE or something else for MHO (silvers?)
- These shops would not be shops that can be purchased by a player, they would be *in addition to* existing shops. Owned by the CHE/MHO, managed by officers. Since so many groups already have shops being utilized for this room, this might free some of those up for players. It would also make them easier to run since they would directly benefit the house (the funds withdrawn would go directly to the group bank account and not to a note)
- The shops should be in an expanded row or room of the existing playershops, because I think all shops of that nature should be together. Playershops are already kind of a pain to shop in, splitting them off to their own grounds wouldn't make them appeaing. I do think though that the shop should exist in the home city of the CHE/MHO.

~ The girl behind Debia


Contribute to the economy of Debia! You too can make a difference!
https://ps.lichproject.org/shops/3141
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Re: Suggestion on 02/09/2016 08:23 PM CST
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Since so many groups already have shops being utilized for this room, this might free some of those up for players.


It would be nice if this were reality, but I think it's more wishful thinking. Certain CHE's already monopolize shops, this would just grant them an additional shop that only their group has the opportunity to purchase.

If, with the playershop upgrades, we see things like 1 shop per ACCOUNT instead of per CHARACTER, then I could see a need for this.

It would probably arrive as a separate system though, and would be tied to the CHE/MHO location instead of with the rest of the shops.
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Re: Suggestion on 02/09/2016 10:18 PM CST
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>It would probably arrive as a separate system though, and would be tied to the CHE/MHO location instead of with the rest of the shops.

I'm still not clear on the logic of this line of thinking. Having shops spread out, especially when it about be 1 here, 1 there, then the rest all at one location seems like a big hassle with many downsides.

What is the problem we're looking to address? CHE's having multiple shops due to players devoting their shop to the House? Let's address that problem in a different way rather than trying to "fix" it by spreading shops all over kingdom come.

The whole concept of scarcity in relation to Playershops should be at least partially dealt with by any meaningful update. The "flip this shop" mentality isn't healthy for the playershop system in general. If it means restricting playershops by account rather than character, so be it. Hopefully a more elegant solution can be found, but if not, than that would work assuming F2P was ineligible or needed a monthly playershop pass.
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Re: Suggestion on 02/10/2016 07:28 AM CST
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>I'm still not clear on the logic of this line of thinking. Having shops spread out, especially when it about be 1 here, 1 there, then the rest all at one location seems like a big hassle with many downsides.

Yes and no. I mean, if you want a chrism, and you know they are sold by House Sovyn, you'd immediately know where to go to find them. I think it's a good advertisement for CHEs and MHOs as people would need to actually know where they are, as well as visit the grounds, etc.

I understand it has the downside of spreading things out a bit, but with the player-run websites that show what's in shops and what I assume is the typical approach to use go2 to get to shops, does it really make a difference in most instances?



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>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: Suggestion on 02/10/2016 07:40 AM CST
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Not everyone uses go2, and some CHEs are quite a pain to maneuver to/around in even when you know where they are. On top of that, not all CHEs and definitely not all MHOs are centrally located. The Obsidian Tower is in the middle of a hunting ground and I think most if not all MHO structures are outside of town.

Automated shop inventories are maintained by scripts which send characters from shop to shop all across Elanthia. Spreading that process out even more means more travel, in addition to having to add spells for defense, which will mean the messaging of them falling will interfere with the logging process. Even with all the shops in a row the script can still take hours to run.

The whole point of the recent changes with travel was to make things more convenient. Now suddenly there is an attempt to purposefully spread shops out amongst a wider area. Why? Because reasons. Seems counterintuitive.
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Re: Suggestion on 02/10/2016 10:41 AM CST
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>Now suddenly there is an attempt to purposefully spread shops out amongst a wider area. Why? Because reasons. Seems counterintuitive.

"Reasons" like "That's where the people in the organization decided to put their building"? I admit Obsidian Tower came to my mind but frankly their founders are the ones who decided not to be centrally located. From an in-game perspective, should the Dhe'nari care if those unable to read a map or take a minor swing from a skeletal giant cannot access their illustrious shop? I think not.

Giving organizations their own shops AND putting them right next to all the playershops sounds like having one's cake and eating it too.



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: Suggestion on 02/10/2016 01:08 PM CST
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So, now the argument is that CHEs built well over a decade ago should have planned better for playershops? Okay. That one may need a bit of work.

It's easy to dismiss the Tower, not so easy to dismiss every single MHO with a structure. That point kind of got glossed over a couple times now. Unless, of course, we're saying MHOs shouldn't get access to dedicated playershops if CHEs do, which seems pretty silly.

Why not let the CHEs/MHOs decide whether they want the shops centrally located with the others, or on their own grounds?
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Re: Suggestion on 02/10/2016 03:16 PM CST
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>Why not let the CHEs/MHOs decide whether they want the shops centrally located with the others, or on their own grounds?

This is pretty much exactly what I said in my first post. I do think at least a modest separation from the existing playershops isn't a bad idea. I do, however, like the idea that CHEs have the option to put their shop near their structure. I'd call the latter as a default approach, but not necessarily exclusive.

I think we're splitting hairs here. We both seem to think it's important that the organizations get a say about where it goes. We just disagree what might be the default, but the default would be irrelevant if the officers really have a say.



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: Suggestion on 02/10/2016 06:13 PM CST
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As long as the officers have their say, then yeah, I agree we we're on the same page.
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Re: Suggestion on 02/10/2016 11:39 PM CST
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<Not everyone uses go2, and some CHEs are quite a pain to maneuver to/around in even when you know where they are.

If anything new is added, I'd suggest it be easily accessible from the center of town to discourage scripting. There are already many things in this game that demand a script. Scripts must be tolerated because they are necessary. Don't make them necessary, and people won't need to script.
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Re: Suggestion on 02/11/2016 11:27 AM CST
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>If anything new is added, I'd suggest it be easily accessible from the center of town to discourage scripting. There are already many things in this game that demand a script. Scripts must be tolerated because they are necessary. Don't make them necessary, and people won't need to script.

In River's Rest, the first playershop room is an amazing 6 rooms away from Commons. You must be living somewhere else I take it :D



Check out who's dying any time! https://twitter.com/GSIVDeathLog

>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: Suggestion on 02/11/2016 11:41 AM CST
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I have asked about limiting shops to 1 per account before. NIR said that was not in the plans at that time.
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Re: Suggestion on 02/11/2016 09:34 PM CST
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>>It would be nice if this were reality, but I think it's more wishful thinking. Certain CHE's already monopolize shops, this would just grant them an additional shop that only their group has the opportunity to purchase.

These shops would not be available for players to purchase. They would be *in addition to* shops available to players.

~ The girl behind Debia


Contribute to the economy of Debia! You too can make a difference!
https://ps.lichproject.org/shops/3141
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