So I rolled that pocket cleric, and really enjoyed the last few weeks playing a low level character again. He reached level 18 today, so I figured it was time to start looking at his permanent build. Currently, this is where he stands.
Name: Cleric Race: Dwarf Profession: Cleric (shown as: Cleric)
Gender: Male Age: 76 Expr: 382488 Level: 18
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 96 (33) ... 96 (33)
Constitution (CON): 86 (33) ... 86 (33)
Dexterity (DEX): 81 (15) ... 81 (15)
Agility (AGI): 72 (6) ... 72 (6)
Discipline (DIS): 79 (24) ... 79 (24)
Aura (AUR): 34 (-18) ... 34 (-18)
Logic (LOG): 100 (30) ... 100 (30)
Intuition (INT): 78 (14) ... 78 (14)
Wisdom (WIS): 72 (11) ... 72 (11)
Influence (INF): 37 (-16) ... 37 (-16)
Mana: 57 Silver: 0
Cleric (at level 18), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Combat Maneuvers...................| 86 19
Two-Handed Weapons.................| 86 19
Physical Fitness...................| 86 19
Harness Power......................| 86 19
Survival...........................| 82 18
Perception.........................| 82 18
Climbing...........................| 82 18
Swimming...........................| 82 18
First Aid..........................| 82 18
Spell Lists
Major Spiritual....................| 16
Spell Lists
Minor Spiritual....................| 8
Spell Lists
Cleric.............................| 18
I had him setup to level quickly and do some counties to aid in that. Obviously, he is not set up for raising, which is where I want him. I'd like to keep him viable to play and continue leveling. I would be happy to go the pure route and wield a runestaff. So, Where do I start? I don't know anything about stats or skills for Clerics, so all advice is deeply appreciated.