Spell training? on 02/18/2011 06:04 AM CST
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What should I focus on? something like 1x spells? And also, what spells should I aim for first?
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Re: Spell training? on 02/18/2011 08:18 AM CST
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My Paladin got 30 ranks in Paladin Circle at 30 trainings then stopped. Looking back getting 35 is better. 1635 will save your life alot. So he got 1635 at 40. After that I have been playing catch up since I have decided to get 1635 and 120 by 55. Right now at 50 he has 1635 and 111. A ways to go still.

GBB
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Re: Spell training? on 02/18/2011 08:26 AM CST
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Almost everyone starts off spell heavy (1 spell per level) and then drops down sometime later in life (About level 50-60 for most). The order is a bit up for debate, but most do all or nearly all paladin spells until they get to 1635. Only after do they pick up the minor spirit spells. If you happen to be like me and are unwilling to ask for spells or use scrolls much- you will want to get up to 103 or 107 fairly early in that mix (say before level 35 or so).

Points of reference that may help you in the long term. 35 paladin ranks is plenty to ward like leveled foes with 1615 all the way to the cap. I had 1635 and 120 at the cap and was pretty happy. This lets you keep a good bit of redux and still use 1615/30 to kneel things. I would consider that the minimum final goal for spells (hince that level 50-60 bit for 55 spells).

If you are going to add more spells beyond 55, I am of the opinion that you should go all the way. Once you get to less than half the possible redux (77 spells or so), it seems to me that DS and proactive casting is playing a much larger roll than whatever tiny redux is left. Therefore, you might as well maximize all of your spell effects and to hell with redux loss. That means 101 spells right off, plus more as you can.


AIM: GS4Menos

>Here lies the formless world we´re living in
>Gravity is finally giving in
>High altitudes and still upward we go
>I was never meant to lead but to follow
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Re: Spell training? on 02/18/2011 10:53 AM CST
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At 87th, I'm at 1640/130 (love me my 130). Contemplating going to 140 as I hit cap.

Does anyone know how much redux we're actually getting? I've noticed as I add more physical skills that things that used to kill me aren't now, and are frequently giving me just rank 1 wounds, including boils down in the Bowels.

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Re: Spell training? on 02/18/2011 11:43 AM CST
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As a bard I was told that I should expect semi dux til about 106 or 107 total spells known. Though I am 50/50 on being able to keep some sort of redux until you go x2 in spells. The key to my mind though is the fact that most Paladins will be in some sort of plate which makes what the pures and even the other semis wear look like paper. I know as a bard with over 150 spells that my HCP augmented chain keeps me from being stunned and safe form just about anything, paladins would be very safe with alot of spells and Half plate/full plate.

GBB
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Re: Spell training? on 02/18/2011 11:49 AM CST
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You drop redux at the rate of level/20 seed 2, with each rank dropping 1/13th of the total redux. This means as you go up in ranks, your physical skills make less difference because they get diminishing returns and the spell penalty is much closer to linear. Not 100% on the rounding, but the level 100 math is easy. At level 100 with 80 spells, you would drop... 5, 12, 21, 33, 45, 60, 77 7/13ths of your total possible redux (or just about 54%). If you stayed at the same spells you would be dropping about 46%.

Assuming your have some good physical ranks, a capped paladin would likely be at about 45% redux base. At 55 spells you would thus see a redux factor of like 27.7%. At 70 spells that would become 24.3% and at 80 spells it would be 20.7%. Even maxing every single physical skill (Call it 60% redux) when you have those 80 spells will only bring your redux up to 27.6. A 55 spell paladin with the same skills would be at 37% redux.

That's why I said, you may as well go all the way up in spells. The difference between your 80 spell ranks and 20.7% and Menos' current 125 spell ranks and 14% redux favors the spell heavy build a lot. I am getting much higher DS and CSvTD results for the piddly increase of (86/100)/(79.3/100)= 8.4% more damage. The difference between 55 and 80 spell ranks on the other hand (79.3/62.3) is a 27.3% increase in damage. Hardly worth the loss for those few spell ranks, I think.

The point being in the end, if you want to go up to 80 spells, just keep going.

AIM: GS4Menos

>Here lies the formless world we´re living in
>Gravity is finally giving in
>High altitudes and still upward we go
>I was never meant to lead but to follow
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Re: Spell training? on 02/18/2011 12:16 PM CST
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Well then, I get it. Time to finesse numbers.

My lores are very light currently, given I was pushing for 200 ranks of armor at 86th (love my armor fluidity) and then started a push on CMANS. I think going up the paladin list will be good for me longterm.

Thanks much!
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Re: Spell training? on 02/18/2011 10:30 PM CST
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>You drop redux at the rate of level/20 seed 2, with each rank dropping 1/13th of the total redux. This means as you go up in ranks, your physical skills make less difference because they get diminishing returns and the spell penalty is much closer to linear. Not 100% on the rounding, but the level 100 math is easy. At level 100 with 80 spells, you would drop... 5, 12, 21, 33, 45, 60, 77 7/13ths of your total possible redux (or just about 54%). If you stayed at the same spells you would be dropping about 46%.

>Assuming your have some good physical ranks, a capped paladin would likely be at about 45% redux base. At 55 spells you would thus see a redux factor of like 27.7%. At 70 spells that would become 24.3% and at 80 spells it would be 20.7%. Even maxing every single physical skill (Call it 60% redux) when you have those 80 spells will only bring your redux up to 27.6. A 55 spell paladin with the same skills would be at 37% redux.


The level/20 seed 2 is not accurate and has been debunked. There is an approximate 35% linear penalty to 1x. A character with a base redux factor of .450 will have a redux factor of ~.290 with 1x spells. There is a second, more severe, linear penalty for spells greater than 1x with a 100% penalty (.000 redux factor) at 2x spell ranks.

Mark
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Re: Spell training? on 02/19/2011 04:56 AM CST
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Very interesting. Ran the math with what formulas I had. I would be interested to see exactly what sort of slope the relationship had to look at where might be advantageous to stop. So long as it is linear, that would encourage finishing up the second half of the loss (to my mind) because of the slowing in increase of damage taken. Meaning, it is less of a deal to go from .95 to 1.0 damage when compared to going from .50 to .55.

I still like my current goals of circa 55 spells and max spells, from personal experience. I get better combat effects with every spell now (since about 1x) but that was not the case from 55 up to near 1x.


AIM: GS4Menos

>Here lies the formless world we´re living in
>Gravity is finally giving in
>High altitudes and still upward we go
>I was never meant to lead but to follow
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