I've rolled up a new ranger. I loved the old voln fu style so I'm training him in brawling and ranged. I also want to work on artisan skills so with brawling and ranged I can make useful items for this character. I have a few questions and then I will post my stats and training.
Lvl 0 training always screws me up. I am 2x armor but at level 2 it's a doubled cost to get to 6 ranks. I still can train up to 8 ranks but above 4 ranks it's 10/0. If I am 2x at lvl 2 shouldn't it be 5/0 up to 6 ranks? That's 2x for levels 0,1 and 2. How does that work?
Is 1x stalking and hiding worth it? I love the idea of it with the ranger spells, skills and RP so I am reluctant to ranger without some S/H. I do not think I can afford ambush (is 1x ambush worth anything?) also because I want to build up the lores, mana control and other Mental TP intensive items although that is looking difficult too. ( most of my semis have favored the physical skills over the mental skills so I don't know much about what lores to get, what rate to train in them, and I don't even know what mana control does)
On the boards I see many players that do UAC also list TWC. Will that be a factor? I can understand MOC, does TWC give you two jab, two punches etc...?
I am going to 1x spells. Maybe even skip one spell to just keep spell rank = to level and free up some MTP's.
Name: Tolsten Race: Half-Elf Profession: Ranger
Level: 2 Gender: Male Age: (Select your age)
Experience:
Experience: 8044 Next level at: 10000 exp.
Exp. until next lvl: 1956
Fame: 847 Deeds: 0 Deaths this level: 0
Your mind is numbed.
Wealth:
Silvers: 0 coins
Skills:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 30 6
Ranged Weapons.....................| 30 6
Brawling...........................| 30 6
Physical Fitness...................| 15 3
Dodging............................| 15 3
Harness Power......................| 15 3
Survival...........................| 30 6
Stalking and Hiding................| 15 3
Perception.........................| 15 3
Climbing...........................| 10 2
Swimming...........................| 5 1
First Aid..........................| 15 3
Spell Lists
Ranger.............................| 3
Training Points: 0 Phy 45 Mnt
(Use SKILLS BASE to display unmodified ranks and goals)
163 days remain until the annual FIXSKILLS is to be granted, on 05/20/2013.
You started this migration period on Saturday, 12/8/2012 at 17:13:39 EST. You have 29 days, 23 hours, 58 minutes remaining in your current 30 day migration period.
You're currently migrating at a rate of .010 skill points per pulse, and have converted 2.00 training points this migration period.
Further information can be found in the FAQs.
Spell Ranks:
Ranger Base :3
Stats: Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 61 (5) ... 61 (5)
Constitution (CON): 73 (11) ... 73 (11)
Dexterity (DEX): 42 (1) ... 42 (1)
Agility (AGL): 70 (20) ... 70 (20)
Discipline (DIS): 77 (8) ... 77 (8)
Aura (AUR): 82 (16) ... 82 (16)
Logic (LOG): 82 (16) ... 82 (16)
Intuition (INT): 64 (7) ... 64 (7)
Wisdom (WIS): 64 (7) ... 64 (7)
Influence (INF): 50 (5) ... 50 (5)
New Ranger, please offer advice on 12/08/2012 04:30 PM CST
Re: New Ranger, please offer advice on 12/08/2012 06:24 PM CST
UAC is a double open hand style, with penalties if you are holding anything. TWC is for DS and parry, it provides no offensive benefit to UAC. If you are going to be holding a bow, your defense will be based off that, and there is no point to TWC.
Ambush is for aiming attacks and bonuses when attacking from hiding. I'd expect 1x to be necessary to use UAC effectively from hiding (and UAC is effective from hiding with 1x ambush for a rogue).
CMan counts towards UAC attack strength. Its probably less important for a UAC ranger than an OHE ranger, but its more important than it is for ranged.
When training, you get the level you are working towards counting too. At level 2, thats 0,1,2,3 for a total of 4 ranks is 1x training.
Ambush is for aiming attacks and bonuses when attacking from hiding. I'd expect 1x to be necessary to use UAC effectively from hiding (and UAC is effective from hiding with 1x ambush for a rogue).
CMan counts towards UAC attack strength. Its probably less important for a UAC ranger than an OHE ranger, but its more important than it is for ranged.
When training, you get the level you are working towards counting too. At level 2, thats 0,1,2,3 for a total of 4 ranks is 1x training.
Re: New Ranger, please offer advice on 12/09/2012 11:56 AM CST
Re: New Ranger, please offer advice on 12/09/2012 01:46 PM CST
Re: New Ranger, please offer advice on 12/09/2012 07:30 PM CST
OK, any profession that can 2x brawling can use UAC as a combat style. Rangers are semis, not squares, and are probably best advised to train in only one combat style. I.E., go with archery, go with THW/polearms, go with OHand/shield, or even brawling, but don't try for 2. Too expensive in TPs; you want to get spells, lores, etc.
My own ranger is using OHE/shield, and ambushing from hiding. Training in S&H and various ranger spells make this build similar to an ambushing rogue. My close freind had a ranger that used archery from the open; just train 2x in perception. You can also use archery from hiding in which case you will want to train in S&H as well.
I have tried UAC with my combat rogue (from hiding) and my warrior (from the open), and it's much more effective from hiding. It is, however, really intended for monks; I never use it now.
The bells of Hell
go ting-a-ling-a-ling
for you but not for me
My own ranger is using OHE/shield, and ambushing from hiding. Training in S&H and various ranger spells make this build similar to an ambushing rogue. My close freind had a ranger that used archery from the open; just train 2x in perception. You can also use archery from hiding in which case you will want to train in S&H as well.
I have tried UAC with my combat rogue (from hiding) and my warrior (from the open), and it's much more effective from hiding. It is, however, really intended for monks; I never use it now.
The bells of Hell
go ting-a-ling-a-ling
for you but not for me
Re: New Ranger, please offer advice on 12/12/2012 01:46 AM CST
I was doing 2x ranged, 2x ohe, 1.5 brawl before UAC came out. Still managed more than 1x
Spells and had lots of fun, just gave up hiding and auxiliary magic skills.
Rangers are best at variety (or freak builds if you'd like).
Gave up ohe for double brawl and s&h after UAC, love it with ambush and stacking crits.
Spells and had lots of fun, just gave up hiding and auxiliary magic skills.
Rangers are best at variety (or freak builds if you'd like).
Gave up ohe for double brawl and s&h after UAC, love it with ambush and stacking crits.
Re: New Ranger, please offer advice on 12/14/2012 07:20 PM CST
There really are sooo many ways you can build a ranger that as said you can do about anything but you sacrifice stealth, or lores or something to gain the other thing you want. It is possible to use ranged and UAC it just comes at a cost somewhere else. I have always had two fighting skills, and am very well trained defensively against most creatures, but what I experience is there are one or two critters that I eventually must hunt that can just beat me down while other rangers don't have issue with the same creature.
So I avoid those or get spells from others or get someone to go along with me. Sometimes it means I have to sit about till the right person comes along, but if you want to build a ranger with a wide diversity of skills that is a possible solution also.
I think most rangers do not 2x in armor unless they just swing and dont use much magic, and I know if you wish to brawl and use a bow its not necessary, your not going to want to go past brig with that build for a long time, finding better quality brig and enhansives would do you more good then the extra armor training using a bow.
Re: New Ranger, please offer advice on 12/14/2012 07:24 PM CST
<UAC is a double open hand style, with penalties if you are holding anything. TWC is for DS and parry, it provides no offensive benefit to UAC. If you are going to be holding a bow, your defense will be based off that, and there is no point to TWC.>
They were saying the penalty would be reduced for bows as there in the left hand, but I never saw it come to be. Is it still on the table or no longer something to happen?
Re: New Ranger, please offer advice on 12/14/2012 08:09 PM CST
>They were saying the penalty would be reduced for bows as there in the left hand, but I never saw it come to be. Is it still on the table or no longer something to happen?
Finros implemented the change. Bows have the same penalty with either hand. I've verified this with testing.
0 ranks: -30 MM
1x ranks: -22 MM
2x ranks: -15 MM
http://www.krakiipedia.org/wiki/MM#Weapon_Penalties
Mark
Finros implemented the change. Bows have the same penalty with either hand. I've verified this with testing.
0 ranks: -30 MM
1x ranks: -22 MM
2x ranks: -15 MM
http://www.krakiipedia.org/wiki/MM#Weapon_Penalties
Mark
Re: New Ranger, please offer advice on 12/19/2012 12:38 AM CST
Wow, I brought back my lvl 26 voln fu ranger to try out UAC. It's a tough row to hoe. I'm not finding it nearly as fun as Voln Fu and I mostly liked Voln Fu for the self contained versatility it provided. So I am going to drop brawling and change my ranger around. I feel like there are three way I am intersted in. 1) sniper is cool, though I have a lvl 37 rogue who ambushes (sword and board) from hiding 2) master survival and first aid and see how much money he can make skinning or 3) put a bunch of that brawling into lores. With #3 I've never had a character with lore training or even mana control. Do you guys have any recommendations about that or even just general recomendations about this characters training path?
(at level 26), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Armor Use..........................| 120 30 30
Combat Maneuvers...................| 70 15 15
Ranged Weapons.....................| 156 56 56
Brawling...........................| 156 56 56
Physical Fitness...................| 114 28 28
Dodging............................| 114 28 28
Harness Power......................| 108 26 26
Survival...........................| 114 28 28
Stalking and Hiding................| 114 28 28
Perception.........................| 152 52 52
Climbing...........................| 90 20 20
Swimming...........................| 78 17 17
Spell Lists
Minor Spiritual....................| 3 3
Spell Lists
Ranger.............................| 25 25
Re: New Ranger, please offer advice on 12/19/2012 07:35 AM CST
If you want more cash, train some trading. You can max out your skinning ability sooner by extra training in FA and survival, but in the long run 1x/1x is all a ranger needs to maximise skin value. Trading is also useful because it helps you appraise skin quality and see how far away from that maximum you are.
Re: New Ranger, please offer advice on 12/22/2012 09:01 PM CST
<Trading is also useful because it helps you appraise skin quality and see how far away from that maximum you are.>
trading is a very under rated skill, your correct on all of that and eventually you can appraise gems. I can get a close value on most gems worth 5k or less in just a few tries.
Re: New Ranger, please offer advice on 12/22/2012 10:48 PM CST
Here is a totally different viewpoint, just for the sake of diversity. I have had 14 characters generated since 1995 and have never trained even one in trading. IMO, these TPs can be better used elsewhere, to raise your character's combat efficiency, hunting ability, skinning ability, trap/locksmith skills, etc., all of which can be used to gain more cash. I have NEVER had a character hurting for money.
The bells of Hell
go ting-a-ling-a-ling
for you but not for me
The bells of Hell
go ting-a-ling-a-ling
for you but not for me
Re: New Ranger, please offer advice on 12/23/2012 12:17 AM CST
<I have NEVER had a character hurting for money.>
Trust me, mine are likely the poorest in the lands, but I don't like offering gems for deeds and there sub-par. I do like the discounts I get in places that discriminate heavily, or at merchant wagons buying off the shelf items.
I can live with a 20% discount over hunting for coin, it makes what coin I have go alot further
Re: New Ranger, please offer advice on 12/23/2012 01:54 AM CST
To be 1x in trading is rather cheap, only 3 mtps per level as a ranger, and it does add up, depending on your race you'd have something like a 17-19% trading bonus at cap for that small investment. And most of it gotten with just the first 40 ranks. Do you need the extra coins and other little perks? Nope, but I think they are nice and you aren't the only one who doesn't train their characters in it Throgg, I believe the majority of people don't train it. For me, getting trading up to 202 ranks was my second postcap goal, my trading bonus is 27% which is a nice chunk of change when you add it all up over time.
Re: New Ranger, please offer advice on 12/28/2012 12:37 AM CST
I've been working on this ranger that I posted about the other day. He's lvl 27 now and I could use some advice. Still not sure about keeping the brawling, but I do have a fixskills, and since he's ranged, could just migrate the brawling. He is on step 23 with the Order of Voln and it's pretty handy to be able to throw punches, jabs, etc...and even if it's not super streamlined for max hunting effect, I am enjoying it on solo hunts. Symbol of Supremacy is nice too.
1) The spiritual lore blessings is 4 ranks but I'm migrating the survival I dumped to get it. Went with blessing because it seems to hit most of our offensive spells and I want to get some extra 616 and 613.
2) Stuck at 30 armor ranks though I do want to get him up to hauberk, because he won't be able to afford REALLY nice brig and I hear good things about hauberk
3) The cmans are for fun mostly, but I am thinking about dumping them all right now, putting the points into ambush and/or armor. They don't help UAC too much at .63x. Then start cmans again to work on getting disarm for the time when he'll run into more and more disarming critters. Hamstring looks like fun too, but may have to be a long term goal. I do not understand what TRUNC(CMan ranks/2) actually means in points, but it can't be much with 17 ranks.
4) He's an open archer and hides sometimes because it's fun and goes along with the camouflage spell. Could also dump S/H and just be full time open archer. Not sure how much the S/H is really helping now, and getting ambush up over 40 ranks will mean more A/S, more accuracy and less worry about being hidden. Basically, he'll become much more offensive than he is now. Less stance dance and more eye shooting.
174/87 s/h + 102/68 cman = 276/155. I need 261/174 for 2x ambush but can get to 50 ranks for +10 AS and have 36/14 left over. Is that math right? If so, should I put the rest into armor, lores or something else? Skipping things like MIU, AS until his basic combat style is well taken care of.
Race: Dark Elf Profession: Ranger (Post name shown as: Hunter)
Level: 27 Gender: Male Age: 180
(at level 27), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Armor Use..........................| 120 30 30
Combat Maneuvers...................| 78 17 17
Ranged Weapons.....................| 158 58 58
Brawling...........................| 158 58 58
Physical Fitness...................| 117 29 29
Dodging............................| 117 29 29
Harness Power......................| 111 27 27
Spiritual Lore - Summoning.........| 5 1 4 ASAP (will rise when points are available)
Survival...........................| 111 27.860 0 23 hours, 13 minutes
Stalking and Hiding................| 117 29 29
Perception.........................| 158 58 58
Climbing...........................| 90 20 20
Swimming...........................| 78 17 17
Spell Lists
Minor Spiritual....................| 3 3
Spell Lists
Ranger.............................| 25 26 ASAP (will rise when points are available)
1) The spiritual lore blessings is 4 ranks but I'm migrating the survival I dumped to get it. Went with blessing because it seems to hit most of our offensive spells and I want to get some extra 616 and 613.
2) Stuck at 30 armor ranks though I do want to get him up to hauberk, because he won't be able to afford REALLY nice brig and I hear good things about hauberk
3) The cmans are for fun mostly, but I am thinking about dumping them all right now, putting the points into ambush and/or armor. They don't help UAC too much at .63x. Then start cmans again to work on getting disarm for the time when he'll run into more and more disarming critters. Hamstring looks like fun too, but may have to be a long term goal. I do not understand what TRUNC(CMan ranks/2) actually means in points, but it can't be much with 17 ranks.
4) He's an open archer and hides sometimes because it's fun and goes along with the camouflage spell. Could also dump S/H and just be full time open archer. Not sure how much the S/H is really helping now, and getting ambush up over 40 ranks will mean more A/S, more accuracy and less worry about being hidden. Basically, he'll become much more offensive than he is now. Less stance dance and more eye shooting.
174/87 s/h + 102/68 cman = 276/155. I need 261/174 for 2x ambush but can get to 50 ranks for +10 AS and have 36/14 left over. Is that math right? If so, should I put the rest into armor, lores or something else? Skipping things like MIU, AS until his basic combat style is well taken care of.
Race: Dark Elf Profession: Ranger (Post name shown as: Hunter)
Level: 27 Gender: Male Age: 180
(at level 27), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Armor Use..........................| 120 30 30
Combat Maneuvers...................| 78 17 17
Ranged Weapons.....................| 158 58 58
Brawling...........................| 158 58 58
Physical Fitness...................| 117 29 29
Dodging............................| 117 29 29
Harness Power......................| 111 27 27
Spiritual Lore - Summoning.........| 5 1 4 ASAP (will rise when points are available)
Survival...........................| 111 27.860 0 23 hours, 13 minutes
Stalking and Hiding................| 117 29 29
Perception.........................| 158 58 58
Climbing...........................| 90 20 20
Swimming...........................| 78 17 17
Spell Lists
Minor Spiritual....................| 3 3
Spell Lists
Ranger.............................| 25 26 ASAP (will rise when points are available)
Re: New Ranger, please offer advice on 12/28/2012 12:33 PM CST
Just train in one combat system; archery in this case. You can bless your own arrows. I have a rogue who is trained in brawling and OHE; have experimented with her using the UAC vs undead. Not nearly as good as the old Voln Fu, although it can be done. (She is keeping brawling mainly because she has some nice katars). Keep some cmans to train in disarm. Forget MFire. Another cman that may be of use is shadow mastery, if you want to snipe from ambush. On the other hand, open archery is quite effective, and you say you may migrate away S&H. You may in that case want to get one rank of cman surge instead, since archery RT is related to strength as well as type of bow. Surge is additive to Phoen's strength and wizard strength, btw.
The bells of Hell
go ting-a-ling-a-ling
for you but not for me
The bells of Hell
go ting-a-ling-a-ling
for you but not for me
Re: New Ranger, please offer advice on 12/28/2012 02:02 PM CST
>You may in that case want to get one rank of cman surge instead, since archery RT is related to strength as well as type of bow. Surge is additive to Phoen's strength and wizard strength, btw.
Throgg
http://www.krakiipedia.org/wiki/Ranger
-farmer
Throgg
http://www.krakiipedia.org/wiki/Ranger
-farmer
Re: New Ranger, please offer advice on 12/28/2012 02:22 PM CST
Re: New Ranger, please offer advice on 12/28/2012 02:47 PM CST
>Rangers can't get surge?? What a rip off! I didn't even look it up, just automatically assumed they could. Hmm, maybe they figured that Phoen's strength would make up for it? Bah!
Our CM options are close to worthless (offensively speaking). However, our spells are often better versions of many of the mechanical functions of skills from the CML.
That said, I think it would be nice to be able to do something cool and unique with our CMs for once.
~Brian, Sepher's player
Our CM options are close to worthless (offensively speaking). However, our spells are often better versions of many of the mechanical functions of skills from the CML.
That said, I think it would be nice to be able to do something cool and unique with our CMs for once.
~Brian, Sepher's player
Re: New Ranger, please offer advice on 12/29/2012 05:59 PM CST
<Our CM options are close to worthless (offensively speaking). However, our spells are often better versions of many of the mechanical functions of skills from the CML>
I agree now if WOT would just defend against some of the critter cmans, and getting your pockets picked, it would not be so bad. I head butted so many times its silly that WOT never stops that. Also the spell Assume Aspect offers most of what the cmans do, just no where near as effective because of the huge mana cost for 90 seconds of protection. Just changing that alone would make a large difference.
Assume lion, and Pheon's are likely why rangers cannot get surge, however in its current state I think id prefer surge over assume aspect.
Also in Wolffs build, if your going to be an open archer and not train in ambush I am not so sure theres that big a benefit to being 1x in stalking and hiding. I also would at least carry some mana control so that if needed your at least able to receive mana from others I have only 16 trains in it an share mana very well plus have a decent recovery rate.
As far as armor goes, watch merchants, you can get brig, 4x brig reasonably priced at least once a year at festivals or such, then work on improving it from there. Lot of merchants lighten things, sometimes even for free. Most rangers and archers lighter is better, my brig is at 12 lbs. I get better protection out of enhansives then I would further enchanting the armor. I don't think I will ever go past that unless I can get a better spell failure rate then 6%. Be patient and add some padding, use your ranger skills to add element resistance and you might like it alot.
Re: New Ranger, please offer advice on 12/31/2012 02:10 AM CST
<< That said, I think it would be nice to be able to do something cool and unique with our CMs for once.
I'm still waiting on our guild...
Hamstring requires an edge, you'd do better with ohe than brawl. S&h, ambush, brawl go well together.
Too bad you'll be giving up s&h, that's where 40 ranks of ambush starts to shine.
If the tps are truly extra, I'd stick them into dodge as much as possible if your focus is on fighting. You can always back off extra dodge later as you want to start picking up extra skillshk
Re: New Ranger, please offer advice on 12/31/2012 05:28 PM CST
Here is an idea, although I dont think its possible, but....
How bout creating some gems or potions or such that contain the equal of cmans, that only work based on a skill or stat, such as physical training and stamina,, or exsisting combat man trains and cmans.
Such as ---you must have mastery of at least one CMAN to use a (Some item) of cman at the first rank, and it requires the same mana/stamina cost as if you were trained in it. Total free Unspent Combat Man ranks allow you to gain higher ranks in the potion at the same rate as if you were training it and same mana/stamina/etc cost.
so anyone mastering 1 cman can use a potion/gem/imbedable with cman surge at rank 1, to use it at rank two you must have unused cman ranks equal to what would be required to reach rank 2.. etc.