So I've decided my sorcerer's armor needs to finally be improved and, sadly, the leathers that were sold to me as full leather ended up being doubles, so they went to my empath.....
I have a few million to work with by this point, so I can afford to be on the look-out for something that has qualities I wouldn't have considered earlier. Does anyone have any ideas for what I should keep my eyes open for as far as special qualities beyond the obvious (crit-padding)?
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
<I second wearing the doubles 2% is worth not having your head caved in.>
Hindrance preventing a spell from being cast is more likely to get me killed then soft leather protection on my head is to prevent it. It's bad enough I can't train off the 1% chance of a fumble, I'm not adding on to it.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
Hindrance preventing a spell from being cast is more likely to get me killed then soft leather protection on my head is to prevent it. It's bad enough I can't train off the 1% chance of a fumble, I'm not adding on to it.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.