Re: Magical clothing on 06/23/2011 05:18 PM CDT
Magical clothing on 04/07/2011 09:54 PM CDT
I don't know how common these things are in the boxes we find, but I came across this:
a knitted black wool cap finished with a scarlet puff
I had my young bard do his best to sing to it, found out that it holds the Ranger spell, Resist Elements. Holds several charges, crumbles after last charge.
I'm not sure if there's more to it, but I thought it was kind of entertaining to have to drop 4k on a box from a shelfae to get the town locksmith to open it and all I find are a couple of cheap gems, 1.5k in coins and black wool cap.
-Drumpel
a knitted black wool cap finished with a scarlet puff
I had my young bard do his best to sing to it, found out that it holds the Ranger spell, Resist Elements. Holds several charges, crumbles after last charge.
I'm not sure if there's more to it, but I thought it was kind of entertaining to have to drop 4k on a box from a shelfae to get the town locksmith to open it and all I find are a couple of cheap gems, 1.5k in coins and black wool cap.
-Drumpel
Re: Magical clothing on 04/07/2011 09:57 PM CDT
I just found out that the cap is activated by wearing it. I didn't have any other place to really keep it so I put it on and bam!
>The air about you shimmers slightly.
Well then, there goes a charge....I suppose it makes sense in a way. You put a hat on in winter to keep your head warm.
-Drumpel
>The air about you shimmers slightly.
Well then, there goes a charge....I suppose it makes sense in a way. You put a hat on in winter to keep your head warm.
-Drumpel
Re: Magical clothing on 04/07/2011 10:02 PM CDT
That would be an item from the treasure hopper. They always cause the NPC Locksmith prices to go into overdrive.
GMs sometime design items and drop them into a system that will randomly select a critter-dropped box to feed one of the items into. They can be clothing, weapons, armour, magic items or other functional or fluff -- anything goes, really. You can usually tell a GM-designed hopper item from a randomly generated item by the description -- long descriptions or detailed shows tend to mean it was designed rather than generated.
That's a neat one, but I'm surprised it's crumbly. Usually they won't go to the trouble of designing something only for it to destroy itself.
Some awesome items get hoppered, and some really strange ones do too. My old character in Plat once found a pair of canvas trousers that had in their pockets: a small pebble, a clear tourmaline and a blood-stained handkerchief. He also once found a vomit-themed gown.
Dave, Brandain's Bard
GMs sometime design items and drop them into a system that will randomly select a critter-dropped box to feed one of the items into. They can be clothing, weapons, armour, magic items or other functional or fluff -- anything goes, really. You can usually tell a GM-designed hopper item from a randomly generated item by the description -- long descriptions or detailed shows tend to mean it was designed rather than generated.
That's a neat one, but I'm surprised it's crumbly. Usually they won't go to the trouble of designing something only for it to destroy itself.
Some awesome items get hoppered, and some really strange ones do too. My old character in Plat once found a pair of canvas trousers that had in their pockets: a small pebble, a clear tourmaline and a blood-stained handkerchief. He also once found a vomit-themed gown.
Dave, Brandain's Bard
Re: Magical clothing on 04/07/2011 10:04 PM CDT
Re: Magical clothing on 04/08/2011 05:07 AM CDT
Re: Magical clothing on 04/08/2011 07:21 PM CDT