<<Heh. Sort of yes, but in my opinion, a red herring to the point. Happy to discuss why, if there's a need. In the end, I ask the question -- yet again -- should we allow for freely swapping between professions? What I'm trying to discern is when are 'innate' or 'character defining' positions immutable, and when not?
Doug>>
Uh oh, you're losing logic points, Doug! How about once attunement becomes a critical element of our character from a mechanical standpoint, we make it an immutable choice? As it stands, changing your attunement is about as important as what color pants you chose to wear today. I changed mine when I got home from work! I think next I'll change my attunement. You know what the difference is? You can tell that I changed my pants! Ha!
See? I get to play, too! ;)
~Taverkin
Re: ATTUNE reset option? on 10/30/2012 06:54 PM CDT
Re: ATTUNE reset option? on 10/30/2012 09:23 PM CDT
It's ok, I'm working on finding logic in the request, myself. :)
I mean, if it isn't a critical element, then why is it so important? Logically speaking, anyway. :)
Setting aside my obtuse opinion on the matter for a moment, someone else posted a suggestion that triggered a thought. How about if attunement is what attunement is -- but with lore training in another element, you can choose to have that as your 'active' attunement.
So, you start the game, and you choose fire. You train in air lore to some unspecified goal and you get the benefit of focusing on your training to override your 'natural inclination'. And if you should train in air lore and earth lore both to some unspecified goal, you can get the benefit of focusing on your training in either one to override your 'natural inclination'.
Keeps two important game design characteristics in line and active -- 1) there are core things about your character that 'are' when you define your character; and, 2) you have an opportunity to change or influence those core things through acquisition (treasure, bounty points, experience and training).
Doug
I mean, if it isn't a critical element, then why is it so important? Logically speaking, anyway. :)
Setting aside my obtuse opinion on the matter for a moment, someone else posted a suggestion that triggered a thought. How about if attunement is what attunement is -- but with lore training in another element, you can choose to have that as your 'active' attunement.
So, you start the game, and you choose fire. You train in air lore to some unspecified goal and you get the benefit of focusing on your training to override your 'natural inclination'. And if you should train in air lore and earth lore both to some unspecified goal, you can get the benefit of focusing on your training in either one to override your 'natural inclination'.
Keeps two important game design characteristics in line and active -- 1) there are core things about your character that 'are' when you define your character; and, 2) you have an opportunity to change or influence those core things through acquisition (treasure, bounty points, experience and training).
Doug
Re: ATTUNE reset option? on 10/31/2012 02:52 PM CDT
Re: ATTUNE reset option? on 11/03/2012 02:14 PM CDT
Re: ATTUNE reset option? on 10/19/2013 10:57 PM CDT
Re: ATTUNE reset option? on 10/19/2013 11:36 PM CDT
Re: ATTUNE reset option? on 10/20/2013 01:23 AM CDT
Re: ATTUNE reset option? on 10/20/2013 05:35 AM CDT
Re: ATTUNE reset option? on 10/21/2013 10:30 AM CDT
Re: ATTUNE reset option? on 10/21/2013 01:52 PM CDT
<<<After the way you responded, you can't see why it hasn't happened?>>>
I never realized I had such amazing power over the Simutronics Corporation. I must endeavor to use my powers for good, rather than evil.
But seriously, this isn't about my personal options about whether or not companion reset potions are a "good" or "bad" thing. The fact is, they exist. It stands to reason if Simu decides one is fine, they might hold a similar view of the other.
~ Heathyr and friends
I never realized I had such amazing power over the Simutronics Corporation. I must endeavor to use my powers for good, rather than evil.
But seriously, this isn't about my personal options about whether or not companion reset potions are a "good" or "bad" thing. The fact is, they exist. It stands to reason if Simu decides one is fine, they might hold a similar view of the other.
~ Heathyr and friends
Re: ATTUNE reset option? on 11/09/2013 03:43 PM CST