A version of this was intended to go out during the mailer this coming Friday, but I'd like to get it announced on the forums ahead of that schedule.
Endless is a new alternative solo arena that you can join. You will now be able to switch between the arenas with the DUSKRUIN verb. All your old stats will now housed in the EVENT verb. The endless arena will be the exact same experience for the first 25 rounds. If you die, surrender or lose, you will be treated just like you normally would in the standard arena. After round 25, you're locked in for max rewards and you'll be treated as a perfect win. Round 26 the difficulty will begin ramping up. The longer you're also in the arena, the faster opponents will move. You will go until you die or surrender, and you won't be penalized for either. There are no additional rewards for endless, but you can earn new titles and make it on the leaderboard. There is a leaderboard for the single highest round of each profession.
Here is the updated DUSKRUIN verb (this may get a better usage readout).
You are currently set to do the STANDARD arena when joining a solo match. Information on Duskruin stats can be found in EVENT STATS.
Usage:
Standard: Solo arena for 25 rounds.
Endless: Solo arena to go as far as you can!
HESS Certificates for Wyrom (if applicable).
HESS Certificates for account SIMU-WYROM (if applicable).
Here is the updated EVENT STATS verb for Endless.
Highest Endless Round: N/A
Highest Endless Time: N/A
Last Endless Round: N/A
Last Endless Time: N/A
And with that, there are a load of updates to the all the activities at Duskruin. To make it easier to follow, here is a bullet list below.
* Arena
** New reward pool for extra item (spheres, misericords, rabbit's foot, vials, totems, and bag of holding expander).
** Improved smithy invites happening if you haven't had one in awhile.
** Endless (mentioned above).
** Automaton ores are still exclusive to the arena.
* Sewers
** New reward pool for extra item (spheres, misericords, rabbit's foot, vials, totems, and bag of holding expander).
** Bloodscrip rewards improved from 12 - 25 to 15 - 30. Impacts caches as well.
** Items found in the sewers will not remove a search attempt. Ex. Finding a rat with 8 searches left will let you still search 8 more times.
** Bloodrunes are still exclusive to the sewers.
*Heist
** New reward pool for extra item (spheres, misericords, rabbit's foot, vials, totems, and bag of holding expander).
** Bloodscrip values on sellback of artifacts are increased across all rarities.
** Artifacts to make the bag of holding are still exclusive to the heist.
Just a few words on why I made these updates. I wanted to even the playing field more between activities. The 100 bloodscrip value is still the baseline in which we guarantee out of all the activities, but the ceilings on the sewer and heist are closer to the arena now. The sewers should see the average jump (pre caches) from ~127 to ~225. The bank heist will have an average jump (pre blood crystal) from +~10 +~15 without needing to sell a blood crystal. The bag of holding expanders are now part of all activities since the activity to get the bag of holding is only found in a single activity.
Just to remind everyone what the spheres, misericords, rabbit's feet, and vials do.
* Spheres: AoE attack in the arena.
* Misericords: Kill one opponent in the heist (outside the boss) with STAB.
* Rabbit's foot: Increase luck at loot, smithy invite, or trove token in the sewers.
* Vials: Rat scent to attract rats.
Tentatively launching Friday, but might not be 100% ready.
* Ranger companions, spirit servants, grasp of the grave, demons, and animates to be allowed into the arena.
Wyrom, PM
This message was originally posted in Paid Events: Adventures, Quests, and SimuCoins, Duskruin Arena. To discuss the above, follow the link below.
http://forums.play.net/forums/19/218/3267/view/13391