Re: Black Swan Quest Prize Revisions. on 03/10/2013 08:42 PM CDT
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In addition, Wyrom, you say "Clues were everywhere, some are just less obvious." Well, most of them must have been pretty obscure to us, and that's a bit part of why we spent way too much time playing guess-the-verb: we simply couldn't think of what else to do.

--Hal

~~~

Wait.. you didn't see the painting of the lighthouse and instantly know you needed a to blow a kiss to get past the locked door?
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Re: Black Swan Quest Prize Revisions. on 03/10/2013 09:01 PM CDT
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I agree with the other folks who've left feedback.
I was left feeling utterly bewildered, disheartened, and cranky.
My biggest complaints?
There were too many places where the group was forced to split up (forcing and thus encouraging us remain split up).
And then right after that, places where we were suddenly penalized for having stayed split up.

Thinking back, I can't think of very many clues that stuck out as being clues that we missed. If there were any, they were too subtle.
I MIGHT... MAYBE... do this quest again as a private quests with maybe 1 or 2 close friends. Otherwise, with a group of 10 complete strangers? Count me out.
Also, I feel whole thing is set up so that folks would require multiple go-throughs to learn the quests well enough to get past the first prize tiers. If that's true, that's pretty off-putting. Make it hard to get to tier 6 on a first try. Don't make it blinking impossible.

Mostly, I could care less about the prizes. I'm just cranky that I and my party got disillusioned (is this puzzle even working?), cranky (where and what the heck are all my party members doing?), lost the quest (hooray! in half an hour we can LEAVE this miserable quest), and afterwards, we were pretty much told "Thanks for sucking! We don't even care about your feedback!"

-Cait
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Re: Black Swan Quest Prize Revisions. on 03/10/2013 09:33 PM CDT
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Now that I'm in a mood to leave feedback that won't get me banned. :D I did a lot of tongue biting earlier when I checked in on the forums.

But yeah I'll say Taaki, Keith, and Cait pretty much sum up my feelings and issues with the quest. Cait pretty much nails it with with the "only 30 minutes left?!? HURRAY we can leave soon!". Ask the GM('s) who were about if you think I'm kidding, that comment got made for the last hour of the quest repeatedly by many as the time ticked down. I know I personally said it at the one hour, 30 minute, and 10 minute remaining marks. I kept trudging on though looking and trying and suggesting things.

I can honestly say you could change the prizes to that uber 10x weapon of DOOOOOOOM of players choice or a piece of armor done in the same fashion, or even both together as a prize for tier 6.

I still wouldn't go again. (ehh it's possible but friends are going to have to do some serious persuading or catch me when I'm drunk before I'd sign up again)

I thought I was lucky to have signed up with the group I did, there are some very talented people in that group, and some who just have a tendency to be dumb lucky and get through things. Instead it turned into no fun and actually painful to do, least for myself.

It isn't the prize I'm disappointed in that we got, I got a good prize that will help me help my community better being one of the few locksmiths in Plat. It was more the total feeling of being lost in the dark without a clue.

Sadly in the end it just wasn't fun for myself, and by what others in the group have said most of them too.


Senglent and his wayward kin.
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Re: Black Swan Quest Prize Revisions. on 03/10/2013 10:11 PM CDT
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Some suggestions from someone who didn't sign up for Black Swan Castle (but did participate in Night at the Academy). I'm curious if anyone else would favor an event structured along these lines as well:

Someone mentioned that the original BSC was a 48 hour event. I think I would be much more inclined to participate in a future event that was structued as follows:

- Extend the event to a full weekend/48 hour event (some other extended period)?
- Include options to get clues or help at various points along the way, possibly at some cost in terms of the reward (maybe provide x number of clue tokens that the group can spend as they see fit).
- Scale back (or eliminate) the prizes altogether or tie the prize structure to how the event was completed (the more time take/clues provided/special puzzles missed/bypassed/not completed in a time limit then the lower the prize tier.)
- Provide a way for every puzzle to be solved regardless of the makup of the group (it sounds like this was done for BSC).

For me, I would much rather have the luxury of taking in the environment, noodling over the puzzles and discussing them with my teammates without having a very short time pressure on myself and the group in general. If the group gets severely stuck or frustrated then they could take some time out (sleep on it) and retackle it refreshed and renewed. Time elements can (and should) be a component of the challenge but it could be applied to specific puzzles within the event vs. tied to the event itself (e.g. possibly it takes 8 tries to complete a puzzle because it keeps resetting as we are partway through it and still trying to solve it).

I don't know if 'Guess the Verb' was a part of any of the puzzles in BSC or not but I will add that those are some of my least favorite puzzles in Gemstone as well. If the clues are there and I miss them then so be it but it would be good to know up front that all of the puzzles would be solvable using clues provided within the event.

It would also be super cool if decisions made within the event could result in a different path or ending. This would add to the replayability of the event and add some weight/import to decisions made or how puzzles are solved.

-- Robert
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Re: Black Swan Quest Prize Revisions. on 03/10/2013 11:58 PM CDT
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another great post on quests in general.

Wait what is that? oh yeah way past my bedtime I have work on the morrow.

Enjoy and happy questing! (this is the moment in time where people would actually have an edge on getting me to sign up again)


Senglent and his wayward kin.
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Re: Black Swan Quest Prize Revisions. on 03/11/2013 11:37 AM CDT
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Maybe the people complaining about difficulty just don't like puzzle quests? If it's too easy, it's not really a puzzle, after all. My opinion may change after I get a chance at it, but it's unlikely. I know I'd be disappointed if it was a cakewalk and I was just basically paying $15 for a tier 6 prize. Sounds like the designers did a good job.



A red-hulled airship stained in tears crashes into Solhaven with a "Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaah" sound.
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Re: Black Swan Quest Prize Revisions. on 03/11/2013 01:58 PM CDT
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That's what I'd really like to see as we get more runs in. Based off a single group it's impossible to say with any accuracy whether the puzzles MIGHT be too difficult or we were simply bad at them. I'm honestly leaning towards the latter but my ego is hoping for the former. ;)
Keith/Brinret/Shiun
ATTENTION: Monks were only designed to reach level 39. Please check into the nearest Inn and choose the retire option immediately before you break the game completely!
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Re: Black Swan Quest Prize Revisions. on 03/11/2013 02:23 PM CDT
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>Maybe the people complaining about difficulty just don't like puzzle quests? If it's too easy, it's not really a puzzle, after all. My opinion may change after I get a chance at it, but it's unlikely. I know I'd be disappointed if it was a cakewalk and I was just basically paying $15 for a tier 6 prize. Sounds like the designers did a good job.

From everything I heard, it had nothing to do with not enjoying puzzles, or being too challenging, but simply being blatantly unintuitive. Despite direct NIR claims to the contrary, a lot of people seem to think it was very much a case of "guess the verb".

A good puzzle should be challenging, complex, intuitive design, and with clues that either hint to the direct solution, or set the stage for a pattern that, when expanded upon, leads to the solution.

In contrast, a bad (hard) puzzle is seemingly random, inexplicable, a "dead stop" with no hint where to begin, with either no clues, unhelpful clues, or clues that are so hard to find that they may as well not be there.

I don't have any figures on exactly how much forced RT was in this system, but if you are going to flood the experience with RT, why not just cut the RT entirely and the alloted time by a proportional amount?
________________________________
>Barnom exclaims, "I smell delicious!"
>Barnom says, "Like sage and nutmeg.

>"Walkar says, "Yes, too many kings never work. Especially when there's only one throne. It's a wicked game."
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Re: Black Swan Quest Prize Revisions. on 03/11/2013 02:33 PM CDT
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Maybe the people complaining about difficulty just don't like puzzle quests?


Just so we are clear, I am one of the complainers, and I like puzzles, and (used to) consider myself good, although not great, at them. As a point of reference, I solved Zork 1 and 2 by myself as well as various other text based adventures. This was before the internet and clue books, mind you.

And I did not enjoy, nor did I do very well at, this first run of RtBSC.

-Taakhooshi, and Me

For the Story of Taakhooshi:
http://www.gsguide.net/index.php?title=Taakhooshi
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Re: Black Swan Quest Prize Revisions. on 03/11/2013 03:20 PM CDT
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<<<I solved Zork 1 and 2 by myself as well as various other text based adventures. This was before the internet and clue books, mind you.>>>

Ah, fond memories. I chanced upon a version of the original Adventure (Colossal Cave) someone had left running on an old Commodore Pet in my high school library. That was it, I was hooked. That led to discovering all those classic Infocom games (classic now, new then). The Zork series, Suspended, the Enchanter series, Hitchhiker's Guide to the Galaxy, Deadline, Planetfall, Plundered Hearts, etc. Those games were a big part of why I was instantly attracted to Gemstone. I still have a full library of Infocom games, although it's been quite some time since I pulled one out.

Back to the topic, I've never done a quest like Black Swan in GS, so I'm really looking forward to it. Can't wait to have a go at it. :)

~ Heathyr and friends
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Re: Black Swan Quest Prize Revisions. on 03/11/2013 03:47 PM CDT
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We'll just have to wait and see what other groups think. I can't really go into details on much, and I wish I could, but that's the nature of the beast.



~Wyrom, SGM
Quests
Platinum
Promotions
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Re: Black Swan Quest Prize Revisions. on 03/11/2013 04:25 PM CDT
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The previous iterations of Black Swan Castle took about 12-15 hours over two days. Some of the steps were solely GM-driven--the GM could pace the players to slow them down or move them along. The quest has been retooled to be completely automated, the death and destruction has been severely toned done (although questers probably won't believe me on that), and now the players are the pacers. The artificial roadblocks have been removed, and players can go as fast as they can figure things out. It might seem like an extreme time reduction, but based on testing it is completely do-able. It takes me 90 minutes to complete the quest running two characters.

There are some new puzzles, and some old puzzles that were updated behind the scenes but will appear the same to players. Players could figure the puzzles out the past two times the quest was run, and I expect players will be able to figure out the puzzles in 2013.

There are multiple prize tiers because it is expected that not every group will finish all of the puzzles. The tiers were set up this way for a reason. It's a big quest! There are a lot of parts to it. If you're just standing around waiting on someone else, chances are you're doing something wrong. Go investigate another area!

Most of the concerns I've seen about the first run can be resolved within the quest. One of the frustrating things about listening to the feedback after the quest on Saturday was that I couldn't properly respond because doing so would have given answers away. Many of the puzzles have alternative solutions, and some are quicker than others.

This is a D&D adventure almost. If you can think of a crazy solution, odds are there's some way to do it in Black Swan. Running a verb test script on items will not solve the puzzles.


~Vanah
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Re: Black Swan Quest Prize Revisions. on 03/11/2013 05:09 PM CDT
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Having some idea of what to do to solve a puzzle and knowing which verbs to use in gemstone to achieve that action are two entirely different things Vanah. When nothing you attempt is achieving the result you are trying for, it's frustrating. Some things were somewhat simple to figure out what verb to use to achieve a result, especially early on, however at later points we simply could not figure out how to achieve the results that seemed to be desired based upon the clues presented.

Guess the verb doesn't mean just running test scripts, which I know a few people did repeatedly and I have no idea why the continued to do so repeatedly, but oh well.

-Richard/Fjalar.
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Re: Black Swan Quest Prize Revisions. on 03/11/2013 05:43 PM CDT
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>This is a D&D adventure almost. If you can think of a crazy solution, odds are there's some way to do it in Black Swan. Running a verb test script on items will not solve the puzzles.

The issue is comparing this to D&D is that a Dungeon Master is a much more forgiving "engine" than an automated system.

When a D&D group is stuck, the Dungeon Master can give vague or even implicit not-puzzle-breaking clues like "yo guys, NOTHING here will take you go further, you're barking up the wrong tree" or provide some other in-game type hints to steer folks in the right direction. They can analyze ridiculous requests regardless of how the player words them, and tries to see if it would fit in the framework provided. "What's that? You all want to stand on each other's shoulders and form a teetering tower for the halfling to climb up who will then use a can opener on the cage to extract the thing? Umm, Ok. Everybody roll athletics."

We don't have those options in GS. Most folks only started mashing verb test scripts (not that any of us expected them to work) out of frustration, not out of any particular belief that the antic would work. Call it a small OOC way of swearing at the puzzle.

If you don't want us doing something like that, then maybe after 20 verb catches, you can make the item say, "You're doing it wrong, there must be another way" or something else more helpful than just standing silently by.

And for the record, in the first part of the quest, we DID try the logical verb some 20 times on an item that SEEMED like it should work on, but to no avail. Only after we started verb-smashing it did we get told a few minutes later to try the original verb again. Even if it was an isolated event, it was the first stumbling block we couldn't seemingly immediately solve, and that set the tone for the rest of the quest.

-Cait
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Re: Black Swan Quest Prize Revisions. on 03/12/2013 10:25 AM CDT
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<<Having some idea of what to do to solve a puzzle and knowing which verbs to use in gemstone to achieve that action are two entirely different things Vanah. When nothing you attempt is achieving the result you are trying for, it's frustrating. Some things were somewhat simple to figure out what verb to use to achieve a result, especially early on, however at later points we simply could not figure out how to achieve the results that seemed to be desired based upon the clues presented.

Guess the verb doesn't mean just running test scripts, which I know a few people did repeatedly and I have no idea why the continued to do so repeatedly, but oh well.

-Richard/Fjalar.>>

Anyone remember the Hunt for History quest with the book in the catacombs? There were 75 people waiting at the book trying everything they could to open it. Every verb known to man, then FINALLY Setzier (luckily in my group) figured out it was RAISE (ironic and funny but maddening for 2 hours). If we can avoid that kinda crap, then we can avoid frustration. So +1 to the above.

Best,

Jim/Tk
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Re: Black Swan Quest Prize Revisions. on 03/12/2013 01:46 PM CDT
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Yes, actually when they were talking about 'guess the verb' I was thinking about that stupid book that had the band across it or something like that and you had to raise it.

I remember it well and it has been how many years since the original Hunt?

Velvette...bowcrazy
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